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Myth of careers? (Distribution issues)

Author
Winter Archipelago
Autumn Industrial Enterprises
#21 - 2013-11-05 18:56:13 UTC
Natalia Rho wrote:
You definitely get Encounter Missions from a Distribution Storyline agent after doing Distribution missions. Just had it happen again today. Decline and log-off since I'm months from having a battleship and the skills to use it.

It can indeed be a pain to deal with those, especially once you're in L3 and L4 distribution missions and get an encounter. A frigate or cruiser might be able to eke out a victory against an L1 or L2 (with some effort, if you have low combat skills), but L3's and 4's are out of the question.

It takes a bit of effort, but finding a system with a good number of agents in the right corps can really help out when you have to decline missions due to a desire to avoid combat.

Have you checked out Dotlan? http://evemaps.dotlan.net/map

Blue systems are Caldari, Green are Gallente, Red are Minmatar, and Yellow are Amarr (on this overview map, at least). You can use Dotlan to dig pretty deep into each area looking for which systems offer a reasonable amount of agents that you want.

It might be worth finding a system or cluster of systems that have a decent number of agents, so when you need to decline one, you can move on to the next without any real concern.

Good luck, and don't get discouraged! EvE is a game about long-term planning and goals. You won't be able to do everything right away, and something like research and manufacturing can end up being long-term, indeed, depending on what you're looking to work with.

In a worst-case scenario, if you want to avoid the standings grind, look up Estel Arador Corp Services: they have free "boosts" that will let you get a tower up, but just remember that even a small tower will cost you about 5m ISK in fuel per day.

A standard set-up for towers is to use a Caldari small tower, one Mobile Lab, and two Mobile Lab - Advanced structures. This will max out the resources the Caldari tower has, and will provide just about enough work slots for your entire account. This, though, will cost several hundred million ISK to set up, and as has been mentioned before, costs about 5m in fuel per day.

Another potential resource (that I'm always surprised about how many people haven't heard about, despite running their own towers) is http://eve.1019.net/pos/

That will let you tweak your tower to your heart's content before you get everything set up.

But again, don't despair! EvE is a long-term game. Think of EvE as a game of Go, compared to WoW's game of Chess.

Good luck to you!
Thomas Builder
Center for Advanced Studies
Gallente Federation
#22 - 2013-11-05 20:14:55 UTC
Winter Archipelago wrote:
It takes a bit of effort, but finding a system with a good number of agents in the right corps can really help out when you have to decline missions due to a desire to avoid combat.
The main problem with declining storyline missions is that you have to regrind 16 normal missions to get the next one. The 4h decline cooldown is almost never a problem.

OP, be aware that you might be able to find someone who will do the mission for you, maybe just for the bounty loot+salvage, maybe you have to pay them. Be very careful if the mission requires you to loot a specific item - someone could do the mission for you and then hold that item ransom. But if the mission is just "kill everything", you can simply hire someone else if you run into a scammer.
Winter Archipelago
Autumn Industrial Enterprises
#23 - 2013-11-05 20:20:51 UTC
Thomas Builder wrote:
Winter Archipelago wrote:
It takes a bit of effort, but finding a system with a good number of agents in the right corps can really help out when you have to decline missions due to a desire to avoid combat.
The main problem with declining storyline missions is that you have to regrind 16 normal missions to get the next one. The 4h decline cooldown is almost never a problem.

Agreed on this. That's why it's important to find the systems that have multiple agents. It isn't too difficult to run multiple distribution missions at once, especially if they're just L1 through L3, to get your storylines rather quickly.

If you find a good system, it isn't too difficult to get a storyline mission every hour. Let them build up for a day or two, then run them all back-to-back (or at once, if you're able). If you have combat-related missions, get a buddy to help you for an hour or three on those.

Finding the right system is key for every type of agent, though, not just Distribution agents.
DeMichael Crimson
Republic University
Minmatar Republic
#24 - 2013-11-06 01:35:59 UTC  |  Edited by: DeMichael Crimson
Lot's of good replies in this thread, too many to quote them all.

Winter Archipelago wrote:
Thomas Builder wrote:
Winter Archipelago wrote:
It takes a bit of effort, but finding a system with a good number of agents in the right corps can really help out when you have to decline missions due to a desire to avoid combat.
The main problem with declining storyline missions is that you have to regrind 16 normal missions to get the next one. The 4h decline cooldown is almost never a problem.

Agreed on this. That's why it's important to find the systems that have multiple agents. It isn't too difficult to run multiple distribution missions at once, especially if they're just L1 through L3, to get your storylines rather quickly.

If you find a good system, it isn't too difficult to get a storyline mission every hour. Let them build up for a day or two, then run them all back-to-back (or at once, if you're able). If you have combat-related missions, get a buddy to help you for an hour or three on those.

Finding the right system is key for every type of agent, though, not just Distribution agents.
I decided to quote this one mainly due to the statement about working for lv 1 to lv 3 agents instead of a lv 4 agent. When you factor in time spent verses reward gained, level 3 is the best ratio. Going with that and by letting the storyline missions pile up and then have a combat oriented friend help complete them as stated above, you'll soon have the required amount of Faction standing needed to anchor a POS which will be done through your Corporation. Lot's of skills, time and ISK required to complete that.



I'd like to point out a cheaper and faster alternative that requires more attention but also includes more risk. The original idea of doing Manufacturing with researched BPO's and BPC's is still a good idea and not much Faction or Corporation standing is actually required. You also don't have to form a Corporation or put up a POS.

Yes, high security Research and Copy slots are usually filled up with weeks / months queue while manufacturing slots are usually open and available. However, in low security there's usually a lot of open Research and Copy slots available.

The trick is to do the 5 P's. Proper Planning Prevents Poor Performance.

Train up Covert Ops Frigate and use that to transport your BPO's to a low sec station with open Research and Copy facilities available. Do the research on the BPO's then make a bunch of BPC's. After you're done, load up your prints and go back to high security and start producing your products.

With the Star Map, check system info for stations with the Science / Manufacturing services available first. IE, amount of active ships, amount of ship / pod kills, etc. You want to find systems with low amount of activity. Don't forget to check station services for open Research / Copy slots as well. After finding a station with open slots in a rarely used low sec system, the next thing to do is create safe and insta-undock spots.

That's where the Covert Ops Frigate comes into play. It can warp while cloaked, is very agile and has a small signature making it hard to lock. When traveling in low sec, just click on the next gate destination in the overview and select the 'Jump' option in the selected items box and then activate the Covert Ops Cloaking Module immediately afterwards. The ship will basically be a flash on the overviews of unfriendly ships.

The actual risk is un-docking from the low sec stations with your researched BPC's and BPO's. That's where the insta-undock spots come into play. A safe way to make them is to warp to 100km range from the station while cloaked, then select the 'Look' option in the selected items box to view the station and determine where the exit point is located. Activate the Tactical Map and maneuver your ship to be inline with the exit point of the station while maintaining range. Once in line with the exit point, head your ship straight out from it for at least 600 to 1000 km range and then bookmark the spot. You now have an Insta-Undock spot made.

As a precaution you can also make a couple of safe spots within the system as well. Anyway, just another option to allow you to start doing your initial plan of action while training up skills and building up standings for that high sec POS.


DMC

EDIT : I forgot to add when you undock, right after the session change from black to the in space view, r-click in space and select the Insta-Undock spot and warp to 0. The ship will immediately go into warp. Just don't forget to activate your cloak.
Natalia Rho
not in a corporation
#25 - 2013-11-06 08:19:42 UTC
The problem I'm having at the moment is that there's only ONE system that gets me missions that will go to this Storyline Agent. This corporation only has ONE Storyline agent. The next closest system with agents will redirect me to other corporations because they're closer. 48 missions have handed me the same exact encounter mission (1 of 10 staged one apparently) every time. It points out every time that I'm forfeiting the chance to complete the event chain. YES, I KNOW, I'M A FRIGGIN TRANSPORTER AND I WANT NO PART IN YOUR ******* WAR MISSION. The super time-sensitive mission gets offered to me again and again. It doesn't seem random at all at the moment, it just seems like go-****-yourself territory.
Velicitia
XS Tech
#26 - 2013-11-06 11:00:12 UTC  |  Edited by: Velicitia
honestly, it sucks from your perspective about "I just wanna haul crap" ... now, what about the other side of the coin -- all those people who only have battleships and are grinding security missions only to get a "great, now haul this 20k m3 worth of crap 17 jumps round trip" mission?

That 10-mission storyline is one of the best for getting standings (IIRC). It's unfortunate that you are unable to complete it due to the simple fact you're playing a MMO solo...

EDIT -- Really the "careers" that are talked about are when you start getting to the actual multiplayer content (i.e. you *can* be "just a hauler" for a large enough corporation/alliance), and not so much missioning by yourself.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Oraac Ensor
#27 - 2013-11-06 12:32:37 UTC
Velicitia wrote:
honestly, it sucks from your perspective about "I just wanna haul crap" ... now, what about the other side of the coin -- all those people who only have battleships and are grinding security missions only to get a "great, now haul this 20k m3 worth of crap 17 jumps round trip" mission?

Such players are about as common as flying pigs.
Thomas Builder
Center for Advanced Studies
Gallente Federation
#28 - 2013-11-06 16:25:55 UTC
Velicitia wrote:
honestly, it sucks from your perspective about "I just wanna haul crap" ... now, what about the other side of the coin -- all those people who only have battleships and are grinding security missions only to get a "great, now haul this 20k m3 worth of crap 17 jumps round trip" mission?
That might have been a problem before Odyssey where you needed to train Gallente Industrial 5 for a decent hauler.
But now that you only need Industrial 1, I agree with Oraac.
Winter Archipelago
Autumn Industrial Enterprises
#29 - 2013-11-06 21:49:38 UTC
Thomas Builder wrote:
Velicitia wrote:
honestly, it sucks from your perspective about "I just wanna haul crap" ... now, what about the other side of the coin -- all those people who only have battleships and are grinding security missions only to get a "great, now haul this 20k m3 worth of crap 17 jumps round trip" mission?
That might have been a problem before Odyssey where you needed to train Gallente Industrial 5 for a decent hauler.
But now that you only need Industrial 1, I agree with Oraac.

Not to mention that there is a solid, reliable system set up in the game itself for contracting someone to haul for you. There isn't quite such as system set up for hiring someone to shoot stuff for you.
Mara Rinn
Cosmic Goo Convertor
#30 - 2013-11-06 22:09:23 UTC
All storyline agents have a limited pool of missions to choose from. Sometimes you will get the same mission many times in a row.

For the moment (until the "content" team get around to introducing more storyline missions specific to each division) your best option is to find someone to help you with the combat missions. You might try joining the channel "HelpMyMission" in game and asking for help there.

Hope this helps!
Natalia Rho
not in a corporation
#31 - 2013-11-07 00:47:43 UTC
Mara Rinn wrote:
All storyline agents have a limited pool of missions to choose from. Sometimes you will get the same mission many times in a row.

For the moment (until the "content" team get around to introducing more storyline missions specific to each division) your best option is to find someone to help you with the combat missions. You might try joining the channel "HelpMyMission" in game and asking for help there.

Hope this helps!


Thanks.

Some of the combat missions I'd reject anyway to avoid the sort of negative faction hits you get from missions that are against non-pirate factions. I just got ANOTHER Encounter Mission, this one was "Dark Alliance", which would've had me killing a lot of Minmatar. So, I rejected this one because I wouldn't want that many negative hits even if I could do it. I actually haven't received a non-encounter storyline mission from this agent yet.

I'll try that channel.
Mara Rinn
Cosmic Goo Convertor
#32 - 2013-11-07 01:03:41 UTC
Who are you trying to build standings with that you only have one storyline agent to choose from?
Natalia Rho
not in a corporation
#33 - 2013-11-07 01:07:23 UTC
Mara Rinn wrote:
Who are you trying to build standings with that you only have one storyline agent to choose from?


Imperial Chancellor
Mara Rinn
Cosmic Goo Convertor
#34 - 2013-11-07 01:32:03 UTC
Which opens up a swathe of new questions, of course Big smile

If you're aiming for faction standings with Amarr, I would shop around for the storyline agent with the pool of missions that you're happy to run. If you've picked four storyline missions from this agent and they're always the same one, that might be because the corporation the agent works for is so small that the agent only has one storyline mission to offer (and bizarrely enough the Distribution agent only has a Security mission). The list of missions might change as your standings improve though: if you persist with that storyline agent will you let us know?

I am running missions for Duvolle labs, so I've found a conveniently placed L3 distribution agent who has a Duvolle Labs storyline agent next door. That agent loves giving me "Materials for War Preparation" (the L3 version since I'm doing L3 missions, and the L3 version of MfWP is excellent for standings gains, as opposed to the L4 version which is woeful), so I just stock that storyline agent's station with Omber ahead of time (and happen to sell lots of it to other people doing the same mission grind as myself). I shopped around a bit, and this agent does offer Security missions too, but the MfWP is their favourite one to hand out.

If you just want to get a POS set up, it might be worth shopping around for an alliance that already has a POS and will grant you access to do ME & PE research. There are many corporations who have POSes set up for invention, who end up having ME & PE slots to spare. They can open their ME & PE labs to alliance members and all you need to do is train Scientific Networking in addition to the appropriate research skills, plonk your BPO in an NPC station hangar in the same system, and set up the ME/PE/copy job (of course to retrieve the output of a copy job you need access to the actual POS … but this is POSes we're talking about, nothing makes sense).

If there are specific reasons you wish to build your reputation with the Imperial Chancellor, then just keep doing what you're doing!
Natalia Rho
not in a corporation
#35 - 2013-11-07 02:00:05 UTC
Mara Rinn wrote:
Which opens up a swathe of new questions, of course Big smile

If you're aiming for faction standings with Amarr, I would shop around for the storyline agent with the pool of missions that you're happy to run. If you've picked four storyline missions from this agent and they're always the same one, that might be because the corporation the agent works for is so small that the agent only has one storyline mission to offer (and bizarrely enough the Distribution agent only has a Security mission). The list of missions might change as your standings improve though: if you persist with that storyline agent will you let us know?

I am running missions for Duvolle labs, so I've found a conveniently placed L3 distribution agent who has a Duvolle Labs storyline agent next door. That agent loves giving me "Materials for War Preparation" (the L3 version since I'm doing L3 missions, and the L3 version of MfWP is excellent for standings gains, as opposed to the L4 version which is woeful), so I just stock that storyline agent's station with Omber ahead of time (and happen to sell lots of it to other people doing the same mission grind as myself). I shopped around a bit, and this agent does offer Security missions too, but the MfWP is their favourite one to hand out.

If you just want to get a POS set up, it might be worth shopping around for an alliance that already has a POS and will grant you access to do ME & PE research. There are many corporations who have POSes set up for invention, who end up having ME & PE slots to spare. They can open their ME & PE labs to alliance members and all you need to do is train Scientific Networking in addition to the appropriate research skills, plonk your BPO in an NPC station hangar in the same system, and set up the ME/PE/copy job (of course to retrieve the output of a copy job you need access to the actual POS … but this is POSes we're talking about, nothing makes sense).

If there are specific reasons you wish to build your reputation with the Imperial Chancellor, then just keep doing what you're doing!


Well, for RP reasons I wanted to work for the Kor-Azor family, which I've decided my holder family has served as vassals under. However, the Kor-Azor family has ZERO Storyline agents, so any mission for them would always be redirected. The Imperial Chancellor is Articio Kor-Azor though, so that's the next closest thing. It just only has the one agent. It's also among the more heavily distribution oriented corps in Amarr space. I'll also need Carthum Conglomerate faction at some point, since there aren't that many research options as corps in Amarr space, and Carthum seems far superior to Viziam.

I have received more than one Storyline mission, first it was a Kidnapper one that started a chain (1 of 10) labelled, and the second one I finally got was Dark Alliance, a Minmatar Encounter. All encounters, but one was different? :/ Is there a way to see what missions a given agent will offer? It hadn't occurred to me that a given agent might preferentially issue something like "Materials for War Preparation".

I only got the mission once grinding earlier elsewhere, but the one Storyline Distribution mission I had (lvl-4 anyway) was deliver 40km3 of crates (had to make multiple trips)... it had a really really really high faction gain on it. I thought I was misreading it.

I'd heard about that trick with scientific networking, and it seems like a clever way to keep your BPOs safe. Getting to the point where I can train that up is aways off from my current queue though, so I guess I don't need to be rushing on that point.
Mara Rinn
Cosmic Goo Convertor
#36 - 2013-11-07 02:08:51 UTC  |  Edited by: Mara Rinn
Natalia Rho wrote:
Well, for RP reasons I wanted to work for the Kor-Azor family, …


Excellent!

Make sure you pay some attention to the Intergalactic Summit forum, where RP happens sometimes: https://forums.eveonline.com/default.aspx?g=topics&f=260 (many of the posts seem to be soliloquies or monologues, but at least you can figure out who is RPing and arrange to contact them in-character in game).

Natalia Rho wrote:
It just only has the one agent. It's also among the more heavily distribution oriented corps in Amarr space. I'll also need Carthum Conglomerate faction at some point, since there aren't that many research options as corps in Amarr space, and Carthum seems far superior to Viziam.


There is also Zoar and Sons, when it comes to Amarr research (though from memory they are Khanid, so not strictly Amarr).

Natalia Rho wrote:
… Is there a way to see what missions a given agent will offer? …


Yup, and you're doing it. Evil

At some point we mission runners will completely catalogue everything, but for the meantime just keep track of what missions you're running for that storyline agent. You'll find the list is at most six or seven distinct missions.

edit: the list for storyline agents is very small. The list for Security agents is going to be about 20, the list for distribution agents is about 10 (e.g.: my L3 Distribution agent gives me: Ridiculous Oil Prices, Cigarettes, Take This Away, Tourists and a couple of others), the list for mining agents is about 4.
Major Trant
Brutor Tribe
Minmatar Republic
#37 - 2013-11-07 13:29:01 UTC  |  Edited by: Major Trant
Mara Rinn wrote:
If you've picked four storyline missions from this agent and they're always the same one, that might be because the corporation the agent works for is so small that the agent only has one storyline mission to offer (and bizarrely enough the Distribution agent only has a Security mission). The list of missions might change as your standings improve though: if you persist with that storyline agent will you let us know?

Unless things have changed recently this is not how things work.

The Storyline mission that you get is based on Faction and Mission Level only. The corp has nothing to do with it.

If you run 10 L3 Mission for the Caldari Navy, then 10 L4 Missions for the Caldary Navy. You will not get a storyline mission.

If you run 16 L3 Missions for the Caldari Navy, then you will get a L3 Storyline mission from the nearest Caldari Storyline agent. It could be any corp in the Caldari faction. I believe the mission is offered immediately after the next session change after handing in the 16th regular mission. Usually when you undock.

You might run 10 L3 Missions with the Caldari Navy, then 4 L3 missions with the Mercantile Club and finally two L3 missions with Internal Security. You will then get an L3 Storyline mission with (for example) perhaps the Corporate Police Force.

The storyline agent that you get, may only have one mission to offer and if you always get him, you might always get the same mission, but I think they have a couple of random choices each.
Major Trant
Brutor Tribe
Minmatar Republic
#38 - 2013-11-07 13:42:20 UTC
Keno Skir wrote:
If you'd like a hand from me or someone trustworthy, get in touch. Since i contacted you through the new players forum, i am not allowed to scam you.

Keno may be genuine, but this assumption is incorrect. You can not run direct scams or troll in the new player forum. So for example posting "Send me X Isk and I'll double it", cannot be put into this forum.

But an offer to contact someone in game which then leads to a scam cannot be policed.
Linna Baresi
#39 - 2013-11-07 15:40:05 UTC
I find the entire PVE mission system incongruous. I have two 5 month old toons, one for combat, one for science/industry/mining. Seemed like a good idea at the time, SP being slow and all, and wanting to explore different avenues of the game.

My combat toon does 16 security missions and consistently gets distribution storyline missions. No sweat, she can fly a Nereus (Gallente industrial from the tutorial), and that's all she really needs for that. Combat missions wouldn't be a problem either, of course...heck, that's what she was made for.
My non-combat toon does 16 distribution missions and gets combat storyline missions...which she is simply unable to do. Training her to do combat missions would defeat the purpose of even creating this toon.

How is this logical or fair? Why should one style of game play be favored over another? And that IS what is happening here, whichever way you look at it, especially for newer players.

Isn't this game a sandbox, where you're supposed to be able to follow any career path without being forced into anything? This sounds pretty forced to me though. Are the devs afraid people will just endlessly do missions/storyline rinse and repeat? Then by all means build in a timer, saying only X amount of storyline missions alowed per Y time periods.

I see the argument about MMO being about grouping rearing its head again, incidentally... and I reject that notion completely. MMO means you have the OPTION of interacting with other players. Interaction, however, should not be mandatory, and no one should dictate what form that interaction should take. Different strokes for different folk.

Apart from which... how tolerant would the friends you found be if you kept calling for help with missions, day after day, making them drop whatever they were doing, travel to wherever the mission is? How long until they tell you to just drop the thing already?

Member of since 2003 fated.europefreeforum.com

J'Poll
School of Applied Knowledge
Caldari State
#40 - 2013-11-07 15:55:25 UTC
Linna Baresi wrote:
I find the entire PVE mission system incongruous. I have two 5 month old toons, one for combat, one for science/industry/mining. Seemed like a good idea at the time, SP being slow and all, and wanting to explore different avenues of the game.

My combat toon does 16 security missions and consistently gets distribution storyline missions. No sweat, she can fly a Nereus (Gallente industrial from the tutorial), and that's all she really needs for that. Combat missions wouldn't be a problem either, of course...heck, that's what she was made for.
My non-combat toon does 16 distribution missions and gets combat storyline missions...which she is simply unable to do. Training her to do combat missions would defeat the purpose of even creating this toon.

How is this logical or fair? Why should one style of game play be favored over another? And that IS what is happening here, whichever way you look at it, especially for newer players.

Isn't this game a sandbox, where you're supposed to be able to follow any career path without being forced into anything? This sounds pretty forced to me though. Are the devs afraid people will just endlessly do missions/storyline rinse and repeat? Then by all means build in a timer, saying only X amount of storyline missions alowed per Y time periods.

I see the argument about MMO being about grouping rearing its head again, incidentally... and I reject that notion completely. MMO means you have the OPTION of interacting with other players. Interaction, however, should not be mandatory, and no one should dictate what form that interaction should take. Different strokes for different folk.

Apart from which... how tolerant would the friends you found be if you kept calling for help with missions, day after day, making them drop whatever they were doing, travel to wherever the mission is? How long until they tell you to just drop the thing already?



I think one of the main issues with storylines is that they are based on the EVE lore. Which means you will likely have to fight another entity. Also making distribution storylines isnt that easy, how are faction standing gains and drops calculated into it. As if you only gain faction standing (cause you dont fight another faction) it would be too OP as people will just farm faction standings with all 4 factions in no time.

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