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EVE New Citizens Q&A

 
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Looking for advice - Pilgrim for exploration / 1v1 ganking?

Author
Shaithis Avargon
State War Academy
Caldari State
#1 - 2013-10-30 15:05:02 UTC
Hey everyone, I am newly back to the game, been taking it easy and getting my feet wet. I recently saw a Youtube video that piqued my interest in Eve, it is of a Pilgrim player seeking out and destroying other players 1v1 - http://www.youtube.com/watch?v=1rddQqoT7sk

I would like to path towards something similar. I already have 3.5 million skill points on this character, so it's only (smile) 47 days to train to be able to drive one of those bad boys. In the meantime, I plan to start learning how to play with drones and armor tanking in an arbitrator by doing missions, and perhaps taking part in some frigate pvp stuff.

What do you guys think of this plan, in general? Please critique as you see fit. Also, would like to get some advice on implants / etc (considering jumpstarting my character with a PLEX > isk investment).

Thanks for your input, and enjoy the rest of your day!
Kahega Amielden
Rifterlings
#2 - 2013-10-30 15:23:44 UTC
The major problem I have with this is that even with a PLEX, you can only buy ~3 pilgrims. That means you get three mistakes before running out of cash and needing to buy yet another PLEX.

When you're new to PVP, particularly in a ship that relies as much on target selection as the pilgrim does, you will be learning a lot of very expensive lessons before you ever do anything productive with it. Furthermore, the Pilgrim requires a good number of skills including t2 ship skills, great drone skills, ewar skills, and cap skills. Unless your training is hyper-focused, you probably can't do this properly yet.

If you want to set a pilgrim as a longer term goal then absolutely. However, towards that end I'd suggest instead getting your feet wet in cheaper things that give you neut/TD experience like arbitrators, dragoons, and crucifiers. Furthermore, I'd join a corp, as learning PVP is both more fun and more fruitful in a small group (solo is quite difficult until you know what you're doing)
Marc Callan
Center for Advanced Studies
Gallente Federation
#3 - 2013-10-30 15:48:24 UTC
For ganking with a Pilgrim, you're going to need good support skills to go along with the raw ship skills - capacitor emissions, weapon disruption, and very good general capacitor skills, plus good armor tanking skills and maneuvering skills. The Pilgrim isn't the nimblest cruiser out there, especially if it's carrying a heavy plate in its lows. And if you want half-decent firepower, you're going to have to make a significant investment in drone skills.

It's doable, make no mistake, but it's not easy. The Pilgrim is not a ship for someone without a lot of skill and confidence - and even then, it's all too easy to bite down on the wrong target and get slagged for it.

For exploration, the Pilgrim might make a certain amount of sense - with the capacity to mount a probe launcher in addition to a covert ops cloak, plus decent firepower (assuming you've trained up drones) and no real need to sacrifice tank for exploration modules, but there are other good options, and soon the Sisters of Eve cruiser will fill that niche better than the Pilgrim will.

To be honest, my most successful forays in a Pilgrim have been when fleeted up, using the Pilgrim as a hidden weapon to shank an aggressor who thought he had the upper hand on my fleet-mates. And even then, no guarantees.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Lia Danna
Perkone
Caldari State
#4 - 2013-10-30 16:43:05 UTC  |  Edited by: Lia Danna
The pilgrim is a very, VERY challenging ship to fly and is not what I would consider new player friendly. Set the pilgrim as a long-term goal, and get yourself into an arbitrator. You can lose 5 arbs for the cost of one pilgrim, you will be experiencing the same neut/TD/drone game play, and you will perform better in an arbitrator faster because you don't need to train t2 ship skills.

As far as buying a PLEX goes, that is of course a decision you need to make for yourself. I bought a PLEX as a newbie and did not regret it. It can really give you some breathing room in PvP. Just be careful of getting caught in the "trap" of needing PLEX to fund your game play, if that's not something you want to do. To be clear I know many who DO fund their game play with PLEX, but they are well off irl and can afford the extra money to make their escape that much more enjoyable.
Dreadchain
The Scope
Gallente Federation
#5 - 2013-10-30 17:22:28 UTC
Lia Danna wrote:
You can lose 5 arbs for the cost of one pilgrim,.


I think the number is closer to 50 if you named/t1 fit them Pirate

www.minerbumping.com

Shaithis Avargon
State War Academy
Caldari State
#6 - 2013-10-30 19:43:59 UTC
Awesome input, guys! Yeah, I am looking at the Pilgrim as more of a long-term goal.

If I were to buy a PLEX right now and convert to some implants to speed up training times, do you guys have any recommendations on what should I pick up specifically? Currently have what appear to be some mission-related implants form years back, stats are:

24 int
22 per
18 cha
20 will
20 mem

Also, any recommendations on corps to talk to in order to get into some frigate pvp, etc so I can get some general experience?
Cara Forelli
State War Academy
Caldari State
#7 - 2013-10-30 20:12:29 UTC  |  Edited by: Cara Forelli
Shaithis Avargon wrote:
If I were to buy a PLEX right now and convert to some implants to speed up training times, do you guys have any recommendations on what should I pick up specifically?


Implant slots 1-5 are each assigned to an attribute, so you don't need to pick and choose, just decide how much you are willing to spend. +3s are relatively cheap, +4s are pricier, and +5 quite expensive. If you are going +3s, genolution implants are rather nice because they also provide powergrid and cpu that makes fitting easier. Before you buy any implants, make sure you are practiced in getting your pod out of sticky situations. In high sec and low sec you should always be able to warp out your pod before it can be locked and the only real threat is smartbombs. Null sec is a bit more dangerous because of the warp bubbles which will trap you.

If you have come up with a long term skill plan, it may be worth remapping your attributes. I suggest you download evemon which will optimize the best remap for your skill plan.

As far as corporations, faction warfare is a good place to get frigate pvp and there are many FW corporations that cater to new players. RvB and Brave Newbies are a few other well known options. RvB is likely to have more frequent fights with less potential to make money than FW - if you are funding your fun with PLEX you may not mind and frigates are cheap.

Edit: Here is a guide on how to find a corp written by a very smart person

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Titan's Lament

Sabriz Adoudel
Move along there is nothing here
#8 - 2013-10-31 01:04:21 UTC
Shaithis Avargon wrote:
Awesome input, guys! Yeah, I am looking at the Pilgrim as more of a long-term goal.

If I were to buy a PLEX right now and convert to some implants to speed up training times, do you guys have any recommendations on what should I pick up specifically? Currently have what appear to be some mission-related implants form years back, stats are:

24 int
22 per
18 cha
20 will
20 mem

Also, any recommendations on corps to talk to in order to get into some frigate pvp, etc so I can get some general experience?


Go with +3 implants as they don't require much investment in the Cybernetics skill, they don't suck to lose, and I think your stat array is pretty solid other than that. IIRC Int and Per are the most important attributes for gunnery and ship skills (which are what you most need when newer). I could be wrong in my memory of which skills and attributes go together, however.

+5 implants are extravagant and should only be used by people who are confident that they know how to avoid losing their pod, or that make so much ISK that a 500m loss is hardly felt.

+4 implants are a good option if you will be spending a lot of time focusing on skills for one or two attributes. If for instance you wanted to focus on training one race's cruiser skills (including tech 2 cruiser variants like HACs and Heavy Interdictors), you might plug in +4s for the two relevant skills but keep the other slots at +3s.


I do NOT recommend the Genolution set, even the 2pc one. Your fittings will start to rely on the extra powergrid, and it is not pleasant at all to be unable to use a saved ship fit because you require the PG from an implant, but you just got podded.

I support the New Order and CODE. alliance. www.minerbumping.com

Shaithis Avargon
State War Academy
Caldari State
#9 - 2013-10-31 03:14:16 UTC
Thanks for the input!

Incidentally, I am having a rather hard time finding an Arbitrator fit that is not 2+ years old. Have checked google / battleclinic / a few other sites. Strange that battleclinic does not allow people to filter by date - the only PvE fit on the first page doesn't even have rigs!

If you guys could point me in the right direction, I would greatly appreciate it.
Cara Forelli
State War Academy
Caldari State
#10 - 2013-10-31 04:09:15 UTC  |  Edited by: Cara Forelli
Shaithis Avargon wrote:
Strange that battleclinic does not allow people to filter by date - the only PvE fit on the first page doesn't even have rigs!


It should. Search for the ship on the right side and then select "Loadouts posted on or after" at the bottom of the filters on the right. I had to uncheck "recommended" for the arbitrator because there weren't any recommended fits.

http://eve.battleclinic.com/browse_loadouts.php

That said, I'm sure someone familiar with the arbitrator can help you with a fit here.

Want to talk? Join my channel in game: House Forelli

Titan's Lament