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Missions & Complexes

 
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Why not randomize all missions?

Author
Eileen Black
Center for Advanced Studies
Gallente Federation
#1 - 2013-11-07 15:07:10 UTC
Current missioning:

Open up eve-survival
Read what to do
Do it with minimal effort
fly away and get another mission(possibly salvage)

New missioning:

Warp to the site, say serpentis L4:
A) spawn with a few long range BS (60km+)
B) spawn close by with frigs and tackle (5km)
C) spawn with cruisers for long range (40km)
D) spawn with BS for close range (10km)
E) spawn with cruisers for short range (7km)

Each site is scored by
a) DPS(min, max)
b) Tank(min, max)
c) bounty(min, max)
d) big/medium/small counts, each (min, max), waves(min, max), pockets(min, max), gate distances(min, max)
If DPS gets too big, you add smaller ships to fit the DPS, and make another wave triggered by say BS kills or marked targets.
Remember to specify the makred targets in the mission description.
The same with other parameters.

Spawns randomize much less in easier sites and much more in more difficult ones.
More omnitank, less mission specific tanking all around.

Sleeper sites start being much less predictable and escalating those sites becomes more dangerous(and less predictable) thus rising the challenge in running the C6 sleeper sites.
Possibility of sudden PVP might make this idea quite bad though.

But I'd push this into all hi/low/null sec sites - would be much more fun.
Seems easy enough...
Nolen Cadmar
Caldari Provisions
Caldari State
#2 - 2013-11-07 15:38:02 UTC
More randomized missions would be great. Although if there's multiple options for each spawn, EVE-Survival will just expand their database to include all recorded options for each spawn.

PVE will never be as unpredictable as PVP, it's just not possible. More randomization would be nice though. And I'd like to see some missions that are more difficult to solo. I can't remember the last time I had to white-knuckle an L4.

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Batelle
Federal Navy Academy
#3 - 2013-11-07 16:37:43 UTC
I don't really follow what you're suggesting. However one of the benefits of predictability is there are optimal choices for fitting, ship use, and strategy. If stuff is random, you do more adjustments on the fly, but it also means less preparation and strategy. I guess what I'm saying is, more randomization could make the missions less distinctive. Also, random things that affect you negatively are generally considered un-fun and bad design.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Daniel Plain
Doomheim
#4 - 2013-11-07 17:26:58 UTC
here is the problem with randomized missions: if the randomization does not affect your ISK/hour, it's irrelevant. if it does, it will get annoying pretty fast. there is already a "did CCP nerf exploration?" thread on here once a week. imagine what happens if missions become just as random.

I should buy an Ishtar.

Batelle
Federal Navy Academy
#5 - 2013-11-07 18:13:46 UTC
Daniel Plain wrote:
here is the problem with randomized missions: if the randomization does not affect your ISK/hour, it's irrelevant. if it does, it will get annoying pretty fast. there is already a "did CCP nerf exploration?" thread on here once a week. imagine what happens if missions become just as random.


Evil

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Chainsaw Plankton
FaDoyToy
#6 - 2013-11-07 18:36:55 UTC
randomizing will likely not add meaningful gameplay. at best I see randomization as being slightly annoying much like the "sleeper ai" didn't add any meaningful gameplay when it was added to missions. oh noes I have to recall my drones once in a while.

@ChainsawPlankto on twitter

Eaphod
Amalgamated Co-Operative Enterprise
EDENCOM DEFENSIVE INITIATIVE
#7 - 2013-11-07 22:01:06 UTC
Nolen Cadmar wrote:
PVE will never be as unpredictable as PVP, it's just not possible. More randomization would be nice though. And I'd like to see some missions that are more difficult to solo. I can't remember the last time I had to white-knuckle an L4.


I was thinking about this the other day as I was volleying cruise missiles from my CNR at around 100km at targets, many of which never got a shot on me (save for a few frigates and cruisers that my drones made quick work of).

I almost lost that same CNR in a Level 4 some years ago. Granted I had sub-par skills, didn't really understand the importance of support skills quite yet, may not have even had Tech 2 shield mods yet (I had no business being in the ship)... but damn if that wasn't fun/nerve wrecking actually having to strategize on the spot to save my, at that time, very large investment in relationship to my wallet. It was exciting, pucker inducing fun.

Randomization may help that some, but as others have said, even that would be figured pretty quickly. I've always been a fan of Level 4's involving fewer but more difficult ships to face... still to this day it seems kind of crazy that
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#8 - 2013-11-08 01:11:55 UTC  |  Edited by: Cipher Jones
So bad.

Randomizing the triggers would make missions impossible for some (mission runners) to complete at all. Randomizing the missions would make most people not want to do them. I might get Duo of Death Or I might get The Blockade? **** that. They mix 2 Pirate factions, Mercs, and drones, not to mention against other empires. Some people don't want to kill their empire rep. Some people HATE drone missions.

Make it so the incoming DPS in this mission or room goes over 722? Someone will make a website that says "This room will never go above 722 DPS." Put any possible combination of NPC's from a list? Someone will make the list and put it on a website.

More dynamic is a good idea, however random is bad. The only way to make it so it cant be recorded and put on a website is to make it completely random, which will make it suck beyond belief.

internet spaceships

are serious business sir.

and don't forget it

Eileen Black
Center for Advanced Studies
Gallente Federation
#9 - 2013-11-08 10:44:12 UTC  |  Edited by: Eileen Black
Yes, what you say is valid.
What I want is to prevent situations like: you aggro one group and others just sit there doing... nothing. kind of pointless, no?
So full room aggro on entry always, spawns that trigger *logically* (example is the current fleet is starting to lose[not breaking the tank or sth], we need more ships)
What I would want is - yes, less iskies from AFK missioning or missioning that takes you through the same set of missions all the time.
More iskies from random missions where my domi tank would not always be enough.
Jumpdrives kind of break this, unless we use a neat trick - when npcs are far enough, they warp out and warp in onto you. Kind of like players can. Also, their tackling BSes could use the same tricks.'
I mean - it's trivial to script and randomize, maybe increase the bounties or mission rewards for missions being less predictable and thus less farmable.
But then things would be actually interesting.
And I would much prefer to have to fit omnitanks. That's what you do for PVP. And then you could tone down the raw DPS, increase bounties and keep the difficulty relatively the same.

I have not used eve survival at all until I lost my battlecruiser in an L4.
The point remains though - you can have the "this pocket never goes beyond 722 DPS" websites, that is not a problem. It could even be that there is an indication of DPS in the mission description. What I want is - surprise, interesting tactics and fun. Not grinding.

None of the missions should include empire forces. Empire forces should be for FW only. I didn't know about this and lost a lot of standings because nobody told me that it's bad. Thought those are just pirates(all other pirates killing was actually good...)
Quote:

I don't really follow what you're suggesting. However one of the benefits of predictability is there are optimal choices for fitting, ship use, and strategy. If stuff is random, you do more adjustments on the fly, but it also means less preparation and strategy. I guess what I'm saying is, more randomization could make the missions less distinctive. Also, random things that affect you negatively are generally considered un-fun and bad design.


Yes, there are optimal choices for doing the same thing over and over again.
As I see it, CCP wants to induce more dynamic environment and does so by for example new AI. But the new AI still doesn't make the NPCs totally dumb. By introducing a "push"/"recall" orders for NPCs we're introducing a simple logic for making things interesting.
Bad design would be make that erratic.
Good design would be to keep missioning interesting.
Mara Rinn
Cosmic Goo Convertor
#10 - 2013-11-08 11:22:02 UTC
Anything that is going to be exciting and challenging to a 100M SP pilot in a officer-fit CNR is going to be impossible to the 40M SP pilot in their T2 HML Drake still using F9 Regolith for their shield tank.
Zoltan Lazar
#11 - 2013-11-08 11:44:36 UTC
If you have 100m SP and are flying an officer fit CNR, you're doing this game wrong. There are very, very few things I say you're doing the game wrong- it's a game, play however it's fun- but that's just... ugh.

Really, all missions need is a nerf to MJDs. NPC scrams should turn off MJDs. Boom. No more MJD off, drop sentries, 250m domi doing missions as fast as a machariel used to.
Jonas Staal
Republic Military School
Minmatar Republic
#12 - 2013-11-08 11:54:03 UTC
Zoltan Lazar wrote:
If you have 100m SP and are flying an officer fit CNR, you're doing this game wrong. There are very, very few things I say you're doing the game wrong- it's a game, play however it's fun- but that's just... ugh.

Really, all missions need is a nerf to MJDs. NPC scrams should turn off MJDs. Boom. No more MJD off, drop sentries, 250m domi doing missions as fast as a machariel used to.


So by defenition a Mach needs to run missions faster than a dominix?
Eileen Black
Center for Advanced Studies
Gallente Federation
#13 - 2013-11-08 12:01:42 UTC  |  Edited by: Eileen Black
I was skipping harder L4s and doing the easier L4 and after skipping, I was going back to L3s which I did with no problems in my myrm. Mind you, it was a rail myrm with barely any drone skills :P

Worked well enough.

Now, in my dominix I bought for 80M(20 months ago) and fitted for another 20M, I don't even lose shields in some missions and I'm *not* using a MJD :)

Harder missions however are kind of fun. But they could be much more fun. *much* more fun.

An. and I'm a 7M SP pilot.
How's that for missioning?
stoicfaux
#14 - 2013-11-08 14:14:29 UTC
One often overlooked downside to randomized missions is the lack of storytelling.


/not_to_imply_that_I_read_the_mission_text



Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#15 - 2013-11-08 17:15:38 UTC
Zoltan Lazar wrote:
If you have 100m SP and are flying an officer fit CNR, you're doing this game wrong. There are very, very few things I say you're doing the game wrong- it's a game, play however it's fun- but that's just... ugh.

Really, all missions need is a nerf to MJDs. NPC scrams should turn off MJDs. Boom. No more MJD off, drop sentries, 250m domi doing missions as fast as a machariel used to.


Jar Jar Binks wrote:
On second thought, um, not really, no


It doesn't do nearly as much damage as a Mach, and now the Mach can jump its 1400 DPS into the mission. The Mach drops more DPS including falloff than the Domi does at full range in almost any mission and is extremely quick even w/o the MJD.

As far as OP, you said you hear what I'm saying but still suggest you make the missions so hard that a Domi cant tank them. You can't do that and still have people want to run missions.

There are varying degrees of incoming DPS in level 4 Missions and mostly always related to amount of ships on the field. The more ships the more DPS, the more bounty and salvage also. So the more money. The more DPS you can apply with less tank the faster you can complete the missions. Both your 7M SP pilot and this toon can complete level 4's. This one can do them much faster. If you made the missions random and harder, how would that work for you? You wouldn't be able to finish some of them and you would therefore have to have a chance of accepting missions you couldn't finish. That would utterly suck.

internet spaceships

are serious business sir.

and don't forget it

Eileen Black
Center for Advanced Studies
Gallente Federation
#16 - 2013-11-08 18:53:42 UTC
Not to put more DPS on. Maybe slightly. Mostly make them more diverse and add new, interesting gameplay mechanics.
Disagree about no storytelling. randomized missions can have the same or even better story t tell if done properly.

As for DPS being proportional to amount of ships on field - disagree.
it's the amount of aggro you draw.
If we make the initial gorups smaller and instead drop reinformcements in a logical manner - it would be great.