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Paladin for missions after Rubicon

Author
Hell Bitch
Imperial Academy
Amarr Empire
#21 - 2013-10-19 10:03:00 UTC
I've been playing with the rubicon EFT, specifically comparing the Paladin to the Nightmare I've noticed the following.

No implants, All V. Only turret dps was considered.

1) Paladin is very easy to fit, almost too easy, being drunk would not be a good enough excuse to ever lose one.

2) The Paladin will need 2 more TC's on top of the nightmare to track better ( the NM's un-stacked hull bonus makes this so )

3) The Nightmare has more mid slot utility, sensor booster comes in really handy when your kill speed equals your lock speed. Or another TC for big smiles :)

4) To match the NM in dps the Paladin has to use a 2 slot tank, NM can easily fit 5 heatsinks ( i know, stacking, but what else would you put)

There very similair ships, the NM has the edge up close due to better tracking, the Paladin is the king of long range but I still think conflag is the way to go, there are plenty of PvE situations where all targets are 35-40K away or less, and conflag is a clear winner. At range its different, again i'd say at pure range the Tach Paladin is again better. The Tach Nightmare is best in a mixed environment where its tracking can help it compete with the Pulse paladin up close and it's Tach range would beat the Pulse Paladin over 35k's

TLDR - paladin is (way)easier to fit and is awesome up close with pulsesor at range with Tachs, but not both at once, Nightmare is slightly worse but can do both at once, and has more mid slot utility.

Conclusion - I'd use both :)
Vain Eldritch
State War Academy
Caldari State
#22 - 2013-10-19 19:09:26 UTC
Hell ***** wrote:
I've been playing with the rubicon EFT, specifically comparing the Paladin to the Nightmare I've noticed the following.

No implants, All V. Only turret dps was considered.

1) Paladin is very easy to fit, almost too easy, being drunk would not be a good enough excuse to ever lose one.



Ya the fit is super easy - although Yitt' just lopped off 4-5% from the Paladin cap.

Androgynous Caldari Cross-dresser

Chainsaw Plankton
FaDoyToy
#23 - 2013-10-21 02:52:39 UTC
the paladin and nightmare were very close to each other before. I prefer the paladin for its lazymode approach. the tach cap reduction just made that better with odyssey.

I think pulse will be much more useful than before, but in general I'll probably stick with tachs.

the ability to 2 slot tank with a medium rep is pretty lulz. I'll probably go with a med rep, IN EANM, and DC II for the sake of laziness. in the mids I'll go with 2-3 tracking comps, sensor booster, and/or prop mod. maybe stick with a cap recharger and a large rep for a mission where you will need to tank a lot.

for most missions my nightmare has an xl booster and 2 invulns for tank. leaving plenty of room for a sensor booster and tcs. I've been meaning to try a pithum booster but I haven't been playing much lately.

@ChainsawPlankto on twitter

Julius Priscus
#24 - 2013-10-22 05:42:12 UTC
Chainsaw Plankton wrote:
the paladin and nightmare were very close to each other before. I prefer the paladin for its lazymode approach. the tach cap reduction just made that better with odyssey.

I think pulse will be much more useful than before, but in general I'll probably stick with tachs.

the ability to 2 slot tank with a medium rep is pretty lulz. I'll probably go with a med rep, IN EANM, and DC II for the sake of laziness. in the mids I'll go with 2-3 tracking comps, sensor booster, and/or prop mod. maybe stick with a cap recharger and a large rep for a mission where you will need to tank a lot.

for most missions my nightmare has an xl booster and 2 invulns for tank. leaving plenty of room for a sensor booster and tcs. I've been meaning to try a pithum booster but I haven't been playing much lately.



I used to run a pithium booster nm not overly hard to get it cap stable with it too. also tried 2x XLASB which works fine too.
IIshira
School of Applied Knowledge
Caldari State
#25 - 2013-10-22 13:38:43 UTC
The Nightmare is currently much better IMO. Both can be made cap stable but that's not really my goal. I'm looking for max DPS on target.

Here's why I think the Nightmare is better (Currently)

A 4th heat sink plus a tracking enhancer in the lows. Yes you can fit the 4th heat sink on a Paladin but you sacrifice tank.

The Nightmare with a shield tank has a stronger burst tank. Again this is just my preference since it allows me to take full room aggro but has enough DPS to kill things faster than I can run out of cap

37.5 bonus to tracking. When you add two tracking computers in the mids it's just awesome for those missions that drop you on top of everything.



Things the Paladin has going for it.

No cap issues... It's good for lazy mode I guess.

Has the capability to salvage while running missions. This always adds extra ISK if you don't have a dedicated salvager. If you have an alt or another person with a Noctis using the one unbonused Salvager II on a Paladin isn't worth it though.



After Rubicon I'm thinking with the new 37.5 bonus to optimal range bonus and a MJD you can just jump to range, engage bastion mode and blast away. Due to the range and resistance bonuses from bastion mode a 4th heat sink should be possible. You still won't have the Nightmares tracking bonus but at that range tracking shouldn't be an issue.

I already bought one waiting for the patch. I don't want to pay some outrageous price the day after the patch because everyone wants one Big smile


Daniel Plain
Doomheim
#26 - 2013-10-23 12:35:28 UTC
i do not get why people are so excited about MJDs. sure, it's nice to have on an untanked sentry dominix, but why would you waste time and damage application on a hull that could easily tank the damage while applying four-digit dps from up close?

it's like wearing a bike helmet all day when you don't even have a bike.

I should buy an Ishtar.

IIshira
School of Applied Knowledge
Caldari State
#27 - 2013-10-23 23:11:03 UTC
Daniel Plain wrote:
i do not get why people are so excited about MJDs. sure, it's nice to have on an untanked sentry dominix, but why would you waste time and damage application on a hull that could easily tank the damage while applying four-digit dps from up close?

it's like wearing a bike helmet all day when you don't even have a bike.


Generally having to fit less tank means more free slots for damage mods. At least with an armor tank.
Jill Antaris
Jill's Open Incursion Corp
#28 - 2013-10-24 00:11:24 UTC
But it can already fit 4 damage mods + T2 damage rig now and it does tank all the amarr space missions with 3 slots(even with the old school med rep setup). *shrugs*
IIshira
School of Applied Knowledge
Caldari State
#29 - 2013-10-24 01:14:23 UTC
Jill Antaris wrote:
But it can already fit 4 damage mods + T2 damage rig now and it does tank all the amarr space missions with 3 slots(even with the old school med rep setup). *shrugs*


Yea I know people that shield tank a Raven with one invuln and a large shield booster. I guess it depends on your play style but I prefer more tank. I normally pull full room aggro and blast away till everything goes pop.
Ravasta Helugo
Republic University
Minmatar Republic
#30 - 2013-10-25 00:10:47 UTC
3 Slot tank with a MWD for me. I currently prefer Tachs, but with an unstacked 37.5 bonus from hull, and a stacked 25+25 from Bastion... I'm thinking I might be a Conflag convert here in the future...
Hell Bitch
Imperial Academy
Amarr Empire
#31 - 2013-10-25 09:05:02 UTC
Ravasta Helugo wrote:
3 Slot tank with a MWD for me. I currently prefer Tachs, but with an unstacked 37.5 bonus from hull, and a stacked 25+25 from Bastion... I'm thinking I might be a Conflag convert here in the future...


I'm thinking the same, conflag everything and there mother to death, ditch the MJD for MWD, use a Tach nightmare where conflag is ineffective.

The way I see it i'm already enjoying INMF out to around 44k optimal with my nightmare no problems at all, so I could easily put another 250 dps on top of that and reduce range to 36k with a pulse Paladin.
Rexxorr
Perkone
Caldari State
#32 - 2013-10-26 16:22:28 UTC
IIshira wrote:
I'm looking at "7.5% bonus to Large Energy Turret optimal range (instead of 10% bonus to the velocity factor of stasis webifiers per level)"

With this added range bonus it would allow higher damage short range crystals. Does anyone think after the changes that the Paladin will be close to the Nightmare for running missions?


It's loosing the web bonus but webs seem pretty useless in missions because the bonus doesn't help range and if frigates get that close I can just use light drones.




The Paladin is very strong on sisi, EM weak rats ? why use anything other than a Paladin. The immunity to E-war means no more TD/damping/jamming which can plague other ships.


I tried making webs work for solo lvl 4 work on a Paladin, At best the webs slowed down the frigs that got close enough for my drones to kill a bit faster, better to use the mid slot for something else (MJD/TC).


Bottom line is I will be flying the very good hassle free mega pulse Paladin next patch.






(sisi is great for testing ships fits)
Ishadraeka
XLostCauseX
Now You're Gone
#33 - 2013-11-24 12:22:29 UTC
tbh im gonna keep with my armageddon navy kinda drone boat

[Armageddon Navy Issue, Armageddon Navy Issue: Navy Issue Geddon - Level 4 blitzer]

Heat Sink II
Heat Sink II
Heat Sink II
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Centus C-Type Large Armor Repairer

Cap Recharger II
Cap Recharger II
Tracking Computer II, Tracking Speed Script
Cap Recharger II

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Drone Link Augmentor I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Garde II x5


I love it, and actualy pumps out a bit more dps, but at closer range, never realy run into trouble, you have to adapt the hardeners according to what missions you are in.
You can fit a mwd if you like if you dont want the tracking computer.
Heavensend
Ministry of War
Amarr Empire
#34 - 2013-11-24 16:37:43 UTC
Tried both Pulse and Tachys. Still preferring Pulse. Tachys mostly does to much overkill that negates their better dps.
Ralph King-Griffin
New Eden Tech Support
#35 - 2013-11-24 19:03:12 UTC  |  Edited by: Ralph King-Griffin
Daniel Plain wrote:
i do not get why people are so excited about MJDs. sure, it's nice to have on an untanked sentry dominix, but why would you waste time and damage application on a hull that could easily tank the damage while applying four-digit dps from up close?

it's like wearing a bike helmet all day when you don't even have a bike.

cos their **** cool
Cool
Jayne Tamm
Deep Core Mining Inc.
Caldari State
#36 - 2013-11-24 19:51:58 UTC
Ralph King-Griffin wrote:
Daniel Plain wrote:
i do not get why people are so excited about MJDs. sure, it's nice to have on an untanked sentry dominix, but why would you waste time and damage application on a hull that could easily tank the damage while applying four-digit dps from up close?

it's like wearing a bike helmet all day when you don't even have a bike.

cos their **** cool
Cool


Hell yeah they are. I just wish you could select 'Jump Range' (like setting 'orbit at' or 'keep at distance')
Nobbler Hakuli
Doomheim
#37 - 2013-11-24 20:57:36 UTC
Interesting that this discussion brings up the Nightmare ,for myself I live in a wormhole and I don't think the nightmare compares after Rubicon pulses give you in bastion mode 77km optimal with scorch,83 +13 falloff with radio 1150 dps with conflag , ok the tank is massive which won't be needed in missions

Of course this doesn't even bring up
Kagura Nikon
Native Freshfood
Minmatar Republic
#38 - 2013-11-25 09:29:01 UTC
Hell ***** wrote:
With Daniels and my nightmare both currently employing a 5 slot shield tank (with no tanking bonus's from the hulI) can see the paladin actually being able to get away with MWD and a 3 slot shield tank for missioning duties. Now that would be a thing of beauty.



On my level 4s. iI use a MJD an AB and a single SAR at a low slot NO OTHER TANK!!! I can finish missiosn without my non tanked shield layer be pierced 9 in 10 times.

If there is one thing good on new marauders is not the bastion tank, its the MJD cycle.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#39 - 2013-11-25 09:29:50 UTC
Heavensend wrote:
Tried both Pulse and Tachys. Still preferring Pulse. Tachys mostly does to much overkill that negates their better dps.



Do not group the weapons....

"If brute force does not solve your problem....  then you are  surely not using enough!"

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