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Player Features and Ideas Discussion

 
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"Light" Command Ships

Author
ShahFluffers
Ice Fire Warriors
#61 - 2013-10-19 18:30:13 UTC
Bumping back to the top.
Rendiff
The Scope
Gallente Federation
#62 - 2013-10-19 19:31:45 UTC
Excellent idea
Zappity
New Eden Tank Testing Services
#63 - 2013-10-19 19:42:35 UTC
Here's the relevant section of the Declarations of War podcast (#58) I mentioned earlier. I am going to post the full version in W&T to stir things up again. Links have gone a bit quiet lately.

AK: When they come on the field are you considering making further changes to the ships themselves to provide more mobility options for command ships?

Fozzie: We’re gonna be making a lot of changes as we go with them. I’m pretty happy with the mobility of command ships. It would be nice someday to add a smaller ship that is capable of providing links than the ones we have. At the moment the strategic cruiser is the most agile ship you can possibly bring links with. Having something smaller you can bring with a faster fleet would be nice. But I don’t think we’re going to be making command ships themselves any more agile.

AK: A new destroyer would be interesting, a tech 2 destroyer that could fit some kind of command thing would be interesting.

Fozzie: I’m definitely not able to promise anything but that’s the kind of thing that could very well happen someday.

Zappity's Adventures for a taste of lowsec and nullsec.

Major Killz
inglorious bastards.
#64 - 2013-10-19 20:26:58 UTC
No! Just no.Tech 1 cruiser and frigate logistics was, is a bad idea and so is your idea. Some ships with certain abilities/bonuses SHOULD be limited, specialized and EXPENSIVE.

Gang-linked destroyers, cruisers and or frigates is just a terrible idea. If a certain mechanic proves to be VERY POWERFUL you don't increase it's effectiveness, ease of access and reduce its cost. Logistics, gang-links, tracking disruptors and remote sensor dampeners are BADZ...

[u]Ich bin ein Pirat ![/u]

Reaver Glitterstim
The Scope
Gallente Federation
#65 - 2013-10-19 22:39:29 UTC
Major Killz wrote:
No! Just no.Tech 1 cruiser and frigate logistics was, is a bad idea and so is your idea. Some ships with certain abilities/bonuses SHOULD be limited, specialized and EXPENSIVE.

Gang-linked destroyers, cruisers and or frigates is just a terrible idea. If a certain mechanic proves to be VERY POWERFUL you don't increase it's effectiveness, ease of access and reduce its cost. Logistics, gang-links, tracking disruptors and remote sensor dampeners are BADZ...
Tech 1 logistics cruisers repair at about half the rate of tech 2 logistics cruisers at max skills, and have a bit shorter rep range, logistics frigates are much weaker and shorter range. I think the balance is pretty good. I don't see a problem with destroyer command ships, as long as their bonuses are weaker than battlecruiser command ships.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

ghost williams
ANGEL FLEET
#66 - 2013-10-20 01:03:27 UTC
ShahFluffers wrote:
This is a resurrection of some old threads here.

More uses for destroyer hulls

Squad Command Ships

Command Destroyers


The basic premise of this idea is simple and narrow:

Tech 2 Destroyers that are geared towards fitting and efficiently using Warfare links while "holding their own" in combat.

Whether they are slower/faster, lighter/tougher, defensive/offensive etc. than normal destroyers I'll leave up to you guys and the developers.


Why?

- there are people grumbling that with the upcoming warp speed changes and the much talked about nerf to off-grid links (coming SOON (tm)) skirmishers and fast flying fleets won't have a reasonably viable option to look towards without significantly slowing the whole fleet down.

- It gives Faction Warfare players an option to bring into the smaller complexes (may or may not be a good thing).

- it does fill a gap and won't step on too many toes.
--- Regular Battlecruisers will remain as the relatively "cheap but beefy" option for "kitchen sink" fleets that want links.
--- Command ships will remain as the "big fleet" ships (due in large part to their tanking and extra link abilities)
--- Tech 3 Command Ships will be better suited for HAC/Cruiser/Attack Battlecruiser gangs (due to their mixture of mobility and tank... and they're going to be rebalanced at some point anyways).
--- It won't replace the Orca as link support as it won't have mining link bonuses or the extra "bells and whistles"... but will provide a relatively cheap link-support platform for small, less wealthy mining groups.

- it provides a clear line of progression for budding Command Ship pilots.



I would support more types of Destroyers. I could finally get some of my members to use them.

Meyr
Di-Tron Heavy Industries
OnlyFleets.
#67 - 2013-10-27 06:41:50 UTC
Well done, Shah. Great idea!

Personally, I support the 'One Link' version, as I want FC's to make trade-offs in their fleet composition. This is not to say that you could not stack effects, but it brings inherent limitations.

Making them considerably tankier, but limiting their DPS (something like 6 high slots, with 4 or 5 bonused turrets/launchers/moderate drone bay and lose a high slot) seems a reasonable compromise that would allow them to enhance small-ship fleets without turning them into OP solo beasts.

Additionally, I'd like to see a form of T2 Destroyer that was actually capable of hunting T2 Frigates with a reasonable chance of success against most of them - reduce the DPS of the T1 versions by about 15-20%, but increase their tank by about 50%. They'd still out-DPS most frigate hulls, have a weaker tank than AF's, with less straight-line speed, and more mass than most frigate/destroyer hulls. Minimum mid-slot count would be three (Amarr pilots everywhere would cheer), but not more than 5, I don't want to unintentionally create an E-War monster.

Thoughts?
Maliandra
Doomheim
#68 - 2013-10-27 06:59:21 UTC  |  Edited by: Maliandra
Eh...

Destroyer V is very easy to train. Dessies are cheap, and even a T2 one will only raise in price so much. You're gonna have every fleet with one of these command ships the way I see it.

So, no.

I also think this thread highlights one of the biggest problems with this forum: How certain members who have a reputation for being smart/logical/whatever seem to have their ideas supported to the Nth degree while those who do not are either ignored or scolded.

This idea right now has over 40 likes and almost 0 posts that are against it. I do believe if some random person made this post, it would have a tiny portion of those likes and a lot of criticism/insults in the thread.

Not to blame you OP, it's not your fault most people who post here are closed-minded sheep.
ShahFluffers
Ice Fire Warriors
#69 - 2013-10-27 08:13:32 UTC  |  Edited by: ShahFluffers
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#70 - 2013-10-28 06:29:05 UTC
Actually, I've been wanting something besides Interdictors for a very long time. If this is the avenue we have to pursue in order to achieve a true Hunter of T2 frigates, so be it. The destroyer class, as a whole, has, with the exception of the Sabre, Thrasher, and Catalyst, suffered for years, wallowing in mediocrity, almost able to do the jobs they were designed for, but only with regards to T1 opponents. Almost every T2 will, in no uncertain terms, clobber any destroyer hull into last week (don't even mention a PVP blaster Catalyst - if you even gave it an angry look, it'll turn into salvage). Even the Helios, when it didn't simply run away. The new Eris just makes an even more fragile glass cannon.

The Sabre can put up a good fight, when it's well flown, Thrashers can sometimes work, but that's about it. They can't be all about Catalyst ganks or Minmatar hulls. We need something that can actually have a chance of chasing down and either driving off or destroying interceptors and some AF's.
Anthar Thebess
#71 - 2013-10-28 07:42:28 UTC
wurblewind
Filthy Peasants
Intergalactic Space Hobos
#72 - 2013-10-30 02:09:25 UTC
Ok, how did this get thrown back to page 3? Time for me to sign I suppose. P

[center]Keep low, fly fast, die well.[/center]

Alyssa Haginen
Doomheim
#73 - 2013-10-30 04:06:24 UTC  |  Edited by: Alyssa Haginen
I see this destroyer boosting being used the most in FW. This is part of a larger plan to keep boosts for the people that wanted off grid boosting removed who are also the original off grid boosters. The most common fit for this ship will be nanos and a cloak and its main position will be inside faction warfare plexs as far off the beacon as it get while still providing links. For that reason I dont like the idea but a good compromise would be to have the warfare links subsystem on t3's increase your warp speed to 6au if possible.
William Darkk
Garoun Investment Bank
Gallente Federation
#74 - 2013-10-30 18:42:32 UTC
I endorse this idea. Frigate fleets are cool and need a full set of tools.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#75 - 2013-10-30 19:00:16 UTC
I approve of this product and/or service.
Pic'n dor
Sebiestor Tribe
Minmatar Republic
#76 - 2013-11-17 23:27:33 UTC
Friendly bump

COUCOU TOUCHE TOUCHE

ShahFluffers
Ice Fire Warriors
#77 - 2013-11-17 23:49:53 UTC
Kirkwood Ross
Golden Profession
#78 - 2013-11-18 01:46:17 UTC
Aren't nano T3 cruisers suppose to be light command ships?
Arthur Aihaken
CODE.d
#79 - 2013-11-18 03:21:34 UTC
Kirkwood Ross wrote:
Aren't nano T3 cruisers suppose to be light command ships?

This. Less skill-intensive, too.

I am currently away, traveling through time and will be returning last week.

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#80 - 2013-11-18 03:31:13 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Arthur Aihaken wrote:
Kirkwood Ross wrote:
Aren't nano T3 cruisers suppose to be light command ships?

This. Less skill-intensive, too.

500-600mil for tankless on-grid(when they finally fix OGB) command ship in frig/dessie gang? No ty.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.