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EVE Online: Rubicon Discussion

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Rio Bravo
Deep Core Mining Inc.
Caldari State
#441 - 2013-10-27 20:04:28 UTC
Forgive me for not reading every post in this thread. From the source I gathered there is some nice stuff coming. I do scrtatch my head about two things however...
POS Syphons just sounds intrusive, and frankly, magical and quite weird to implement. This will be quite a stretch to integrate with any kind of back story or lore. Perhaps CCP could say some wizard was working in his lab and waved his wand over a piece of metal, it came to 'life' and was a 'Syphon of POS's'. "This should change how space people interact" - said the wizard...
Of course, natural thieves would say this is a legitimate business tool. Makes perfect sense in the technical department.

Unnerving as well, is the statement made that shooting a personal structure only gives suspect. This while believeable, is it lazy? Could they 'expire' if not docked into in say 2 weeks? Any aggression suffered after a week of inactivity give suspect, but if lived in, before that give status adjustment and CONCORD response? I don't know, maybe that's the way it should be. Like a homeless guys box in an alley or a surfers shanty on a beach somewhere...The only one you have to worry about if you knock them over is an angry smelly bum , or and indignant surfer who yells "Dude!" then strides across the beach to tackle you.

Everything else sounds top drawer guys! I may be wrong about how these things above play out too. Keep up the good work!

No offense to any bums or surfers who play EvE.

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Rio Bravo
Deep Core Mining Inc.
Caldari State
#442 - 2013-10-27 20:10:02 UTC
Thought I would throw this out there as a side point for Rubicon...
Is there still time to do an ad-hock cloaking change? A cycle time with fuel consumption (automaticly consumes) for cloaks? Cloaks that have to be managed would be a lot more fun, than just the on/off button we have now!

That is all, lol.

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Kate stark
#443 - 2013-10-27 20:54:51 UTC
Rio Bravo wrote:
Thought I would throw this out there as a side point for Rubicon...
Is there still time to do an ad-hock cloaking change? A cycle time with fuel consumption (automaticly consumes) for cloaks? Cloaks that have to be managed would be a lot more fun, than just the on/off button we have now!

That is all, lol.

on the bright side, at least you didn't make a new thread to say "nerf afk cloaking"

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Little Dragon Khamez
Guardians of the Underworld
#444 - 2013-10-27 23:14:30 UTC
TigerXtrm wrote:
Exactly. Being able to covertly deal financial damage to the enemy would bring on the change in Null that CCP and many players have been wanting to see for a long time now. Small corps and alliances actually having a chance among all the power blocks.


A siphon unit is **** all loss to even a modest null sec alliance. These things will not influence the big picture and destroying them will amount to pest control at best.

Dumbing down of Eve Online will result in it's destruction...

Little Dragon Khamez
Guardians of the Underworld
#445 - 2013-10-27 23:17:22 UTC
Rio Bravo wrote:
Thought I would throw this out there as a side point for Rubicon...
Is there still time to do an ad-hock cloaking change? A cycle time with fuel consumption (automaticly consumes) for cloaks? Cloaks that have to be managed would be a lot more fun, than just the on/off button we have now!

That is all, lol.


When you automatically get kicked from stations after ten minutes of inactivity us covert ops specialists will think about it.

Dumbing down of Eve Online will result in it's destruction...

Rio Bravo
Deep Core Mining Inc.
Caldari State
#446 - 2013-10-27 23:39:45 UTC  |  Edited by: Rio Bravo
"When you automatically get kicked from stations after ten minutes of inactivity us covert ops specialists will think about it."

Don't know what you mean? I just think it would be good for fuel markets, maybe PI. Would be exciting wouldn't it? Planning a trip with fuel for range and duration in the theatre. Gads! You would feel alive! A nice little add to Rubicon, might add a tiny bit of lag though...

When a pilot can shoot out of a station window might be unfair. Maybe Cov-Ops should be able to blow up ships in station hangar while your off-line too...

Anyways, I don't want to wreck the thread, won't mention cloaking again.

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Dex Thunakar
Evil Genius Organisation
#447 - 2013-10-28 10:49:03 UTC  |  Edited by: Dex Thunakar
Vaju Enki wrote:
Dex Thunakar wrote:
Vaju Enki wrote:
Crasniya wrote:
Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing.

Both have nothing to do with EvE Online, are you also upset about World of Darkness?

Walking in Stations has nothing to do with EvE Online? Please enlighten me as to what game it does have something to do with then?

Second life.

Second Life uses the carbon engine made by CCP? Hmm that's pretty neat, I'll go check that out.

EDIT: Uhhmmm I can't find any proof of your claim, could you please provide me with a reference?
Rio Bravo
Deep Core Mining Inc.
Caldari State
#448 - 2013-10-28 15:52:00 UTC
One does not simply, walk in station....

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Ivan Krividus
No Time Needed No Rush
The-Expanse
#449 - 2013-10-28 21:03:16 UTC
TBH, i dont understand why people think rubicon is underwhelming. All the deployable structures are awesome, and although im not interested in SoE ships, they look very promising. As well, the new UI is cool. my only problem is this:
Rio Bravo wrote:
POS Syphons just sounds intrusive, and frankly, magical and quite weird to implement. This will be quite a stretch to integrate with any kind of back story or lore. Perhaps CCP could say some wizard was working in his lab and waved his wand over a piece of metal, it came to 'life' and was a 'Syphon of POS's'. "This should change how space people interact" - said the wizard....
blue dehazon
Stonegard Arrows
#450 - 2013-10-29 19:08:33 UTC
Capt Starfox wrote:
So.. ah.. the tax right now on an NPC Poco is 11% right? So.. when this changes find the Poco's that aren't jacked up in taxes. Corps/alliances WILL want you to use THEIR Poco.. cause.. passive income m'kay? Following this logic.. most Poco's aren't going to have a high tax. In fact, the last article I read about this was in favor of the Highsec players who are into PI will save some isk. I would expect to see 7-8% at most Highsec Pocos, but anything under 11%, or 11% itself for that matter, is fine. Anything above that.. switch planets accordingly. It's not like this **** is hard.. time consuming maybe.. if you get stuck with a high tax and have to switch/abandon planets.. but I don't see it.. because the owner of the Poco wouldn't make money.

There are always exceptions and griefers, but shooting at structures sucks and most evil pirate people aren't going to want to do it.

the incom in hisec hawe fallen in all earia sins odyessy,the only 1 making more monny ther is ganker and war grifers.and rubicon brings more grifing.
Sobaan Tali
Caldari Quick Reaction Force
#451 - 2013-10-30 08:26:07 UTC
Maybe the wrong place for this, but has anyone heard anything at all regarding the deployables besides the siphon? The very vague info on them that I have is all unconfirmed and would like to know if anyone at CCP is planning to...you know...kindly give us some stats to work with.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Rio Bravo
Deep Core Mining Inc.
Caldari State
#452 - 2013-10-30 15:39:02 UTC
Sobaan Tali wrote:
Maybe the wrong place for this, but has anyone heard anything at all regarding the deployables besides the siphon? The very vague info on them that I have is all unconfirmed and would like to know if anyone at CCP is planning to...you know...kindly give us some stats to work with.


I haven't heard much beyond there was a syphon. A more knowledgable ally mentioned in-game that the syphon only does moon goo, and moon goo process results. Thats not so bad...now I feel guilty about my wizard post.

:L

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Ghost Phius
Tribal Liberation Force
Minmatar Republic
#453 - 2013-10-30 16:04:05 UTC
The less they talk about Rubicon the less likely people will figure out how light in the pants this so called "expansion" actually is until its too late in the game.

Well played CCP/EA games ...well played.Roll
Solstice Project
Sebiestor Tribe
Minmatar Republic
#454 - 2013-10-30 18:20:11 UTC  |  Edited by: Solstice Project
I HAVE A QUESTION PLEASE !

It's regarding the mobile fitting thingy, which has a name i forgot,
but it's cute, so my choice of a name is at least as valid. .... xD

Assuming i'm sitting in an heavy armor tank and have people shoot at me for lols,
what's preventing me from unfitting a 1600 plate (which is damaged by incoming dmg)
and refitting a fresh one for instant armor boost ?

The fact that there is no cap penalty for on- and offlining mods in space,
when using the mobile fitting thingy, makes it quite interesting to use ...


... and i can't stop thinking about possible ways for exploits ...
... which i will report as usual. ^_^
Riper Crendraven
Doomheim
#455 - 2013-10-30 20:00:38 UTC
With Rubicon coming up, are there any plans to make Capital gun requirements lower, regarding the needed Large Racial Gunnery skill to level 5?

Considering, it was mentioned that the reason behind changing the Racial Battleship skill requirement for capitals to level 3, was because level 5 was for specialization. (Black ops, Marauders etc.) To make up for the difference in training time, requirements could be changed to need: Motion prediction and Sharpshooter to 5.(Since the Racial capital gun skill allows being able to use both close range and long range guns, example; Rails/Blasters)
Sobaan Tali
Caldari Quick Reaction Force
#456 - 2013-10-31 12:42:44 UTC
Solstice Project wrote:
I HAVE A QUESTION PLEASE !

It's regarding the mobile fitting thingy, which has a name i forgot,
but it's cute, so my choice of a name is at least as valid. .... xD

Assuming i'm sitting in an heavy armor tank and have people shoot at me for lols,
what's preventing me from unfitting a 1600 plate (which is damaged by incoming dmg)
and refitting a fresh one for instant armor boost ?

The fact that there is no cap penalty for on- and offlining mods in space,
when using the mobile fitting thingy, makes it quite interesting to use ...


... and i can't stop thinking about possible ways for exploits ...
... which i will report as usual. ^_^


I could be wrong, but doesn't re-applying a plate in that case simply raise your max HP, not actual HP?

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Jythier Smith
BGG Wolves
#457 - 2013-10-31 18:02:52 UTC
You're getting additional content to a game for no additional cost.

I'm so sad for you guys that are underwhelmed or leaving.

I personally expected no expansions at all in the future and now I'm getting additional content, woohoo!

I'm excited about the money-making potential of syphons. I can go into null, drop them down, go back into null and pick up the goods, hopefully not get killed, and sell it for corp-sized dollars... as an individual.

I'm imagining a bit of rebasing is going to go on here, where people get reassigned to different areas to better protect them. That doesn't mean I can't still sneak in though.

Of course, I'll be way too busy with my new POCO in a system nobody cares about in hi-sec, so I won't have time to do that.

I think this will draw people into losec and null sec operations.
Dinta Zembo
Tea. Earl Grey. Cold.
#458 - 2013-10-31 22:33:15 UTC
The Golem's role bonus currently gives 100% damage bonus to torps and cruises, will it include heavy missiles after the patch due to the RHML release?
Bibosikus
Air
#459 - 2013-11-02 12:12:25 UTC  |  Edited by: Bibosikus
I can't see the mobile cyno being used by ratting carriers.

They're useless against a pair of new nullified inties. One can jump, warp in and point, the other then simply jumps and warps to 100 from his mate and lights a cyno for ranged dps support.

The basic mineral cost of over 4m isk per unit for a one-time use.
The two-minute activation time.

The fact that a cloaky aggressor can watch & wait till a carrier deploys at a new site and still has a two minute window to decloak, point & light a regular cyno. Yes, people DO still rat in carriers with reds in system.


That won't help carrier ticks at all. Plus a mobile cyno jammer in space is a lovely "I'm RIGHT HERE" sign probable with combats at 4au in an average skilled scanning boat..

Eagles may soar, but weasels don't get sucked into jet engines.

Richard Ramlrez
Doomheim
#460 - 2013-11-05 23:17:23 UTC
Giving more power to the players who were bored in the first time for having already too much power. Makes sense.