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Simple change to sov mechanics

First post
Author
Lord Zim
Gallente Federation
#61 - 2013-10-02 17:38:58 UTC
Your suggestions (the little I bothered to read of it) does not make it any easier for smaller entities to gain a foothold, since the problem isn't the fact that there are messages generated when something's attacked, the problem is the week of grinding you have to spend to grind through all the timers.

What's needed is a system which doesn't have the timers we're looking at, and which doesn't let the defender wait until the final timer to come and actually defend. Something like a variant of the old POS-based system, where we link the sovereignty to the planets instead of the moons, would be better, because it would make it harder to defend large swathes of space, thus making the entry into null for smaller entities easier.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Karaburan
Perkone
Caldari State
#62 - 2013-11-08 16:18:56 UTC
Infinity Ziona wrote:
Problem
=======
Its very difficult for small corps and alliances to establish a foot hold in Null Security. Null space is vast but very underused. Null sec should be used for fighting for and keeping space not renting space you don't need to others.


Possible Solution
==============
Make some friends


Fixed
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#63 - 2013-11-08 16:51:24 UTC
Karaburan wrote:
Infinity Ziona wrote:
Problem
=======
Its very difficult for small corps and alliances to establish a foot hold in Null Security. Null space is vast but very underused. Null sec should be used for fighting for and keeping space not renting space you don't need to others.


Possible Solution
==============
Make some friends


Fixed

By definition, small corps and alliances have friends already. Your post is stupid.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Homem na Estrada
#64 - 2013-11-09 07:18:27 UTC  |  Edited by: Homem na Estrada
Problem: Where ?
Solution: Why ?

When people started booming around USA making small corps that had a clear advantage of mobility and tight leadership, big corporations like Intel and IBM saw their empires being bitten piece by piece by small local companies, that alone were not a threat, but each piece was one piece, and when several pieces are put together, they become a huge chunk. EVE is not different. It is not hard to small corps to get a foothold, it is hard, as it will always be to confront many being few, adn trying to do it alone.

If or When people wake up to the power of numbers, or Devs do something about it, huge corps will most likely to start render their power to small loyal corps and will have the advantages of big corps and the advantages of small corps. That is what any manager will do.

In any social competitive environment you have the power of numbers and the power of leadership, the problems of numbers are solved by better leadership, and the problems of leadership are solved by the diminishing of the numbers. Good leaders lead small numbers of leaders leading small numbers of leaders and so on until you have the operational people. No measure from CCP can turn against it and not be against the small corps at the same time.

Boils down to who have the better management of the bigger number. Good leadership of low numbers is as weak as bad leadership of huge numbers. That is all that massive multiplayers games are about.

Edit: In that regard, try to think why renting your unused potential to others is not only about money, and that is the way people get allies and cost effective operatives.

There are two powers: Power of Numbers and Power of Leadership They compensate or add to each other, but nothing compensates or add to having neither. Politics: If you dont use it, it will use you.

Baaldor
School of Applied Knowledge
Caldari State
#65 - 2013-11-11 14:32:48 UTC
Infinity Ziona wrote:
Karaburan wrote:
Infinity Ziona wrote:
Problem
=======
Its very difficult for small corps and alliances to establish a foot hold in Null Security. Null space is vast but very underused. Null sec should be used for fighting for and keeping space not renting space you don't need to others.


Possible Solution
==============
Make some friends


Fixed

By definition, small corps and alliances have friends already. Your post is stupid.


No what he meant was to use some diplomatic skills to bring together a force to be able to work together and achieve the goal.

You know, like everyone has done since the game rolled out.

Whenever these "changes" roll out, all I get out of these whine threads is that "I am socially challenged, CCP please make it so it is fair, I need it to be handicap accessible".

Lord Zim
Gallente Federation
#66 - 2013-11-11 16:48:27 UTC  |  Edited by: Lord Zim
If you think the problem is squarely in the fact that some people don't have enough friends, or that there's no problem, then you have no clue just how bad the sov system is.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nolen Cadmar
Caldari Provisions
Caldari State
#67 - 2013-11-12 14:53:02 UTC  |  Edited by: Nolen Cadmar
I do not support this. Especially the "don't send a message when attacked." A structure SHOULD send a message when attacked. I am not a fan of null power blocs but it would be incredibly unfair to them. They would have to scroll through a LONG list to make sure they're all safe.

And for those that care in the slightest about realism...We have car/house alarms that call you when triggered. So why would a piece of space-age technology NOT alert you with alarms/messages when shot at?

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Homem na Estrada
#68 - 2013-11-12 17:14:13 UTC
The answer to the specific issue in this thread is indeed lack of friends or allies, or will to cooperate with a larger number of people towards a common goal.

Sov mechanics has its flaws but in any way the difficulty of getting sov by a half dozen people is one of those flaws.

This assumption added up to the assumption that devs must priviledge solo pvp over fleet engagements is what really wrecks eve universe. You can never make numbers powerless in a MMO, and the try even to satisfy partially those who demands it both fail to do what it is intended and hurt the game experience for everyone else.

There are two powers: Power of Numbers and Power of Leadership They compensate or add to each other, but nothing compensates or add to having neither. Politics: If you dont use it, it will use you.

Lord Zim
Gallente Federation
#69 - 2013-11-12 17:31:41 UTC
Homem na Estrada doesn't seem to be grasping what the problems with the sov system are, and seems to be treating the symptoms, rather than the cause.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat