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'winning'

Author
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#121 - 2011-11-18 02:42:53 UTC
Percival Gates wrote:
And I thought that I was bitter vet. Shocked

I suppose you could ask CCP for a T3 bpo that allows you to create T3 hulls, with the only bill of materials = 1 unit of tritanium. That should make for a good monopoly. Screw all the 2 -3 year "newbies". They are beneath you. Nobody likes wormholes, anyway. You deserve to be rewarded with being crowned honourable king of eve. CCP owes you that. Now stand up and DEMAND IT!

Roll

I started in 06, so you probably do consider me a newbie.

What do you want? Really? I call troll.

EDIT:

P.S. I think you meant for the title to say 'Whining'



I support this alt.

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Silent Lamb
Ministry of War
Amarr Empire
#122 - 2011-11-18 02:43:39 UTC
KrakizBad wrote:
You leaving is not an exodus, even with 7 accounts. Roll

Most of the old bittervets I know (including myself) are decidedly less bitter as we play around on Sisi.


I am not referring to my departure, but the departure of almost every single older player that has existed. that is the exodus, not my paltry 7 accounts. Considering that I have 7 accounts that I pay for on a yearly basis, that's approx 75 USD a month that CCP gets from me. considering that there have been thousands if not tens of thousands of accounts to go inactive over the years for the exact points I am bringing up, that's approx 75 to 750K usd each month that CCP is losing out on. keeping in mind that more and more older players are continuing to quit, not all of them as old as me, but some of them even as young as 4 years old (and I know of many that young) it isn't just the players that EVE started with that are leaving, it is also the intermediate players as well. when you combine all those people, see that what used to be average player levels online in the upper 40K's to around mid 50K's being online during most time zones, are you going to say that the exodus of players that does number in the thousands to tens of thousands has not made an impact on CCP's finances? considering today we are lucky to log in to more than 28K people logged in? you can not tell me that this is not a problem. CCP may gain new players, but not enough to replace the ones that are leaving in MASS.

Where are they taking the hobbits?

http://www.youtube.com/watch?NR=1&v=VznlDlNPw4Q

Large Collidable Object
morons.
#123 - 2011-11-18 02:44:06 UTC
Silent Lamb wrote:
...effectively allowing this 'new generation' the ability to take control, which, by the way, they don't. it's all chaos. there is no organization, no method of efficiency



So what you're effectively saying is that you're not able to compete with nubs lacking efficiency and organization?

ummm - yeah...
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Fluffman
Pulling The Plug
PURPLE HELMETED WARRIORS
#124 - 2011-11-18 02:52:13 UTC
Silent Lamb wrote:
Fluffman wrote:
Maybe like a Commanders Spaceship Book that gives a +2% per level on top of current ship bonuses, the kicker being its a book that would cost a billion and would take 5 days to level 1 etc. and monster pre req skills, like you have to have all classes and leaderships maxed to be eligible. And giving a not so huge bonus may be enough for it not to be an I win skill, and more of a I can win and not need more than t2 mods to keep up with your average Officer fitted ship? Which then as a Vet on the field, if you did decide to field something pricey - A. you would be Prized ship kill. and B. Hard as nails to take down, which would be a nice challenge for an opposing fleet and give some gravity for older players.

By leaving because of being fed up with the "trash" you'd be letting them win. Give it a few months tho, you'll miss the pew pew


That is a really awesome idea. I approve of this idea 100%.

EDIT:

you are right, though, I am letting them win. it isn't worth it to keep up the struggle after years of stuff like this not coming about. If I do keep 1 toon in EVE, it will be the high sec war dec toon I have, which is my 2nd oldest toon btw, who does have those skills at 5... which would effectively give me something new to train that I want to train for.

Do you have any other ideas? maybe if enough of them are created it would be possible to stop the exodus of the older players and potentially bring some of them back.


k here goes, this was pretty much what I wrote earlier.

Player dockable Superstations, would be similar to current stations.

Only anchorable by alliances in systems that have been held for a period of time, and only one per alliance.

Require multiple satellite pos in system to provide with power and shield/armour bonuses. Encouraging an enemy fleet to take down these first. New tactics would be needed to defend or attack.

Stations would be modular, so would need to be constructed like t3 ships are now. Once a station is anchored they can upgraded with better defences, offensive structures, capital hangers etc. Station would have player controllable defences same as Pos that would require skills and permissions.

Mineral requirements would be massive so only the biggest alliances would be able to do this.

Would need special ships with holds large enough to deploy in space and would take considerably longer to anchor than current pos. When stations are damaged in battles special ships would be needed to repair them. Logisitics take far too long to rep pos as it is. These would be very expensive ships, that can only be used on stations not pos’ which would encourage them to be fielded when the station is not under attack so as to not make them even harder to take down. Or fielded during battle if you are that rich!

This would be a focus for an alliance to defend. A focus for an enemy alliance to attack.

Would mean lots of smaller conflicts, less CCP rage inducing lag, leading up to a main battle to save/take down the station.
And if the station had many players ships/items/pods docked and stored the loss of one would prove a massive loss to that alliance.

I’m sure the idea is full of holes and generally is bollocks, but I keep picturing how epic this would be.

Massive gains, massive risks?
Richard Hammond II
Doomheim
#125 - 2011-11-18 03:00:19 UTC
Silent Lamb wrote:
commit suicide (yes, I know of 1 instance where in RL someone commit suicide and they had 1 of the reasons being that their MMO they played couldn't give them the stress relief they needed, that MMO being EVE.


this is why D&D had a bad rep in the what 80s? Stupid ppl that play it

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

Richard Hammond II
Doomheim
#126 - 2011-11-18 03:01:53 UTC
plus, Tier 3 BCs are meant to be suicide ganker boats. They need to be able to make lots of them.

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

Silent Lamb
Ministry of War
Amarr Empire
#127 - 2011-11-18 03:04:34 UTC
Fluffman wrote:
Silent Lamb wrote:
Fluffman wrote:
Maybe like a Commanders Spaceship Book that gives a +2% per level on top of current ship bonuses, the kicker being its a book that would cost a billion and would take 5 days to level 1 etc. and monster pre req skills, like you have to have all classes and leaderships maxed to be eligible. And giving a not so huge bonus may be enough for it not to be an I win skill, and more of a I can win and not need more than t2 mods to keep up with your average Officer fitted ship? Which then as a Vet on the field, if you did decide to field something pricey - A. you would be Prized ship kill. and B. Hard as nails to take down, which would be a nice challenge for an opposing fleet and give some gravity for older players.

By leaving because of being fed up with the "trash" you'd be letting them win. Give it a few months tho, you'll miss the pew pew


That is a really awesome idea. I approve of this idea 100%.

EDIT:

you are right, though, I am letting them win. it isn't worth it to keep up the struggle after years of stuff like this not coming about. If I do keep 1 toon in EVE, it will be the high sec war dec toon I have, which is my 2nd oldest toon btw, who does have those skills at 5... which would effectively give me something new to train that I want to train for.

Do you have any other ideas? maybe if enough of them are created it would be possible to stop the exodus of the older players and potentially bring some of them back.


k here goes, this was pretty much what I wrote earlier.

Player dockable Superstations, would be similar to current stations.

Only anchorable by alliances in systems that have been held for a period of time, and only one per alliance.

Require multiple satellite pos in system to provide with power and shield/armour bonuses. Encouraging an enemy fleet to take down these first. New tactics would be needed to defend or attack.

Stations would be modular, so would need to be constructed like t3 ships are now. Once a station is anchored they can upgraded with better defences, offensive structures, capital hangers etc. Station would have player controllable defences same as Pos that would require skills and permissions.

Mineral requirements would be massive so only the biggest alliances would be able to do this.

Would need special ships with holds large enough to deploy in space and would take considerably longer to anchor than current pos. When stations are damaged in battles special ships would be needed to repair them. Logisitics take far too long to rep pos as it is. These would be very expensive ships, that can only be used on stations not pos’ which would encourage them to be fielded when the station is not under attack so as to not make them even harder to take down. Or fielded during battle if you are that rich!

This would be a focus for an alliance to defend. A focus for an enemy alliance to attack.

Would mean lots of smaller conflicts, less CCP rage inducing lag, leading up to a main battle to save/take down the station.
And if the station had many players ships/items/pods docked and stored the loss of one would prove a massive loss to that alliance.

I’m sure the idea is full of holes and generally is bollocks, but I keep picturing how epic this would be.

Massive gains, massive risks?


another incredibly awesome idea. I am ashamed to admit I am too caught up in the moment of rage, anger, grief, and semi-despair to be able to think clearly enough to come up with such awesome ideas. do you have any others?

Where are they taking the hobbits?

http://www.youtube.com/watch?NR=1&v=VznlDlNPw4Q

Tippia
Sunshine and Lollipops
#128 - 2011-11-18 03:10:25 UTC  |  Edited by: Tippia
Silent Lamb wrote:
I am not referring to my departure, but the departure of almost every single older player that has existed.
…which has yet to be proven, and yet to be tied to the influx of new players and their (supposed, but unproven) easier, but less capable time.

Oh, and for the record, how many SP do think separates a T3 from a Command Ship (the former supposedly being newbie-friendly, and the latter not)?
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#129 - 2011-11-18 03:11:37 UTC
Game goes from easy to create a monopoly to hard to create one but becomes more idiot proof?

Pass the Jack Daniels ************. You're 10-12 shots ahead of the rest of us.

internet spaceships

are serious business sir.

and don't forget it

Fluffman
Pulling The Plug
PURPLE HELMETED WARRIORS
#130 - 2011-11-18 03:12:53 UTC
Silent Lamb wrote:
Fluffman wrote:
Silent Lamb wrote:
Fluffman wrote:
Maybe like a Commanders Spaceship Book that gives a +2% per level on top of current ship bonuses, the kicker being its a book that would cost a billion and would take 5 days to level 1 etc. and monster pre req skills, like you have to have all classes and leaderships maxed to be eligible. And giving a not so huge bonus may be enough for it not to be an I win skill, and more of a I can win and not need more than t2 mods to keep up with your average Officer fitted ship? Which then as a Vet on the field, if you did decide to field something pricey - A. you would be Prized ship kill. and B. Hard as nails to take down, which would be a nice challenge for an opposing fleet and give some gravity for older players.

By leaving because of being fed up with the "trash" you'd be letting them win. Give it a few months tho, you'll miss the pew pew


That is a really awesome idea. I approve of this idea 100%.

EDIT:

you are right, though, I am letting them win. it isn't worth it to keep up the struggle after years of stuff like this not coming about. If I do keep 1 toon in EVE, it will be the high sec war dec toon I have, which is my 2nd oldest toon btw, who does have those skills at 5... which would effectively give me something new to train that I want to train for.

Do you have any other ideas? maybe if enough of them are created it would be possible to stop the exodus of the older players and potentially bring some of them back.


k here goes, this was pretty much what I wrote earlier.

Player dockable Superstations, would be similar to current stations.

Only anchorable by alliances in systems that have been held for a period of time, and only one per alliance.

Require multiple satellite pos in system to provide with power and shield/armour bonuses. Encouraging an enemy fleet to take down these first. New tactics would be needed to defend or attack.

Stations would be modular, so would need to be constructed like t3 ships are now. Once a station is anchored they can upgraded with better defences, offensive structures, capital hangers etc. Station would have player controllable defences same as Pos that would require skills and permissions.

Mineral requirements would be massive so only the biggest alliances would be able to do this.

Would need special ships with holds large enough to deploy in space and would take considerably longer to anchor than current pos. When stations are damaged in battles special ships would be needed to repair them. Logisitics take far too long to rep pos as it is. These would be very expensive ships, that can only be used on stations not pos’ which would encourage them to be fielded when the station is not under attack so as to not make them even harder to take down. Or fielded during battle if you are that rich!

This would be a focus for an alliance to defend. A focus for an enemy alliance to attack.

Would mean lots of smaller conflicts, less CCP rage inducing lag, leading up to a main battle to save/take down the station.
And if the station had many players ships/items/pods docked and stored the loss of one would prove a massive loss to that alliance.

I’m sure the idea is full of holes and generally is bollocks, but I keep picturing how epic this would be.

Massive gains, massive risks?


another incredibly awesome idea. I am ashamed to admit I am too caught up in the moment of rage, anger, grief, and semi-despair to be able to think clearly enough to come up with such awesome ideas. do you have any others?



:)

not right now. i'll give it some thought, be nice if a CCP picked up the idea tho ay.
Digital Messiah
Center for Advanced Studies
Gallente Federation
#131 - 2011-11-18 03:15:12 UTC
8/10, op beez trollin

Something clever

FloppieTheBanjoClown
Arcana Imperii Ltd.
#132 - 2011-11-18 03:24:04 UTC
Silent Lamb wrote:
Learning skills kept a lot of the WoW player mentality away. it also kept a lot of undesired trash away, which is why a lot of older players left, and continue to leave with said levels of trash coming into a game designed to be an elitist's game. the Q20 thing I am completely against, and did not think to bring that point up. thank you for seeing the problems with the Q20 buff.


Learning skills didn't keep anyone away. They slowed down learning for noobs who didn't know what they were, and were an annoyance for those of us who bothered to figure them out and realized that they were going to basically cost $15 to train before going on to stuff that actually mattered.

The Q20 buff really didn't do much other than make it easier to hide mission bots. Mission runners didn't notice a huge bump in payout since the serious ones that produce a lot of isk were already on Q18-20, and the simplification of mission agents was a good thing, in that the previous system served no purpose but to annoy missioners.

Silent Lamb wrote:
as for a solution to my command ship/T3 complaint... how about CCP comes out with a new ship class that would effectively take me at least a year to train for in addition to skills I already have and would be superior to its current counterpart? whether it is a frigate or battleship or t2 dread or t2 carrier... I kinda don't care.


I'm not a cap pilot--I have no intention of ever being one--but it was always my understanding that it took a year or more to get into a cap ship with decent support skills. And like I said before, you can train support skills for a year to build a "perfect" frigate pilot. After 18 months of training, I'm *finally* starting to branch out and fly more than one race of ships. You make it sound like anyone can just jump into high-end ships, and that's just not the case. It takes several months even with support skills in place just to train up to a battleship with T2 weapons.

Silent Lamb wrote:
I am leaving EVE, like thousands before me have, because I am fed up with trash moving in and taking over.


Contract me a T2 BPO on your way out the door. Do it for the lolz. Embrace the chaos. Hell, give me all your stuff if you just feel like making things interesting :)

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#133 - 2011-11-18 03:28:07 UTC
Silent Lamb wrote:
are you aware that there are spoiled rich kids that go to mommy and daddy for money, and then don't have to put forth any effort for said money, spend said money on PLEX's, and then just regularly buy whatever they want because they have a way to legally buy ISK?


Those same rich kids could also illegally buy isk and purchase a bittervet toon on the bazaar. That's something I think you're overlooking here: there are enough characters for sale that no amount of "make it harder for new players" will stop them from spending cash and getting around "the system".

Also, I think it's funny that you talk about throwing around money like it's no big deal, but when someone else does it, they're clearly just spending daddy's paycheck.

Man if you're a troll, you deserve 100/10. Because this is a GLORIOUS thread.

Founding member of the Belligerent Undesirables movement.

Ann133566
Doomheim
#134 - 2011-11-18 03:29:33 UTC
hmmmmmm... yeah, I smell sh*te.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#135 - 2011-11-18 03:45:06 UTC
Tippia wrote:
Oh, and for the record, how many SP do think separates a T3 from a Command Ship (the former supposedly being newbie-friendly, and the latter not)?


Out of curiosity, I evemon'ed the prereqs for both the legion and the absolution (because I own both, and because they can use similar fits with similar support skills). I planned the command ship and strat cruiser skills to 4, and all of the subsystem skills to 5.

Legion: 95 days 22h 31m 20s
Absolution: 127d 23h 53m 29s

The difference: 32 days, 1 hour, 2 minutes and 9 seconds.

A whole month's difference. Command ships 5 takes about 15 days longer than strat cruiser 5. So AT MOST you're talking about 45 days' difference between them. He's complaining about a month more training AND lamenting at the loss of learning skills, which took a month or more to train.

Sigh.

Founding member of the Belligerent Undesirables movement.

Tippia
Sunshine and Lollipops
#136 - 2011-11-18 03:53:57 UTC  |  Edited by: Tippia
FloppieTheBanjoClown wrote:
Out of curiosity, I evemon'ed the prereqs for both the legion and the absolution (because I own both, and because they can use similar fits with similar support skills). I planned the command ship and strat cruiser skills to 4, and all of the subsystem skills to 5.
…and even then, you probably missed one thing that is required to make them comparable: the T3 must train Warfare Link Spec V; the CS does not (because fleet CSes get extra command module slots by default). That's a rank 6 skill where that last level alone adds another 1.2M SP to the T3 build, which eats into and further reduces the time difference.
JitaJane
Science and Trade Institute
Caldari State
#137 - 2011-11-18 04:03:24 UTC
If logging in and managing a skill que amounts to effort in your world there is nothing I can say to help you.

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#138 - 2011-11-18 04:31:34 UTC
Tippia wrote:
…and even then, you probably missed one thing that is required to make them comparable: the T3 must train Warfare Link Spec V; the CS does not (because fleet CSes get extra command module slots by default). That's a rank 6 skill where that last level alone adds another 1.2M SP to the T3 build, which eats into and further reduces the time difference.

That assumes you're using them to run gang links. I've seen command ships used as solo PVP ships, and they are quite good at that. In any case, I fail to see where a player who thinks a year is too short to be able to fly "the good stuff" is entitled to complain about 30 days of training. Also, it should be mentioned that along the way to training for a command ship, you also pick up these skills:

Weapon Upgrades 5
Spaceship Command 5
Leadership 5
Warfare Link Spec 4

There's your 30 days right there. All of them are skills you'll likely need for far more than either of these ships.

Founding member of the Belligerent Undesirables movement.

Tippia
Sunshine and Lollipops
#139 - 2011-11-18 05:57:48 UTC
FloppieTheBanjoClown wrote:
That assumes you're using them to run gang links. I've seen command ships used as solo PVP ships, and they are quite good at that.
Well, yes, I assume that, since otherwise there's no real point in comparing them to CS, specifically. If all you want is to do damage, then pretty much everything you pick up on the way to that CS (HACs and BCs in particular) already do the job just fine.

Picking CSes as a point of comparison would in that case be to deliberately pick a ship that made the training long without gaining any particular benefit from all that extra training time for the task at hand, and that kind of invalidates the whole comparison to begin with (c.f. “onoz, my Blops takes ages to train so it's unfair that these nasty ebil newbies can just train BCs and be just as good at doing L3s as my T2 BS”).
FloppieTheBanjoClown
Arcana Imperii Ltd.
#140 - 2011-11-18 08:25:04 UTC  |  Edited by: FloppieTheBanjoClown
So we've established that T3s actually take at LEAST as long as command ships to train up base skills in order to provide boosts. Funny how it's the "new" guys who actually bothered to look into the claims, while the bittervet who claimed to have such impressive game knowledge made incorrect assumptions.

I think we just figured out where his monopoly went: he lost it due to some fundamental misunderstanding of the game. "But I've been playing it longer, I should be better at it than you!" he'll bluster. As if time spent playing a game somehow qualifies you as an expert in its own right.

Founding member of the Belligerent Undesirables movement.