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Take Invention To The Next Level

Author
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#21 - 2013-10-24 19:37:43 UTC  |  Edited by: Antillie Sa'Kan
If you want to be surprised by someones fit go shoot some T3 cruisers. You never quite know what you are getting into until the shooting starts when you engage a T3.

Besides if you PvP enough I guarantee that you will run into a surprise eventually.
The Sinister
Interbellum
#22 - 2013-10-24 19:38:11 UTC
Domanique Altares wrote:
The Sinister wrote:


I mean Come On sometimes i think im in the wrong game



I'm inclined to always think you're in the wrong game.



Yes im in the wrong game just for sugesting something new and totally random, I SEE IT! its all clear to me now.
Zan Shiro
Doomheim
#23 - 2013-10-24 19:43:16 UTC
The Sinister wrote:

I LIKE the element of surprise, the unknown is more fun, REMEMBER this is a game not a bussines, It should be FUN not intelligently preprogramed



Its a game business to be accurate. Generally good for games to have some baselines and leave it to the players to use them creatively. If only to make support's job easier isolating terribad players whines of haxors from legit claims of game tampering.

Want variety find new and interesting opponents. had a friend having a good ole time in his cyna with lg snakes one night. Until he met someone in a cyna with HG's. Got real interesting after that.

Stuff is in game to make the game varied as is. If you keep hitting people running the same top rated fit from battleclinic...thats not a game issue. Players are jsut being boring. CCP can't fix that.
ShahFluffers
Ice Fire Warriors
#24 - 2013-10-24 20:44:12 UTC
Quote:
If you keep hitting people running the same top rated fit from battleclinic...thats not a game issue. Players are jsut being boring. CCP can't fix that.

Pretty much this.

You can give players limitless possibilities... all the customization possible... but once they have established which variables are the "most important" in which situations they wont care about all the fits and ship stats available to them. All that matters is "winning."

And if you are a cynical like me... you'll see people doing this out in the real world as well.
Quintessen
The Scope
Gallente Federation
#25 - 2013-10-24 20:52:24 UTC
The Sinister wrote:
I love WTF moments in PVP

That why i love out of the box fits, because u dont expect them makes the game interesting breaks off the monotony.

Bringing Uncertainty to the game will make it better I KNOW IT.



It's a balancing nightmare and technically not feasible since you increase the number of ship types by hundreds or thousands. Each variable you add increases query time in the database or the client to get the data you need. So now instead of simply looking up the ship ID and knowing everything about it, I need to look up that data from a dozen different tables or add thousands or millions of new ship IDs. That slows things down -- a lot.

My experience has show me that in development some things that seem simple are actually very hard and some thing that seem hard are actually very simple.

p.s. I think you mean outside-the-box fits since out of the box would be something that was originally inside the box.
Luc Chastot
#26 - 2013-10-24 20:57:10 UTC
You can achieve virtually the same effect this would have on EVE by unsubbing and never playing it again.

Make it idiot-proof and someone will make a better idiot.

Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#27 - 2013-10-24 21:43:57 UTC
Quintessen wrote:
The Sinister wrote:
I love WTF moments in PVP

That why i love out of the box fits, because u dont expect them makes the game interesting breaks off the monotony.

Bringing Uncertainty to the game will make it better I KNOW IT.



It's a balancing nightmare and technically not feasible since you increase the number of ship types by hundreds or thousands. Each variable you add increases query time in the database or the client to get the data you need. So now instead of simply looking up the ship ID and knowing everything about it, I need to look up that data from a dozen different tables or add thousands or millions of new ship IDs. That slows things down -- a lot.

My experience has show me that in development some things that seem simple are actually very hard and some thing that seem hard are actually very simple.

p.s. I think you mean outside-the-box fits since out of the box would be something that was originally inside the box.


Lol what?

You don't know what your talking about.

Rather than assigning an ID to hulls, they would need to develop an ID generator that takes in player choices. This same generator can be used on the existing IDs to generate one that match their config.

sR1F2-R3H3M2L2-A24B00R0

s = To identify that it's a ship (hull) ID
R1F2 = This identifies the ship by race, class, and which one (This could be for an Executioner)
R3H3M2L2 = This shows the slots. 3 rig, 3 high, 2 mid, and 2 low
A24B00R0 = The bonuses chosen by the player. Two lists (list 'A' and list 'B') where the 2 would be the second bonus from list 'A' and the 4 is the fourth bonus from list 'A'. 0 means no bonus.

Remember that this ID identifies the hull. As it stands right now, two people can be using two identical ships. These ships would have the same hull ID but the game uses something else to distinguish between them.

Once the ID is generated upon creation, it becomes no different than any other hull. No, "I need to look up that data from a dozen different tables or add thousands or millions of new ship IDs" , nonsense and no 'slowing things down'.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Nevyn Auscent
Broke Sauce
#28 - 2013-10-24 23:11:04 UTC
You don't understand how EVE stores ships obviously, I suggest going and researching about packing of objects & how EVE handles them.
Hopelesshobo
Hoboland
#29 - 2013-10-24 23:27:44 UTC
Nevyn Auscent wrote:
You don't understand how EVE stores ships obviously, I suggest going and researching about packing of objects & how EVE handles them.


How dare CCP keep their database as small as possible Roll

Lowering the average to make you look better since 2012.

Zhilia Mann
Tide Way Out Productions
#30 - 2013-10-25 14:25:05 UTC
Bumping a bad Idea to get it some more Scrutiny and possibly some Trolls.

But on a serious note...

Certain combinations of slots, bonuses, and modules make ships good. Other combinations make them very, very bad. The proposed random nature of this would actually mean that the majority of ships that pop out would by unflyable trash. Of the remainder, some would operate exactly like ships do now (except with new skins) and some few would be hilariously overpowered, fetching a huge premium given the amount of time/effort required to get just one into production.

That's no way to run a game. I don't mind a little random; I do both exploration and invention. But this is more like playing the lottery.

Not to mention the ships themselves. If the proposed mechanism goes through they'd end up half hangar ornaments, 25% pants-on-head mission runners, and maybe 25% pvp/AT fodder. You know that repper bonused, resist bonused logistics battlecruiser you could make? Yeah, that would be stupid powerful.

I don't mind some variety and never really mind some new ships entering the fray. I'd rather like to see the existing subsystems for T3s sorted and balanced and then a few more added. But making every ship a massive die roll? Count me out. I prefer balance over shiny any day of the week. And at the end of the day everyone does whether they're willing to admit it or not.
Allandri
Liandri Industrial
#31 - 2013-10-25 17:00:44 UTC
How about industry is fixed before adding new stuff? The UI for S&I is outdated as all hell
Woeful Animation
Ascendent.
Test Alliance Please Ignore
#32 - 2013-10-25 18:11:50 UTC
I actually suggested a player driven method for adding new ships a few months ago.

From CCp's standpoint, unless all the ships become the same, you can't have the players mix and match the styles they like and maintain any reasonable balance. People will quickly find the "best" combination and that will be the end of all the game play. Then everyone will fly the same min max set up.

In a similar vein however, the new SOE ships are coming. If CCP wanted to do something interesting, they would release a fully nerfed model that would work but isn't completely optomized. A more advanced model can be "discovered" through research and invention. It could have a variety of different customizations. The more advanced model could have more bandwidth or an built in heat sink. It could develop damage bonuses to medium lasers or more armor tanking bonuses per level, whatever. CCP controls the amount that can be actually researched and so they can control the ultimate designs while still having the ability to control the balance.

This allows the players to make choices and to make use manufacturing and research and other players to cooperate to make the ship.
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