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EVE New Citizens Q&A

 
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New player, need help on ship roles and choosing a ship to pilot.

Author
Arresy Barres
Dromedaworks inc
Test Alliance Please Ignore
#1 - 2013-11-05 10:08:48 UTC  |  Edited by: Arresy Barres
Good morning,

started playing EVE Online just about a week ago, I could put some creative metaphor here, but I just woke up and god knows what I could come up with, so I'll just stick with the classic "I like it a lot so far".

The depth of the game is overwhelming. Maybe a bit too overwhelming, you can read on things a lot, but to fully understand them you have to experience them and that just takes too much time, so I'm hoping for some direct pointers in this thread.

Direct pointers concerning ships for PvP.

Long story short: I've decided to go for PvP as my first past-time activity.
Now as we speak, I'm leveling Amarr frigate skill to lvl 5, I intend on buying executioners and punishers and doing FW as an expendable/tackler just to get some experience.
But what then? I'm not really sure what to go for after I get some experience.

At first, I guess I'll go for T2 frigs. But interceptor? Or assault frigate?

And what after? Maybe even go Amarr stealth bombers and then expand to recon ships and such? Or maybe not?

The thing is, at the moment direct combat appeals me more. You know, being a "fighter", not a scout, etc. Being the bulky armor guy, taking hits and doing hits over range. What leveling strategy should I consider?
Assault frigates at first, for a couple months, then slowly going for HACs? What about heavy interdiction cruiser? What's essentially the difference between them?

Any advice and help much appreciated.

P.S.
I'm going out, I'll keep checking the thread from my phone, but I don't think I'll be able to post. Just so you don't think I've abandoned this thread.

Straightforward.

Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#2 - 2013-11-05 10:24:00 UTC
Assault frigates / Intercepters maybe. You can also progress to destroyers and cruisers after frigates.
If you're not going for exploration, i would say leave bombers and cov ops for now.

I think that once you have done a bit of fighting in frigates, you'll have a better feel on where you want to go next.

Arresy Barres wrote:

Assault frigates at first, for a couple months, then slowly going for HACs? What about heavy interdiction cruiser? What's essentially the difference between them?


HAC's are great combat ships. They are fast (cruiser hulls), have good dps and good tanks. Interdicters (both heavy and normal) are more usefull in 0.0. They can put up interdiction bubbles, everone in a bubble cannot warp (it's basically a area-of-effect warp disrupter) They can only be used in 0.0 though (not in high or lowsec).
Samoth Egnoled
Caldari Provisions
#3 - 2013-11-05 11:07:51 UTC
First off welcome to Eve.

Rule 1: Its a trap, if you don't think its a trap, then you lack the knowledge to know what the trap is!
Rule 2: Trust no-one. If it seems too good to be true, it generally is. Also see rule No.1 for clarification.

Now you mentioned you like being the guy who can take a few hits, Amarr are generally suited for this and have some of the best armour tanking ships in the game. I would stay at frigate and cruiser level until you 'bulk out' your 'Core' skills (Hit me up if you need clarification on what Core skills are, or would like some help formulating a skill plan)

It may be very tempting to 'Up ship' early on because bigger surely means better right? This is not quite true in Eve, i have seen stacks of kills of people in battleships which were killed by frigates and cruisers alike. Get to know the game mechanics well and you could exploit those same weaknesses to further your own gain.

So, with regards to your skill strategy i would suggest going for Assault Frigates and Heavy Assault Cruisers. Both of these ship classes have a boost to their Resistances and damage output compared to their Cruiser/Frigate base ships. The interdictor classes are suited more for 0.0 PVP so until you plan on venturing out there, i wouldnt bother those for now.

I hope this is helpful, if you need more information then feel free to message me.

Take care

Sam
Jint Hikaru
OffWorld Exploration Inc
#4 - 2013-11-05 11:08:44 UTC
Rather than Faction-War, where you may just get sploded by older players, you may want to consider joining some of the corps dedicated to training new players in PvP.

Some than spring to mind are:

Brave noobies
Red verses Blue

I'm sure there are others, but these may be fun for you,.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

J'Poll
Perkone
Caldari State
#5 - 2013-11-05 12:06:00 UTC  |  Edited by: J'Poll
Jint Hikaru wrote:
Rather than Faction-War, where you may just get sploded by older players, you may want to consider joining some of the corps dedicated to training new players in PvP.

Some than spring to mind are:

Brave noobies
Red verses Blue

I'm sure there are others, but these may be fun for you,.


One thing is. RvB is NOT dedicated to train new players. They are New Player friendly, but again, they are NOT a training entity.

They have very helpful people that dont mind helping a new player to understand what he/she is doing but the main goal of RvB is just to have fun in PvP and most of the players in there are there for their own enjoyment.

And what is wrong with FW. I know a whole bunch of people in FW who dont mind taking on the teaching of new players.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Praxis Ginimic
Lazaretto
#6 - 2013-11-05 13:19:46 UTC
Step 1. Pick a frigate
Step 2. Troll kill boards of note worthy players to figure out what a good fit looks like
Step 3. Realise you've picked the wrong ship & repeat steps 1&2
Step 4. Fit 20 of these frigates in 4 or 5 different ways
Step 5. Lose them all! (Make no mistake, you will lose them all. The first 20 or so are just to get you used to the idea that we are all troubled kids strapping fire crackers to our GI Joe's)

Repeat steps 1-5 until you start to win then repeat the steps again with a new class of ship. It is a masochistic sort of fun.
Abraham Nalelmir
Viziam
Amarr Empire
#7 - 2013-11-05 13:26:43 UTC
I would go for FW path, stick in it for a while, try to do it for PVP while you get your fund from other activities (not that you don't do plexes at all!!).
Get to know the different tactics with the ships you fly, slowly you will find yourself going in a direction from what you have, you might like tacking or scouting so you specialize in it, or you might like getting in front lines, so you invest more time on armor/shield and gank skills...
You might get to like EWAR so you go for it...
You have many paths to go, but to find yourself the right way, you have to practice it for a while and master every level you get to.

In Go.. ECM I trust

Praxis Ginimic
Lazaretto
#8 - 2013-11-05 13:39:31 UTC
Abraham Nalelmir wrote:
I would go for FW path, stick in it for a while, try to do it for PVP while you get your fund from other activities (not that you don't do plexes at all!!).
Get to know the different tactics with the ships you fly, slowly you will find yourself going in a direction from what you have, you might like tacking or scouting so you specialize in it, or you might like getting in front lines, so you invest more time on armor/shield and gank skills...
You might get to like EWAR so you go for it...
You have many paths to go, but to find yourself the right way, you have to practice it for a while and master every level you get to.


I don't know if I quite agree with the "master every level" part. That said you do have to try things out before you know if you'll like them. It is true that specializing in a specific roll will allow you to be on par with the vets (character skill wise) faster but don't be afraid to spread your skill points out a little bit. It takes no time at all to train something to 3 and give it a whirl. If you don't like it then forget about it and move on. You may decide later on that you want to give it another try and already have a head start or run into a specialist and have a small idea of what to expect from them.

I have at least some skill points all over the damn place and it gives me an idea of the strengths and more importantly the weaknesses of my potential opponents. Not that I'm any good but I do get a fair amount of ammo down range.
Abraham Nalelmir
Viziam
Amarr Empire
#9 - 2013-11-05 13:51:55 UTC  |  Edited by: Abraham Nalelmir
Praxis Ginimic wrote:

I don't know if I quite agree with the "master every level" part. That said you do have to try things out before you know if you'll like them. It is true that specializing in a specific roll will allow you to be on par with the vets (character skill wise) faster but don't be afraid to spread your skill points out a little bit. It takes no time at all to train something to 3 and give it a whirl. If you don't like it then forget about it and move on. You may decide later on that you want to give it another try and already have a head start or run into a specialist and have a small idea of what to expect from them.

I have at least some skill points all over the damn place and it gives me an idea of the strengths and more importantly the weaknesses of my potential opponents. Not that I'm any good but I do get a fair amount of ammo down range.

Not different than what I meant Smile Might not cleared well...
Nothing prevent from spreading your skillpoints base and getting the basic skills in higher class hulls and give them a try every while, (other wise he won't know the other paths or doctrines for sure Smile).
When I was doing FW, I usually did not need anything larger than a cruiser except few occasions where we up-shipped to BCs then BS, I had skills to go there despite I was focusing on EWAR and all frigates classes to be trained, thus I knew how a BS fight can go and what happens when caps get dropped on me Lol.

In Go.. ECM I trust

Amaranthe Emberd
Aliastra
Gallente Federation
#10 - 2013-11-05 14:51:53 UTC  |  Edited by: Amaranthe Emberd
I'd say stick to t1 frigs, destroyers and maybe up to cruisers for now.

You don't need the racial frigate skill to V when you're one week old. Instead focus on your core skills, like gunnery and the gunnery support skill (missiles if you decide to go for missile ships), your capacitor skills, your navigation skills and your fitting skills. You'll need all of those regardless of what ship you choose to specialize in later on.

After that what you want to go for really depends on what kind of PvP you're doing and whether you're doing it solo or with other people. Assault frigates are good for FW (make sure you can use tech 2 guns/armor/shield, before you go for the T2 ship itself), interceptors are also a good option if you fly with a group. Both take only a few days to train into if you already have all the other skills needed in order to outfit and fly them (racial frigate to V, evasive maneuvering V for inties, mechanics V for AF) . Stealth bombers take slightly longer (Electronic Upgrades to V, Cloaking IV, Covert Ops to III or IV, also torpedo/bomb launcher skills), but they are more suited for PvP in null-sec rather than in low-sec.

I'd personally suggest you take a look through the forum recruitment section and find a PvP corp willing to take new players and teach them how to PvP. You'll start out as tackle/scout if the corp flies heavier stuff that you can't get into yet. If they have more new members and engage in small scale fights it's quite possible that you'll get to fly cruisers, destroyers and frigates and focus on destroying stuff rather than just scouting/tackling.

People are right that bigger isn't better. However, once you have the needed support(core) skills, you don't have to train for every "tier" and ship before the one you're going for. By the point you have most of your support skills and some PvP experience you'll have a better idea what to train based on the type of PvP you're in, and if in a corporation, based on what your corp needs you to fly.
Arresy Barres
Dromedaworks inc
Test Alliance Please Ignore
#11 - 2013-11-05 15:56:39 UTC
I'm home and thank you all for the replies, really useful.

Straightforward.

Arresy Barres
Dromedaworks inc
Test Alliance Please Ignore
#12 - 2013-11-05 16:19:08 UTC
I guess the hardest part is, after experiencing combat with T1 frigs, what to specialize in? Interceptors or assault frigs. I find interceptors interesting and such, gotta go fast etc etc, but assault frig mechanics V translate better into other ships later on, I guess.

Straightforward.

Tau Cabalander
Retirement Retreat
Working Stiffs
#13 - 2013-11-05 16:45:08 UTC
Don't underestimate T1 frigates and cruisers.

You can have a lot of fun in them, and cheaply at that.

Also, don't overlook faction and pirate ships.
Amaranthe Emberd
Aliastra
Gallente Federation
#14 - 2013-11-05 16:59:42 UTC  |  Edited by: Amaranthe Emberd
Arresy Barres wrote:
I guess the hardest part is, after experiencing combat with T1 frigs, what to specialize in? Interceptors or assault frigs. I find interceptors interesting and such, gotta go fast etc etc, but assault frig mechanics V translate better into other ships later on, I guess.


Both mechanics V and evasive maneuvering V are very useful skills to have for any ship. You don't have to choose one or the other, I started flying interceptors about a week (maybe a bit more) after I got into assault frigates. (Only had to get evasive maneuvering from IV to V and the interceptors skill to IV.)
Sabriz Adoudel
Move along there is nothing here
#15 - 2013-11-06 00:51:01 UTC
Once you feel at home in t1 frigates, give assault frigates a go next. But always remember that you can still fly T1 frigates when they are the best tool for the situation.

AFs are generally a little slower and a lot tougher than T1 frigs.

Also try out cruisers. They are slower, less agile, but hit quite a bit harder than frigates without being as fragile as destroyers are. I don't recommend destroyers for much other than ganking, they die when sneezed at, having neither the tank of cruisers nor the speed of frigates.

I support the New Order and CODE. alliance. www.minerbumping.com

J'Poll
Perkone
Caldari State
#16 - 2013-11-06 08:09:44 UTC
Tau Cabalander wrote:
Don't underestimate T1 frigates and cruisers.

You can have a lot of fun in them, and cheaply at that.

Also, don't overlook faction and pirate ships.


This.

T1 stuff is in my opinion much more fun for general day-to-day PvP. It's much cheaper to fun, sure you will lose some bonuses for it.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Praxis Ginimic
Lazaretto
#17 - 2013-11-06 09:02:56 UTC
Interceptors are not just "better frigates" they are specialized ships, built for the professional forward scout/tackle pilot. Even assault frigates (which essentially are just better frigates) require a lot of knowledge about their individual engagement envelope.

I have lost a small handful of AF to t1 frigates because I didn't know what I was up against and thought that my ship was superior just because it was t2. In reality they were just very expensive losses waiting to happen before I gained the experience needed to understand which job I should be using those specific tools for. Each of these ships has a roll to play and a hard counter.

Fly ALL the t1 frigates. Get a feel for what they are capable of. Or do it the easy way and engage everything you see until you get the same knowledge.
Degnar Oskold
Moira.
Villore Accords
#18 - 2013-11-06 17:55:07 UTC
My advice is that in terms of training valuable combat skills, you should

1) Train up to Frigate V in once race.
2) Train up enough to fully T2 fit the T1 frigates of that race
3) Train up destroyers of that race
Then have fun PVPing in T1 frigates and Destroyers

Next
1) Train up the prerequisites of Interceptors until you can train interceptors . This will give you keys skills in tackling enemies that will help you in any class of ship
2) Train Interceptors to IV and have fun in them
3) Train up the prerequisites of assault frigates until you can train assault frigates. This will give you better tanking skills.
4) Train Assault frigates to IV and have fun in them

After that you can go one of 2 ways
1) Train Frigate V in other races and train on their weapons
or
2) Train T2 medium weapons for your race and then train up the racial cruiser. Don't bother doing cruisers with T1 guns.
Livonia Velorea
The Fiendish Pixies
#19 - 2013-11-06 21:40:33 UTC
You should avoid going for tech 2 frigs so early, aim for destroyers after tech 1 frigs. It takes a good 3-4 months to get the relevant core, weapon and navigation skills to make a 40+ mil isk tech 2 frig be worth flying. (Note I said "worth flying") Where as all it takes for destroyers is a couple of days to get destroyer level 4. After that I would look at the possible faction and pirate frigate options that corespond to your tank/weapon skills.

It's worth noting that tech 2 frigs are not just a bad choice for a new player because of their skill requirements. You will find it much harder, especially in FW space, to find fights in them. People will see a tech 2 ship on scan and run, those that stay to fight likely have a counter or are farmers. Also you cannot enter the novice complexes which is very important, it's the main hunting ground for new players. Something else, a poor skill point character in a tech 2 frig will still lose to most destroyers and cruisers so it's not really an upgrade. Assault frigs particualry are slower and heavier than tech 1 frigs even with polished navigation skills, as a low sp character you will find it hard if not impossible to dictate range which is key to winning any pvp fight. You stand to gain very little flying a tech 2 frigate so early as a new player. I see it more as a 4-8 month goal myself. So unless you know for certain it is exactly what you want to do, just don't.

Once you are flying the tech 1 frigates you want to, concentrate on core skills and tech 2 weapons. If the itch is too great just train destroyer 4 to give you some more choice for the short term.

I pew you too! <3