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Autopilot ETA

Author
Jint Hikaru
OffWorld Exploration Inc
#21 - 2013-10-25 11:48:40 UTC
There should not be any additions to the game that makes AFK game play easier.

The only reason this is being asked for is so the OP can push the autopilot button, set an alarm for when he arrives and then go off to do something else.

Of course traveling with a freighter is boring, that's one of the reasons there is a value in providing it as a service.

Also, blah blah Freighters = Industry = Ships for PVPers... Whatever, if the OP stops freighting things around because he does not get an arrival timer, then.... and I really hate to break it to you OP.... nothing will change, Eve wont die, industrialists will still make ships, PVPers will still buy ships, the forums will still be full of trolls, life as Eve knows it will contunue.

In Summary: Nothing should be added to Eve that makes AFK gameplay easier.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Lucas Kell
Solitude Trading
S.N.O.T.
#22 - 2013-10-25 13:00:23 UTC
Jint Hikaru wrote:
There should not be any additions to the game that makes AFK game play easier.

The only reason this is being asked for is so the OP can push the autopilot button, set an alarm for when he arrives and then go off to do something else.

Of course traveling with a freighter is boring, that's one of the reasons there is a value in providing it as a service.

Also, blah blah Freighters = Industry = Ships for PVPers... Whatever, if the OP stops freighting things around because he does not get an arrival timer, then.... and I really hate to break it to you OP.... nothing will change, Eve wont die, industrialists will still make ships, PVPers will still buy ships, the forums will still be full of trolls, life as Eve knows it will contunue.

In Summary: Nothing should be added to Eve that makes AFK gameplay easier.
OK, so conversely are you happy that I can set my production and research going, set an alarm then come back when that's done?
What about my PI?

Not to mention, there already IS a timer, you just have to use it from out of the game in a web browser. I think red frog do one too.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jint Hikaru
OffWorld Exploration Inc
#23 - 2013-10-25 13:10:06 UTC
Productions and PI are designed to be performed over a set time. That's how they work.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Lucas Kell
Solitude Trading
S.N.O.T.
#24 - 2013-10-25 13:12:12 UTC
Maximus Aerelius wrote:
2) Manufacturing is a passive element to the game in that you load the job and of it goes and needs to have an ETA. If you have multiple jobs in multiples Stations\POS's\Outposts then it would be hard to manage. The ETA posted is probably from the "Time Till Available" value that is shown when you look for a slot and it tells you you have ot wait 4 months for a slot. Therby you can't comparing an active task to a passive one I don't think.
Manufacturing is dead easy to manage. I can hit "get jobs" and get a list of all my jobs, with the exact date and time they will be ready for delivery. I can sort by those values. If I run multiple characters, I can even set them up in a corp, and view the entire queue for all of time. I run a high sec industry corp consisting of 9 pilots, and I do that alongside my null sec playing. It's in no way difficult to manage.

Maximus Aerelius wrote:
Freighter piloting isn't a passive activity, you ARE piloting a starship in space and cannot pilot more than one at any one time (not talking ISBoxer or multi-accounts here). You could use a jump time calculator like this one EVE Online Autopilot ETA Calculator as a lot of things are available out of game which aren't required\needed\top priority in game.

Personally I've abused Excel so much for EVE things that I now use those skills in my job and it's worked out advantageous.
They have made it a passive activity though. Like you rightly said, freighting is boring. It's incredibly soul destroying to sit and watch a freighter align 20 times in a row. I try to keep myself busy on other characters, managing market orders and such, but you still have to keep an eye on this incredibly slow ship slowly rotating towards the next gate, hoping to god you don't get bumped (which people like to do just to be a ****).
And sure, there's calculators available out of game, but adding it in game wouldn't be a difficult task, would be more accurate, and could be used by all with no additional links and sites required.


Maximus Aerelius wrote:
The thing is that things that do NEED an ETA\Timer such as Cooldown Timers on modules (MJD, Cloak, etc) don't have them and PI doesn't have a "Extractors End" time so this shouldn't be given top priority IMO. I use an online stop watch\countdown timer for modules (this should be a higher priority) and Excel for PI\Manufacturing\BP Profitability etc (these few aren't needed primarily in game or as a top priority but would be awesome QoL enhancements.)
Modules generally have a short time between, and are usually indicated by the module. Cloaks are not, but probably should have an icon at least to say when they are available. Bomb launchers really need a timer, because when you're in tidi, it can be like 20 minutes before you can fire again, so some kind of readiness indicator would be good. I've not actually sued the MJD so I don;t know what kind of indications it gives you but I imagine it's like cloak, so could probably do with a "ready" icon.
Extractors in PI do have a timer. They tell you the current cycle time and the time until the end of the last cycle.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#25 - 2013-10-25 13:16:11 UTC  |  Edited by: Lucas Kell
Jint Hikaru wrote:
Productions and PI are designed to be performed over a set time. That's how they work.
So they need make freighting more fun to do while active, or make it an over time function. Games are supposed to be played for fun, but freighting is more of a painful career, yet it's a requirement to do anything more than a trivial amount of industry.

Essentially from my point of view they either need to make freighting a fun active career or they need to accept that it's just as passive as industry, and treat it in the same way.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Morrigan LeSante
Perkone
Caldari State
#26 - 2013-10-25 13:22:38 UTC
Jint Hikaru wrote:
There should not be any additions to the game that makes AFK game play easier.


If you can't see the value in coordinating fleet ops over jumps and synchronizing arrival times, I dont know what to tell you.

What about advance warning of systems in the middle of the route with tidi active, for example?



There's much more value to this than just helping the universes delivery men.
Jint Hikaru
OffWorld Exploration Inc
#27 - 2013-10-25 13:24:04 UTC  |  Edited by: Jint Hikaru
Look I get it, you think its boring. I'm sure it is. I'm also sure that CCP would welcome any well thought out ideas about how to make it more exciting in a game balancing way.

However: Putting in a timer that pretty much encourages people to leave the game playing in AFK mode is not the answer. It adds noting to active gameplay, and does not improve Eve in the slightest.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Jint Hikaru
OffWorld Exploration Inc
#28 - 2013-10-25 13:25:59 UTC
Morrigan LeSante wrote:
Jint Hikaru wrote:
There should not be any additions to the game that makes AFK game play easier.


If you can't see the value in coordinating fleet ops over jumps and synchronizing arrival times, I dont know what to tell you.

What about advance warning of systems in the middle of the route with tidi active, for example?



There's much more value to this than just helping the universes delivery men.


None of what you mentioned is autopilot / AFK gameplay.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Morrigan LeSante
Perkone
Caldari State
#29 - 2013-10-25 14:33:49 UTC
Jump/ETA timers as a whole was the topic I was addressing. Auto pilot or no, it's useful information.

I get the AFK hate, however you will only eliminate AFK gameplay by making those long, soul destroying aspects less boring. I cannot imagine there are (m)any people who find watching a freighter align remotely entertaining.

Until these essential, yet soul destroying aspects, of gameplay have changes to remove those elements/make them more engaging...I can't bring myself to condemn people wanting quality of life improvements. Even if I do understand your position.
Lucas Kell
Solitude Trading
S.N.O.T.
#30 - 2013-10-25 14:35:07 UTC
Jint Hikaru wrote:
Look I get it, you think its boring. I'm sure it is. I'm also sure that CCP would welcome any well thought out ideas about how to make it more exciting in a game balancing way.

However: Putting in a timer that pretty much encourages people to leave the game playing in AFK mode is not the answer. It adds noting to active gameplay, and does not improve Eve in the slightest.
But they already do exactly this.
Out of game calculators tell you the time you need to come back.
This is just a way of making it so that everyone in game gets the same benefit, rather than just the people who know where to look.

And I don;t think they could make it more interesting, at most they could do like minigames and stuff. Once WiS is looked at, you could do walking around the freighter which would be interesting, but that's likely to happen never.

So instead, accept that it's a passive task and treat it as such.

Personally I have to watch my freighter since I have to ship at least a few billion at a time, so I'd not really see the benefit, but I'd know it's there if I needed it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Ten Bulls
Sons of Olsagard
#31 - 2013-10-26 14:12:40 UTC
Jint Hikaru wrote:
There should not be any additions to the game that makes AFK game play easier.

The only reason this is being asked for is so the OP can push the autopilot button, set an alarm for when he arrives and then go off to do something else.

Of course traveling with a freighter is boring, that's one of the reasons there is a value in providing it as a service.

Also, blah blah Freighters = Industry = Ships for PVPers... Whatever, if the OP stops freighting things around because he does not get an arrival timer, then.... and I really hate to break it to you OP.... nothing will change, Eve wont die, industrialists will still make ships, PVPers will still buy ships, the forums will still be full of trolls, life as Eve knows it will contunue.

In Summary: Nothing should be added to Eve that makes AFK gameplay easier.


An autopilot ETA would not make it easier to go away from the keyboard, it would make it easier to come back to the keyboard because you know when there is something meaningful to do again.

You could make similar arguments that evemon encourages people to be AFK, because htey dont even have to login to see if their skills need to change. Would you also suggest EVE API remove information that players can get when logged in because they "make AFK gameplay easier" ?

I did not suggest EVE would die if it did not get an autopilot ETA.
I did not suggest industrialists would not make ships if EVE did not get an autopilot ETA.
I did not suggest PVPers would not buy ships if EVE did not get an autopilot ETA.
I did not suggest forums would be free from trolls if EVE did not get an autopilot ETA.
I did not suggest life in even would not continue if EVE did not get an autopilot ETA.
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