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How to make high sec suicide ganking more difficult

Author
Mikhem
Taxisk Unlimited
#1 - 2013-11-10 16:23:09 UTC
There has been lots of discussion about high sec suicide gankers and high sec suicide ganking. Cheap ships are used to create losses for capsuleers who live in high sec.

Here are some ideas how high sec could be more safe but not make it too safe.

1. Security status loss. Security status loss could be tied to actually killing someones ship/capsule without kill rights. Security status loss could be higher in solar systems with high security rating. Killing someone in 1.0 brings bigger security status loss than killing someone in 0.9 and so on.

2. Concord loyalty points. In faction warfare capsuleers can get loyalty points as bounty payment if they kill opposite faction soldier. Similar system could work here. High sec suicide gankers who get below -5 security status could be permanently bountied by Concord. You could get Concord loyalty points as payment for killing capsuleer with -5 security status or lower. To get out of this permanent bounty you need to raise your security status to above -5 security status. Amount of loyalty points gained is tied to kill mail value which is same as with faction warfare loyalty points gain.

3. More kill rights from high sec killing. If you kill capsuleer without kill rights in 1.0 sec victim could receive not one but 3 kill rights that can be sold. 0.5 - 0.9 sec could bring 2 kill rights and low sec stays as it is. This would bring victims more chance to cover their losses.

4. You could also get security status for killing capsuleer with -5 security status or lower. Amount of security status gained would be based on kill mail value.

Comments are welcome for my ideas.

Mikhem

Link library to EVE music songs.

baltec1
Bat Country
Pandemic Horde
#2 - 2013-11-10 16:32:06 UTC  |  Edited by: baltec1
Or you can tank your ship and not stuff 45 billion in the hold.
Alvatore DiMarco
Capricious Endeavours Ltd
#3 - 2013-11-10 16:49:56 UTC
1) Would just encourage more ganking in the places where it already happens

2) You have no idea what game you're playing, do you? Did you stop for a moment to consider how this would be abused.. and then farmed to oblivion?

3) Yeah, this one will be abused for more ISK too. Gankers don't really care if there are killrights on them anyway, do they?

4) So basically what you're saying is that if I want to get +10 sec status, all I have to do is get an alt to -5 or lower and then repeatedly kill/pod them?
Vrykolakasis
Sparrowhawks Corp
#4 - 2013-11-10 16:59:07 UTC  |  Edited by: Vrykolakasis
EDIT: I should note that I don't support making suicide ganking more difficult, it's both a relatively difficult and exciting profession that is key to EVE's status as a simulated universe as opposed to a grindy solo game with other people around, like every other MMO out there.

1. Security status already drops upon ganking, and it's actually pretty significant and requires that the gankers have a method of keeping status up in order to retain access to high-value areas. I wouldn't support this change.

2. @Alvatore: I don't actually think there's much wrong with this idea. Base LP on killmail value and you don't have any more of a problem with alt-farming than you do with FW.

3. I don't really think it's worth CCP's development time and I don't really like it anyway. The current killright system is not heavily utilized in the first place and a change would likely yield relatively insignificant results.

4. Again, if this is based on killmail value than it does really help prevent farming. And I think players should have to fill out a game mechanics poll before being able to register an opinion on the forum, you can't get to +10 security status.
Kaerakh
Obscure Joke Implied
#5 - 2013-11-10 17:09:38 UTC
baltec1 wrote:
Or you could fit a tank and not stuff 30 billion in the hold.

Double plastic wrap, best wrap.
Alvatore DiMarco
Capricious Endeavours Ltd
#6 - 2013-11-10 17:13:26 UTC  |  Edited by: Alvatore DiMarco
Vrykolakasis wrote:

4. Again, if this is based on killmail value than it does really help prevent farming. And I think players should have to fill out a game mechanics poll before being able to register an opinion on the forum, you can't get to +10 security status.


You can't get above 5.0 anymore, either. Your point is?

Or are you just being anal-retentive and petty?
Sipphakta en Gravonere
Aliastra
Gallente Federation
#7 - 2013-11-10 17:53:05 UTC
Kaerakh wrote:
baltec1 wrote:
Or you could fit a tank and not stuff 30 billion in the hold.

Double plastic wrap, best wrap.


Confirmed. Gankers will never gank industrials/haulers with double-wrapped contents. It's just not worth the gamble.
ShahFluffers
Ice Fire Warriors
#8 - 2013-11-10 17:57:09 UTC
1a. Most gankers are already around -10.0... you con't go lower than that.

2a. LP for kills was made useless in Faction Warfare after the null-alliances exploited it and made several trillion ISK in a matter of days.

3a. People below -5.0 security status are already KOS. Killrights are redundant.
RubyPorto
RubysRhymes
#9 - 2013-11-10 18:22:32 UTC  |  Edited by: RubyPorto
Mikhem wrote:
2. Concord loyalty points. In faction warfare capsuleers can get loyalty points as bounty payment if they kill opposite faction soldier. Similar system could work here. High sec suicide gankers who get below -5 security status could be permanently bountied by Concord. You could get Concord loyalty points as payment for killing capsuleer with -5 security status or lower. To get out of this permanent bounty you need to raise your security status to above -5 security status. Amount of loyalty points gained is tied to kill mail value which is same as with faction warfare loyalty points gain.



So each gank op should have a dedicated km whore who's job it is to ping each gank ship (either once they go GCC or before, depending on specifics), recouping significant amounts of value in the form of CONCORD LP.

Congrats, you just made ganking cheaper.


Anyway,

Mikhem wrote:
There has been lots of discussion about high sec suicide gankers and high sec suicide ganking. Cheap ships are used to create losses for capsuleers who live in high sec.


Why in the world do you think this is a problem?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Plamya
The Graduates
The Initiative.
#10 - 2013-11-10 18:25:36 UTC
Quote:
Confirmed. Gankers will never gank industrials/haulers with double-wrapped contents. It's just not worth the gamble.


Are you being sarcastic? I really don't know!
Jake Warbird
Republic Military School
Minmatar Republic
#11 - 2013-11-10 18:30:59 UTC
You ever tried ganking someone in hisec?

Thought so.
Vrykolakasis
Sparrowhawks Corp
#12 - 2013-11-10 19:00:26 UTC
Alvatore DiMarco wrote:
Vrykolakasis wrote:

4. Again, if this is based on killmail value than it does really help prevent farming. And I think players should have to fill out a game mechanics poll before being able to register an opinion on the forum, you can't get to +10 security status.


You can't get above 5.0 anymore, either. Your point is?

Or are you just being anal-retentive and petty?


Ignoring the current mechanic demonstrates that you don't understand the system. You had to look up how high you could get your security status just to respond.

RubyPorto: Any killmail with CONCORD on it could ignore the LP; I don't imagine CONCORD giving out LP for assistance with a kill in which they did most of the damage. After that, if scaled with lossmail value the same as FW (or similarly) it would work fine. No one wants to invest in a declining payout: why pay for a 10 million isk loss and gain 1 million isk worth of LP out of it? The best one could do with an alt is get in on a killmail to deny a full LP payout from the player actually seeking the kill, and that's maybe worth it for the denial of profit but beyond that it doesn't help the ganker in any way. Besides, most of the profit in a gank should come from the target.

ShahFluffers: Most gankers are above -5.0 in order to keep from getting shot by players while scoping a target. There are very few exceptions, especially with the introduction of tags for security status. The exploit (not an exploit at the time, but deemed so afterwards) you note concerning FW LP was done by a very few individuals who were high-ranking members of a particular major alliance; it's not null alliances vs carebears. That exploit was immediately patched (and labeled as an exploit) by CCP after that took place and that portion of the FW system works relatively well now.

I still don't support making ganking more difficult, but all that the OPs ideas #2 and #4 do is make for some more options for emergent gameplay.
ShahFluffers
Ice Fire Warriors
#13 - 2013-11-10 19:46:07 UTC
Vrykolakasis wrote:
ShahFluffers: Most gankers are above -5.0 in order to keep from getting shot by players while scoping a target. There are very few exceptions, especially with the introduction of tags for security status.

Heh... nope. We use neutral alts (or very good friends) that are unaffiliated with our ganking characters. They pick the targets, get a warp in, and then scoop the loot (which turns them suspect to everyone in the game so they have to move fast).
They never take part in the actual gank (so their security status never drops).

The gankers themselves are usually at a tactical safespot just off grid... bouncing around between safes to avoid the Faction Police... or just sitting in their pods next to the ships they are about to use (which have been conveniently dropped off at the safespot by a "neutral party").


As far as tags go... NO ONE wants to spend 200 to 300 mil [on tags and CONCORD fees] to raise their security status if they are just going to bring it back down to -10 again (unless they are filthy rich). Those that do use it are "weekend warriors" and not the "professionals" (who simply don't care).

So really... nothing happens except you make it more expensive for the "casual" crowd.


Vrykolakasis wrote:
The exploit (not an exploit at the time, but deemed so afterwards) you note concerning FW LP was done by a very few individuals who were high-ranking members of a particular major alliance; it's not null alliances vs carebears. That exploit was immediately patched (and labeled as an exploit) by CCP after that took place and that portion of the FW system works relatively well now.

Stop being anal retentive. You knew exactly who I meant. I was simply trying to avoid pointing fingers and falling into the "grrr Goons" cliche.

As far as the closing that exploit is concerned... the side affect of was that LP for PvP became pointless. I get ~200 LP for killing a destroyer with Tech 2 fittings... < 40 LP for killing a Frigate with Tech 1 fittings.
Since gankers try to use the cheapest ships they can... you won't get much out of it.

Oh yeah... and those neutral alts I was talking about earlier... the ones helping the gankers? They can apply a little damage or Ewar on their dying comrades and get LP on top of whatever loot they scoop.
Congrats... you have more made ganking just a little more rewarding (poor rewards, but rewards nonetheless)!
Teckos Pech
Hogyoku
Goonswarm Federation
#14 - 2013-11-10 20:26:53 UTC
Mikhem wrote:
There has been lots of discussion about high sec suicide gankers and high sec suicide ganking. Cheap ships are used to create losses for capsuleers who live in high sec.

Here are some ideas how high sec could be more safe but not make it too safe.

1. Security status loss. Security status loss could be tied to actually killing someones ship/capsule without kill rights. Security status loss could be higher in solar systems with high security rating. Killing someone in 1.0 brings bigger security status loss than killing someone in 0.9 and so on.

2. Concord loyalty points. In faction warfare capsuleers can get loyalty points as bounty payment if they kill opposite faction soldier. Similar system could work here. High sec suicide gankers who get below -5 security status could be permanently bountied by Concord. You could get Concord loyalty points as payment for killing capsuleer with -5 security status or lower. To get out of this permanent bounty you need to raise your security status to above -5 security status. Amount of loyalty points gained is tied to kill mail value which is same as with faction warfare loyalty points gain.

3. More kill rights from high sec killing. If you kill capsuleer without kill rights in 1.0 sec victim could receive not one but 3 kill rights that can be sold. 0.5 - 0.9 sec could bring 2 kill rights and low sec stays as it is. This would bring victims more chance to cover their losses.

4. You could also get security status for killing capsuleer with -5 security status or lower. Amount of security status gained would be based on kill mail value.

Comments are welcome for my ideas.


Or you could just learn how to fit you ships so as to make suicide ganking both more difficult and less profitable.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

El Jin'meiko
Warcrows
THE OLD SCHOOL
#15 - 2013-11-11 00:12:21 UTC  |  Edited by: El Jin'meiko
My own ideas would be:

A new type of local security status where extremely persistent offenders are rewarded with a permanent criminal tag in area of crimes, Penalties could be:

-1 = Upon entering said constellation/region the 'perp' will receive suspect flag.
-2.5 = Naval police, station and gate sentries will open fire.
-5 = Non-dockable stations. (militia get this, why not persistent criminals?)
-10 = Non-usable gates.

And the addition of safety regulators on all capsuleer vessels, ones which can only be bypassed through a bribery mechanic, or through some type of pirate rig/module available through pirate LP stores.

As for the suggestion of fitting ships properly, I'll consider that should I ever decide to buy a freighter :P
ShahFluffers
Ice Fire Warriors
#16 - 2013-11-11 02:17:45 UTC  |  Edited by: ShahFluffers
El Jin'meiko wrote:
As for the suggestion of fitting ships properly, I'll consider that should I ever decide to buy a freighter :P

- Direct Tanking: Use a Command Ship to increase the Freighter's resistances.

- Direct Tanking: Have a Logistics ship shadow the Freighter and apply overloaded reps whenever it takes damage.

- Indirect Tanking: Use a webber to make the Freighter get into warp faster (less than 5 seconds).

- Indirect Tanking: Take the Freighter outside of the shortest and/or established routes.

- Indirect Tanking: Fill the Freighter with lots of "useless" items (Tobacco, Exotic Dancers, etc) to confuse and overwhelm any cargo scanners directed at you.

- Indirect Tanking: Carry less value (not volume) than it takes to gank you. Example: a Freighter full of Tritainium is less likely to be ganked versus one filled with faction stuff.
Fey Ivory
Center for Advanced Studies
Gallente Federation
#17 - 2013-11-11 02:23:35 UTC
El Jin'meiko wrote:
My own ideas would be:

A new type of local security status where extremely persistent offenders are rewarded with a permanent criminal tag in area of crimes, Penalties could be:

-1 = Upon entering said constellation/region the 'perp' will receive suspect flag.
-2.5 = Naval police, station and gate sentries will open fire.
-5 = Non-dockable stations. (militia get this, why not persistent criminals?)
-10 = Non-usable gates.

And the addition of safety regulators on all capsuleer vessels, ones which can only be bypassed through a bribery mechanic, or through some type of pirate rig/module available through pirate LP stores.

As for the suggestion of fitting ships properly, I'll consider that should I ever decide to buy a freighter :P


personally i like the orca alot, as a houler, its a very versatile ship, and you have actually more tank then a frieghter, and still a very deasent cargo space, and ship sapce to houl ships around, sure its not as big as a freighter but in my opinion its more for your ISKs due to its flexibility
Domanique Altares
Rifterlings
#18 - 2013-11-11 02:26:07 UTC
I am uncertain, based upon OP, why it needs to be more difficult.

We should make high sec hauling more difficult by removing the autopilot feature from cargo ships. No reason, of course. It should just be harder.
Arthur Aihaken
CODE.d
#19 - 2013-11-11 04:11:34 UTC
The Goblin has thrown in the towel...

I am currently away, traveling through time and will be returning last week.

Hesod Adee
Perkone
Caldari State
#20 - 2013-11-11 04:27:25 UTC  |  Edited by: Hesod Adee
Why do you think ganking is a problem worth doing something about ?
That is the biggest problem I have with this thread. The people who want change are assuming that ganking is a problem, without stating why.

El Jin'meiko wrote:
-10 = Non-usable gates.

So if they hit -10 and they don't have a clone in a system where they can use gates, they have no choice but to biomass their character ?
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