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Player Features and Ideas Discussion

 
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Ghost sites - CA Implants

Author
Tara Tyrael
Quantum Anomaly Corporation
#1 - 2013-11-05 13:13:19 UTC
Would be cool if ghost sites could provide players with ability to build Genolution implants?
Kane Fenris
NWP
#2 - 2013-11-05 13:28:51 UTC
Tara Tyrael wrote:
Would be cool if ghost sites could provide players with ability to build Genolution implants?



i dont like this and i dont belive ccp will do this.
Fox Troy
State War Academy
Caldari State
#3 - 2013-11-05 14:21:16 UTC
The process is interesting, but the reward is not impressive. I don't think that the implant set at warp speed will cause a great demand for experienced players. And the beginners probably will prefer something more significant for the risk of losing the ship.
ElQuirko
University of Caille
Gallente Federation
#4 - 2013-11-05 14:30:14 UTC
Fox Troy wrote:
The process is interesting, but the reward is not impressive. I don't think that the implant set at warp speed will cause a great demand for experienced players. And the beginners probably will prefer something more significant for the risk of losing the ship.

Agreed. When I saw the idea I thought it was fantastic; when I saw the reward I yawned.

Dodixie > Hek

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#5 - 2013-11-05 14:34:17 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Fox Troy wrote:
The process is interesting, but the reward is not impressive. I don't think that the implant set at warp speed will cause a great demand for experienced players. And the beginners probably will prefer something more significant for the risk of losing the ship.

I think warp speed implant set will be the most used set due to number of freighter pilots in empire. Also if it is inexpensive - it may become part of BS fleet doctrines.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Tara Tyrael
Quantum Anomaly Corporation
#6 - 2013-11-05 18:05:35 UTC
Kirimeena D'Zbrkesbris wrote:
Fox Troy wrote:
The process is interesting, but the reward is not impressive. I don't think that the implant set at warp speed will cause a great demand for experienced players. And the beginners probably will prefer something more significant for the risk of losing the ship.

I think warp speed implant set will be the most used set due to number of freighter pilots in empire. Also if it is inexpensive - it may become part of BS fleet doctrines.


Yea, I agree on that part, freighters and orca pilots will want to have it. But then again, lots of them don't want to lose +4/+5 training implants.
Nevyn Auscent
Broke Sauce
#7 - 2013-11-05 20:53:13 UTC
First lets prove to CCP that player made implants are a good idea. Currently Implants are a large isk/lp sink after all. Removing that sink by player built implants is a big step.
Omnathious Deninard
University of Caille
Gallente Federation
#8 - 2013-11-05 21:03:22 UTC  |  Edited by: Omnathious Deninard
They should finish the set before they decide if they should be player made.
In the case of the Genolution series I think they should be LP items with a starting cost of 10k LP and 10mill isk for the CA-1 and (big hypothetical IF here) 60k LP and 60mill isk for the CA-Omega should it ever get made.
That would put the complete set in the range of 420mill isk.

If you don't follow the rules, neither will I.

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#9 - 2013-11-05 21:03:57 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Nevyn Auscent wrote:
First lets prove to CCP that player made implants are a good idea. Currently Implants are a large isk/lp sink after all. Removing that sink by player built implants is a big step.

i see a logic failure here:

1. isk sink is good for the game.
2. implants are large isk sink.
3. player made implants remove that sink.

Now, your post implies that removing something good from the game is good for the game.. care to explain?

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.