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Why don't we have a radar-like intel interface instead of local/dscan/scan window?

Jinli mei
Test Alliance Please Ignore
#1 - 2011-09-09 03:25:07 UTC
This is another thing I've been actively curious about for some time. Why does EVE have a chat window and a simple button-pushing ui for intel tools inside a solar system?

I, for one, forsee a tool like a radar (or even a sonar or some sort of space-dar, ala DRADIS from BSG) instead of a chat channel for figuring out enemies in a solar system, their positions, and the like.

Realistically, this could bring a whole new field to ECM/ECCM with racial specific sensors affecting how well they perform in a given system, and of course different ship classes having different sensors (read: this is very open ended for adjustment). Could even have it offer bonuses in various levels of space (wspace, kspace 0.0 / lowsec / highsec)

With a tool like that, it would replace the utility and need for a local, d-scan and provide a bigger level of utility to the 'probing' interface.

It would also make this seem like a space game and not like an office product.
#2 - 2011-09-09 03:49:48 UTC
I would definitely like something similar, maybe just tossing dots up with a deviation built in on the system map (f11) or the regular solar system map thing from the map browser. Still have to use the scanner the way you use it now, but you get to see a cone from the map browser with a dot(s) that highlight when clicked in the scanning window or something.

EI Digin
#3 - 2011-09-09 05:11:44 UTC
Sounds better than what we have now, that's for sure.
Rhaegor Stormborn
Sebiestor Tribe
Minmatar Republic
#4 - 2011-09-09 05:13:27 UTC
Why bother posting something like this? Do you really think CCP cares? Do you think they are going to put forth any effort developing any new worthy features? Seriously?
Jinli mei
Test Alliance Please Ignore
#5 - 2011-09-09 05:38:09 UTC
Of course CCP cares I pay my monthly fee and I am the only player with an opinion that matters.

Ok but really, CCP might not care, but I am curious. Maybe I'll even get an answer (probably not)
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#6 - 2011-09-09 05:41:20 UTC
this feature will cost aurum and only work when walking in closet.
Dradius Calvantia
Wolfbane ltd
#7 - 2011-09-09 05:47:44 UTC
Same reason that we have dice roll combat mechanics, click in space ship control, rooms with doors (referring to jumpgates not CQ here), no real collisions, simple on or off stealth mechanics, ect ect. It was the way the game was designed back in 2003. Eventually the basic fundamentals of the game play will have to reworked if EVE expects to survive.

My personal list of features I would love to see added to EVEs basic game play:

1. Orbital Mechanics
2. Actual ray casts for weapons
3. Detailed ship orientation and velocity control
4. Realistic passive and active sensor modeling
(Ships have an emission level for different spectrums, passive sensors have a detection level and both are pluged into an algorithm involving range and background radiation in that spectrum. As the ratio between the two gets closer to 1 more information about the target becomes available such as ship type, range, ect. Once the ratio reaches 1, the ship is view-able on overview. Locking a target greatly increases you emissions in that direction, and things such as warping, jumping, and firing weapons also increases your emissions. Covert ships don't rely on an on/off cloak module but in having very low emission levels. Tons of other cool stuff you can do with this.)
5. Detailed damage models to the ship and equipment. (Visual models would be nice but I am referring to things such as decreased speed if you take damage aft ect...

I am actually sort of kicking around the idea of putting together an Orbital Combat Prototype to test out some of these ideas...

Also, IB4 move to F&I

Jinli mei
Test Alliance Please Ignore
#8 - 2011-09-09 05:54:45 UTC
I do recall a feature being talked about and even implemented early on in EVE but being too complicated for the playerbase (an interesting irony). That said, it's 2011 now, hopefully they can come up do stuff well made for this kind of thinging
Eva'Ryvonne Charmp
Garoun Investment Bank
Gallente Federation
#9 - 2011-09-09 06:24:02 UTC
i like the idea, sounds like a compromise to getting rid of local but still giving ppl means to see potential dangers.

graphical display would also mean botters have to do graphical analysis :)
maybe cloaked ships should show some unidentified blip where they've bee last seen *g*

and if that would add possible ways to make ECM not suck anymore (in terms of a interesting/fun game mechanic instead of chance based you're-put-out-of-game craps)
E Potato
Sebiestor Tribe
Minmatar Republic
#10 - 2011-09-09 19:23:23 UTC
I fear any changes to this, since I think there are a lot of ways it could go wrong. Blink However, I think it would be interesting for CCP to do some brainstorming, and float different ideas with players before implementing them. I do think there are ways that this could be improved. I just think player feedback is essential before development begins, to avoid potential pitfalls.
Caldari State
#11 - 2011-09-09 19:32:03 UTC
Getting rid of local would be a big step forward and I think a system like you are talking about could be very cool and give CCP some roles for new (fingers crossed) ships.
Callic Veratar
#12 - 2011-09-09 20:06:59 UTC
We were discussing something like this in F&I about a month ago. Does this sound similar to what you're thinking of?
The Scope
Gallente Federation
#13 - 2011-09-09 20:11:09 UTC
tbh about a year or more ago i posted a thread about afk cloackers and making a scanning skill to combat this the ui u suggest was posted in that thread. ofc the emos came a crashing that thread claiming im griefed by afkers but really it was a over haul of the same items you posted that i thought would be a good idea, and decieded to add a new skill in there as it would work out very well. anyways glad someone else is thinking around here.
Johnathan Roark
Quantum Industries
#14 - 2011-09-09 20:19:21 UTC
Jinli mei wrote:
I do recall a feature being talked about and even implemented early on in EVE but being too complicated for the playerbase (an interesting irony). That said, it's 2011 now, hopefully they can come up do stuff well made for this kind of thinging

I find this entire thread funny. Back in the old days, there was a radar ingame. It only showed what was on the current grid, generated a lot of lag (why it was removed), and was replaced by the tactical view.

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#15 - 2011-09-09 21:55:38 UTC
Could just do it in space from the regular space view too, point the camera and use d-scan and a dot/circle appears where the signature pops up, with some degree of deviation. Maybe add a skill(s) to make that more accurate, but not enough to get you a warp in. Have the results show up on the system map in the map browser so you can sort of guess what celestials the signature might be near. Then you could leave it working how it does normally, but have a little more functionality to it.