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Test Server Feedback

 
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Mass-test feedback - October 24

First post
Author
Bubo Scandinavica
Untied Dysleckticks
#61 - 2013-10-24 20:10:58 UTC
Machine Info and Settings


DirectX version your client was running (Cntrl+F to see this information): DX 11
OS version: Win7 Home Premium
CPU: i7-2600 @ 3.40 - 3.70
GPU: Radeon HD 6570
RAM: 8G
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): low
- Anti-Aliasing: off
- Shader Quality: low
- Texture Quality: low
- LOD Quality: low


User Experience


Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 40/60
Average FPS - Zoomed in (brackets / no brackets): 20/40
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7
Did you experience any disconnects or crashes? no
Describe your experience, make comments, suggestions, etc.:
Failed to deploy deployables due to proximity to already modules.
Failed to follow one fleet warp due moron in a HIC.
Gaia Ma'chello
Photosynth
#62 - 2013-10-24 20:13:12 UTC
I did not think I could be there, but I managed to sneak in. I'm glad to see I'm not the only Mac user to report.

Machine Info and Settings


DirectX version : 9
OS version: OSX 10.7.5
CPU: 2.66 GHz Intel Core i7
GPU: NVIDIA GeForce GT 330M 512 MB
RAM: 8GB 1067 MHz DDR3
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): Medium
- Anti-Aliasing: Off
- Shader Quality: Medium
- Texture Quality: Medium
- LOD Quality: Low


User Experience


Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 2/2
Average FPS - Zoomed in (brackets / no brackets): 1.6/1.6
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 2
Did you experience any disconnects or crashes? No, but see below.
Describe your experience, make comments, suggestions, etc.: I came late and could not log into FD- due to congestion. The game offered me to log into another system. I chose X-B. I got a notice that I would be logged in in 165 seconds. It slowly counted down to zero, then said my clearance to jump had expired. And then the game just sat there. It would not put me in FD- as it was full, and it would not put me in X-B as my clearance had expired, and I had no option to do anything. I had to restart.

I did not get a chance to pick up deployables as I could not get to FD-.

During the fight the fps was so low that controlling my ship was almost impossible.
Quiby San
#63 - 2013-10-24 22:20:37 UTC
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information): DirectX 11
OS version: Windows 7 Ultimate 64bit
CPU: Intel i7-2600k
GPU: 2x nVidia GeForce GTX680 2GB 2-way SLI
RAM: 16GB DDR3 1600MHz
How many clients were you running at the same time: 2 Clients + several browser windows and other programs
Graphic setting of the client: High
- Anti-Aliasing: High
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High


User Experience

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): ~15-25 FPS
Average FPS - Zoomed in (brackets / no brackets): 60 FPS Vertically synched
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 8
Did you experience any disconnects or crashes?: None

Describe your experience, make comments, suggestions, etc.:
Pretty smooth masstest from start to end.
Simultaniously jumping captials caused some network lag.
TiDi did not kick in, so that's a really huge plus given all the ships and items on grid.

Overall, a pretty good improvement!
AmunRa Sky
State War Academy
Caldari State
#64 - 2013-10-24 22:30:05 UTC
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information):
OS version: Windows 8 64bit
CPU: Intel i7 - 2600k
GPU: 2x Radeon 7970's, crossfired.
RAM: 16gb DDR3
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: High
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High


User Experience

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 20 / 25
Average FPS - Zoomed in (brackets / no brackets): 60 Solid
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7
Did you experience any disconnects or crashes? Nope
Describe your experience, make comments, suggestions, etc.: Brackets seemed to lag a bit less, and the system not going into tidi was extremely nice.
StarEater9000
Viziam
Amarr Empire
#65 - 2013-10-24 23:26:01 UTC
Test Results:

Direct X11 ive used
Windows Server 2008 R2
Intel I5 3570k
EVGA 660 3GB SLI
12GB DDR3 1600mhz
1 Client

Lowest Fps: 19
Medium Fps: 28
Highest Fps: 60

All settings Highest as possible

Fps was nice no frame drops Nice test!
Shantetha
Brutor Tribe
Minmatar Republic
#66 - 2013-10-25 00:07:02 UTC  |  Edited by: Shantetha
Direct X11
win 7 x64
phenom 9600 quad core black ed.
XFX 6950 radeon 2gb
8gb ddr2
1 Client

Lowest Fps: 2 - all crosses on close camera
Medium Fps: 30 - enemy fleet only
Highest Fps: 47 - zommmmed out to max camera distance all crosses on

high settings, about the same a TQ 5.

2-3 seconds including windows unresponsive message that immediately went away as the client hung on gate during the 160+ second long gate jump into Piolot system from X-6
Alvatore DiMarco
Capricious Endeavours Ltd
#67 - 2013-10-25 00:12:13 UTC
Machine Info and Settings

  • DirectX version your client was running (Cntrl+F to see this information): 11
  • OS version: Win7
  • CPU: AMD Athlon II X4
  • GPU: NVIDIA GTX560 Ti
  • RAM:6GB
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): High
  • - Anti-Aliasing: High
    - Shader Quality: High
    - Texture Quality: High
    - LOD Quality: High


User Experience

  • Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): Wasn't zoomed out
  • Average FPS - Zoomed in (brackets / no brackets): 15/30
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 6
  • Did you experience any disconnects or crashes? No
  • Describe your experience, make comments, suggestions, etc.: Everything was much smoother this time than the last Poitot fight I was at. It may have been that I wasn't in the middle of the fight or that I had brackets off for once, but I was able to operate the client very reasonably and there were no real slowdowns.
Solu Terona
Alexylva Paradox
#68 - 2013-10-25 00:19:57 UTC
too early, couldn't test :P

Humans must eventually break out from the limits of biology, its not radical to accept the inevitable.

Kora Ethereal
Ethereal Beings
#69 - 2013-10-25 00:20:15 UTC
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information): DX 9
OS version: Windows 7
CPU: AMD FX 4100
GPU: ATI/AMD Radeon HD 5670
RAM: 8GB Corsair Vengance (LP) 1600
How many clients were you running at the same time?: 1
Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: High
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High


User Experience

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 30-45
Average FPS - Zoomed in (brackets / no brackets): 49-55
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 10, Luminare Event was far slower/bigger but overall this event was good.
Did you experience any disconnects or crashes?: No
Describe your experience, make comments, suggestions, etc.: Mas deployables did seem to slow the server down. Otherwise it was a good experience.
Kilo Rin
Caldari Provisions
Caldari State
#70 - 2013-10-25 00:25:39 UTC
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information): DX 9
OS version: Windows 8
CPU: AMD Phenom II x4
GPU: ATI/AMD Radeon HD 6570
RAM: 4GB Crucial Ballistix Sport 1333
How many clients were you running at the same time?: 1
Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: High/Off (Was toggled)
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High


User Experience

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 20-45
Average FPS - Zoomed in (brackets / no brackets): 49-55
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): No comparison to make.
Did you experience any disconnects or crashes?: No
Describe your experience, make comments, suggestions, etc.: Good, did take time to get into fleet, sorta got lost at one point.
Vinyl 41
AdVictis
#71 - 2013-10-25 04:20:01 UTC  |  Edited by: Vinyl 41
DX11 on Windows 7
Athlon64 X2 5400+
4GB RAM
GTS250
Graphic setting of the client (low / medium / high): High
Anti-Aliasing: Off
Shader Quality: med
Texture Quality: high
LOD Quality: med
avg 6fps in the poitot battle, no crash, no disconnect, similar feeling than TQ, 5/10
Roland Erata
Stone Circle
U N K N O W N
#72 - 2013-10-25 05:57:00 UTC
Machine Info and Settings

DirectX version: DX11
OS version: Windows 7 Professional
CPU: Intel(R) Core(TM) i5-2400 3.1GHz
GPU: GeForce GTX 560
RAM: 4Gb
How many clients were you running at the same time? - 2
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: n/a
- Shader Quality: high
- Texture Quality: high
- LOD Quality: high


User Experience

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 12-14
Average FPS - Zoomed in (brackets / no brackets): 8-10
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? no
Describe your experience, make comments, suggestions, etc.: vargur without textures(
Ni Kunni197
DEATH'S LEGION
#73 - 2013-10-25 06:20:43 UTC
Machine Info and Settings


DirectX version your client was running (Cntrl+F to see this information): Dx11
OS version: Windows 7 Professional 64 Bit
CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.60GHz
GPU:AMD Radeon HD 6700 Series
RAM: 8GB

How many clients were you running at the same time? 3
Graphic setting of the client (low / medium / high): Medium
- Anti-Aliasing: Medium
- Shader Quality: Medium
- Texture Quality: High
- LOD Quality: Medium


User Experience


Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 60 with brackets
Average FPS - Zoomed in (brackets / no brackets): 20 with brackets
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? 1 client froze and needed to be reologged
Describe your experience, make comments, suggestions, etc.: The cyno jump into X- took ages to actually work. Had to click it about 20 times before i got a traffic control message
Saeka Tyr
Sanctuary of Shadows
#74 - 2013-10-25 08:52:08 UTC
My only comment of note for the test is that the initial mass jump through the stargate took an extremely long time but I attribute that to the test server not being able to handle that level of session changing gracefully.
Thycoon
Patrician Space Incorporation
Patrician Space Incorporation Holding Alliance
#75 - 2013-10-25 11:18:11 UTC
Machine Info and Settings
DirectX version your client6 was running: DX11
OS version: Windows 7 Professional 64-bit
CPU: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz (8 CPUs) 3.7GHz (Turbo boost) average usage app. 25%
GPU: NVIDIA GeForce GTX 690, Display Memory: 4014 MB
RAM: 65.536 GB RAM DDR3 (OC to 1600 MHz)
How many clients were you running at the same time? 7 (sub-caps' and frigs)
Graphic setting of the client (low / medium / high): Optimized Settings for Performance
All clients running in "Fixed Window", Window Size: 1920x1080, Present Interval: Interval one
Effects: Camera Shake set
Miscellaneous: none set
Anti-Aliasing: Disabled
Shader Quality: Low
Texture Quality: Medium
LOD Quality: Low

User Experience
Average FPS during the fight at the gate in Pitot, zoomed out (brackets / no brackets): between 15 and 25
Average FPS - Zoomed in (no brackets): 59/60
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Not participated in big fleet fights on TQ but a "7"!
Did you experience any disconnects or crashes? None

Describe your experience, make comments, suggestions, etc.:

No major problems with all 7 clients! After the first jump all ships from all clients are about 1 Mill. km from the Gate/cyno-suppliers away but no crashes. FPS changed plus minus 10 while changing brackets. When right-clicked on a ship to get info the window were blank - except for the pilots portrait and 3 icons!

Overall the performance was ok - but if there are more capitals and bubbles than it will be difficult!
Matthew97
#76 - 2013-10-25 14:18:32 UTC  |  Edited by: Matthew97
Machine Info and Settings

  • DirectX : 11
  • OS version: Windows 7 x64
  • CPU: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (8 CPUs), ~3.5GHz
  • GPU: NVIDIA GeForce GTX 690
  • RAM: 16 GB
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): All Setttings at High


User Experience

  • Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): Brackets: 7-15
  • Average FPS - Zoomed in (brackets / no brackets): Brackets: Not counting the Poitot fight: 10-25
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Unknown, High Sec Carebear on TQ.
  • Did you experience any disconnects or crashes? No
  • Describe your experience, make comments, suggestions, etc.: Was smooth, people who grief need to be dealt with.

  • Video if you wanna watch it xD: http://www.twitch.tv/evematthew97/b/473086787

Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#77 - 2013-10-25 14:31:01 UTC
Can you please take steps to eliminate all the frivolous bubbles and smartbombs that keep happening each mass test BEFORE players are instructed to fight at the gate. It was especially annoying since this masstest included more warping than average...getting stuck in bubbles everywhere was getting old fast.

My suggestion is 6 month ban from SiSi for first offense, perma-ban for 2nd. Its not like the trouble-makers are doing this innocently without any desire to cause grief. IMHO they get every other hour of every other day on SiSi to grief all they like, but it would help the process to have actual consequences to hindering the test. It only takes an hour, once every other month or longer.

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Serge SC
The Valhalla Project
#78 - 2013-10-25 17:46:41 UTC
CCP Habakuk wrote:
Hi! If you participated in the mass-test on the 24th of October, please reply in this thread to give your feedback, based on following template:

Machine Info and Settings

  • DirectX version your client was running (Cntrl+F to see this information): DX9
  • OS version: Windows 7 SP1 64bit
  • CPU: i7-720QM
  • GPU: 4830M HD
  • RAM:6GB DDR3
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): Mixed, around high.
  • - Anti-Aliasing: No.
    - Shader Quality: Medium.
    - Texture Quality: High.
    - LOD Quality: High.


User Experience

  • Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 15 FPS
  • Average FPS - Zoomed in (brackets / no brackets): 6 FPS
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5-ish
  • Did you experience any disconnects or crashes? None.
  • Describe your experience, make comments, suggestions, etc.: A bit laggy, stayed with Paradox at 6-C. Lag spikes when NPCs were spawn, otherwise rather smooth, other than the low FPS. Can't do DX11, GPU can't handle it.


Answers in the quotes.

Serge SC Le Frenchman Friendly FC