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why do we perpetuate the backwards idea that our ships have crews?

Author
Morganta
The Greater Goon
#1 - 2011-11-18 14:37:29 UTC  |  Edited by: Morganta
Who is the DEV who first floated the idea that our ships are crewed?

it makes no sense
every facet of our ship's operations is governed by our skills, not the crew's skills
the podster operates all the weapons, support and defensive systems

lets imagine for a moment that you are a lowly yeoman on a calradi BC and you need to so see the captain about something

do you go to a little room with a pod in the center of it and talk to a speaker in a console?
is it like John Carpenter's Dark Star where we open a little hatch and talk to the frozen body of our captain?

do you see that this makes no sense?
if theres dozens if not hundreds of people running around my ship like its some kind of office building, then why am I sitting in a bucket of goo isolated from, but lording over them like some sort of clone Svengali

really, how was it decided that ships have crews?
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#2 - 2011-11-18 14:40:13 UTC
Because you are worthy of saving after the ship destruction...Screw the crew.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#3 - 2011-11-18 14:41:08 UTC  |  Edited by: Abdiel Kavash
http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines

Table comes from a fanfest presentation by CCP, which I'm too lazy to look up. It's on the youtubes.
Night Epoch
Perkone
Caldari State
#4 - 2011-11-18 14:41:31 UTC
So a 5 kilometer long Leviathan has one person aboard?
Morganta
The Greater Goon
#5 - 2011-11-18 14:42:02 UTC
Jaroslav Unwanted wrote:
Because you are worthy of saving after the ship destruction...Screw the crew.


well that might be a decent answer if the question was "why do we have pods"

but it wasn't....
Ryans Revenge
Federal Navy Academy
Gallente Federation
#6 - 2011-11-18 14:42:18 UTC
I think it's more that people would rather ignore the fact your in a goey liquid pod and think of it more like clear skies :). It's way more fun and entertaining than just adopting the featus position haha
Signy Bril
Republic University
Minmatar Republic
#7 - 2011-11-18 14:42:42 UTC
Someone has to keep the fedo population down, lest they eat your artificial neural networks, ammunition, engine tubing and hardener controls. They're yummy to them.
Zimmy Zeta
Perkone
Caldari State
#8 - 2011-11-18 14:43:34 UTC  |  Edited by: Zimmy Zeta
It is all a cleverly designed trap by ccp to reduce suicide ganks by appealing to our moral qualms about sacrificing thousands of innocent people.
The crew is a lie.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Tennoku
Mercury Nation
#9 - 2011-11-18 14:45:22 UTC
Morganta wrote:

lets imagine for a moment that you are a lowly yeoman on a calradi BC and you need to so see the captain about something

do you go to a little room with a pod in the center of it and talk to a speaker in a console?
is it like John Carpenter's Dark Star where we open a little hatch and talk to the frozen body of our captain?

do you see that this makes no sense?


No, I don't see that. What's so silly about the idea of crew communicating via appropriate technology to the pod pilot? They could use a terminal within their own section of the ship - no need to visit the pod. How do pod pilots communicate with npc agents in station, without leaving ship? How do pod pilots communicate with each other while flying? If they can do these things, why do you think there's any problem with the crew on a ship communicating to the pod pilot?

I like my sci-fi with ship crews. My ships have crew - but I do not pay them.
Mr LaForge
Deep Core Mining Inc.
Caldari State
#10 - 2011-11-18 14:45:54 UTC
I let my crew have only the best sawdust and grey water to snack on and drink. In an effort to raise morale I let them wear Hawaiian shirts on Fridays.

Stuff Goes here

Morganta
The Greater Goon
#11 - 2011-11-18 14:46:43 UTC
Abdiel Kavash wrote:
http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines

Table comes from a fanfest presentation by CCP, which I'm too lazy to look up. It's on the youtubes.


honestly?

that was terrible, really....
but at lease I know where this silliness started
Cpt Greagor
Liquid Relief
#12 - 2011-11-18 14:50:11 UTC
If something breaks, how will it be fixed?

Automated repair systems are an obvious answer, but what happens when the device controlling the automated repair systems breaks?

It then helps to have a crew. That is why there is a crew.

You control the ship, they fix it.

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Acac Sunflyier
The Ascended Academy
#13 - 2011-11-18 14:52:00 UTC
The thing is, we don't interact with them nor do they contribute in anyway to ship stuff. The only way I see it is they're the peeps who move the ammo from the cargo hold to the turrets clips. And since the BS sized weapons are so big, I imagine all the crew just carrying one bullet at a time.

Until they incorporate the crew in a more interactive manner, that's all they do.
Jonni Favorite
Militant Industrialists LLC
Militant Consortium
#14 - 2011-11-18 15:00:24 UTC
Actually would be cool if your ship had to load up a crew in order to gain full combat readiness. Automatically of course, with some densely populated systems this would be near instant, while remote locations slower, giving a "lost in space" feeling. Add a chance for expert personnel with slight bonuses.

Obviously this type of immersion wouldn't appeal to some of you 3d Galaga players out there like ms puffy lips
Dorian Wylde
Imperial Academy
Amarr Empire
#15 - 2011-11-18 15:01:21 UTC
The capsule pilot is the bridge crew, everything else on the ship is still run by regular people. There is way too much going on for a single person to do, especially on ships as big as battleships, let alone capitals.

You're not alone OP, deal with it.
Vyl Vit
#16 - 2011-11-18 15:04:57 UTC
Morg...please. With a face like that you know your crew jumped ship the moment they laid eyes on you. Mine, on the other hand, likes to drape itself lovingly all over me. Such is the price of beauty I guess. Blink

Paradise is like where you are right now, only much, much better.

Tokougawa
Garoun Investment Bank
Gallente Federation
#17 - 2011-11-18 15:06:45 UTC
My crew is pretty awesome.... They play poker with me every night.
Awe yea!
T-Jay Charante
Black Sun Industry and Research
#18 - 2011-11-18 15:07:50 UTC
They're all Data-like androids and do not count on the population consensus. No care cares about them Cry
Merovee
Gorthaur Legion
Imperium Mordor
#19 - 2011-11-18 15:15:10 UTC
Jonni Favorite wrote:
Actually would be cool if your ship had to load up a crew in order to gain full combat readiness. Automatically of course, with some densely populated systems this would be near instant, while remote locations slower, giving a "lost in space" feeling. Add a chance for expert personnel with slight bonuses.

Obviously this type of immersion wouldn't appeal to some of you 3d Galaga players out there like ms puffy lips


This ^

Also you may pay more for faster loading, the worst your survival record the greater the incentives. The longer you have your ship the more bonuses you will get. etc...

Empire, the next new world order.

Rakshasa Taisab
Sane Industries Inc.
#20 - 2011-11-18 15:19:03 UTC
Damn, are EVE players _THIS_ ignorant of the backstories?...

While you are directly linked with the ship systems, there's still a lot being done by crew members. And one of the differences (iirc) between T1 and T2 is that the former are retrofit ships, while the latter are specially designed for capsuleers.

And every time a ship blows up, all the crew is assumed to be dead and compensation automatically paid out. However many, if not most, actually survive it's just too much of a hassle to do the paperwork. So many crew members will have flown with several ships.

So suicide ganks likely mean no crew get killed, as they all probably jumped ship before concord started shooting.

And disconnects are disgruntled gunners / navigators pulling the plug.

Nyan

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