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Player Features and Ideas Discussion

 
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+2 warp strength for newbie ships

Author
Mikhem
Taxisk Unlimited
#1 - 2013-10-26 08:46:06 UTC
You get newbie ship when you are podkilled. This newbie ship is ment for movement from your medical clone station to somewhere else. Newbie ship is inferior to all frigates and it is free.

I propose that newbie ship could get +2 warp strength. It would give it some PvP combat protection. It would make it harder for people to get stranded in medical clone station.

Comments are welcome for my idea.

Mikhem

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Schmata Bastanold
In Boobiez We Trust
#2 - 2013-10-26 09:17:22 UTC
No, because you should plan ahead and put your medical clone where you have access to proper ships and modules either by market or your personal/corp stash.

Choices and consequences.

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Omnathious Deninard
University of Caille
Gallente Federation
#3 - 2013-10-26 09:25:53 UTC
Free warp stabilized cyno ships? No thanks.

If you don't follow the rules, neither will I.

Reese Armgo
Viziam
Amarr Empire
#4 - 2013-10-26 10:58:08 UTC  |  Edited by: Reese Armgo
Omnathious Deninard wrote:
Free warp stabilized cyno ships? No thanks.


Well that is a balance issue with the cyno´s rather than with the Noob-ships isnt it?
Aivo Dresden
State War Academy
Caldari State
#5 - 2013-10-26 12:22:37 UTC
I don't follow that logic. You want to change a ship that's perfectly fine in a way that would make it horribly OP, and then blame an unrelated module for said OPness?

How about we just leave the noob ships as they are and you put your clone in a station you have a spare ship at?
Traedar
InterStellar Trading Syndicate
#6 - 2013-10-26 14:01:41 UTC
TBH it seems like a good idea in some ways. This type of bonus could encourage newbies to venture into low sec.

Batelle
Federal Navy Academy
#7 - 2013-10-26 14:08:48 UTC  |  Edited by: Batelle
your idea is bad.

The people that fly rookie ships are not rookies.

They are throwaway alts. The last thing we need is for throwaway alts to be better for scouting and harder to kill.

Also, the rookie ships recently got a major buff to their stats and slots. If you want to put warp core stabs on, there is nothing preventing you from doing so.

Reese Armgo wrote:
Omnathious Deninard wrote:
Free warp stabilized cyno ships? No thanks.


Well that is a balance issue with the cyno´s rather than with the Noob-ships isnt it?


The noobship is free. If the noobship can also fit a cyno and has built in 2 WCS, then the balance issue is very much with the noobship.

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Mag's
Azn Empire
#8 - 2013-10-26 15:30:48 UTC
Malcanis law comes into affect here.

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Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2013-10-26 15:35:10 UTC
Just use a venture. They are cheap enough or come free from tut missions

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