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Nullsec Ticks?

Author
Agent Plu
Space Wizards.
Tactical Narcotics Team
#1 - 2013-10-18 15:34:47 UTC
So I live in nullsec on my main in relatively decent upgraded Angel space, however my problem is isk.

I'm a pretty decent skilled toon, almost 40m sp, however i've never been much of a missioner and I just cannot seem to make any decent isk.

Currently running in a mael doing ports, (yep hubs have too much DPS cap drains), I seem to barley get 10m ticks, which I know sucks.

Now I can't afford to be going out and buying deadspace machs unfortunately, but does anyone have any ideas/fits to be getting some better ticks? I'm minmi/amarr and can fly almost everything but T2 bs's.

Cheers :)
Jenn aSide
Worthless Carebears
The Initiative.
#2 - 2013-10-18 15:55:36 UTC  |  Edited by: Jenn aSide
Agent Plu wrote:
So I live in nullsec on my main in relatively decent upgraded Angel space, however my problem is isk.

I'm a pretty decent skilled toon, almost 40m sp, however i've never been much of a missioner and I just cannot seem to make any decent isk.

Currently running in a mael doing ports, (yep hubs have too much DPS cap drains), I seem to barley get 10m ticks, which I know sucks.

Now I can't afford to be going out and buying deadspace machs unfortunately, but does anyone have any ideas/fits to be getting some better ticks? I'm minmi/amarr and can fly almost everything but T2 bs's.

Cheers :)


If your maelstrom can't handle regular hubs, you're doing something horribly wrong bro. I use a Maelstrom in Sanctums and Havens.

You should post your mael fit, and against what kinds of rats (edit, I see you said angels). 20 mil ticks in Maelstrom are the minimum I get depending on the anomaly.

Cap drain? from what?
Enduros
UK Corp
Goonswarm Federation
#3 - 2013-10-18 16:02:19 UTC
10mil is terrible, ports are terrible. You say that you can't tank hubs in which case a mach wouldn't help you. Mael has a good tank, but projection is a little ****. Think you might have a problem with how you tank rather then anything else.

Here's a tip, fit 2x invulns and EM hardener and optionally a thermal hardener if you have trouble tanking hubs. Those big 1.2mil bs do heavy thermal and EM damage, about 33% of their damage. If you have a resist hole you will feel it. Seraphims do EM, Cherubims do thermal.

You can try the omnitanked mael with AC and MWD to close in on the big BS. You can try Sniper mael, but the dps with just t2 fit is under 700 and since the 1.2mil bs are all long range you will still feel them. If you go with the

Lasers suck vs angels so if you gonna use an amarr boat make it the geddon and put sentries on it. Bouncers and 4x dda will do 700 dps. Put drone links on it for a sniper fit and just outrange everything. Put a MJD on it to reposition should rats get too close. They start to chip away from about 60-70. A domi would be a better option.

You can also try a sleipnir. It has the dps and the tank, but it will really chug down that ammo.


Btw whatever you choose you don't need deadspace tank to run hubs. Faction damage mods help a ton though.
Jenn aSide
Worthless Carebears
The Initiative.
#4 - 2013-10-18 16:12:05 UTC  |  Edited by: Jenn aSide
What I use (with two +3% hardwrings for cap and three +3% hardwirings for guns)

[Maelstrom, Angel Blappa]
Capacitor Flux Coil II
Capacitor Flux Coil II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Phased Weapon Navigation Array Generation Extron
Tracking Computer II
Tracking Computer II
Explosive Deflection Field II
Adaptive Invulnerability Field II
Caldari Navy Large Shield Booster

1400mm Howitzer Artillery II, Republic Fleet Fusion L
1400mm Howitzer Artillery II, Republic Fleet Fusion L
1400mm Howitzer Artillery II, Republic Fleet Fusion L
1400mm Howitzer Artillery II, Republic Fleet Fusion L
1400mm Howitzer Artillery II, Republic Fleet Fusion L
1400mm Howitzer Artillery II, Republic Fleet Fusion L
1400mm Howitzer Artillery II, Republic Fleet Fusion L
1400mm Howitzer Artillery II, Republic Fleet Fusion L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Bouncer II x3
Warrior II x5


about 900 dps if you are in optimal and bouncer range, I warp to like 50. Target painter can be replaced with just about anything else, I like it for higher alphas on cruisers.

Cap last for 15 mins with everyhting on (30 minutes without the target painter on). Tanks 400+ dps (enough for a ranged ship). Most expensive thing is the shield booster. Turning the booster off between warps is enough to get my cap back up. This ship works best in forsaken hubs, forsaken rally points and pirate gate havens were everything spawns in one place and you can not trigger new spawns early.

Blap any frigs 1st of course. I use 2 groups of 4 guns each, some people make 3 groups for easier frig blapping.
Agent Plu
Space Wizards.
Tactical Narcotics Team
#5 - 2013-10-18 16:50:04 UTC
Hmm okay, cheers, will give it a shot.

Thanks for your help :)
Julius Priscus
#6 - 2013-10-18 21:56:27 UTC
My personal best for doing forsaken hubs in a non cap ship was 43m isk per tick. but I averaged more like 38m on a good day. never lower than 35m

what ever you are doing you are doing it wrong lol
Nuela
WoT Misfits
#7 - 2013-10-21 18:26:47 UTC
Julius Priscus wrote:
My personal best for doing forsaken hubs in a non cap ship was 43m isk per tick. but I averaged more like 38m on a good day. never lower than 35m

what ever you are doing you are doing it wrong lol



Yea...I average 75 mill per tick and routinely get 125 mill per tick...and I run these anoms in a t1 frigate...with only one gun! You suck Julius.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#8 - 2013-10-21 19:51:15 UTC
Haven't done Angel sites in years, but you should be able to do forsaken hubs in a maelstrom, would think AC's would work, but as said, its been a while. A mach will do wonders and I suspect a sliepner will also do well in forsaken hubs.
Julius Priscus
#9 - 2013-10-22 01:01:53 UTC
Nuela wrote:
Julius Priscus wrote:
My personal best for doing forsaken hubs in a non cap ship was 43m isk per tick. but I averaged more like 38m on a good day. never lower than 35m

what ever you are doing you are doing it wrong lol



Yea...I average 75 mill per tick and routinely get 125 mill per tick...and I run these anoms in a t1 frigate...with only one gun! You suck Julius.



lol

I am serious... but you do need a decent set of skills.. I wasn't breaking 25m a tick till I got t2 sentries.. that with t2 guns and cheap assed faction ammo. made it possible..
Sandrestal
Pakistani Taxi Drivers
#10 - 2013-10-30 13:03:11 UTC
Julius Priscus wrote:
My personal best for doing forsaken hubs in a non cap ship was 43m isk per tick. but I averaged more like 38m on a good day. never lower than 35m

what ever you are doing you are doing it wrong lol



I'd like to know what you are using. My best tic so far is 28 mil and thats in a 1228 dps ship. So enlighten me and the rest here.
Moryg H'qarr
The Scope
Gallente Federation
#11 - 2013-10-31 12:32:21 UTC
So let's see, a single sansha forsaken hub will yield around 25-30m in bounties before tax, depending on the spawns. After you kill it, it takes 5min for a new one to spawn (I'm not sure if 2 can spawn in a single system? don't think they do).

The ticks come in every 20 minutes, so that's about 115mil per hour in your case (the minimum, according to you), so that's 4-5 sites per hour, meaning between 7 and 10 minutes per site.

Either you are running the sites with more than one ship at a time, or you have some serious bling invested. Or other anoms result in different numbers.

I can run a site with my navy geddon (930ish turret dps and 240ish from sentries on the BS, smartbomb for the frigates) in just over 15min, but it's a cheap fit, a bling vindi or CNR could probably clear them faster, not sure if they could reach those timers tho.
Mia Restolo
Royal Amarr Institute
Amarr Empire
#12 - 2013-10-31 13:43:45 UTC
Using a regular sentry and cruise missile 'geddon (900ish dps) it takes me around 20 min to clear a forsaken hub, best tick so far is about 31M, average is probably about 27. I could probably push it a little higher if I get obsessive about counting volleys.

Pretty sure the system I run in is fully upgraded, it has three forsaken hubs at a time so at least two people (or fleets) can be running them constantly. You could get three people running as long as they take out a forsaken rally point or another quick site in between hubs now and then.
Schmata Bastanold
In Boobiez We Trust
#13 - 2013-11-01 08:03:58 UTC
I fly duo of sentry domis, 15-18 mil ticks per each pilot when running fhubs/havens without breaks due to RL or ingame reasons. Characters are not maxed out with levels of relevant skills for fit I use yet so each does only 600ish DPS instead of 700 EveHq claims they could do. So no bling needed at all to have good ticks.

I remember flying Mael before I switched to Mach for L4s and even with my skills back then it was able to take serious punishment and mistakes I did with triggers. 40mil SP char should definitely be able to pull proper DPS and tank out of it to handle those anoms and at least double your current tick payouts.

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Andrea Keuvo
Rusty Pricks
#14 - 2013-11-02 00:25:27 UTC
Get rid of the mael (it's awful) and get a sentry dominix. BS5/T2 sentries = 25m ticks
Thea Arsoniztik
Banana-Republic.
Shadow Cartel
#15 - 2013-11-03 19:29:10 UTC
Andrea Keuvo wrote:
Get rid of the mael (it's awful) and get a sentry dominix. BS5/T2 sentries = 25m ticks


This. Don't even fit guns on the Domi. Go for all sentries and a mild shield tank. Warp at 100km and snipe everything. Signal amplifier, and drone mods in the lows and highs.
Julius Priscus
#16 - 2013-11-04 06:52:00 UTC
Sandrestal wrote:
Julius Priscus wrote:
My personal best for doing forsaken hubs in a non cap ship was 43m isk per tick. but I averaged more like 38m on a good day. never lower than 35m

what ever you are doing you are doing it wrong lol



I'd like to know what you are using. My best tic so far is 28 mil and thats in a 1228 dps ship. So enlighten me and the rest here.


Mach+ t2 sentries + forsaken hubs = too much isk.