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Rubicon Expansion - Personal Depot Question

First post First post
Author
Marsan
#101 - 2013-10-10 16:54:05 UTC
empyriosis Bheskagor wrote:
Marsan wrote:
Sorry Paradox, but that's just another way of saying never or in a couple years. I seem to remember something about personal ship storage at a POS whatever happened to that?


They, uh, added it. Ship Maintenance Array


How is the ship maintenance array "personal"? It doesn't even have tabs. I guess if I have my own corp, and POS it's personal. We might as well call the corporate hangars personal storage by that standard.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#102 - 2013-10-10 18:40:11 UTC
Warde Guildencrantz wrote:
dropping a timed cyno would mean the dropper is saying "we can fight, if you wont escalate". It makes more sense than dropping a jammer and killing only a hotdrop's bait. Don't you want a fleet fight?



Bble traps, dictor/heavy dictor bble traps to get the mobile cyno jammer ship, if you play in low then you have to play it differently and consider if the risk/reward has a sense or not, imho with this new mechanic it does.

Also: mobile cyno jammer can't do whatever against a covert cyno so for low sec ganks you guys have enough tools considering the risk involved.

removed inappropriate ASCII art signature - CCP Eterne

Claire Raynor
NovaGear
#103 - 2013-11-01 12:32:42 UTC  |  Edited by: Claire Raynor
Well - if when a ship logs off in space - it starts not being scannable/probable? So don't you just load the Habitat into the hold then log off? (Also an empty ship in space isn't probable is it?)

Or will these Habitats - will they need an industrial sized hold? In which case I don't really see how they will be better than an Orca, as an Orca disapears when your alt logs off with it.

Can't wait for more info on these! - Should be interesting.

But a reinforcement timer won't help people like me - I'm only home at the weekends - unless the reinforcement can last a solid week.
Vol Arm'OOO
Central Co-Prosperity Union
#104 - 2013-11-01 13:09:30 UTC  |  Edited by: Vol Arm'OOO
March rabbit wrote:
another question: will Depot allow repairing of ships/modules? Quick recharging of capacitor/shield?


I hope not. You should be allowed to swap mods to repair/recharge faster, but otherwise repairing and recharging should be station functions where there are shipyards and facilities, etc... Not something done on the fly from a can. Game already has enough immersion breaks.

I don't play, I just fourm warrior.

Vol Arm'OOO
Central Co-Prosperity Union
#105 - 2013-11-01 13:15:14 UTC
Claire Raynor wrote:
Well - if when a ship logs off in space - it starts not being scannable/probable? So don't you just load the Habitat into the hold then log off? (Also an empty ship in space isn't probable is it?)

Or will these Habitats - will they need an industrial sized hold? In which case I don't really see how they will be better than an Orca, as an Orca disapears when your alt logs off with it.

Can't wait for more info on these! - Should be interesting.

But a reinforcement timer won't help people like me - I'm only home at the weekends - unless the reinforcement can last a solid week.


An empty ship is probable. I doubt the huts will require indies to haul since that kinda defeats the purpose of being able to function behind enemy lines. On the other hand, it would be kinda cool to have further uses for blockade runners.

I don't play, I just fourm warrior.

Claire Raynor
NovaGear
#106 - 2013-11-01 13:41:19 UTC
Thanks there for that clarification!

I hope the huts are hard to Scan - like not-worth-the-effort hard. I really do - or else I don't think I'll be able to use them. I'm struggling to see how I could leverage one to give enough material benefit against the cost of the risk of what I will lose if I do put anything in one.

At the moment I just see them as something else to make industrial players more like just content for the real EvE players to shoot at.
Ishtanchuk Fazmarai
#107 - 2013-11-01 14:33:51 UTC
Claire Raynor wrote:
Thanks there for that clarification!

I hope the huts are hard to Scan - like not-worth-the-effort hard. I really do - or else I don't think I'll be able to use them. I'm struggling to see how I could leverage one to give enough material benefit against the cost of the risk of what I will lose if I do put anything in one.

At the moment I just see them as something else to make industrial players more like just content for the real EvE players to shoot at.


I suggested above that they were removed from grid/cloaked when the pilot is offline, using the simile of a camp fire which is lit while the stalker is using it but otherwise won't give away his current position.

But don't count on that. These huts are intended to be loot piñatas which the unaware pilots will supply to l33t PvPrs until they learn to not use them. Making sense is forbidden by The Book.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Evei Shard
Shard Industries
#108 - 2013-11-04 20:51:00 UTC
Ishtanchuk Fazmarai wrote:

These huts are intended to be loot piñatas which the unaware pilots will supply to l33t PvPrs until they learn to not use them.


While they are a great idea, the above quote pretty much sums things up. These will see very rare, if any, use in the areas of space that they could provide benefit to.
There is no reason to use one in high-sec beyond *maybe* crystal storage for a mining vessel, and no matter where you are in Eve, especially high-sec, these will be loot pinata's until people simply stop using them.

Give it until maybe late January before finding a BPC for one at a ghost site becomes a "nothing, just crap loot" scenario.

And for those that think making the items hard to scan will solve the issue, you're going to be surprised. It won't be more than a day, if not done already, that someone with high scanning ability creates a corp specifically to track down and kill these things.

If there is a weakness, there is someone to exploit it. That's how Eve works.

Profit favors the prepared

Ishtanchuk Fazmarai
#109 - 2013-11-04 21:25:47 UTC
Evei Shard wrote:
Ishtanchuk Fazmarai wrote:

These huts are intended to be loot piñatas which the unaware pilots will supply to l33t PvPrs until they learn to not use them.


While they are a great idea, the above quote pretty much sums things up. These will see very rare, if any, use in the areas of space that they could provide benefit to.
There is no reason to use one in high-sec beyond *maybe* crystal storage for a mining vessel, and no matter where you are in Eve, especially high-sec, these will be loot pinata's until people simply stop using them.

Give it until maybe late January before finding a BPC for one at a ghost site becomes a "nothing, just crap loot" scenario.

And for those that think making the items hard to scan will solve the issue, you're going to be surprised. It won't be more than a day, if not done already, that someone with high scanning ability creates a corp specifically to track down and kill these things.

If there is a weakness, there is someone to exploit it. That's how Eve works.


Exactly. The only defense is not being there, which is what the yurt should do when the player is not using it: No reward, no risk. But that also goes against The Book.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Guttripper
State War Academy
Caldari State
#110 - 2013-11-04 21:45:35 UTC
Too bad when CCP ~improved~ exploration, they removed the ability to set deep, deep, deep space spots - 100+ light years outside the outer most planet into nowhere.