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Test Server Feedback

 
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Mass test feedback, November 4th

First post First post
Author
Timcanpy Meza
Hedion University
Amarr Empire
#81 - 2013-11-04 18:06:39 UTC
DirectX version your client was running (Cntrl+F to see this information): dx9
OS version: win7
CPU: Core due T6600
GPU: Nvidia Gforce G105M
RAM: 3GB
How many clients were you running at the same time? 2 clients
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: low
- Shader Quality: low
- Texture Quality: med
- LOD Quality: low


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 15\20 FPS
Average FPS during the fight at the gate in Poitot - zoomed in: 10 FPS
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7
Did you experience any disconnects or crashes? Yes, when one of my ships died
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No

when of my chars was podded the client crashed and stay like that for 30 seg and at that time i was zoomed in, in the other client i zoomed out and it died the client didnt crash and everything worked like it should, everyhing was ok in zoom out
ReaperCussion
Eden Ranch Injector Spa
#82 - 2013-11-04 18:07:13 UTC
DirectX version your client was running (Cntrl+F to see this information): DX9
OS version: Windows 7
CPU:Intel Core i7 Q 720
GPU: NVIDIA GeForce GT 330M
RAM: 6.00 GB
How many clients were you running at the same time? 3
Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: Disabled
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 12.40 FFP
Average FPS during the fight at the gate in Poitot - zoomed in: 11.4 FFP
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7 Noticable better
Did you experience any disconnects or crashes? No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Didn't notice the difference.
Hybrid Carlin
Exiles of Chaos
Balcora Gatekeepers
#83 - 2013-11-04 18:07:32 UTC
DirectX: DX11
OS: Windows 7 Professional x64
CPU: Intel i7 950
GPU: Nvidia GTX 560ti
RAM: 12GB
EVE: 1 Clients
Graphic setting of the client: High
- Anti-Aliasing: High
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High

AVG FPS zoomed out: 20 fps
AVG FPS zoomed in: 7 fps

Client Performance: 8.5

Did NOT experience any disconnects or crashes.

Noticed the lowered texture quality in the large fights, didnt detract from my game experience.

Client performance was much improved, never received a fleet invite.

After the gate camp event ended I warped to the station to dock. I had a reverse graphic of the micro jump drive on my ship when initiating warp, and continuing through the tunnel.
Rikki Bigg
The Graduates
The Initiative.
#84 - 2013-11-04 18:08:01 UTC

DirectX : dx11
OS version: windows 8.1 x64
CPU: amd FX-4100 at 4.5ghz
GPU: amd Radeon HD 6770 DDR5-1GB
RAM: 8GB

Number of Clients: One
Graphic setting: High
- Anti-Aliasing: Disabled
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High

Average FPS zoomed out: 30
Average FPS zoomed in: 10
Was client performance better or worse? 6-7
Did you experience any disconnects or crashes? No
We added texture LODing to reduce the client memory.
Did you feel this degraded the visual experience? No
Beliel Deathwing
Son's Of the Lion
#85 - 2013-11-04 18:08:15 UTC

Machine Info and Settings


DirectX version your client was running (Cntrl+F to see this information): DX11
OS version: Windows 7 Ultimate
CPU: i7-2600k
GPU: XFX HD 6950
RAM: 16 Gb
How many clients were you running at the same time? 2 on test and 3 on Tranq
Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: Diabled
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High


User Experience


Average FPS during the fight at the gate in Poitot - zoomed out: 40
Average FPS during the fight at the gate in Poitot - zoomed in: 17
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 10- never done anything that big
Did you experience any disconnects or crashes? No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no
Describe your experience, make comments, suggestions, etc.:



Ganja Lotus
Physics Says No
Brotherhood of Spacers
#86 - 2013-11-04 18:10:08 UTC  |  Edited by: Ganja Lotus
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information): DX9
OS version: Win 7 Ultimate 64-bit
CPU: QuadCore Intel Core 2 Quad Extreme QX9650, 3204 MHz Overclocked
GPU: XFX AMD Radeon HD 7700 Series DD Edition, 2Gb Ram
RAM: 8192 MB (DDR3-1066 DDR3 SDRAM)
How many clients were you running at the same time? 3 (1 test, 2 Tranquility)
Graphic setting of the client (low / medium / high): Medium
- Anti-Aliasing: Low
- Shader Quality: High
- Texture Quality: Medium
- LOD Quality: High


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 28
Average FPS during the fight at the gate in Poitot - zoomed in: 12
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) ?: 7
Did you experience any disconnects or crashes?: No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No, it is an elegant solution.
Describe your experience, make comments, suggestions, etc.: No comments, had a smooth experience for the fleet size etc.
Bountyhunter Bob
Doomheim
#87 - 2013-11-04 18:11:05 UTC
Machine Info and Settings


DirectX version your client was running (Cntrl+F to see this information): DX11
OS version: Win7
CPU: AMD FZ-8350
GPU: GTX 660Ti
RAM: 32gig
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high):High


User Experience


Average FPS during the fight at the gate in Poitot - zoomed out:
Average FPS during the fight at the gate in Poitot - zoomed in:
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? no
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no
Describe your experience, make comments, suggestions, etc.: excellent
Glibentine
Bobruiskiy Podshipnikoviy Zavod
#88 - 2013-11-04 18:12:45 UTC
Machine Info and Settings:

DirectX - 11
OS - Win7
CPU - AMD PhenomX6
GPU - ATI Radeon HD5700
RAM - 4Gb
Clients - 3
Graphic setting - low
- Anti-Aliasing : low
- Shader Quality: med
- Texture Quality: med
- LOD Quality: med


User Experience:
Average FPS during the fight at the gate in Poitot - zoomed out: 25
Average FPS during the fight at the gate in Poitot - zoomed in: 10
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 5
Did you experience any disconnects or crashes? - NO
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? - YES
Describe your experience, make comments, suggestions, etc.: -
Makin Stuff
Bloodthirsty Capitalists of Eve
#89 - 2013-11-04 18:13:30 UTC
DirectX version your client was running: DX9
OS version: Windows 7
CPU:Intel Core i7 Q 720
GPU: NVIDIA GeForce GT 330M
RAM: 6.00 GB
How many clients were you running at the same time? 3
Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: Disabled
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 12.40 FFP
Average FPS during the fight at the gate in Poitot - zoomed in: 11.4 FFP
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7 Noticable better
Did you experience any disconnects or crashes? No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Didn't notice the difference.
SelectedbyGODS
State War Academy
Caldari State
#90 - 2013-11-04 18:13:46 UTC
Machine Info and Settings:

DirectX - 11
OS - Win7
CPU - AMD PhenomX6
GPU - ATI Radeon HD5700
RAM - 4Gb
Clients - 3
Graphic setting - low
- Anti-Aliasing : low
- Shader Quality: med
- Texture Quality: med
- LOD Quality: med


User Experience:
Average FPS during the fight at the gate in Poitot - zoomed out: 15
Average FPS during the fight at the gate in Poitot - zoomed in: 10
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 5
Did you experience any disconnects or crashes? - NO
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? - YES
Describe your experience, make comments, suggestions, etc.: -
Caterpil
Amanina Avada Corporation
#91 - 2013-11-04 18:16:59 UTC  |  Edited by: Caterpil
Machine Info and Settings

DirectX version: DX11
OS version: Windows 7 Home Premium
CPU: Intel(R) Core(TM) i5-4670k CPU @ 3.40 GHz
GPU: Nvidia Geforce GTX 670
RAM: 16GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: None
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High


User Experience

Average FPS during the fight at the gate in Poitot -25 (Zoomed out)
Average FPS during the fight at the gate in Poitot - 20 (Zoomed in)
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? 8
Did you experience any disconnects or crashes? No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Didn't notice it
Describe your experience, make comments, suggestions, etc.:

Fist jump took ages and initiated emergency warp upon entering system
Random missiles and lasers appeared directed at my ship even though I wasn't being aggressed (this occasionally happens on TQ, but not as much as tonight)
There appeared to be an issue with chat channels where upon switching channels all the text would take around 10 seconds to display.
Aken Thrawn
Trask Industries Inc.
#92 - 2013-11-04 18:19:54 UTC
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information): dx11
OS version: Windows 7 Ultimate 64-bit
CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz
GPU: NVIDIA GeForce GTX 670
RAM: 8GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: disabled
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 15
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? 8
Did you experience any disconnects or crashes? no
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no
Describe your experience, make comments, suggestions, etc.: had more lag while hitting the POS (down to 5 fps) than while fighting at the gate. The only bugs I've noticed were chat related, like chat echo (write once, appears twice) and random lag while swiching tabs. I used MJD quite a few times and really had no delay and everything seemed smooth enough.

Maximus Powerz
KarmaFleet
Goonswarm Federation
#93 - 2013-11-04 18:19:58 UTC
DirectX version your client was running (Cntrl+F to see this information): 9
OS version: Windows 7
CPU: Intel Q6600
GPU: GeForce 8800 GT
RAM: 8GB
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high): Medium
- Anti-Aliasing: Disabled
- Shader Quality: Medium
- Texture Quality: Medium
- LOD Quality: Low


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 8
Average FPS during the fight at the gate in Poitot - zoomed in: 6
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? I didn't notice it.
Describe your experience, make comments, suggestions, etc.:
Cisco Basher
Die Rentnergang
#94 - 2013-11-04 18:21:24 UTC

DirectX version your client was running (Cntrl+F to see this information): 9
OS version: Win7-x64 SP1
CPU: i7-3520M CPU @ 2.90GHz
GPU: Intel HD4000
RAM: 8 GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: Disabled
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 20
Average FPS during the fight at the gate in Poitot - zoomed in: 10
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No
Describe your experience, make comments, suggestions, etc.:
Got poded, upgraded my clone, plugged in new chips. Skill queue is now messed up. It needs 30 seconds to show up and tell's me that I need as twice as much time to learn the current skill. Also I can not remap my skill attributes and I can not save the current mapping because of unassigned points.
train man
Prize Law
Brothers of Tangra
#95 - 2013-11-04 18:23:29 UTC
DirectX version your client was running (Cntrl+F to see this information): dx9
• OS version: Win 7
• CPU: i7
• GPU: gtx480
• RAM: 16G
• How many clients were you running at the same time? 1
• Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: high
- Shader Quality:high
- Texture Quality:high
- LOD Quality:high


User Experience

• Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (5=same)
• Did you experience any disconnects or crashes? no
• We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no

sh3wantstohurtyou
White Lion Bar
#96 - 2013-11-04 18:23:54 UTC

DirectX version your client was running (Cntrl+F to see this information): dx11
OS version: win7
CPU: i5 3120m
GPU: GT640m 2gb
RAM: 6gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): low
- Anti-Aliasing: off
- Shader Quality:low
- Texture Quality:low
- LOD Quality:low


User Experience


Average FPS during the fight at the gate in Poitot - zoomed out: 7-14
Average FPS during the fight at the gate in Poitot - zoomed in: 2-4
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)6
Did you experience any disconnects or crashes? not crashing
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no
Describe your experience, make comments, suggestions, etc.:
Dinsdale Pirannha
Pirannha Corp
#97 - 2013-11-04 18:25:03 UTC

DirectX version : 9
OS version: Windows 7
CPU: Intel i5-3300 3.0 Ghz
GPU: GFOrce 210 589 Mhz
RAM: 4 G
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): low
- Anti-Aliasing: Disabled
- Shader Quality: Low
- Texture Quality: Low
- LOD Quality: Low


User Experience


Average FPS during the fight at the gate in Poitot - zoomed out: 10
Average FPS during the fight at the gate in Poitot - zoomed in: N/a
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? None
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No
Describe your experience, make comments, suggestions, etc.: It was very little different that other fleet fights I have been in, since I usually fight zoomed out.
Mixim Fonulique
The Dark Space Initiative
Scary Wormhole People
#98 - 2013-11-04 18:26:32 UTC
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information):
OS version: W 7
CPU:3.1 gig
GPU: 512 mg
RAM: 6 gig
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): medium
- Anti-Aliasing: none
- Shader Quality:low
- Texture Quality:med
- LOD Quality: med


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 12
Average FPS during the fight at the gate in Poitot - zoomed in: 3-5
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 9
Did you experience any disconnects or crashes? no
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? a little but the trade was fair
maxx jules
Veyr
The Veyr Collective
#99 - 2013-11-04 18:26:49 UTC
Machine Info and Settings

• DirectX version your client was running (Cntrl+F to see this information): dx11
• OS version: Win7
• CPU: i7
• GPU: gtx5xx 2x
• RAM: 16G
• How many clients were you running at the same time? 2
• Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: High
- Shader Quality:High
- Texture Quality:High
- LOD Quality:High


User Experience

• Was client performance better or worse compared to your TQ experience with the same settings and fleet size? 5
• Did you experience any disconnects or crashes? 1 client DC
• We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?no
Akmed Muhammed
Widowmaker Ship Builders
#100 - 2013-11-04 18:26:56 UTC
running dx9
windows 8
ran somewhat slow
I think it was due to the number of ships on the screen at one time
and I didn't lose my harbinger
or get podded YEAH