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Eliminate faction standings penalties for ship kills

Author
Batelle
Federal Navy Academy
#1 - 2013-11-07 17:35:43 UTC  |  Edited by: Batelle
I don't expect CCP to do this of course, because they're allergic to touching old stuff like the standings system. But here's my idea anyway. Eliminate the faction penalty for aggressing/killing a faction ship in FW plexes, missions, and pirate ships in asteroid belts or deadspace. Sounds crazy I know. But basically, these penalties aren't fun, they don't really make sense, and repairing them is an undue burden compared to how easy it is to tank them.

Effects of this potential change:

-If you join faction warfare, you can run plexes/shoot NPCs without tanking your empire standings. IMO if you leave FW you should be able to go to JITA/Dodixie again.

-If you run missions, you won't tank your empire standings for shooting empire ships. This means more variety for mission runners, higher availability of faction tags for LP store usage. Its also a minor buff to lvl 4 isk/hour because of less declined missions.

-Similar for pirate factions. Right now ratting anywhere tanks your standings for pirate factions. Ridiculously, if you live in pirate NPC space, you can't get access to missions or the benefits of reduced taxes unless you actually stop ratting.

Faction standings would continue to be affected by derived hits from storylines. They would also continue to be affected by contraband, aggressing sentry guns, aggressing non-mission faction police or faction navy in hisec.

To the counter-argument that it wouldn't make sense, I say that it already doesn't make sense. You can be -9.99 to every NPC faction in the game and still dock in every NPC station in the game. You can be under attack by the Caldari Navy or Caldari Police, and still fly directly to Jita 4-4 Caldari Navy Assembly plant to evade them. Let's stop pretending that NPC factions are active agents that actually care what the player does. Let's take away the long-term penalties for engaging in FW content, ratting, and missioning. Faction standings would still do everything they currently do, with the same benefits to having high standings and the same effort needed to get there.

If this is "too easy" at least make it so that ship aggression or ship kill cannot take you below 0.00 unmodified faction standing.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#2 - 2013-11-07 17:41:34 UTC
As much as I generally dislike ideas that remove consequences from actions I actually kinda like this one.
Alvatore DiMarco
Capricious Endeavours Ltd
#3 - 2013-11-07 17:53:22 UTC  |  Edited by: Alvatore DiMarco
I dislike removing consequences. Let's not remove consequences. Let's add them instead. Let's add consequences that make sense and should've been there to start with but mysteriously aren't around outside of FW.

You're quite correct that it makes no sense for people to be able to dock at stations belonging to an empire that wants them dead. So let's remove that. If you're being shot at by the Caldari Navy, you can't dock at their stations anymore until you fix the problem. If you're in FW, then two factions' worth of stations are closed to you. We can sweeten the pot for FW pilots a little bit by giving them reduced clone fees and other smallish perks at the two factions they can still dock at.

I want to say "Fix the looming Jita problem in my suggestion by undoing the stargate changes that killed Yulai" but there's probably an issue there too.

Anyway, if someone's worried because (let's just say) Amarr and Caldari are both shooting at them because of standings, one of the following two solutions exist:

Solution 1: Make this change not apply to that faction's stations in enemy space. There are Caldari stations around in Gallente space and I'm fairly sure I've seen the rare Amarr station in the edges of Minmatar space. I know there are Amarr stations in Gallente and both Gallente/Minmatar stations in Amarr space. These places tend to have Lv1 agents who currently talk to you no matter how bad your standing is. This would facilitate repairing your standings if so desired.

Solution 2: I don't know why they would be there, but let there be Lv1 agents in enemy space. You can rebuild your standings without having to dock.

As far as stations who are friendly to you but located in space that isn't so friendly, they probably don't want any trouble from the local Empire government and would likely refuse you docking. Politics, you know. Or maybe they don't care, leaving their own government to protect them and they'd let you dock after all.

As far as "if you leave FW you should be able to go to Jita", you may not be part of the enemy's military anymore but you still commited crimes against that Empire. They may not be capsuleers but I doubt they forget that easily.
Maldiro Selkurk
Radiation Sickness
#4 - 2013-11-07 18:58:33 UTC
Your killing them why shouldnt they be pissed off?

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Batelle
Federal Navy Academy
#5 - 2013-11-07 19:00:42 UTC  |  Edited by: Batelle
Maldiro Selkurk wrote:
Your killing them why shouldnt they be pissed off?

because they're not people and they don't have feelings. Except in storyline missions. They can still be pissed off if you run storylines for their enemies. Note, even if guristas love you long time (9.0 standings), they will never not attack you.

Its a consequence that serves entirely as a penalty, and does not lead to either interesting gameplay or interesting choices. Its a consequence that is unduly harsh. Furthermore, there is very very little reward for incurring this "consequence." Which is why I don't even like using that word. Consequences are good, stupid penalties that discourage players from content are bad. It is undeniable that the effect of these outdated standings mechanics discourage players from content. CCP wants consequences to be about training choices, gameplay choices, and most importantly, personal interaction with other players. The game is about players. NPC factions are window dressing and fodder for the economy. They don't have feelings, they don't have goals, and they shouldn't give two farts if you shoot their dudes in a mission or an asteroid belt. And if you grind standings for lower taxes or to anchor a pos, you shouldn't have to throw that away if you want to run missions, want to join FW for a month, or want to run missions in pirate NPC space. And if you live venal, whats the point of doing the epic guristas arc and raising your standings there, just to turn around and lose that standings because your buddy needs help running the Maze? CCP is not about to waste development time having NPC fleets roam around and shoot people, they want players to do that. My suggestion is very much in line with CCPs vision.

EDIT: I'm not making a value judgement of how CCP wants NPCs to be. I am merely stating the way it already is. The mechanics under discussion remain the way there are simply because they're old legacy stuff that CCP doesn't like to touch. I am confident that if CCP were to reexamine the issue at all, they would come to the same or a similar conclusion as I am.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#6 - 2013-11-07 19:16:56 UTC  |  Edited by: Antillie Sa'Kan
Batelle wrote:
Reasonable game design analysis backed up with examples.

I really can't find any obvious fault with this man's arguments.
Maldiro Selkurk
Radiation Sickness
#7 - 2013-11-08 00:56:25 UTC
Asteroids don't have feelings or hold grudges but the four empires do, always have and should until we supplant them. And the tme of our ascention is NOT here yet.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Mr Beardsley
Royal Amarr Institute
Amarr Empire
#8 - 2013-11-08 01:57:20 UTC  |  Edited by: Mr Beardsley
RE the OP: I have to point out that being able to warp directly to any station or gate pretty much eliminates any hindrances to being in hostile empire space. Unless you're on auto-pilot or in a tub of a ship (freighter, Orca) all you'll get is a meaningless warning. However, I do agree its utterly absurd that PVE players are punished for doing missions. 90% of the time the enemy ships are intruding illegally into the other empire's space! I also agree that being able to dock at hostile stations in a hostile empire's space is silly. And then this came along:

Alvatore DiMarco wrote:
Solution 1: Make this change not apply to that faction's stations in enemy space. There are Caldari stations around in Gallente space and I'm fairly sure I've seen the rare Amarr station in the edges of Minmatar space. I know there are Amarr stations in Gallente and both Gallente/Minmatar stations in Amarr space. These places tend to have Lv1 agents who currently talk to you no matter how bad your standing is. This would facilitate repairing your standings if so desired.


This...is bloody brilliant. I'd say have level two agents as well. While we're at it let's put some L4 SoE security agents in EVERY Empire's space. I think Caldari has had that advantage long enough, thanks.
Iris Bravemount
Golden Grinding Gears
#9 - 2013-11-09 02:04:15 UTC
I'm mostly pissed by the fact that despite being a top ranking officer in the Amarr Milita (Divine Comodore), I get shot at in Amarr Space when my sec status is too low.

It would be a nice addition if - while enlisted in the milita - your standing with the milita corp was added to your sec status in the relevant factions space.

This way, someone with 10.00 flat standing with the milita corp like me, would be considered as having a neutral or positive sec status in the space of the faction he fights for.

I brought this up at the FW roundtable at Fanfest, and someone else suggested adding a suspect timer for activating a FW plex gate and being inside a FW plex (most of my sec status hits come from fighting neutrals in plexes). The idea was well received by CCP Fozzie and CCP Rise, so I'm still hoping that this might be implemented soon™... It would really make militia pilots' life easier.

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Batelle
Federal Navy Academy
#10 - 2013-11-09 03:09:40 UTC
Iris Bravemount wrote:
I'm mostly pissed by the fact that despite being a top ranking officer in the Amarr Milita (Divine Comodore), I get shot at in Amarr Space when my sec status is too low.

It would be a nice addition if - while enlisted in the milita - your standing with the milita corp was added to your sec status in the relevant factions space.

This way, someone with 10.00 flat standing with the milita corp like me, would be considered as having a neutral or positive sec status in the space of the faction he fights for.

I brought this up at the FW roundtable at Fanfest, and someone else suggested adding a suspect timer for activating a FW plex gate and being inside a FW plex (most of my sec status hits come from fighting neutrals in plexes). The idea was well received by CCP Fozzie and CCP Rise, so I'm still hoping that this might be implemented soon™... It would really make militia pilots' life easier.


This is a good idea, but really has nothing to do with the topic of faction standing penalties.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#11 - 2013-11-09 04:06:48 UTC
Sorry OP, But I tend to agree more with Alvatore DiMarco, there should be more consequences, not less.
Alvatore DiMarco wrote:
I dislike removing consequences. Let's not remove consequences. Let's add them instead. Let's add consequences that make sense and should've been there to start with but mysteriously aren't around outside of FW.

You're quite correct that it makes no sense for people to be able to dock at stations belonging to an empire that wants them dead. So let's remove that. If you're being shot at by the Caldari Navy, you can't dock at their stations anymore until you fix the problem. If you're in FW, then two factions' worth of stations are closed to you. We can sweeten the pot for FW pilots a little bit by giving them reduced clone fees and other smallish perks at the two factions they can still dock at.

I want to say "Fix the looming Jita problem in my suggestion by undoing the stargate changes that killed Yulai" but there's probably an issue there too.

Anyway, if someone's worried because (let's just say) Amarr and Caldari are both shooting at them because of standings, one of the following two solutions exist:

Solution 1: Make this change not apply to that faction's stations in enemy space. There are Caldari stations around in Gallente space and I'm fairly sure I've seen the rare Amarr station in the edges of Minmatar space. I know there are Amarr stations in Gallente and both Gallente/Minmatar stations in Amarr space. These places tend to have Lv1 agents who currently talk to you no matter how bad your standing is. This would facilitate repairing your standings if so desired.

Solution 2: I don't know why they would be there, but let there be Lv1 agents in enemy space. You can rebuild your standings without having to dock.

Both Solutions sound good, no reason to have one or the other, could have both.
Alvatore DiMarco wrote:
As far as stations who are friendly to you but located in space that isn't so friendly, they probably don't want any trouble from the local Empire government and would likely refuse you docking. Politics, you know. Or maybe they don't care, leaving their own government to protect them and they'd let you dock after all.

This would be no different to having Embassies here on earth, I know that the embassies on earth are considered Sovereign soil as part of the country that own them, and quite often have a Military presence on them to defend themselves/their citizens.
Alvatore DiMarco wrote:
As far as "if you leave FW you should be able to go to Jita", you may not be part of the enemy's military anymore but you still commited crimes against that Empire. They may not be capsuleers but I doubt they forget that easily.


Batelle
Federal Navy Academy
#12 - 2013-11-09 04:20:34 UTC  |  Edited by: Batelle
the problem with that is your making something that should be less important more important. The fact is no one wants to have to give a crap about standings, but we're forced to due to game mechanics.

Also that guy's ideas don't quite make sense, you already have access to level 1 agents if your KOS in their space, and amarr police already don't shoot you if you're at an amarr station in gallente space, so the ability to repair standings already exists, is entirely painful, and also entirely besides the point. There's plenty of RP/lore handwaving to justify removing the penalties as well (they just know it was some capsuleer flying for the Federal Intelligence Office!) If you think not being able to dock is cool, go make that thread and see what kind of traction you get.

Actively coming up with ideas that make the game worse to play is not constructive. NPCs shouldn't have such as important say as to where you can fly and where you can dock. You cant dock in hostile FW because thats a necessity for decent gameplay. CCP didn't do it to make the NPCs feel better. You may say its immersion breaking that the NPCs let you dock if they supposedly hate you, but thats a lesser evil compared to "I can't go join my friend's corporation without some terrible long-ass grind because I did too many missions in my nooby-youth." And it sucks for savvy players too, who may have cultivated some standings carefully and now have to throw away hours upon hours of work or have certain gameplay avenues closed forever. You can go -10 and be flashy and everything and be back in highsec with a bit of cash. Are you suggesting that shooting the wrong NPCs in a mission should be MORE impactful than shooting players in lowsec?

Eve is a living breathing world. But exactly none of that breathing is done by NPCs. So while I agree that losing docking rights would be more immersive from an RP experience, that is not and never has been the game CCP wanted to make.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#13 - 2013-11-09 04:28:26 UTC
I've already done the grind back from -7 to a faction, trust me that I know that the grind is a ***** of a thing to do, and frankly you SHOULD have to do it, if you have pissed them off that much. Standings is a very important part of this game, stop trying to down play it.
Batelle
Federal Navy Academy
#14 - 2013-11-09 04:50:44 UTC  |  Edited by: Batelle
Caldari 5 wrote:
I've already done the grind back from -7 to a faction, trust me that I know that the grind is a ***** of a thing to do, and frankly you SHOULD have to do it, if you have pissed them off that much. Standings is a very important part of this game, stop trying to down play it.


Having had your experience, would you go do FW (and run plexes) or take anti-empire missions again? Or would you just do them and give up forever on grinding it back up, forever forsaking vast swaths of hisec? I suppose the answer to one of these is no, in which case my point is proven.

"Consequences" are not inherently a good thing. They are only good when they lead to interesting gameplay choices. There is remarkably little of that when it comes standings penalties. The answer is always "Never run anti-empire missions. Don't run FW plexes on a character you give a **** about." I'd say remove the penalties entirely, and keep those aspects of the system players engage in. Like running epic arcs and otherwise improving standings for taxes, cosmos, R&D, jump clones, etc.

If removing consequences offends your hardcore eve sensibilities, then they at least need a readjustment. Or perhaps there needs to be some actual incentive for doing so. Here's an idea for INTERESTING CHOICES:

You're offered an anti faction mission. You know that you'll tank the hell out of your Amarr standing if you complete it. But... if you do... your Gallente standings will dramatically rise proportional to your loss. Thus anti-faction missions are an inside route fast track to high faction standings, much faster than if you just shot some weak pirates, and they come at a terrible cost. There are a LOT of reason to do them then, we'd still have plenty of **consequences**, and more people would have buyers remorse (and have reason to do cosmos), except this time they would have at least gotten something for their trouble.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.