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Team Papercuts! (i love you)

First post
Author
Handsome Hussein
#21 - 2011-11-17 22:10:28 UTC
Great work, I've enjoyed playing with those features on Sisi, can't wait for them to reach Tranquility.

Leaves only the fresh scent of pine.

Brujo Loco
Brujeria Teologica
#22 - 2011-11-17 22:14:05 UTC
See? These are the little things that matter ... shame it took them a couple millions in losses and lost jobs ... but hey, they getting it.

Love the changes!

This path to greatness has had its ups and downs, but it has been an awesome path, despite the obstacles. I for one would love to +1 every one at CCP for this.

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Kartaugh
The Scope
Gallente Federation
#23 - 2011-11-17 22:17:31 UTC
Yes....YES....YESSSSSS!

All nice things. I love it.

"It's not that I am afraid to die. I just don't want to be there when it happens." - Boris Grushenko

Havegun Willtravel
Mobile Alcohol Processing Units
#24 - 2011-11-17 23:44:09 UTC
Great changes, tyvm .

Now some jack these guys quick before they get back to WOD.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#25 - 2011-11-17 23:52:22 UTC
CCP Kepler wrote:
Karl Planck wrote:
Seriously. I keep reading dev blogs thinking "can this get any better," then BAM! .

The blog lists quite a few things the team has finished, but not all! Everything is up on SiSi now to discover. All of the features (except a few surprises) will be listed on the release patch notes. We'd love to get your feedback, and, as always, if you find defects, please let us know.

See you in game!


Repair drones still don't repair you :(

But the GOOD way outweighs the bad!
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Jonni Favorite
Militant Industrialists LLC
Militant Consortium
#26 - 2011-11-18 00:02:30 UTC  |  Edited by: Jonni Favorite
Wow nice little features with HUGE impact. Great job guys!
Jett0
Ministry of War
Amarr Empire
#27 - 2011-11-18 00:06:59 UTC
The papercuts blog is easily my favorite for Crucible. Please keep this stuff coming!

Occasionally plays sober

Jooce McNasty
Islefive Consulting
#28 - 2011-11-18 00:08:41 UTC
CCP would do wise to keep these guys working on EVE paper cuts.

Keep up the good work.

Large Collidable Object
morons.
#29 - 2011-11-18 00:37:56 UTC
CCP Kepler wrote:
(except a few surprises)



/me keps fingers crossed

Tech nerf...Tech nerf
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Tear Miner
Doomheim
#30 - 2011-11-18 00:58:53 UTC
CCP Kepler wrote:
Karl Planck wrote:
Seriously. I keep reading dev blogs thinking "can this get any better," then BAM! .

The blog lists quite a few things the team has finished, but not all! Everything is up on SiSi now to discover. All of the features (except a few surprises) will be listed on the release patch notes. We'd love to get your feedback, and, as always, if you find defects, please let us know.

See you in game!


I like how you guys call bugs defects now, do you use Rally as well? Agile-speak approved :D
Dirk Magnum
Spearhead Endeavors
#31 - 2011-11-18 02:03:17 UTC
Still waiting for an "unselect all targets" ability Sad

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Akirei Scytale
Okami Syndicate
#32 - 2011-11-18 04:47:19 UTC
Dirk Magnum wrote:
Still waiting for an "unselect all targets" ability Sad


what use would that possibly have? just bind the deselect modifier to something, hold it, and click every target, if you're in some impossible situation that requires you to unlock everything fast but not warp out.
Causalitii Eullon
Catalyst Consortium
#33 - 2011-11-18 07:07:57 UTC
Even though my comment is pretty generic to this thread I just want to add my voice to the many happy subscribers with all the little bonus content.

This are the things that will get you players to continue paying for their third accounts.

If these guys have been doing wod primarily i might just give it a shot to see all the neat content they could come up with :3
Malcanis
Vanishing Point.
The Initiative.
#34 - 2011-11-18 07:19:04 UTC
Timural wrote:
Ccp needs to keep at least one /coder/ Dev Team assigned to doing small things like this cause these changes are great.


Fixed

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#35 - 2011-11-18 07:20:38 UTC
CCP Kepler wrote:
The blog lists quite a few things the team has finished, but not all! Everything is up on SiSi now to discover. All of the features (except a few surprises) will be listed on the release patch notes. We'd love to get your feedback, and, as always, if you find defects, please let us know.

See you in game!


Excellent stuff and well done!! After a bit of pew-pew on Sisi 2 nights ago against some heavy Sansha rats whilst testing my shiny new Talos, I am convinced you guys have tweaked the NPC AI. Even better if you actually have!
Red Templar
Viziam
Amarr Empire
#36 - 2011-11-18 07:28:00 UTC
Im beginning to think that 29 November is not a correct date to launch this expansion. It should be released on 25th of December. So many cool stuff, that its almost like Christmas! Smile

[b]For Love. For Peace. For Honor.

For None of the Above.

For Pony![/b]

Botleten
Perkone
Caldari State
#37 - 2011-11-18 07:38:57 UTC
What is going on? CCP suddenly starting to listen to its customers and adding logical, user-friendly features? Wow.
Roime
Mea Culpa.
Shadow Cartel
#38 - 2011-11-18 07:40:48 UTC
Quote:
You’ll also find a couple of drone improvements on the way. Nothing is worse than warping off to find that you’ve forgotten your precious drones. Well, fret no more! You can now reconnect to lost or abandoned drones that have been left behind as long as you’re still in the ship that launched them. Right clicking on your ships right-click menu, you’ll now find a command to Reconnect to Lost Drones. Alternately, if you like keyboard shortcuts, you can map a key to this as well. In order to prevent this from being completely abused and used for evil, you’ll only be able to reconnect once a minute (this time is subject to change) and if you have more drones around than you have the ability to control at once, you get no say over which ones will come back under your control… so when you’re attempting to reconnect, make it count!


This is sweet <3

The usability improvements are crazy cool too. Nice blog!

.

Ciar Meara
PIE Inc.
Khimi Harar
#39 - 2011-11-18 08:47:26 UTC
Having thought it over, I think these guys should get 3 more weeks to do stuff periodically, between sprints (or whatever) for WoD.

Alternatively, we could chain them in a basement in Iceland and just have them work on EVE, either way works for me.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Race Drones
Garoun Investment Bank
Gallente Federation
#40 - 2011-11-18 11:44:57 UTC  |  Edited by: Race Drones
stoicfaux wrote:
Imagine if they had 18 months instead of 3 weeks!

+1
Kent Reeves wrote:
This is a nice step in the right direction. Thank you, Team Papercuts.

+1

Ignorance is curable, Stupidity is not.

The "Planet of the Apes" is not science fiction, is a daily reality.

All is in "The Matrix".

See Beyond the Obvious.

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