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Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon

First post
Author
Ishtanchuk Fazmarai
#141 - 2013-11-04 21:36:46 UTC  |  Edited by: Ishtanchuk Fazmarai
Orakkus wrote:
Ishtanchuk Fazmarai wrote:
Telling 80% of your customers that they don't deserve the nice toys for their money is going to take your new content quite far, CCP Affinity. Very far. Roll

Why should I bother myself with a chance to get low-grade trash, if i need a ship tanked as to run Lvl 3 missions to get it? My time is precious and limited. If I can do something better, I will. And being assured that no matter how I try, I will only get low grade ***** is not exactly why I pay this game.

I wonder where in the subscription contract says that "you will pay 15 euros per month, and we will treat you like sh*t unless you do what we tell you"? What it takes so you start to bloody respect how we choose to play the game, you arrogant CCP developers?


Glad they don't listen to people like you.


Maybe they should, as treating players like adults (hint: hiseccers often have RL reasons to be such) is not exactly their strength. There are ways to split the rewards equitatively between all spaces, keeping the incentives to take greater risks and without handing free stuff to hisec farmers or nullsec bears.

But it takes taking your customers seriouly and respecting them. And, of course, it's more complicated than say "Table A will get items 1, 2 and 3".

Roses are red / Violets are blue / I am an Alpha / And so it's you

Phoenix Jones
The Scope
Gallente Federation
#142 - 2013-11-04 21:36:57 UTC
Soleil Fournier wrote:
Orakkus wrote:


Out of curiosity, can we ask the reasons and criteria for why you chose system scanners instead of probing? It would be nice if we might be able to have some foundation to which we can convincing you why it might be better to choose probes.



The term "Ghost" has an inherent mystery component and lends itself to be a site you have to work to find, not have it pop up on a general scanner. Also, pirates think these sites are hidden...wouldn't they have guards there 100% of the time if it was easily found by anyone?

So with that being said I do agree that there's inconsistency in the naming/lore of the sites and the actual gameplay, and would support moving these to signatures and not be anomalies.



Oddly enough, I actually agree with this. They should require probes to probe down.

They REALLY should require probes to probe down. The dogpile of people doing these will make them.. well lets just say they should be more "hidden".

Yaay!!!!

Andrea Griffin
#143 - 2013-11-04 21:49:09 UTC  |  Edited by: Andrea Griffin
Who is going to want warp speed implants? Maybe dedicated freighter pilots? They just don't seem particularly useful, but maybe I'm looking at things the wrong way.

The sites themselves are something I'm going to have to try. Why not. : >
Gogela
The Conference Elite
CODE.
#144 - 2013-11-04 21:55:59 UTC  |  Edited by: Gogela
NOW we're talking! Bringing the risk back to PvE? I like it. Good call and nice feature! Big smile

Andrea Griffin wrote:
Who is going to want warp speed implants? Maybe dedicated freighter pilots? They just don't seem particularly useful, but maybe I'm looking at things the wrong way.

The sites themselves are something I'm going to have to try. Why not. : >

A LOT of people will want this... especially given the warp speed changes. BS pilots, pirates, anyone who does any logistics... you will see when Rubicon is on TQ... warp speed is going to be much more important to you than it has been up to now.

also: Ascendancy Omega Blueprint Copy
This baby is going to be worth a lot of ISK, methinks...

Many Genosis will die... Cry

Signatures should be used responsibly...

Ishtanchuk Fazmarai
#145 - 2013-11-04 21:57:19 UTC
Andrea Griffin wrote:
Who is going to want warp speed implants? Maybe dedicated freighter pilots? They just don't seem particularly useful, but maybe I'm looking at things the wrong way.

The sites themselves are something I'm going to have to try. Why not. : >


Alignment speed implants, those would have a impressive demand. Lol I can foresee how they would require a full set of screws, only found in hisec, and worth 5,000 Isk a piece (full set: 10 screws). The other 3 billion ISK per implant would drop in nullsex, of course, to compensate them for how WH are getting cooler stuff now. Twisted

Roses are red / Violets are blue / I am an Alpha / And so it's you

Varisto
North Star Science And Industry
#146 - 2013-11-04 22:01:43 UTC
Reading this, nice work beefing up exploration a bit. but the rewards?

Implant blueprints for warp speed bonuses? Come on use little imagination. Give us something that will help in future when we are freed from shackles of space itself as you so elegantly put it. Like implants that allow detection of new type of anomaly that can in future used for our conquered space travels skills to travel new systems.... Little imagination please.Ugh
Varisto
North Star Science And Industry
#147 - 2013-11-04 22:05:55 UTC
Phoenix Jones wrote:
Soleil Fournier wrote:
Orakkus wrote:


Out of curiosity, can we ask the reasons and criteria for why you chose system scanners instead of probing? It would be nice if we might be able to have some foundation to which we can convincing you why it might be better to choose probes.



The term "Ghost" has an inherent mystery component and lends itself to be a site you have to work to find, not have it pop up on a general scanner. Also, pirates think these sites are hidden...wouldn't they have guards there 100% of the time if it was easily found by anyone?

So with that being said I do agree that there's inconsistency in the naming/lore of the sites and the actual gameplay, and would support moving these to signatures and not be anomalies.



Oddly enough, I actually agree with this. They should require probes to probe down.

They REALLY should require probes to probe down. The dogpile of people doing these will make them.. well lets just say they should be more "hidden".



i agree as well. If these sites are doing as dangerous experiments as dev blog suggest then they would do anything to be hidden from empire forces trying shut them down..

And these are active sites after all, pirates will show up to defend them after random timer runs out.

Please devs, make them probe find-able only.
Photon Ceray
Palmyra Universal Enterprise
#148 - 2013-11-04 22:07:13 UTC
I hope the drop rates on the 'wetu' and 'yurt' BPCs is reasonably high, otherwise those will cost hundreds of millions, if not billions!

Mioelnir
Brutor Tribe
Minmatar Republic
#149 - 2013-11-04 22:07:27 UTC
Ishtanchuk Fazmarai wrote:
Telling 80% of your customers that they don't deserve the nice toys for their money is going to take your new content quite far, CCP Affinity. Very far. Roll

Why should I bother myself with a chance to get low-grade trash, if i need a ship tanked as to run Lvl 3 missions to get it? My time is precious and limited. If I can do something better, I will. And being assured that no matter how I try, I will only get low grade ***** is not exactly why I pay this game.

I wonder where in the subscription contract says that "you will pay 15 euros per month, and we will treat you like sh*t unless you do what we tell you"? What it takes so you start to bloody respect how we choose to play the game, you arrogant CCP developers?

You also won't get officer spawns in 0.9.

There, I said it. Now can I have your stuff?
xBumper Baby
Joss Ackland's Spunky Backpackers
#150 - 2013-11-04 22:08:03 UTC
Ishtanchuk Fazmarai wrote:
Alignment speed implants, those would have a impressive demand.


That would be Nomads then.
Varisto
North Star Science And Industry
#151 - 2013-11-04 22:28:14 UTC
CCP Bayesian wrote:
Every system generated is technically completable just not necessarily with the hackers current skill and fit. If you go out into Null with low skills chances are you'll never complete a can. .


So with maxed skills you might have 0.00001% chance to complete it and ccp can still say: it is technically completable just not necessarily with the hackers current skill and fit.
Orakkus
Brutor Tribe
Minmatar Republic
#152 - 2013-11-04 22:38:13 UTC
Ishtanchuk Fazmarai wrote:

Maybe they should, as treating players like adults (hint: hiseccers often have RL reasons to be such) is not exactly their strength. There are ways to split the rewards equitatively between all spaces, keeping the incentives to take greater risks and without handing free stuff to hisec farmers or nullsec bears.

But it takes taking your customers seriouly and respecting them. And, of course, it's more complicated than say "Table A will get items 1, 2 and 3".


As a null-seccer with quite a bit of RL to worry about (kids, wife, house, job, etc), I don't equate not getting what I want from the devs as not "treating players like adults". I call that normal, adult life. Whining about what I didn't get or how something isn't fair because they didn't give it to me the way I wanted it is anything but adult. That money you put in for the game is merely your entrance fee, nothing more. No promises but your own effort and skill.

That is why it's the best MMO out there.

He's not just famous, he's "IN" famous. - Ned Nederlander

Orakkus
Brutor Tribe
Minmatar Republic
#153 - 2013-11-04 22:43:54 UTC
CCP Affinity wrote:


As the site is very rare and once inside, very difficult, I decided it would be best on the system scanner. Once released, if this turns out to be a bad call, I will re-evaluate :)


Cool. So, the sites are not based on a downtime metric. Does it use the same metric as the normal signatures do (i.e. when a signature/anomaly is completed, another one pops up somewhere else in the region)?

He's not just famous, he's "IN" famous. - Ned Nederlander

Bienator II
madmen of the skies
#154 - 2013-11-04 23:04:42 UTC
CCP Affinity wrote:
Rio Bravo wrote:
Sounds really exciting, can't wait to see it first hand!

When I first heard ghost sites I thought you were actually talking about the introduction of ghosts. Glad it was just a name. Please, in the future, never introduce ghosts, magic, or even aliens into EvE. I like that EvE is human, industrial, scientific, and mathematical. We can always play World of Warcraft or Minecraft if we want monsters.



Ghost is also a military term :) CCP Abraxas picked it and I can't imagine us ever doing 'fantasy'esque expansions ;) would be crazy, in a bad way!

but you could pull off something they did in movies like event horizon. Its a movie about hell, but they don't mention it in the movie.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
#155 - 2013-11-04 23:13:19 UTC
Varisto wrote:
Reading this, nice work beefing up exploration a bit. but the rewards?

Implant blueprints for warp speed bonuses? Come on use little imagination. Give us something that will help in future when we are freed from shackles of space itself as you so elegantly put it. Like implants that allow detection of new type of anomaly that can in future used for our conquered space travels skills to travel new systems.... Little imagination please.Ugh


I get the impression this is where things are leading, but they're feeding it to us one piece at a time as they patch systems that need patching-- hence T3 subsystems, warp changes, introducing player-produced implants before they start getting to nastier, more evil implants (like DPS buffs, resistant buffs, neut resistance implants, etc).

While I'm not sure about having expense implants with interceptors (one wrong move near a smartbomb...), I definitely like the idea of these with an AHAC fleet or T3 fleet, where the buff suddenly puts you into frig warp speed territory.

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Souchek Lehman
Doomheim
#156 - 2013-11-05 00:28:54 UTC
This is excellent CCP. Keep up the good ideas. I am excited about the lore tie in as well.

TEN THOUSAND YEARS - Recruiting chill dudes for exploration! In game channel - 10k lounge

Lady Naween
Ministry of War
Amarr Empire
#157 - 2013-11-05 00:45:55 UTC
Adaahh Gee wrote:
Can you please include one of the ingredients for building the implants as a corpse (or an item made from a reprocessing a corpse)

The it will make corpse collecting a career instead of a hobby!


HELL NO!!!! dont ruin my collection!!!
Lipbite
Express Hauler
#158 - 2013-11-05 00:50:22 UTC
No scanning + no loot spill = best exploration sites ever.

Too bad they will be rare - so I'll just continue to ignore exploration altogether.
Tzar Sinak
Mythic Heights
#159 - 2013-11-05 00:57:34 UTC
I do like the direction of this new content. I also like the consequences of failure. I am coming to terms with it being available on the ship's scanner too. In fact, every PI jockey, miner, freighter pilot, mission runner etc should train Hacking to 5 so that they could fit the hacking mod of choice whenever the anomaly appears during their travels. (Granted freighter pilots may want to keep an unrigger ship in cargo to dock and go as needed).

Remember the explosion only comes if you fail. If you succeed, well, you're golden for taking the chance and trying.

Now, if these sites do becomes sigs, make the sigs VERY difficult to scan to 100%. This ensures the need for skills investment, keeping the loot rare and adds a little compensation to the butchering of the mediocre exploration content took with Odyssey; you know, the exploration patch.

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Tzar Sinak
Mythic Heights
#160 - 2013-11-05 00:58:29 UTC
Lipbite wrote:
No scanning + no loot spill = best exploration sites ever.

Too bad they will be rare - so I'll just continue to ignore exploration altogether.


Please note the Dev Blog specifically stated that this is NOT exploration content.

Hydrostatic Podcast First class listening of all things EVE

Check out the Eve-Prosper show for your market updates!