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EVE New Citizens Q&A

 
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Total Subscribers?

Author
Herzov
Doomheim
#1 - 2013-10-24 20:52:14 UTC
So here I am as a new blood who somehow got lured from your typical MMORPG to the prospects of the EVE universe, and after cruising a bit with the EVE Online reviews I noticed something about the ''total'' subscribers numbers....
The news said that EVE online broke the 500k+ sub but when I login to play, it says tranquility along with 20-30k players depending on the time of the day...
Am I missing something here or is tranquility the server for people with trial accounts so that they don't bother the real subscribing people? (mine is one by the by).
If it's not, where are the numbers coming from? I am very interested in this MMO game but after seeing the news of OMG 500K subs and then loggin in to see a mere peanut gallery of 20-30k people is headscratch worthy.

Thanks a lot in advance.
Kahega Amielden
Rifterlings
#2 - 2013-10-24 20:54:02 UTC  |  Edited by: Kahega Amielden
You're failing to differentiate between the number of active subscriptions and the number of people who are currently logged in.

When it says that TQ has 40K people, that means that 40K people are currently logged in.
Herzov
Doomheim
#3 - 2013-10-24 20:58:53 UTC
I was just wondering since this game has gotten quite a bit of coverage and I was expecting a huge community playing at all times of the day.
If that's the case, where the hell did the subs go? are people here alt-alholics?
Summer Isle
Autumn Industrial Enterprises
#4 - 2013-10-24 21:06:36 UTC
There is a pretty big community, but it's also a rather niche game -- you won't find numbers like WoW has.

At the same time, EvE's playerbase tends to be older, on average, than most MMO's players, so you also deal with people who are at work, college, or are spending time with their families. The most active times for these sorts will be in the evenings (their time) and on the weekends.

 Talk is cheap, but Void S and Quake L are cheaper.

Baggo Hammers
#5 - 2013-10-24 21:08:09 UTC
Does it really matter? I mean really.

If you don't know where you're going, any road will take you there.

Amke
invidious Squid
#6 - 2013-10-24 21:09:48 UTC
Herzov wrote:
I was just wondering since this game has gotten quite a bit of coverage and I was expecting a huge community playing at all times of the day.
If that's the case, where the hell did the subs go? are people here alt-alholics?


Possibly, but remember that everyone shares the same game universe in Eve, you could potentially interact with any one of the 36k (at the moment) people online. Most mmo's have a few thousand players per version (server/shard) of the world.

Also for a always on PVP game with items drop on death it has a large subscriber base.
Herzov
Doomheim
#7 - 2013-10-24 21:19:55 UTC
Baggo Hammers wrote:
Does it really matter? I mean really.



No and yes :/, I had never heard of eve before since it seems like a niche game according to the current generation but I was surprised at the fact that for a game with such a deep gameplay is not very popular according to the current standards...
I guess quantity is not always better than quality..
Amke
invidious Squid
#8 - 2013-10-24 21:30:11 UTC
If it helps Eve's subscriber numbers have slowly increased since launch. (usually its the other way around)
NightCrawler 85
Phoibe Enterprises
#9 - 2013-10-24 21:37:53 UTC
Herzov wrote:
Baggo Hammers wrote:
Does it really matter? I mean really.



No and yes :/, I had never heard of eve before since it seems like a niche game according to the current generation but I was surprised at the fact that for a game with such a deep gameplay is not very popular according to the current standards...
I guess quantity is not always better than quality..


This is semi related to the discussion in your other thread.

Most people play games to relax, have some fun for a few hours and simply..forget about real life. EVE does not really allow this, which is a curse and a blessing depending on who you ask.

First off EVE caters to (in my experience) older player base. People who have patience, who has time to devote them self to a game that wont just take up a couple of hours every weekend, but a game that often feels more like a second job depending on where you end up. This alone is enough to chase a way a lot of potential gamers.

You also need to consider the skill system. Again more patience is needed. You cant just grind for XP for a week and have a "maxed" character. Actually, there is no such thing as a "maxed" character in EVE (not counting CCP characters) so you can never really reach that "I want to be the best" goal that is much more easily obtained in other games.

And of course..this is spaceships! Lol
This genre alone caters to less people then say WOW with the more...classic fantasy setting. Its also a very male dominated environment which means that even if there is a lot of female gamers out there, few would be interested in something like EVE.

The numbers of people online might seem low compared to what your used to in other games, but as others mentioned, these are all people that you are sharing the "world" with, not people spread out on random servers. This makes sure that you can easily find people around at all times, but at the same time the universe is so large that if you prefer to be "alone" you can find very private and secluded areas.

In my own opinion its currently well balanced, small enough that individual players means something, everyone has a chance to get "known" or "compete" in certain fields, but its large enough that there is no lack of social interaction and/or competition.
Tyrendian Biohazard
The Bastards
Sedition.
#10 - 2013-10-24 21:46:20 UTC
Herzov wrote:
Baggo Hammers wrote:
Does it really matter? I mean really.



No and yes :/, I had never heard of eve before since it seems like a niche game according to the current generation but I was surprised at the fact that for a game with such a deep gameplay is not very popular according to the current standards...
I guess quantity is not always better than quality..


Current standards being WoW? You hit the nail on the head with quantity/quality. A lot of people find EVE too difficult to get into, or not their cup of tea because its so player driven and doesn't have "end game" content.

If you wanted to compare in some manner, look how many "typical" MMO servers would be active if you took EVE's playerbase and divided them up among different servers. 8? 10? 12? All those would be fairly decent considering most MMOs end up consolidating after release due to the hype influx and subsequent people leaving.

Twitch streamer and EVE NT tournament broadcaster.

Nanatoa
#11 - 2013-10-24 22:17:33 UTC
Amke wrote:
If it helps Eve's subscriber numbers have slowly increased since launch. (usually its the other way around)


That was true until a few years ago. Then CCP made a few not so popular decisions, they stopped releasing subscriber numbers (one wonders why), and a few months later announced they were sacking 20% of their employees (one wonders why).

"Stay the course, we have done this many times before." - (CCP) Hilmar, June 2011

Thomas Builder
Center for Advanced Studies
Gallente Federation
#12 - 2013-10-25 01:16:21 UTC
Nanatoa wrote:
they stopped releasing subscriber numbers
??? They are still releasing subscriber numbers.

And well, if everyone of the 500k subscribers is playing one hour a day, you should see an average of 20k people online. Which seems to be the case.

Most players aren't hardcore 20+ hours a week players.
ShahFluffers
Ice Fire Warriors
#13 - 2013-10-25 01:33:10 UTC  |  Edited by: ShahFluffers
Holy crap you guys have flown off topic.

Herzov wrote:
I was just wondering since this game has gotten quite a bit of coverage and I was expecting a huge community playing at all times of the day.
If that's the case, where the hell did the subs go? are people here alt-alholics?

The reason you don't see close to 500k people online is due to...

- timezones: you generally have 4 different time blocs; European... Americas... Asian/Austrialian... and Russian. With an average of 25 to 30k people online at all times (and peaks of 50k on weekends) that accounts for 100k to 120k people right there (with peaks of 200k on weekends).

- alts: there are quite a few alts out there. The statistic I remember from a year or two ago was ~2 for each player (bear in mind this was the average... there are lots of people with only single accounts and a few players with lots of accounts).

- Bittervets/Vacations/Busy life/Etc: These guys just can't bear the thought of unsubscribing but are either too busy and/or burned out to actually play. So they just train skills.... hoping one day that fire in the depth of their soul will return them to those that would defy them... and send them back to the hell from whence they came!

Nanatoa wrote:
Amke wrote:
If it helps Eve's subscriber numbers have slowly increased since launch. (usually its the other way around)

That was true until a few years ago. Then CCP made a few not so popular decisions, they stopped releasing subscriber numbers (one wonders why), and a few months later announced they were sacking 20% of their employees (one wonders why).

That was almost 2 years ago.

http://users.telenet.be/mmodata/Charts/Subs-2.png

Subs have been steadily increasing since that debacle.

Also, I found this: EVE Online Passes 500k subscribers Worldwide

I think the key word there is "world wide." Since we can't access the Serenity Server (see: China) I guess you can say we have ~450k active accounts right now.
Akita T
Caldari Navy Volunteer Task Force
#14 - 2013-10-25 02:43:36 UTC  |  Edited by: Akita T
Herzov wrote:
[...] where are the numbers coming from? I am very interested in this MMO game but after seeing the news of OMG 500K subs and then loggin in to see a mere peanut gallery of 20-30k people is headscratch worthy

Depending on time of day, people simultaneously logged in number usually between 20k and 50k, with an average of around 35k, give or take.
(see: http://eve-offline.net/?server=tranquility )

My personal average time spent online since I began playing is about 1 hour per day (actually, a bit less than that), with a total of 2,754 logged-in hours and 6,009 log-ins. Then again, I had a much, much higher average in the first couple of years.
The average EVE player actually has a slightly higher average, somewhere in between 1.5 to 2 hours per day (or, to keep it more realistic, translating this to 45-60 hours per month).That average is actually given by a lot more casuals with much less than 1h/day and much fewer hardcore people with 8+ hours per day, but that's a different story.
So, on average, for every person you see online, there's between 12 and 16 subscribers (let's call it 14 for now).
~35k*~14=~490k, which is pretty darn close to the expected 500k subscriber count .



P.S. Of course, if you personally play an average of 8-12 hours a day (full time job or higher level of activity), be it constantly or just now, near the start, the perception is skewed, since the typical player spends nowhere near as much time online (4 to 8 times less, actually) Blink
Also, the people you are most likely to meet and actively engage in talks with are also people spending loads of time online (for reasons that should be pretty obvious), so that's also going to skew perceptions quite a bit.


P.P.S. And I also think they count both Tranquility (the server the vast majority of people from almost anywhere in the world use) and Serenity (a.k.a. "EVE-Online China") in that 500+k subscriber number.
Serenity is a whole different story (a rather long one too). Officially, Serenity is only available to Chinese citizens (we had a couple of outsiders taking a brief stroll around there and sharing stories), and it's a weird sort of franchise-like arrangement due to the odd legislation in China regarding online games availability.
Suffice to say, they have a much smaller userbase (probably much less than 10% of total global users), but with a higher average online time in spite of factors which should limit online time (eh, it's China, that's the way things are over there).
So, on TQ, we have AT LEAST 450k subscribers right now (most likely more, probably around 480k).
lollerwaffle
Perkone
Caldari State
#15 - 2013-10-25 04:07:32 UTC
ShahFluffers wrote:

- Bittervets/Vacations/Busy life/Etc: These guys just can't bear the thought of unsubscribing but are either too busy and/or burned out to actually play. So they just train skills.... hoping one day that fire in the depth of their soul will return them to those that would defy them... and send them back to the hell from whence they came!

OopsOopsOops
J Dobrila
Doomheim
#16 - 2013-10-25 10:31:18 UTC
Kahega Amielden wrote:
When it says that TQ has 40K people, that means that 40K people are currently logged in.


Actually it means 40k characters logged in. This would be 40k people if there was only one character per person, which as we all know is far from true.

Number of subscriptions is meaningless. Someone makes an account trying out the game, doesn't like it, he leaves after the free trial - his account is still a "subscription".

As for the actual number of players, no one knows it. Not even CCP can know it, unless they run some really heavy duty heuristic tools that match accounts with IP ranges and log-in timers.

Not even the "currently logged in" is accurate; again, because of the widespread use of alts, you can safely cut that number by at least 1/3 to get the actual number of logged individual people.
Major Trant
Brutor Tribe
Minmatar Republic
#17 - 2013-10-25 12:41:03 UTC
J Dobrila wrote:
Number of subscriptions is meaningless. Someone makes an account trying out the game, doesn't like it, he leaves after the free trial - his account is still a "subscription".

I don't think they count trial accounts as current subscribers.
I'm absolutely certain they don't count lapsed accounts, trial or otherwise, as current subscribers.
Lors Dornick
Kallisti Industries
#18 - 2013-10-25 14:03:22 UTC
J Dobrila wrote:

Number of subscriptions is meaningless. Someone makes an account trying out the game, doesn't like it, he leaves after the free trial - his account is still a "subscription".

Nopes.

Only paid subscriptions are counted.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Koki Ottic
Merry dancers in the sky
#19 - 2013-10-25 14:34:50 UTC
Herzov wrote:

If it's not, where are the numbers coming from? I am very interested in this MMO game but after seeing the news of OMG 500K subs and then loggin in to see a mere peanut gallery of 20-30k people is headscratch worthy.

Thanks a lot in advance.



If there are 500,000 subscribers and 25,000 online you can conclude the average user logged on 1 hour 20 mins. Which sounds about right to me.


Also last time I loaded up Call of Duty on the PS3 there was 150,000 online, so CCP is doing pretty damn fine to get 25,000
Ekaterina 'Ghetto' Thurn
Department 10
#20 - 2013-10-25 21:50:11 UTC
There has been a drop-off in the number of people logging on recently. This has been attributed to number of reasons including summer holidays and the release of Grand Theft Auto V on consoles. It did seem to line up with the release of GTA V but it may be for other reasons. I don't know to be sure.

At 'peak time' of 6pm GMT the numbers always used to get into the high fiftys daily and maybe a little more at the weekends but not its topping out a little over forty. Other aspects of the in-game economy are worrying but I won't expand any further on the issue. At least one other thread on the issue of falling player numbers has been closed by the ISD for supposed 'trolling'.

Best idea is to wait until Rubicon is launched in November. If numbers don't pick up after then we will be saying 'Houston........we have a problem'.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

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