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[IDEA FOR DISCUSSION] How to fix Citadel Torpedoes and Cruise Missiles

Author
ElQuirko
University of Caille
Gallente Federation
#1 - 2013-11-02 18:32:24 UTC
(These ideas came to me whilst I was in the bath, so you know they're inspired.)

So, many of the gripes with these particular missiles centre around a main concept: they just plain suck their application is absolutely terrible. Here are my suggestions of how to revamp these awful weapons:

Torpedoes: Turn them into a combination of a bomb and remote ECM. That being, make them a projected AoE weapon that does graded damage on the same sort of grading scale as bombs do. This would give the Phoenix and Leviathan some actual appeal in being used against battleship fleets - whilst their awful application at the moment means they're good for little more than shooting at POSes, a slight increase in explosion velocity and reduction in explosion radius (or whichever way makes it hit better, I'm not a rocket scientist) coupled with area-of-effect explosive velocity would mean that the relatively mediocre damage of the Phoenix could be applied to multiple targets at once, whilst dreads such as the Moros retain the role of RIDICULOUS DPS but focused on one target.

Cruise missiles: Keep them as single-target weapons, but give them a damage bonus against other capital ships. These missiles are the size of a frigate, they should do about as much damage as a bomb-laden frigate crashing into an enemy capital. Why not create some appeal with the Phoenix and Leviathan by giving them the ability to bust numerous painful aubergine-sized caps in the enemy capital fleet's ass?

These are my rough, draft suggestions. Any feedback? I'd also love to hear yours.

Dodixie > Hek

Bernie Nator
Seal Club Six
Plug N Play
#2 - 2013-11-02 19:56:42 UTC
Lower explosion radius.

Done.
Liam Inkuras
Furnace
IIIIIIIIIIIIIIIIIIIIIIIII
#3 - 2013-11-02 20:06:14 UTC
Bump because I like.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

elitatwo
Zansha Expansion
#4 - 2013-11-02 20:26:59 UTC  |  Edited by: elitatwo
Just plain simple remove all "tracking" attributes from the missiles, problem solved.

Now all missiles are fixed and will be able to hurt all ships in EVE again.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

ElQuirko
University of Caille
Gallente Federation
#5 - 2013-11-02 22:49:24 UTC
Bernie Nator wrote:
Lower explosion radius.

Done.


No, not really. You've only made them just good enough to have the same inherent gaping flaws as every other missile type, with the added bonus of being far too slow to hit anything that's moving.

Dodixie > Hek

M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#6 - 2013-11-03 00:36:47 UTC
elitatwo wrote:
Just plain simple remove all "tracking" attributes from the missiles, problem solved.

Now all missiles are fixed and will be able to hurt all ships in EVE again.


You mean Phoenixes and Ravens will rule EVE.
That doesn't sound at all OP.
0/10 troll.

How much herp could a herp derp derp if a herp derp could herp derp.

ElQuirko
University of Caille
Gallente Federation
#7 - 2013-11-03 12:31:25 UTC
M1k3y Koontz wrote:
elitatwo wrote:
Just plain simple remove all "tracking" attributes from the missiles, problem solved.

Now all missiles are fixed and will be able to hurt all ships in EVE again.

You mean Phoenixes and Ravens will rule EVE.
That doesn't sound at all OP.
0/10 troll.

I think the aim of the thread was to suggest your own ideas as well as to discuss others'. Wanna contribute?

Dodixie > Hek

Grunnax Aurelius
State War Academy
Caldari State
#8 - 2013-11-03 12:56:13 UTC
elitatwo wrote:
Just plain simple remove all "tracking" attributes from the missiles, problem solved.

Now all missiles are fixed and will be able to hurt all ships in EVE again.


yeah sure... cause my Cruise Missile Raven with precisions already 3 to 4 volley frigates into vapour, so yeah lets make the raven and phoenix the 1 shot kill boats like back when the cavalry raven still used to exist...

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

ElQuirko
University of Caille
Gallente Federation
#9 - 2013-11-05 14:32:41 UTC
Grunnax Aurelius wrote:
elitatwo wrote:
Just plain simple remove all "tracking" attributes from the missiles, problem solved.

Now all missiles are fixed and will be able to hurt all ships in EVE again.


yeah sure... cause my Cruise Missile Raven with precisions already 3 to 4 volley frigates into vapour, so yeah lets make the raven and phoenix the 1 shot kill boats like back when the cavalry raven still used to exist...

I agree with this man.

Dodixie > Hek

Geingus
Doomheim
#10 - 2013-11-10 19:26:19 UTC
This is actually a really good idea. Probably a bit better than a RCML as a RCML might be a bit over powered.
ElQuirko
University of Caille
Gallente Federation
#11 - 2013-11-10 19:35:02 UTC
Geingus wrote:
This is actually a really good idea. Probably a bit better than a RCML as a RCML might be a bit over powered.

Agreed - or poorly implemented, as evidenced by the fact that the RHML is now being obsoleted due to concerns of it being "better" than torpedoes or cruises.

Dodixie > Hek

Syrias Bizniz
some random local shitlords
#12 - 2013-11-10 19:54:35 UTC
So, you want to create a wtfpwnmobile that is the Phoenix by giving it ... 3 modified Bomblaunchers?
Hilarious! Just imagine the FC telling his BS fleet to GTFO because 3 Phoenixes cyno'd in.

How do you call it again, .... OPPOSITE DAY? :D
Iris Bravemount
Golden Grinding Gears
#13 - 2013-11-10 22:14:16 UTC
As the gentleman above explained, this would just be giving the Phoenix the job of stealth bombers. Dreadnoughts are designed to be structure and captial ship crunshers, not subcap crunshers.

If you want to crunsh subcaps, take an approriate ship, but don't complain about the indadequacy of a ship that was never meant to do the job.

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

ElQuirko
University of Caille
Gallente Federation
#14 - 2013-11-11 06:25:41 UTC
Iris Bravemount wrote:
As the gentleman above explained, this would just be giving the Phoenix the job of stealth bombers. Dreadnoughts are designed to be structure and captial ship crunshers, not subcap crunshers.

If you want to crunsh subcaps, take an approriate ship, but don't complain about the indadequacy of a ship that was never meant to do the job.

No, not necessarily. It would just be giving the Phoenix/Leviathan an interesting new twist on their role. For a start, the missiles don't have to do near as much damage as a dedicated bomb - meaning that they neither encroach on the role of DPS-oriented dreadnoughts nor gangs of stealth bombers, who could feasibly produce 100x the alpha for 1/2 the cost. Nor would these capitals trigger a reduction in the use of bombers; they're much harder and more expensive to deploy, they cannot "GTFO" if the defecation hits the oscillation and there are inherent problems in trying to "surprise buttsecks" with a non-covert cyno and dreadnoughts.

The complaints aren't about the Phoenix/Leviathan's "indadequacy" in the role of shooting subcaps, but rather in any role. They're totally overshadowed by their counterparts, and no sane FC deploys them in favour of, say, a Moros for battlefield DPS or a Revelation for ammo-less POS shooting. Due to the flaws of their weapons system, to give them appeal will require something unique - hence, the off-the-wall proposition here. The DPS dealt by these missiles doesn't even have to exceed the level of a battleship, it's the AoE factor that is important here. It allows a more interesting counter to the idea that Logi is king of the battlefield.

Also, "dreads aren't subcap crushers"? Look up tracking dreads Blink

Dodixie > Hek

Jasmine Assasin
The Holy Rollers
#15 - 2013-11-11 06:45:50 UTC
I'm not sure what they need to do, but "moving cautiously" as was implied in an earlier thread (currently back on page 3) implies some kind of movement.

So far CCP has failed to "move" at all in regards to the Phoenix.

My understanding is, they think any buff to the Phoenix would make it overpowered against targets with multiple webs/target painters on them.

I don't think the "problem" is the Phoenix at all but rather webs and target painters.

Once these are properly balanced (harder and harder as they give more ships bonuses for these mods, doh!) then we can have a proper discussion of ways to move forward with our favorite beloved if under appreciated Dreadnaught.

Either that, or just add 5m/s to the explosion velocity and reduce explosion radius by 5m and see what happens. Wait a couple months, see how it goes and do it again. Once you get to the "OP point" just back it off to the previous iteration. Could probably be done in a couple weeks on the test server if they could move fast enough. Unfortunately it seems to take CCP weeks to act on even the slightest bit of information.
Khan Farshatok
Macabre Votum
Northern Coalition.
#16 - 2013-11-11 09:29:24 UTC
its actually more simple than you think. ccp has failed to take into account one simple rule of physics when designing missiles in eve. when something in space explodes it doesnt come to a halt and then send its explosion out from there, the explosion keeps moving in the direction in which the mass was moving when it exploded. an explosion should continue on at the speed and direction the missile was traveling, period. do this and hitting moving capitals and battle ships would be much easier.
Gosti Kahanid
Red Sky Morning
The Amarr Militia.
#17 - 2013-11-11 10:29:12 UTC
I would like the idea of giving the capital missile users a role against capitals, or only super capitals. Give them a 100% Damagebonus against this shipclass and let it be weak against smaller Ships.
This should be possible considering that CCP did the opposite with titans by reducing their damage against Subcapitals
Debora Tsung
Perkone
Caldari State
#18 - 2013-11-11 11:29:37 UTC
Khan Farshatok wrote:
its actually more simple than you think. ccp has failed to take into account one simple rule of physics when designing missiles in eve. when something in space explodes it doesnt come to a halt and then send its explosion out from there, the explosion keeps moving in the direction in which the mass was moving when it exploded. an explosion should continue on at the speed and direction the missile was traveling, period. do this and hitting moving capitals and battle ships would be much easier.


That missiles exploasions don't look like shaped charges, so I guess the explosion would move in all directions then?

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#19 - 2013-11-11 11:45:29 UTC  |  Edited by: Gypsio III
Bernie Nator wrote:
Lower explosion radius.

Done.


Absolutely wrong. This does not help the Phoenix against other capitals or structures. And unless you make the boost really huge, the Moros and Naglfar will still be superior at blapping subcaps. And frankly, I don't think we need dreads to be any better at the blap game.

The RCML idea is also awful, for the same reasons.
Geingus
Doomheim
#20 - 2013-11-12 08:59:47 UTC  |  Edited by: Geingus
ElQuirko wrote:
Geingus wrote:
This is actually a really good idea. Probably a bit better than a RCML as a RCML might be a bit over powered.

Agreed - or poorly implemented, as evidenced by the fact that the RHML is now being obsoleted due to concerns of it being "better" than torpedoes or cruises.




What? No!

*edit*

Well I guess in reading the numbers its not TOO bad. I figured they would add them as an additional weapons system instead of replacing RLML or RHML. Sounds good for solo pvp
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