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So about the POS fixes...

Author
Sexy Cakes
Have A Seat
#1 - 2013-11-01 14:06:55 UTC  |  Edited by: Sexy Cakes
The last time POS mechanics were brought up they weren't handled very well by CCP. I vaguely remember something to the effect of 'anyone who uses a POS is a small portion of the community so we're not really going to fix anything'.

There are things that are just plain stupid with POS's that need to be addressed. All of you POS people help me out here and lets come up with a list.

1. Anchoring time
2. Renting out lab slots
3. Refineries (more details please)

Not today spaghetti.

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#2 - 2013-11-01 14:44:37 UTC
Being able to rent out lab slots to non corp members in a way that is safe for all involved would be nice. And for the love of god fix POS refineries.
Jint Hikaru
OffWorld Exploration Inc
#3 - 2013-11-01 15:31:24 UTC
Redesign POS's from the ground up. Including the graphics.... no more stick with things floating around nearby.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#4 - 2013-11-01 15:37:04 UTC
Antillie Sa'Kan wrote:
Being able to rent out lab slots to non corp members in a way that is safe for all involved would be nice. And for the love of god fix POS refineries.


Safe for all involved?

It doesn't need to be safe... it just needs to be reasonable.

For example, the POS owner should always be capable of cancelling the job, causing the client to lose their resources. Now, the POS owner shouldn't gain anything from this (other than free slots), or else they will do it too much. This would be a nice source of conflict.
Velicitia
XS Tech
#5 - 2013-11-01 15:53:52 UTC
1. Anchoring time is pretty quick. Yes the tower takes an hour, but all the other things are seconds for the most part.
2. Renting out lab slots is based on corp roles and the POS code is a scary mess ... they're more likely to rip out POS code and start over than try "fixing" it.
3. definitely.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

LiBressa
Perkone
Caldari State
#6 - 2013-11-01 16:51:21 UTC
Last thing I heard about POS's was that they were looking at a new implementation and it would take a while.

Effectively they were figuring out how to replace POS's with building blocks... modular structures that inter-connected to form bigger ones.

The plan was for these to take on the abilities of the modules used and require increased maintenance costs/items the bigger they got.

Now you have to understand this is a big project and then they have to look how they would replace the existing POS's in game.


It's easier for them to leave the existing POS's alone until they are ready to implement the new version currently.

You don't fix what you're replacing.
supernova ranger
The End of Eternity
#7 - 2013-11-01 16:55:41 UTC
The only fix I wanna see is that they get a jump drive so that they can get away from the moon.
Sexy Cakes
Have A Seat
#8 - 2013-11-01 17:03:41 UTC
LiBressa wrote:
Last thing I heard about POS's was that they were looking at a new implementation and it would take a while.

Effectively they were figuring out how to replace POS's with building blocks... modular structures that inter-connected to form bigger ones.

The plan was for these to take on the abilities of the modules used and require increased maintenance costs/items the bigger they got.

Now you have to understand this is a big project and then they have to look how they would replace the existing POS's in game.


It's easier for them to leave the existing POS's alone until they are ready to implement the new version currently.

You don't fix what you're replacing.


Good point.

Would be nice to know what's on the list though, maybe a devblog about it? :D

Not today spaghetti.

Nantwig Mutbrecht
Perkone
Caldari State
#9 - 2013-11-01 18:30:21 UTC
CCP appear to be rewriting POS Code from the ground up ATM.

why did you think we got 3 new deployable modules this patch?

if you think about it, considering the mess the whole pos code is supposed to be, if they hadn't been reworking on completly new code it seems like a waste of time to fiddle with old code only in order to introduce the siphon unit and that personal thing which i can't remember the name of. My best guess is that they chose to start working on pos code, realized that it was going to take longer than one expansion and said: "ok, what small stuff can we throw out right now that will tide the players over untill the new pos' are released?"

at the same time, rubicon can work as sort of MASS MASS test for the new anchoring code. imagine: ccp releases new pos'es and there are errors in the code. The Shitstorm would be HUUUUUUUGE. larger then incarna, i imagine.

I expect to see new pos with the next expansion or the one after, TBH

maybe a dev could confirm/deny that the code for the new modules is entirely new, or is it based on old code?
Orakkus
ImperiaI Federation
Goonswarm Federation
#10 - 2013-11-01 19:03:14 UTC  |  Edited by: Orakkus
Nantwig Mutbrecht wrote:
CCP appear to be rewriting POS Code from the ground up ATM.

why did you think we got 3 new deployable modules this patch?

if you think about it, considering the mess the whole pos code is supposed to be, if they hadn't been reworking on completly new code it seems like a waste of time to fiddle with old code only in order to introduce the siphon unit and that personal thing which i can't remember the name of. My best guess is that they chose to start working on pos code, realized that it was going to take longer than one expansion and said: "ok, what small stuff can we throw out right now that will tide the players over untill the new pos' are released?"

at the same time, rubicon can work as sort of MASS MASS test for the new anchoring code. imagine: ccp releases new pos'es and there are errors in the code. The Shitstorm would be HUUUUUUUGE. larger then incarna, i imagine.

I expect to see new pos with the next expansion or the one after, TBH

maybe a dev could confirm/deny that the code for the new modules is entirely new, or is it based on old code?


I think it was on the youtube video (sorry, can't link) where they said that the new Mobile Deployable Units are part of new code they are writing, and I believe it was with the intent to replace all the previous code.. including POS mechanics.

He's not just famous, he's "IN" famous. - Ned Nederlander

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#11 - 2013-11-01 19:35:21 UTC
Gizznitt Malikite wrote:
Safe for all involved?

It doesn't need to be safe... it just needs to be reasonable.

For example, the POS owner should always be capable of cancelling the job, causing the client to lose their resources. Now, the POS owner shouldn't gain anything from this (other than free slots), or else they will do it too much. This would be a nice source of conflict.

You are correct, "safe" is too strong of a word. Your proposal would be perfectly acceptable.
Sarah Stallman
Pen2 Logistics
#12 - 2013-11-01 20:16:22 UTC
There has never been any question that POS towers need work. CCP's comment was not that the low usage meant it was unnecessary, just that it was a lower priority. Seriously, read the dev blog.
Petrified
Old and Petrified Syndication
#13 - 2013-11-01 22:29:05 UTC
Nantwig Mutbrecht wrote:
CCP appear to be rewriting POS Code from the ground up ATM.

why did you think we got 3 new deployable modules this patch?

I am inclined to view this in the same way based on the introduction/announcement of these modules.

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