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Privateers: Hunting Low-Faction Players in High-Sec

Author
Arthur Aihaken
CODE.d
#21 - 2013-10-24 23:08:04 UTC  |  Edited by: Arthur Aihaken
Bischopt wrote:
This sounds more like being a debuty or something.

Privateers were essentially pirates that (secretly) worked for a government rather than just themselves. Not so much heroes seeking out and killing pirates but pirates seeking out and sinking cargo ships.

About the actual mechanic:
It sounds a little one-sided. "privateers" waiting to attack people who aren't really even criminals (if you're still above -5.0 you can't be that bad). I don't think I saw any mention about whether or not the targets can see the privateer as a threat before they've already been attacked. Even more importantly, they probably wouldn't have the advantage of attacking first, because the privateers would have a high security status.

The privateers would have a massive (=unfair) advantage because they could attack at will while the other party would be blind and defenseless until the assault. That's really just ganking. In highsec.

It's more like being a Privateer, actually. The ocean was fairly vast, and this was a legal way for empires to raid the commerce of their enemies. This wasn't so much pirating as it was... free enterprise. Pirating came into play when it was more lucrative either to cut the crown out of their commission or raid both sides. Which is exactly what this proposes. And space is indeed vast...

Since there's already a mechanic in-place for security status, I've revised this to Faction standings. Unless you're accepting a lot of the "bad" missions or running amok of customs officials, you should have a neutral or positive faction standing. Anything above 0.0 for that Faction and you're safe anywhere in their high-sec Empire space.

However... if you dip below 0.0, you begin to run the risk of any Privateers licensed by that Empire while in their space. This is strictly a player-player mechanic (there's no Empire intervention as there is with security status). And it's not merely ganking in high-sec, since you have to have a Faction (not corporate) standing in excess of 5.0 to be licensed to begin with. And if that isn't maintained through continued good deeds, well - your license is forfeited. It's a lot easier to lose Faction standing than it is to gain it. Another way to look at this is PvP "lite" for high-sec mission runners (our version of Faction Warfare in low-sec).

And it's not like players can't fight back. I mean, after all - this is what all the low-sec folk keep telling us... right?

I am currently away, traveling through time and will be returning last week.

Robbie Robot
Royal Amarr Institute
Amarr Empire
#22 - 2013-10-24 23:48:03 UTC  |  Edited by: Robbie Robot
Arthur Aihaken wrote:
Robbie Robot wrote:
In addition, all of these SCUM. bags with -5 status can be freely engaged by you high seccers without penalty, and without gate guns firing on you. I'd give you advice on how to do this, but how about instead of free advice, you just try piracy?

Also, why would Amarr let you shoot me? The Amarr empire loves me. I have +8 standing with them. Now, if this permit allowed you to shoot people based on empire standing, that would make sense, and if it then would make you get shot by NPC's in their opponents space, like minmatar if you were Amarr aligned, that would also make sense. How about we add little missions you can accomplish as a privateer too, for LP to an exclusive store that has exclusive items and some items that are cheaper there than in regular stores? Next, we can call it Faction Combat, or Warfare.

It's not just high-secers that get to engage -5 status players in high-sec. It's anyone. Faction Standing is an interesting idea; maybe that's a better proposal than security status (which is somewhat covered already to an extent). Mind if I borrow it?

I failed at trolling. Didn't you see what I outlined was Factional Warfare? That is essentially what you are proposing. I don't know if you just don't know EVE well enough to know similar game features are already here. If you join the amarr in FW, you get free license to shoot all the evil minmatar FW people, even in high sec. You also get LP for killing them in the FW play field, LP which is VERY valuable, because of the above 'proposed' LP store (hint, navy harbingers are amarr FW stores only).

People are considered 'outlaws' when they are -5. You are proposing shooting people that are not outlaws. The consequences you propose is like getting your car repossessed because you jay walk. It is expected that crime happens in EVE. The cops don't even pursue you if you steal. Infact, they even forgive your misdeeds if you kill rats.

:edit:
I reread what you propose. Do you know how many Low Sec pirates have excellent empire standing? I'll give you a preview. All the top PvP'er in my corp ran missions once, for a very long time. I'm not sure what your exact goal is.
Arthur Aihaken
CODE.d
#23 - 2013-10-25 00:45:47 UTC
Robbie Robot wrote:
I failed at trolling. Didn't you see what I outlined was Factional Warfare? That is essentially what you are proposing. I don't know if you just don't know EVE well enough to know similar game features are already here. If you join the amarr in FW, you get free license to shoot all the evil minmatar FW people, even in high sec. You also get LP for killing them in the FW play field, LP which is VERY valuable, because of the above 'proposed' LP store (hint, navy harbingers are amarr FW stores only).

People are considered 'outlaws' when they are -5. You are proposing shooting people that are not outlaws. The consequences you propose is like getting your car repossessed because you jay walk. It is expected that crime happens in EVE. The cops don't even pursue you if you steal. Infact, they even forgive your misdeeds if you kill rats.

:edit:
I reread what you propose. Do you know how many Low Sec pirates have excellent empire standing? I'll give you a preview. All the top PvP'er in my corp ran missions once, for a very long time. I'm not sure what your exact goal is.

You know what they say... If at first you don't succeed. Lol

I do understand how FW works. There are quite a few differences, namely that it doesn't cost anything for you to enroll (and I'm fairly certain they'll take just about anyone). You can also earn LP and ISK in FW, and with the Privateer idea your only ISK potential is through combat (with no guarantees). But FW is also specific to low-sec.

For as many low or null-sec players that have excellent faction standings, there are probably an equal number of players (regardless of where they call home) that transit through various high-sec Empire systems with crappy standings. Why? Because anything down to -4.9 isn't any kind of offense. You can even skirt most gates with a -5.0 or less rating.

Privateers is for this group. And there's really no reason why they couldn't and shouldn't be hunted down.

I am currently away, traveling through time and will be returning last week.

Daichi Yamato
Jabbersnarks and Wonderglass
#24 - 2013-10-25 01:57:58 UTC
as long as those with in the profession are auto suspect to peeps with offending sec status

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Arthur Aihaken
CODE.d
#25 - 2013-10-25 02:27:10 UTC
Daichi Yamato wrote:
as long as those with in the profession are auto suspect to peeps with offending sec status

Suspect, no. But they could be tagged with an icon designating them as a Privateer.

I am currently away, traveling through time and will be returning last week.

ShahFluffers
Ice Fire Warriors
#26 - 2013-10-25 03:00:17 UTC
Arthur Aihaken wrote:
It's more like being a Privateer, actually. The ocean was fairly vast, and this was a legal way for empires to raid the commerce of their enemies. This wasn't so much pirating as it was... free enterprise.

Poh-tay-toe... Poh-tah-toe.

Arthur Aihaken wrote:
Pirating came into play when it was more lucrative either to cut the crown out of their commission or raid both sides. Which is exactly what this proposes. And space is indeed vast...

Since there's already a mechanic in-place for security status, I've revised this to Faction standings.

In which case, you have "recreated" Faction Warfare... but with standings as the primary basis for it.
People in the militias more closely conform to the definition of "privateers" as they are 3rd parties acting at the behest of a sovereign nation against another (but don't exactly follow the rules of the regular navy if it doesn't suit them).

Arthur Aihaken wrote:
Unless you're accepting a lot of the "bad" missions or running amok of customs officials, you should have a neutral or positive faction standing. Anything above 0.0 for that Faction and you're safe anywhere in their high-sec Empire space.

Interesting fact: every mission you accept lowers or raises your standings with the other empires (the anti-faction missions just do it more so).

The exact math escapes me... but it's very possible to have poor faction standings even if all you do is kill pirate NPCs (my alt has -3 standings with Amarr and -1.3 standings with Caldari for running too many missions for the Minmatar... and I have never done an anti-faction mission against either).
Arthur Aihaken
CODE.d
#27 - 2013-10-25 03:29:03 UTC
ShahFluffers wrote:
The exact math escapes me... but it's very possible to have poor faction standings even if all you do is kill pirate NPCs (my alt has -3 standings with Amarr and -1.3 standings with Caldari for running too many missions for the Minmatar... and I have never done an anti-faction mission against either).

I guess that's only a problem if you frequent Jita often. Lol

I am currently away, traveling through time and will be returning last week.

Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#28 - 2013-10-25 03:54:18 UTC
God damn them all!
I was told we'd cruise the seas for American gold
We'd fire no guns-shed no tears
Now I'm a broken man on a Halifax pier
The last of Barrett's Privateers.

Sorry. All this talk of being privateers.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Daichi Yamato
Jabbersnarks and Wonderglass
#29 - 2013-10-25 10:20:58 UTC
Arthur Aihaken wrote:
Daichi Yamato wrote:
as long as those with in the profession are auto suspect to peeps with offending sec status

Suspect, no. But they could be tagged with an icon designating them as a Privateer.


so u can see them coming, but can do nothing about it until they fire upon u?

another winning idea arthur Roll...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Arthur Aihaken
CODE.d
#30 - 2013-10-25 11:11:39 UTC  |  Edited by: Arthur Aihaken
Daichi Yamato wrote:
so u can see them coming, but can do nothing about it until they fire upon u?
another winning idea arthur Roll...

Leaving the area is out of the realm of possibilities?

I appreciate where you're coming from, but you're not completely considering the actual mechanic here. Privateers was intended more as a solo role, and if they were automatically made suspect all we'd see are roving gangs from low-sec venturing into high-sec for the sole purpose of legally shooting Privateers. Perhaps you hadn't considered that (or maybe that was the intent?), but you'd kill the entire concept from the outset.

I'm not opposed to something along the lines of giving Privateers a suspect timer for enemy ships *after* they initiate combat, but I think to avoid skewing things they still need to have limited CONCORD protection in high-sec. There's nothing stopping those determined from outright ganking Privateers, either.

I am currently away, traveling through time and will be returning last week.

Velicitia
XS Tech
#31 - 2013-10-25 12:33:45 UTC
Trii Seo wrote:
Okay, but then if you have sec status lower than 0 you can go to the pirate stations in low/null and buy a ninja kit.

A ninja kit, designed for assassinating those who love their high sec status, lets you gank them and vanish before CONCORD arrives! The higher the victim's sec status the slower CONCORD responds.

Alright, on a serious note: no.

-1.9/-0.1 aren't scum, they're just shifty. In fact, none of them are scum (well, I guess sides from SCUM. ? That's kind of... self-descriptory), they're just pirates who want to make a living.


This, pretty much.

They're Han Solo (original, not the remakes where WTF DID GREEDO JUST SHOOT?!) or Mal Reynolds ... just trying to make a buck (although maybe via "questionable" means).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Mag's
Azn Empire
#32 - 2013-10-25 16:18:33 UTC
Iudicium Vastus wrote:
Mag's wrote:
No recourse available? I didn't know high sec players were not permitted to gank people in low sec.


Of course that's possible, but not a logical way of working it within law enforcement. Attacking a -4.99 person in lowsec still gains yourself sec loss and global tag.

Maybe not in the manner presented in OP, but some sort of profession in attacking -4.9 to -.1 without own sec loss sounds pretty fun. Pirates have their total freedom in operating in low and even hi with workarounds and proudly wear a negative sec badge, why is there no true 'player empire law enforcement' to reward and proudly wear a positive sec stat.

Also, if such a thing as an official empire aligned player law enforcement came to be, then it could lay some foundation for true pirate alignment for players as well (blood raiders, sansha, etc). Which I know pirate scum are just itching for. lol. Right? Don't deny it Lol
The thing is those that are -0.1 to -4.9 got there by most likely shooting the ones this idea talks about. They accepted the rules and consequences, so yes it was perfectly logical.

What isn't logical, is expecting a get out of consequences card to shoot those people now. You have the option to shoot them, you simply have to play by the rules they did. Pirates only have the freedom you allow them to have. Especially those with -5 or below. (Which are the ones I would actually class as pirates.)

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Alecto Rani
Sadistic Lepers
Incorporeal Conglomerate Society
#33 - 2013-10-25 17:01:08 UTC
This actually ties in with the 'Empires losing control' meme that the recent trailers have been declaring. Empires getting desperate utilizing privateers to maintain control.

It has some merit too, of course i can under stand why the lo-sec pirates wouldn't like it.
Arthur Aihaken
CODE.d
#34 - 2013-10-25 18:00:18 UTC  |  Edited by: Arthur Aihaken
Velicitia wrote:
They're Han Solo (original, not the remakes where WTF DID GREEDO JUST SHOOT?!) or Mal Reynolds ... just trying to make a buck (although maybe via "questionable" means).

Cue "Han shot first" in 3... 2... 1...

Alecto Rani wrote:
It has some merit too, of course i can under stand why the lo-sec pirates wouldn't like it.

They can always use one of their alts to venture into high-sec.

I am currently away, traveling through time and will be returning last week.

Daichi Yamato
Jabbersnarks and Wonderglass
#35 - 2013-10-26 01:12:58 UTC
Arthur Aihaken wrote:
Daichi Yamato wrote:
so u can see them coming, but can do nothing about it until they fire upon u?
another winning idea arthur Roll...

Leaving the area is out of the realm of possibilities?

I appreciate where you're coming from, but you're not completely considering the actual mechanic here. Privateers was intended more as a solo role, and if they were automatically made suspect all we'd see are roving gangs from low-sec venturing into high-sec for the sole purpose of legally shooting Privateers. Perhaps you hadn't considered that (or maybe that was the intent?), but you'd kill the entire concept from the outset.

I'm not opposed to something along the lines of giving Privateers a suspect timer for enemy ships *after* they initiate combat, but I think to avoid skewing things they still need to have limited CONCORD protection in high-sec. There's nothing stopping those determined from outright ganking Privateers, either.


to avoid skewing things they need protection from CONCORD? i dnt even...u say limited protection from CONCORD, how limitied is limited? as in, absolute until they open fire, and therefore the same protection as everyone but outlaws get from CONCORD? how bad are these privateers at this game if they need that kind of backing right upto the moment they open fire? is this meant for the kind of players that try to PvP in mission fits?

things are so terribly skewed towards the privateer who can engage at will, and always has the first shot. u say its a solo career, but there is nothing to stop gangs from doing this, all we are going to see are roving gangs of privateers pretending they are half decent at PvP because they can approach prey without any risk and then open fire at their most opportune moment. perhaps u hadn't considered that, or maybe u intended to make this type of almost riskless PvP for hi-sec carebears.

theres nothing stopping wannabe privateers determined enough to gank thier targets either. u can still gank and have a positive sec status.

if i would kill the entire concept from the outset by making it more fair and sandbox style play, then the concept is a joke from the outset.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Arthur Aihaken
CODE.d
#36 - 2013-10-26 01:17:00 UTC
Daichi Yamato wrote:
if i would kill the entire concept from the outset by making it more fair and sandbox style play, then the concept is a joke from the outset.

Hey man, I give up. Let low-sec die the horrible death it deserves and forget trying to make high-sec any more interesting than mining, mission running and manufacturing. That's all anyone wants, right?

I am currently away, traveling through time and will be returning last week.

Iudicium Vastus
Doomheim
#37 - 2013-10-26 03:10:20 UTC
Alecto Rani wrote:
This actually ties in with the 'Empires losing control' meme that the recent trailers have been declaring. Empires getting desperate utilizing privateers to maintain control.

It has some merit too, of course i can under stand why the lo-sec pirates wouldn't like it.


That's what went through my head as well. The empires needing some desperate measures against the growing capsuleer criminal elements.

What are the Robocop lovers and Judge Dredds amongst us positive sec stat folk supposed to do with it?

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Mag's
Azn Empire
#38 - 2013-10-26 06:44:39 UTC  |  Edited by: Mag's
Iudicium Vastus wrote:
Alecto Rani wrote:
This actually ties in with the 'Empires losing control' meme that the recent trailers have been declaring. Empires getting desperate utilizing privateers to maintain control.

It has some merit too, of course i can under stand why the lo-sec pirates wouldn't like it.


That's what went through my head as well. The empires needing some desperate measures against the growing capsuleer criminal elements.

What are the Robocop lovers and Judge Dredds amongst us positive sec stat folk supposed to do with it?
Except that you can have a high standing with a faction and still be a criminal.

There are systems in place already, that deal with sec status. This idea is bad and doesn't improve on them.

Edit: Just noticed the OP has changed his idea. Kinda shows how bad it is tbh.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Sean Parisi
Blackrise Vanguard
#39 - 2013-10-26 07:06:39 UTC
Arthur Aihaken wrote:
Robbie Robot wrote:
I failed at trolling. Didn't you see what I outlined was Factional Warfare? That is essentially what you are proposing. I don't know if you just don't know EVE well enough to know similar game features are already here. If you join the amarr in FW, you get free license to shoot all the evil minmatar FW people, even in high sec. You also get LP for killing them in the FW play field, LP which is VERY valuable, because of the above 'proposed' LP store (hint, navy harbingers are amarr FW stores only).

People are considered 'outlaws' when they are -5. You are proposing shooting people that are not outlaws. The consequences you propose is like getting your car repossessed because you jay walk. It is expected that crime happens in EVE. The cops don't even pursue you if you steal. Infact, they even forgive your misdeeds if you kill rats.

:edit:
I reread what you propose. Do you know how many Low Sec pirates have excellent empire standing? I'll give you a preview. All the top PvP'er in my corp ran missions once, for a very long time. I'm not sure what your exact goal is.

You know what they say... If at first you don't succeed. Lol

I do understand how FW works. There are quite a few differences, namely that it doesn't cost anything for you to enroll (and I'm fairly certain they'll take just about anyone). You can also earn LP and ISK in FW, and with the Privateer idea your only ISK potential is through combat (with no guarantees). But FW is also specific to low-sec.

For as many low or null-sec players that have excellent faction standings, there are probably an equal number of players (regardless of where they call home) that transit through various high-sec Empire systems with crappy standings. Why? Because anything down to -4.9 isn't any kind of offense. You can even skirt most gates with a -5.0 or less rating.

Privateers is for this group. And there's really no reason why they couldn't and shouldn't be hunted down.


So lets just assume you are hunting "Bad People" because in EvE - Security Status /= Bad Person. It is simply a measurement of how much destruction that person has been involved with, usually you can tell their moral character by the fact that they are blinking red, not being low security status.

As a character in FW I am often attacked by pirates and end up killing them in plexes. I fire first because their intent is obviously to kill me. I lose security status, so now the Caldari state will give you right to kill me for that? Congratulations, you have bastardized your own morality that you are attempting to uphold. There is already a system for hunting high sec griefers and bad people - its called "Kill rights" .

That being said I am actually a pretty bad person :(
GodSentMe
Playing God Enterprises
#40 - 2013-10-26 15:43:57 UTC
When you join FW you standings automatically drop bellow -5. My FW alt is always in enemy high sec killing miners and mission runners of the opposing faction. Yes there are a lot of FW players that stay in their hi sec areas to do such activitys. I not only have to deal with the navy but my enemy, this is my choice though. You propose to be able to gank those like me that dare to engage in hi sec with out any prior warning on your intent. That is nothing more then pirate on easy. You want all the fights but none of the negatives. The only way for this to be remotely fair is for you to show up as a valid target for anyone you hunt period. When I jump in system all opposing militia pilots know I am there. They can fire on me just like I can fire on them, this makes it equal. Risk vs Reward, which is what the intent of this game is.
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