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Major Warp Speed problems

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Test Alliance Please Ignore
#121 - 2013-10-27 20:00:39 UTC
Giullare wrote:

Once a cap is bubbled it's committed in fight .


Oh boy... the horror. What will happen if your combat spaceship in a PVP game gets committed to a fight.
Caldari State
#122 - 2013-10-27 21:01:48 UTC
Well, this is a serious feedback thread and pizza will not derail it in a flame.
Pandemic Legion
#123 - 2013-10-27 21:30:12 UTC
CCP Fozzie wrote:
We're aware of this behaviour and of your objections.

I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.

I suggest having subcaps that can kill dictors with you.

You have to realize how completely fucktarded you sound here. This is not a "just capitals" thing. Being bubbled without even seeing a ******* dictor on field is kinda ridiculous, no matter what you're in.
Pandemic Legion
#124 - 2013-10-27 21:32:16 UTC
Zilero wrote:
I think this new warp mechanism is wonderful because its basically a giant nerf and **** you to:

2. Anything that fights at range and use "being aligned" as their main defence.

So anything that lets you fight outnumbered and actually stand a chance then?
#125 - 2013-10-27 21:43:07 UTC
Zilero wrote:
I think this new warp mechanism is wonderful because its basically a giant nerf and **** you to:

1. Supers and Titans, heck all capitals now I think about it
2. Anything that fights at range and use "being aligned" as their main defence.


In other words CCP has decided it was about time to get rid of nano-faggotry and supers.

I for one feel very happy about these changes \o/.

Edit: In other words, man up and brawl.

Indeed. Abloobloo, my fleet is committed! I have to shoot the mans instead of running away!

Harden the **** up already.

No comment to the PL guys crying about their super fleet. Literally not a single person not in PL feels for you and your crocodile tears there.
Pandemic Legion
#126 - 2013-10-27 22:11:03 UTC  |  Edited by: Lelob
Beaver Retriever wrote:
Zilero wrote:
I think this new warp mechanism is wonderful because its basically a giant nerf and **** you to:

1. Supers and Titans, heck all capitals now I think about it
2. Anything that fights at range and use "being aligned" as their main defence.


In other words CCP has decided it was about time to get rid of nano-faggotry and supers.

I for one feel very happy about these changes \o/.

Edit: In other words, man up and brawl.

Indeed. Abloobloo, my fleet is committed! I have to shoot the mans instead of running away!

Harden the **** up already.

No comment to the PL guys crying about their super fleet. Literally not a single person not in PL feels for you and your crocodile tears there.


People like Shadoo literally have fleets of neutral dictor alts at their disposal. This kind of change will make it extremely painful for subcap fleets that are roaming to be going up against people who have gangs sitting on a titan with dictor alts roaming around a region.

As for this hilarity of "bring subcaps that can kill dictors/fast warping ships" LOL. We'll buy hictors with implant sets and t2 warp speed rigs if it lets us kill fleets faster. For just a whopping 30mil I can take a broadsword and give it x2 t2 warp rigs and make it go 5.9au/s. I heard that these implants are a 53% warp speed modifier?


That is a roughly 9au/s hictor. Gl finding any subcaps, other then a blob, that can deal with that fast enough. And if you don't think people like PL won't fork over the isk for a hic that gives an enemy 2-3 seconds to react then LOL. The people who will suffer the worst from this change are going to be the small guys, not us.
#127 - 2013-10-27 22:13:50 UTC
Beaver Retriever wrote:
Zilero wrote:
I think this new warp mechanism is wonderful because its basically a giant nerf and **** you to:

1. Supers and Titans, heck all capitals now I think about it
2. Anything that fights at range and use "being aligned" as their main defence.


In other words CCP has decided it was about time to get rid of nano-faggotry and supers.

I for one feel very happy about these changes \o/.

Edit: In other words, man up and brawl.

Indeed. Abloobloo, my fleet is committed! I have to shoot the mans instead of running away!

Harden the **** up already.

No comment to the PL guys crying about their super fleet. Literally not a single person not in PL feels for you and your crocodile tears there.

This thread was not about supers.

No troll.

Pandemic Legion
#128 - 2013-10-27 22:17:26 UTC
I predict 99% of the people complaining about PL crying here will be bitching and moaning like a mofo on Nov 20th

Street goes both ways, so poor fleets trying to run away is going to get rapecaged by a HIC with a cyno and wonder WTF just happened.

Disengaging just got twice as hard...
Pandemic Legion
#129 - 2013-10-27 22:27:23 UTC  |  Edited by: Lelob
Better yet:

A 10.3 au/s proteus with 130k ehp BEFORE IMPLANTS. Sure it doesn't align terribly fast, but it will catch up to anything. With implants, and assuming they are 53% bonus, its 15.7au/s warp speed. Like ****, cmon this just is not balanced.

[Proteus, hilarious warp speed cyno]
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Steel Plates II
Armor Explosive Hardener II
Damage Control II

Experimental 10MN Microwarpdrive I
Warp Scrambler II
Warp Disruptor II
Warp Disruptor II

Covert Cynosural Field Generator I
Cynosural Field Generator I
[empty high slot]
[empty high slot]
[empty high slot]
Covert Ops Cloaking Device II

Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II

Proteus Offensive - Covert Reconfiguration
Proteus Propulsion - Gravitational Capacitor
Proteus Engineering - Power Core Multiplier
Proteus Electronics - Friction Extension Processor
Proteus Defensive - Augmented Plating
Pandemic Legion
#130 - 2013-10-27 22:35:11 UTC  |  Edited by: Lelob
Seriously, there is no need for the cloak because it will actually just slow you down with a cloaking delay timer.

We will literally be able to shut down whole regions of any gate traffic with this ****. It is kind of appalling that CCP doesn't realize this is broken. I spent 30 seconds figuring out how to abuse this.
Caldari State
#131 - 2013-10-27 23:07:18 UTC
You don't even need new set of implants, slot 6 hardwiring gives a ridicolous amount of bonus.
Well i read someone before talking about growing something and fighting instead of run away.
Should learn difference between fight and being massacred by blaster boats.

Also as i want to give credit to R&K for good traps with smartbombs (they have spy or just very good timing) imagine an EVE where every noob can bubble a fleet, light a cyno and smartbomb enemy fleet because of dictors " appearing on grid ".
T1 bs hull, 8 t1 smartbombs, a couple of plates and hardeners....
Pandemic Legion
#132 - 2013-10-27 23:07:37 UTC
CCP Fozzie wrote:
We're aware of this behaviour and of your objections.

I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.

I suggest having subcaps that can kill dictors with you.



you don't play the game I do. What i said is not an opinion it's assessment of the situation based on simple facts and years of experience, what you said is a load of usual CCP bullshit that we get every time you don't agree with what we say and then eventually backtrack.

so let me just say this straight up. YOU ARE WRONG.

When people unsub their supers and you lose 1000s of active characters maybe you'll listen.
#133 - 2013-10-27 23:39:07 UTC
To boot I don't even remember what specific problem this warp speed change is aiming to fix, other than zomg warp speed!

I'm not going to repeat what countless other have pointed out already. Let's just say that login traps would be p. hilariously effective with this in any sec level of space.

This change needs to be toned down, and warp acceleration and deceleration should be made asymmetric. Rubicon mechanics could very well affect the slide into warp, but pre-Rubicon mechanics should govern the ease back into normal speed. Or hell, keep the proposed changes for the deceleration, but put a reasonable hard floor on how fast it is, effectively making the deceleration variable across ship classes as intended but permitting no one class to decelerate faster than [insert hard floor value]

/T

#134 - 2013-10-28 00:14:09 UTC
Zilero wrote:
I think this new warp mechanism is wonderful because its basically a giant nerf and **** you to:

1. Supers and Titans, heck all capitals now I think about it
2. Anything that fights at range and use "being aligned" as their main defence.


In other words CCP has decided it was about time to get rid of nano-faggotry and supers.

I for one feel very happy about these changes \o/.

Edit: In other words, man up and brawl.


Agree with all the above, would like your response on the thread topic! The difficulty in escaping will be unchanged, does it take something away from the experience not seeing something snaring you! Would you feel happy cloaked stasis towers applying effects before you see them in PvE? The point here is that Its broken, I do not think that CCP should compromise to rush release the adjustments. There were reasons why the lesser realistic uniform acceleration model was chosen for initial release, untill those problems are resolved it should stay in development.

It's the PvE caps that are in trouble, which is great news when they see their doom arriving on grid, with no choice but too fight! the adrenaline moment with this feature working! Otherwise just an annoying realisation yours insta bubbled!

Taking features away, which are enjoyed or concidered fundimental is being overlooked once more. It was trouble last time CCP took that stance.
The Watchmen.
#135 - 2013-10-28 00:40:07 UTC
Makalu Zarya wrote:
CCP Fozzie wrote:
We're aware of this behaviour and of your objections.

I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.

I suggest having subcaps that can kill dictors with you.



you don't play the game I do. What i said is not an opinion it's assessment of the situation based on simple facts and years of experience, what you said is a load of usual CCP bullshit that we get every time you don't agree with what we say and then eventually backtrack.

so let me just say this straight up. YOU ARE WRONG.

When people unsub their supers and you lose 1000s of active characters maybe you'll listen.

Wait, I thought CCP Fozzie is the former PL guy with years of experience?
Pandemic Legion
#136 - 2013-10-28 00:55:02 UTC
Sephira Galamore wrote:
Makalu Zarya wrote:
CCP Fozzie wrote:
We're aware of this behaviour and of your objections.

I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.

I suggest having subcaps that can kill dictors with you.



you don't play the game I do. What i said is not an opinion it's assessment of the situation based on simple facts and years of experience, what you said is a load of usual CCP bullshit that we get every time you don't agree with what we say and then eventually backtrack.

so let me just say this straight up. YOU ARE WRONG.

When people unsub their supers and you lose 1000s of active characters maybe you'll listen.

Wait, I thought CCP Fozzie is the former PL guy with years of experience?

He is, which is why we find this quote from him so insulting and to be making himself look stupid.
C C P Alliance
#137 - 2013-10-28 01:38:15 UTC
Makalu Zarya wrote:
CCP Fozzie wrote:
We're aware of this behaviour and of your objections.

I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.

I suggest having subcaps that can kill dictors with you.



you don't play the game I do. What i said is not an opinion it's assessment of the situation based on simple facts and years of experience, what you said is a load of usual CCP bullshit that we get every time you don't agree with what we say and then eventually backtrack.

so let me just say this straight up. YOU ARE WRONG.

When people unsub their supers and you lose 1000s of active characters maybe you'll listen.


I'm not entirely new to your playstyle Big smile

We've actually got some news coming that will happen to make you happy in one way and unhappy on the other. I'll be interested in seeing the whole reaction.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Pandemic Legion
#138 - 2013-10-28 01:44:16 UTC
CCP Fozzie wrote:


I'm not entirely new to your playstyle Big smile

We've actually got some news coming that will happen to make you happy in one way and unhappy on the other. I'll be interested in seeing the whole reaction.



\o/
C C P Alliance
#139 - 2013-10-28 01:47:33 UTC
One of the great things about stats like this is that we can change them very rapidly. If high grade pirate implant set hictors are so broken that they're gonna become the new meta, demonstrate it and we'll be watching and grateful for the help.

I completely agree that these kinds of changes are very disruptive to existing tactics, but disruptive changes provide content and allow the best minds to rise to the top. Disruptive changes are intrinsically valuable.

Nobody is gonna ban you guys for overusing this if it's too powerful, so go forth and theorycraft and prove your assertions in the wild.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Corus Conglomerate
#140 - 2013-10-28 01:54:26 UTC
CCP Fozzie wrote:
Makalu Zarya wrote:
CCP Fozzie wrote:
We're aware of this behaviour and of your objections.

I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.

I suggest having subcaps that can kill dictors with you.



you don't play the game I do. What i said is not an opinion it's assessment of the situation based on simple facts and years of experience, what you said is a load of usual CCP bullshit that we get every time you don't agree with what we say and then eventually backtrack.

so let me just say this straight up. YOU ARE WRONG.

When people unsub their supers and you lose 1000s of active characters maybe you'll listen.


I'm not entirely new to your playstyle Big smile

We've actually got some news coming that will happen to make you happy in one way and unhappy on the other. I'll be interested in seeing the whole reaction.


Looking forward to hearing what it is :) I am personally looking forward to warp changes even if they come out nerfed a little, the old system was too slow, with no dynamic.

My only beef was with landing out of warp so fast that nothing can see you before you are there and pointing someone if they came from out of grid (or even from same grid)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

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