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Adaptive Nano Plating II vs Reactive Armor Hardener

First post
Author
Enochx Kaine
Viziam
Amarr Empire
#1 - 2013-11-08 16:50:24 UTC
I understand how the REactive Armor Hardner works. It is an active module and it changes based on whats hitting you.

But I don't understand teh description of Adaptive Nano Plating II. It is a passive module, but the description seems like it does the same thing. Does it?
Batelle
Federal Navy Academy
#2 - 2013-11-08 16:54:06 UTC  |  Edited by: Batelle
no. ANP uses no CPU or capacitor, provides resistances based on the modules + the effects of your armor compensation skills. It provides the same bonus to each damage type and never changes. What you're reading in the description is probably just flavor text, not a description of what the module does.

RAH uses capacitor and CPU, does not benefit from armor compensation skills, but the resistances it provides actually adjust based on your incoming damage. If you're taking pure kinetic damage, it will eventually shift in providing a pure 60% resistance to kinetic.

There's a lot of other stuff to consider too, but that's the basics. The adaptive nano plate is not really "adaptive," that just happens to be the codeword for "equal resistance to all."

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Zhilia Mann
Tide Way Out Productions
#3 - 2013-11-08 17:58:58 UTC
Batelle wrote:
no. ANP uses no CPU or capacitor, provides resistances based on the modules + the effects of your armor compensation skills. It provides the same bonus to each damage type and never changes. What you're reading in the description is probably just flavor text, not a description of what the module does.

RAH uses capacitor and CPU, does not benefit from armor compensation skills, but the resistances it provides actually adjust based on your incoming damage. If you're taking pure kinetic damage, it will eventually shift in providing a pure 60% resistance to kinetic.

There's a lot of other stuff to consider too, but that's the basics. The adaptive nano plate is not really "adaptive," that just happens to be the codeword for "equal resistance to all."


To which I would add: also consider the Energized Adaptive Nano Membrane, which is quite like an Adaptive Nano Membrane except that it:


  1. Requires CPU to fit
  2. Provides better resistance


Both the EANM and the ANP benefit from the armor compensation skills; the RAH does not.
Marc Callan
Center for Advanced Studies
Gallente Federation
#4 - 2013-11-08 18:03:18 UTC
Zhilia Mann wrote:
Batelle wrote:
no. ANP uses no CPU or capacitor, provides resistances based on the modules + the effects of your armor compensation skills. It provides the same bonus to each damage type and never changes. What you're reading in the description is probably just flavor text, not a description of what the module does.

RAH uses capacitor and CPU, does not benefit from armor compensation skills, but the resistances it provides actually adjust based on your incoming damage. If you're taking pure kinetic damage, it will eventually shift in providing a pure 60% resistance to kinetic.

There's a lot of other stuff to consider too, but that's the basics. The adaptive nano plate is not really "adaptive," that just happens to be the codeword for "equal resistance to all."


To which I would add: also consider the Energized Adaptive Nano Membrane, which is quite like an Adaptive Nano Membrane except that it:


  1. Requires CPU to fit
  2. Provides better resistance


Both the EANM and the ANP benefit from the armor compensation skills; the RAH does not.


Another little quirk: if you look at the numbers, a meta-4 ANP actually gives you better resistance boosts than a meta-4 EANM. The Tech-II EANM is distinctly better than the Tech-II ANP (which has the same stats as the meta-4 ANP).

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Malcanis
Vanishing Point.
The Initiative.
#5 - 2013-11-08 21:19:26 UTC
And as a final quirky thing: the Reactive Armor Hardener does not incur stacking penalties with other hardeners; it stacks with damage control units.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Batelle
Federal Navy Academy
#6 - 2013-11-08 21:22:26 UTC
this is why i said, "there's a lot of other stuff to consider too, but these are the basics."

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Enochx Kaine
Viziam
Amarr Empire
#7 - 2013-11-08 22:00:24 UTC
I didn't think it did...but I wasn't sure.

although for some reason I am now more confused than before. All that other stuff confused my head.

How can one be better than the other at meta 4, but then the weaker one is strong at T 2? That's not even logical....and if it isn't logical then my green blooded, pointy eared brain starts to tremble in fear.

Which do you suppose would be better overall?

2--techII EANM?'s

or

1--TechII EANM and 1--Meta 4 ANP?

Either way both on a ship at the same time would still incur a penelty right?
Batelle
Federal Navy Academy
#8 - 2013-11-08 22:21:29 UTC
If you have free CPU you should never not fit t2 EANMs. ANPs are for ships with a free lowslot and no CPU left, or for people that don't have hull upgrades 5 and can't use the t2 eanms, in which case the t2 ANP or meta4 ANP is slightly better.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Dato Koppla
Spaghetti Militia
#9 - 2013-11-09 11:38:11 UTC
There's no reason why meta4 might be better than T2, its just the case for some modules, sometimes T2 is better, sometimes meta4 is better or sometimes they're very similar.
Botia Macracantha
UK Corp
Goonswarm Federation
#10 - 2013-11-09 12:12:17 UTC
Enochx Kaine wrote:
I didn't think it did...but I wasn't sure.

although for some reason I am now more confused than before. All that other stuff confused my head.

How can one be better than the other at meta 4, but then the weaker one is strong at T 2? That's not even logical....and if it isn't logical then my green blooded, pointy eared brain starts to tremble in fear.

Which do you suppose would be better overall?

2--techII EANM?'s

or

1--TechII EANM and 1--Meta 4 ANP?

Either way both on a ship at the same time would still incur a penelty right?


Differences can be less than 3% resist in some fit schemes with EANM vs ANP. Depends whether the 2% is more important than what you want to do with the CPU. But like the guy said, if you can fit all EANMs do it - pointless having lower resists and unused cpu.
Marc Callan
Center for Advanced Studies
Gallente Federation
#11 - 2013-11-11 13:42:27 UTC
Yeah, stacking penalties will hit multiple resistance boosters regardless of whether they're EANM's or ANP's. Like Malcanis said, though, the effect of a reactive armor hardener doesn't stack (except with a damage control), but on the other hand, the RAH doesn't benefit from armor compensation skills the way ANP's and EANM's do.

The meta may still be shaking out a bit on whether 2 EANM's are more effective than one EANM and one RAH; I'm not sure what the right answer is (except that cap warfare will shut down an RAH, but not the EANM or the ANP).

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Endo Scrote
xLegion of the dammedx.
#12 - 2013-11-14 19:44:26 UTC
One problem with the reactive armor hardener is it only reacts if hit with only upto 2 types of damage it is also quite cap hungry so if facing omni damage it isn't worth having, would be good for most missions though
Kalihira
Ultramar Independent Contracting
#13 - 2013-11-16 11:58:24 UTC  |  Edited by: Kalihira
Endo Scrote wrote:
One problem with the reactive armor hardener is it only reacts if hit with only upto 2 types of damage it is also quite cap hungry so if facing omni damage it isn't worth having, would be good for most missions though


it doesn't, it calculates the amount of dmg per type in 1 cycle, and adjusts the resists accordingly. In pvp situations its better then a 3rd EANM 9 out of 10 times.