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[Rubicon] Warp Drive Calibration skill

Author
Cael Autumn
Brutor Tribe
Minmatar Republic
#1 - 2013-11-05 22:53:27 UTC
Why isn't there a skill to increase warp speed? With all of these changes to warping coming in Rubicon, from the ships themselves, to implants and entire sites dedicated to warp implants, why not introduce a way for pilots to skill themselves into faster warp speeds.

Warp Drive Calibration
Navigation (Intelligence / Perception)
Rank 3

3% bonus to warp drive speed per level.

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#2 - 2013-11-05 22:54:56 UTC  |  Edited by: Antillie Sa'Kan
This actually isn't a terrible idea. But maybe make it rank 5 or 6. Maybe warp drive operation V as a pre req?
Jasmine Assasin
The Holy Rollers
#3 - 2013-11-05 23:00:10 UTC
This is something I can agree with. Bring it on.

Pre-req should include warp drive operation V IMHO. Maybe a couple others if someone feels the need. I can also agree with it being at least a 5x skill.
Cael Autumn
Brutor Tribe
Minmatar Republic
#4 - 2013-11-05 23:02:23 UTC
Yeah, forgot to mention that. Warp Drive Operation V a prerequisite by default (as with any 'calibration' skill).

And maybe rank 4? There aren't nearly enough rank 4 skills.
Milton Middleson
Rifterlings
#5 - 2013-11-05 23:52:43 UTC
Skills that affect and are relevant to every ship in the game are necessary evil at best and primarily function as a skill point tax that lengthens the time before newer players meet the acceptable 'baseline'.
Maximus Aerelius
PROPHET OF ENIGMA
#6 - 2013-11-05 23:56:31 UTC
Fully supported!

@Milton Middleson: Then they have a choice to warp slower at the base speed. Just as they have the choice of not training other "Ship Wide" skills such as PG increase, CPU increase, Cap Recharge Rate etc etc etc.

EVE is all about choices...and consequences Roll
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#7 - 2013-11-06 00:01:19 UTC
Milton Middleson wrote:
Skills that affect and are relevant to every ship in the game are necessary evil at best and primarily function as a skill point tax that lengthens the time before newer players meet the acceptable 'baseline'.

In practice this skill would only be very important for people who fly tackle a lot. Interceptor, AF, interdictor, and maybe recon/bomber pilots. Those people will take it to V, most people will take it to III or IV and leave it there.
Mara Rinn
Cosmic Goo Convertor
#8 - 2013-11-06 00:13:53 UTC
Due to the reasons for rebalancing warp speeds down in the latest round (i.e.: ships appearing on your screen after they've already tackled you), such a skill would require all warp speeds to be tuned down to cater for a 15% increase at maximum skill level.
Cael Autumn
Brutor Tribe
Minmatar Republic
#9 - 2013-11-06 00:20:06 UTC
Antillie Sa'Kan wrote:
Milton Middleson wrote:
Skills that affect and are relevant to every ship in the game are necessary evil at best and primarily function as a skill point tax that lengthens the time before newer players meet the acceptable 'baseline'.

In practice this skill would only be very important for people who fly tackle a lot. Interceptor, AF, interdictor, and maybe recon/bomber pilots. Those people will take it to V, most people will take it to III or IV and leave it there.



And super capitals, and capitals, and ratting batlteships maximizing each tick, and freighters, and jump freighters, and basically anyone who flies a ship.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#10 - 2013-11-06 00:29:47 UTC
Antillie Sa'Kan wrote:
Milton Middleson wrote:
Skills that affect and are relevant to every ship in the game are necessary evil at best and primarily function as a skill point tax that lengthens the time before newer players meet the acceptable 'baseline'.

In practice this skill would only be very important for people who fly tackle a lot. Interceptor, AF, interdictor, and maybe recon/bomber pilots. Those people will take it to V, most people will take it to III or IV and leave it there.


This is what I've been thinking. These new rubicon changes will barely affect me at all, and I certainly won't be wasting any time buying or attempting to finance special implants to increase my WARP SPEED of all things, as I spend most of my time not in warp.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#11 - 2013-11-06 01:07:47 UTC  |  Edited by: Antillie Sa'Kan
Cael Autumn wrote:
And super capitals, and capitals, and ratting batlteships maximizing each tick, and freighters, and jump freighters, and basically anyone who flies a ship.

I seriously doubt that as the larger the ship the less difference this skill would make. Sure some people will max it out for the heck of it but the difference on a capital would be so tiny as to be insignificant. Even on a battleship the difference between IV and V would be very hard to notice.
Jasmine Assasin
The Holy Rollers
#12 - 2013-11-06 01:32:32 UTC
With the Rubicon changes large ships will get ridiculously slow, I understand wanting to speed up the smaller one but I don't agree with making any of them slower. They are slow enough already. The fact they used Cruisers instead of Battlecruisers as the break point just made it even worse. The Intys would still be more than fast enough to catch them but at least the BS pilots wouldn't feel as screwed over.

That's why I agree with this skill.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#13 - 2013-11-06 01:55:36 UTC
Antillie Sa'Kan wrote:
Cael Autumn wrote:
And super capitals, and capitals, and ratting batlteships maximizing each tick, and freighters, and jump freighters, and basically anyone who flies a ship.

I seriously doubt that as the larger the ship the less difference this skill would make. Sure some people will max it out for the heck of it but the difference on a capital would be so tiny as to be insignificant. Even on a battleship the difference between IV and V would be very hard to notice.

The larger the ship - the more noticeable the difference is: if you increase warp speed by 15% that'll shave off ~7.8 seconds from every minute you spend in warp. That is a huge difference when you have to jump 30 systems in a freighter.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Meyr
Di-Tron Heavy Industries
OnlyFleets.
#14 - 2013-11-06 01:56:58 UTC
Every freighter pilot in Eve would immediately train this skill to V.

Ever crossed a 100+ AU system at 0.75 AU/second? You have time to make a sandwich, grab a soda, and pick a book to read before you finally jump into the next system.
Cael Autumn
Brutor Tribe
Minmatar Republic
#15 - 2013-11-06 02:38:26 UTC
The bonus could also be considered as a static amount, something like 0.15 au/s per level

It would then become a skill more suited to larger ships, as the percentage gain from a 0.75 Au/s warp speed increase would definitely be noticed more by freighters and capitals.