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ship transport in low sec

Author
Astapori Lyss
Overneath
#1 - 2013-10-30 01:45:55 UTC  |  Edited by: Astapori Lyss
So i just made a newbie mistake of placing a buy order for a myrmidon with range set to region. It's in the Black Rise and naturally the person who filled he order sold me the ship in .3 sec space. I haven't seen much pod killing or ships destroyed along the route to the station when i check the star map. But i don't really want to chance it as i'd hate to get the ship blown up before i even have a chance to fully fit and test it.

My questions are thus; Is there a blockade runner that could fit the 15000m3 packaged myrmidon? Is there a safer mode of transport for my new ship than a blockade runner? Should i take a shuttle to the destination station then pilot the myrmidon back with some sort of tank fit? Should i just grow a pair and try and bonzai through the low sec?

I've had terrible luck with low-sec so far. While it's exciting, I find that my ships/sp/personal tactics are far from adequate to survive lowsec just yet, and i'd like to do my learning in something a little more disposable in relation to my income than with a myrmadon.

edit: not bitching about the person who sold me the ship. it was set to be 25% bellow market average and i didn't actually expect it to be filled so fast. Thanks to them, but sadly, it's going to be a test of my overwhelmingly poor low sec luck to get it home.
Tauranon
Weeesearch
CAStabouts
#2 - 2013-10-30 01:54:14 UTC  |  Edited by: Tauranon
It won't fit into a BR. Also note that most camps are set on the lowsec side of the highsec gate, and flying back is often less dangerous.

I'd stick a 4 slot armor tank and 2 stabs on it, an MWD and a proto cloak., and bring some ecm drones. You can practice mwd-cloak trick with a cruiser in highsec before you go, and best not to have an implanted clone if map stats says there are a lot of recent kills or active pilots on the first lowsec gate you need to traverse to get there. Map stats are a little delayed but should stop you from jumping into an established camp.

To get it out of the station ideally you need an undock insta you made before you docked, but there is a fair chance that the station might be quiet or empty anyway, and if it isn't a BC is often able to redock due to its ehp, just don't panic trying to warp or move away from the docking ring.
Astapori Lyss
Overneath
#3 - 2013-10-30 01:58:53 UTC
ah, sounds like solid advice! thanks Tauranon, I hadn't considered the likely positions of gate camps, i just tend to view all of low sec as the hungry dog that just noticed that i wear bacon underwear.
Zhilia Mann
Tide Way Out Productions
#4 - 2013-10-30 03:05:47 UTC
Swap that proto cloak for an improved for the extra velocity. If you want to go nuts fit the rigs that extend prop mod duration (can't recall what they're called).

In the future and for more valuable assets consider jump freighter services like Black Frog. I'm afraid in this case you'd be better off just flying it out though. Don't forget insurance!
Astapori Lyss
Overneath
#5 - 2013-10-30 03:22:21 UTC
hah, i had actually forgotten about insurance, and as a side note, are gate camps something that i can have higher chances of avoiding by making the run at odd hours? Or is Eve pretty well populated at all hours on all days?
RavenPaine
RaVeN Alliance
#6 - 2013-10-30 03:38:40 UTC  |  Edited by: RavenPaine
Warp stabs and cloak (as mentioned)
Scout your way as you fly in, then jump and run.

Consider putting it back up for sale in the same station. Make 10% or so and risk nothing.

edit here:
Late night US time, EVE has the least 'pilots on line'. I don't know how that works out for Black Rise, but I suspect BR has an above average population, because of FW hubs.
Iyokus Patrouette
University of Caille
Gallente Federation
#7 - 2013-10-30 03:51:35 UTC
Wait until a wormhole pops into the system, go scan that chain down and avoid the low sec gankers. . maybe deal with the wormhole gankers, better odds in wormholes though.

---- Advocate for the initiation of purple coloured wormholes----

Astapori Lyss
Overneath
#8 - 2013-10-30 03:51:38 UTC
RavenPaine wrote:
Warp stabs and cloak (as mentioned)
Consider putting it back up for sale in the same station. Make 10% or so and risk nothing.


I had considered doing this, it would be the prudent thing to do, and considering that i got the ship for 13 mill less than market average i'd make ok isk by bumping it up and reselling. But after all the solid advice i've received i'm intently curious if i can make it out. Thanks again all for the tips!
Lady Naween
Ministry of War
Amarr Empire
#9 - 2013-10-30 03:53:13 UTC
check the route with something small first, like a agility fit frig and you are all but invulnerable. if there are no camps, hop into the myrm and burn back.

lowsec really isnt that dangerous. and as said, late US most of lowsec seems rather dead. the other day i couldnt find anyone to shoot despite trying really hard :(

another option: use .. eh. black frog (I think it is black anyway) and have them courier it to highsec for you. or at least to the lowsec system bordering highsec. and then just jump out.
Mnemosyne Gloob
#10 - 2013-10-30 05:10:01 UTC
Other than fitting your ship as mentioned to evade people, you could also try to have some fun and accept your 'mistake' by fitting it for pvp and try to roam home. You never know - might get up getting ganked, might kill someone or even just get through without problems (people could for instance think your myrm is a cyno bait). It's not like you accidentally bought a marauder in lowsec.
Oska Rus
Free Ice Cream People
#11 - 2013-10-30 13:00:21 UTC
stabbed and well tanked deep space transports are best for lowsec.
The Djego
Hellequin Inc.
#12 - 2013-10-30 13:43:55 UTC  |  Edited by: The Djego
You could use one of the changed tier 1 haulers, they all offer the fitting for tank to survive smartbomb BS, 15k+ cargo, cloak and mwd.

Example:

[Wreathe, I love it]
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Experimental 10MN Microwarpdrive I
EM Ward Amplifier II
Small Capacitor Battery II
Adaptive Invulnerability Field II
Large Shield Extender II

Improved Cloaking Device II
Core Probe Launcher II, Sisters Core Scanner Probe

Medium Cargohold Optimization II
Medium Cargohold Optimization I
Medium Ancillary Current Router II

If it is not a home of a pirate corp, you will not really need a undock insta. Just check the systems on your route with z killboard, look for smartbomb BS and stuff that looks like organized camps. You will probably see that in 98% of low sec something like this doesn't really happen, because it is just space with nobody in it(except the well known systems like Old Man Star, Ammamke, Decon etc.). FW systems might be the exception, but then again most people fly frigs and destroyers there that would have a hard time ganking a hauler under sentry agro, leave alone a tanked BC. If it does happen, look at the time zones and find a time with less activity, what is fairly easy for most low sec systems.

I do agree that the way in is most of the time harder than the way out, simply because most people camp the in gate(except the random dud that goes fishing for frigs, untanked haulers or pods with a smartbomb BS). Also if you fit it there(move the fitting with a frig or hauler), there is not much in low sec that can take out a dual rep or tripple rep myrmidon under gate guns(at least when I see one, I assume that it will be fitted that way in low sec), so the random stranger might not really want to start a fight with you(if he does without having a gang at his expensive he should be a fairly easy target).

Your options are use a proper fitted hauler(smartbomb BS proof, can pass the random dude on gates with cloak + mwd), a fast frig with a travel fitting for the myrmidon in the cargo or fly in a pvp fitting with a blockade runner and fly the myrm back this way(since you passed the systems with the blockade runner just minutes before you can be sure there will not be a big camp at the gates and taking out a proper tanked myrm under sentry agro is not the easiest thing in eve).

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Degnar Oskold
Moira.
#13 - 2013-10-30 14:15:55 UTC
I would suggest travel fitting that myrm.

1) Fill the low slots with warp core stabs
2) Put on a cloaking device
3) Put on a 10MN MWD
4) Put on a 10MN AB
5) Put on the largest ancilliary shield booster that can fit
6) Fill the remaining mid slots with shield resist mods

Practice the Cloak-MWD-Warp trick in hisec first till you can pull it off

Then

1) The Cloak-MWD-Warp trick should get you out of most camps
2) The warp core stabs will make sure that fast tackle that does lock you can't stop you from escaping
3) In a worst case scenario where you get tackled, you can use the shield hardeners, shield booster and AB (assuming you are scrammed) to try and burn back to gate.
Daniel Plain
Doomheim
#14 - 2013-10-30 14:29:14 UTC
Astapori Lyss wrote:
hah, i had actually forgotten about insurance, and as a side note, are gate camps something that i can have higher chances of avoiding by making the run at odd hours? Or is Eve pretty well populated at all hours on all days?

http://eve-offline.net/?server=tranquility

I should buy an Ishtar.

Marc Callan
Center for Advanced Studies
Gallente Federation
#15 - 2013-10-30 16:06:10 UTC
If you've got someone who can scout the route for you, maybe a friend who's got a covert-ops ship, that'll make things a lot easier; your friend can carry the stabs and other modules you'll need to travel-fit the Myrmidon, and give you intel on the paths in and out. Also, check the star map for recent kills and pilots in space; that should give you an idea of what route is least heavily camped (there's half a dozen entry points to the Black Rise faction war zone, and not all of them are routinely camped). Once you're past the first low-sec jump, the systems beyond are generally a lot quieter.

Avoid Innia at the moment, though. There's a siege in progress, and all neutrals are presumed hostile.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Astapori Lyss
Overneath
#16 - 2013-10-30 22:59:10 UTC
Well, the information i've learned in this little thread has gone far and beyond what i had hoped to learn for my little problem. Everyone had excellent advise!

I got the myrm out last night btw, and as was suggested above, I checked the star map as well as looked at dotlan's route planner. True enough, all the gate camps were focused around hitting peeps at the edge of high sec space as you enter low sec.

I also followed the suggestions to fit a cloak/stab combo as well as some medium armor reps and it payed off, as there were several roaming gankers about, there was a pair of loki's in particular that were quick to tackle me just after the first jump from the low sec station. I saw them on d-scan otw in, but didn't seem to draw their attention in my frigate. Fortunately they failed to lay enough dps to drop the myrm before i was able to jump, though it was close as they were able to eat into my hull.

Again, HUGE thanks to all for the advice!
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#17 - 2013-10-31 06:46:54 UTC
Enjoy the Myrm! Particularly after the last patch, with buffs to medium rails and armor reppers, it's become a legitimate level 4 mission runner with a repper, DC II, 4 hardeners, and two aux nanos. Over 500 DPS tank against Serpentis, and, with sentries & 250's (5), easily over 500 DPS.

Have fun, and get back to lowsec with a frigate & a no-implant clone!