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[CONCEPT ANALYSIS] Swapping null and highsec ores

Author
supernova ranger
The End of Eternity
#1 - 2013-11-01 12:31:55 UTC
I'm putting it out there as to what people think would happen if you brought nullsec ores to high and virtually eradicated the current highsec ores in highsec.

As someone who would like to see changes made in the game that encourage and support lowsec and nullsec mining, it's an interesting concept that could work but could also have consequences well beyond what I can forsee.

1. Highsec miners who never want to leave highsec would have more to train for
2. Highsec miners can still profit from selling rare ores
3. Large portions of construction would now rely on mining in hostile environments, respectively pushing the need for support fleets and compensating for it in the market as a must. If a mining fleet now sells minerals at 4 isk/ unit, it would jump to 8 or more after the change.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#2 - 2013-11-01 12:48:26 UTC
supernova ranger wrote:
1. Highsec miners who never want to leave highsec would have more to train for
2. Highsec miners can still profit from selling rare ores
3. Large portions of construction would now rely on mining in hostile environments, respectively pushing the need for support fleets and compensating for it in the market as a must. If a mining fleet now sells minerals at 4 isk/ unit, it would jump to 8 or more after the change.

1. is a bad thing because mining is basic profession for new players to get some isk (unless you want to grind missions till lvl3 and 4)
2. they will cease to be rare and their price will plummet.
3. roids with "rare" ore contain decent amount of basic ore, so this will do almost nothing to low-grade ore prices.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Onictus
SniggWaffe
Pandemic Horde
#3 - 2013-11-01 12:56:50 UTC
Never tried to haul bullk quantities of trit anywhere have you?


Where is all of the tritanium that is the basis of everything going to come from?
Streya Jormagdnir
Alexylva Paradox
#4 - 2013-11-01 13:20:22 UTC
What if I told you there are vast stores of ABC ore just one jump away from hisec at all times? Check out a low-class wormhole system with hisec static and chomp on the Arkonor out there. You'd be one jump from hisec at any given time while also mining in a (relatively) solitary environment. Until suddenly you're not solitary =)

Basically the changes to ore sites have the potential to really shake up mining if people get creative.

I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.

Destination Unreachable: the worst Wspace blog ever

supernova ranger
The End of Eternity
#5 - 2013-11-01 16:07:33 UTC
Onictus wrote:
Never tried to haul bullk quantities of trit anywhere have you?


Where is all of the tritanium that is the basis of everything going to come from?


I have a lvl 5 charon and have hauled for mining ops so I'm very much aware
supernova ranger
The End of Eternity
#6 - 2013-11-01 16:18:07 UTC
Kirimeena D'Zbrkesbris wrote:
supernova ranger wrote:
1. Highsec miners who never want to leave highsec would have more to train for
2. Highsec miners can still profit from selling rare ores
3. Large portions of construction would now rely on mining in hostile environments, respectively pushing the need for support fleets and compensating for it in the market as a must. If a mining fleet now sells minerals at 4 isk/ unit, it would jump to 8 or more after the change.

1. is a bad thing because mining is basic profession for new players to get some isk (unless you want to grind missions till lvl3 and 4)
2. they will cease to be rare and their price will plummet.
3. roids with "rare" ore contain decent amount of basic ore, so this will do almost nothing to low-grade ore prices.


You have have a point with a few of the ore's, namely spodumain in particular. But that said I'd say most of the ore units are too big and would fail to give you the quantities you'd need for the current industry.

And new players aren't missing out as it's a role reverse, the smaller volume ores are readily available and the big ones with high volume aren't. Instead of selling normal minerals they are selling "rare" minerals for the "former normal" profits.
supernova ranger
The End of Eternity
#7 - 2013-11-01 16:28:01 UTC
Streya Jormagdnir wrote:
What if I told you there are vast stores of ABC ore just one jump away from hisec at all times? Check out a low-class wormhole system with hisec static and chomp on the Arkonor out there. You'd be one jump from hisec at any given time while also mining in a (relatively) solitary environment. Until suddenly you're not solitary =)

Basically the changes to ore sites have the potential to really shake up mining if people get creative.



That's one BIG IF, WH mining has a large number of variables to consider. Far more so then any other system in true sec.

Any miner who mines in a WH without immediate fleet support or with continuous scanners and pickets. Is:
1. An idiot

and

2. Gonna get blown up

The numbers aren't there for indi focus players to bother with them, just try getting that ore out for starters...

FYI: And I know I'm feeding the trolls =)
Maldiro Selkurk
Radiation Sickness
#8 - 2013-11-01 22:14:38 UTC
Asteroid swap, asteroid swap and more asteroid swapping and in the end the game will rebalance and everything will be the same, oh except we wasted a lot of development time fixing something that isnt broken thus stripping devs away from those things that are broken and need attention.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Streya Jormagdnir
Alexylva Paradox
#9 - 2013-11-02 02:26:08 UTC
supernova ranger wrote:


That's one BIG IF, WH mining has a large number of variables to consider. Far more so then any other system in true sec.

Any miner who mines in a WH without immediate fleet support or with continuous scanners and pickets. Is:
1. An idiot

and

2. Gonna get blown up

The numbers aren't there for indi focus players to bother with them, just try getting that ore out for starters...

FYI: And I know I'm feeding the trolls =)


It's really not that unfeasible. My corporation mines in wspace all the time, though we're mining gas up rather than ore and we also PvP. I have noted more dedicated mining corporations taking an interest in wspace after Odyssey, though. It wouldn't take too long to train mining fleets to watch dscan and bring Falcon "bail-out" support.

As for getting the ore out, Rorquals can compress ore from what I hear.

I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.

Destination Unreachable: the worst Wspace blog ever

Black Dranzer
#10 - 2013-11-02 07:08:03 UTC
I actually posted this as a suggestion in the "one line bad ideas" thread.

The "interesting" idea is that because tritanium is used in extremely large quantities, it'd sort of mandate an import-from-nullsec mentality, with the idea being that the cost of the standard of living in high sec would go up, and nullsec could become enormous bastions of production.

That said, it's not an idea you just "do". I mean, okay, extensively it is, but I don't even want to think about the kind of far-reaching ramifications on the economy it'd have.

It's a nice dream, but I don't know how it'd play out in practice, and honestly, I doubt CCP would touch it with a 10 foot pole.
Scatim Helicon
GoonWaffe
Goonswarm Federation
#11 - 2013-11-02 07:44:16 UTC
The gargantuan spike in trit prices would certainly have an interesting effect on the market.

Every time you post a WiS thread, Hilmar strangles a kitten.