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Two niggling things- implant and warp scramble bubble

Author
Amar Azaph
Doomheim
#1 - 2011-09-09 17:20:17 UTC
Hi guys,
Couple of questions that have been bugging me.
1. I bought one of those squire hard wiring implants, the one that lets neuts use 3% less battery power. But when I checked the fitting, the battery timeout hadn't changed, still said 6min and so many secs.
2. Warp scramble bubbles in null sec- Do these things go away after a while? Or are they always there? In other words, if some guy launches the scramble bubble, does the scramble have a shell life?

Thanks
Amar.

For my part I know nothing with any certainty, but the sight of the stars makes me dream.

Comy 1
Imperial Shipment
Amarr Empire
#2 - 2011-09-09 17:28:07 UTC
Amar Azaph wrote:
Hi guys,
Couple of questions that have been bugging me.
1. I bought one of those squire hard wiring implants, the one that lets neuts use 3% less battery power. But when I checked the fitting, the battery timeout hadn't changed, still said 6min and so many secs.
2. Warp scramble bubbles in null sec- Do these things go away after a while? Or are they always there? In other words, if some guy launches the scramble bubble, does the scramble have a shell life?

Thanks
Amar.


Mobile Warp Disruptors that you anchor will be there until they are killed.

Warp Disruption Probes launched by a light dictor is up for a limited time. I cant remember exactly how long but 1-2 min or something like that.

A bubble made by a heavy dictor is made by a module that will stay up arround the dictor until he deactivates it, gets neuted so he can no longer run a new cycle, gets killed or jump out.
mxzf
Shovel Bros
#3 - 2011-09-09 17:31:55 UTC
Amar Azaph wrote:
Hi guys,
Couple of questions that have been bugging me.
1. I bought one of those squire hard wiring implants, the one that lets neuts use 3% less battery power. But when I checked the fitting, the battery timeout hadn't changed, still said 6min and so many secs.
2. Warp scramble bubbles in null sec- Do these things go away after a while? Or are they always there? In other words, if some guy launches the scramble bubble, does the scramble have a shell life?

Thanks
Amar.



For 1, I would guess it's either that something hasn't caught on and needs updating or you're misunderstanding something somewhere.

As to 2, warp disrupt probes launched by an Interdictor will time out a while after they're launched (2 min by default), IDK if it's affected by anything. The anchorable bubbles will probably last 30d or so, the same as anchorable cans will if you abandon them.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#4 - 2011-09-09 17:56:24 UTC
mxzf wrote:
The anchorable bubbles will probably last 30d or so, the same as anchorable cans will if you abandon them.

This is not the case, anchorable bubbles will stay anchored until someone pulls them down or blows them up. A major pain in wormholes, I've heard.
Amar Azaph
Doomheim
#5 - 2011-09-09 18:03:36 UTC
Thanks for the answers guys, I'll check the squire implant again, but I remember the info page saying something like "Cap -3%" or something like that. And thanks for helping with the scramble bubbles.

For my part I know nothing with any certainty, but the sight of the stars makes me dream.

Comy 1
Imperial Shipment
Amarr Empire
#6 - 2011-09-09 18:29:42 UTC
Abdiel Kavash wrote:
mxzf wrote:
The anchorable bubbles will probably last 30d or so, the same as anchorable cans will if you abandon them.

This is not the case, anchorable bubbles will stay anchored until someone pulls them down or blows them up. A major pain in wormholes, I've heard.


Not so bad anymore since you can probe them nowadays. But yes used to be a major pain in the butt if you moved in to a WH that already had a lot of bubbles floating in space.
She Who Waits
Mercantile Club Accounting Services
#7 - 2011-09-09 19:02:13 UTC
There are several squire's, did you buy the correct one?

Energy Emission Systems: 'Squire' EE
Energy Grid Upgrades: 'Squire' GU
Energy Management: 'Squire' CC
Energy Pulse Weapons: 'Squire' EP
Energy Systems Operation: 'Squire' CR
Engineering: 'Squire' PG
Amar Azaph
Doomheim
#8 - 2011-09-09 19:24:17 UTC
I bought this one-Inherent Implants 'Squire' EE4, A neural interface upgrade that boosts the pilot's skill with energy emission systems. It supposed to give me the battery bonus of -3%, that's the one for nuets right? (Please tell me I bought the right one Big smile )

For my part I know nothing with any certainty, but the sight of the stars makes me dream.

Malcanis
Vanishing Point.
The Initiative.
#9 - 2011-09-09 20:00:18 UTC
Amar Azaph wrote:
I bought this one-Inherent Implants 'Squire' EE4, A neural interface upgrade that boosts the pilot's skill with energy emission systems. It supposed to give me the battery bonus of -3%, that's the one for nuets right? (Please tell me I bought the right one Big smile )


Yeah that should reduce the capacitor consumption of your neuts by 3%

You do have neuts fitted and not NOS, right?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Baneken
Arctic Light Inc.
Arctic Light
#10 - 2011-09-09 20:03:47 UTC  |  Edited by: Baneken
It's also quite possible that a measly 3% gives you next to nothing in comparison to capacitor drain caused by energy neuts and what else you might have running.
Aren't those hardwirings also stacking penalised ?
Malcanis
Vanishing Point.
The Initiative.
#11 - 2011-09-09 20:05:52 UTC
Baneken wrote:
It's also quite possible that a measly 3% gives you next to nothing in comparison to capacitor drain caused by energy neuts and what else you might have running.
Aren't those hardwirings also stacking penalised ?


Implant bonuses are like skill bonuses and ship bonuses; there are virtually no cases where they are stacking penalised.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Amar Azaph
Doomheim
#12 - 2011-09-09 20:05:56 UTC
Malcanis wrote:
Amar Azaph wrote:
I bought this one-Inherent Implants 'Squire' EE4, A neural interface upgrade that boosts the pilot's skill with energy emission systems. It supposed to give me the battery bonus of -3%, that's the one for nuets right? (Please tell me I bought the right one Big smile )


Yeah that should reduce the capacitor consumption of your neuts by 3%

You do have neuts fitted and not NOS, right?

Yeah, got the neuts, I'll log on later and check the timer on the cap battery like i said it was 6mins and so many secs, I wrote it down and I'll check the numbers when i get back, maybe just needs a relog or something.

For my part I know nothing with any certainty, but the sight of the stars makes me dream.

Apollo-Moor
Republic Military School
Minmatar Republic
#13 - 2011-09-13 08:40:45 UTC  |  Edited by: Apollo-Moor
Amar Azaph wrote:
Hi guys,
Couple of questions that have been bugging me.
1. I bought one of those squire hard wiring implants, the one that lets neuts use 3% less battery power. But when I checked the fitting, the battery timeout hadn't changed, still said 6min and so many secs.
2. Warp scramble bubbles in null sec- Do these things go away after a while? Or are they always there? In other words, if some guy launches the scramble bubble, does the scramble have a shell life?

Thanks
Amar.


I believe you might be misreading on the implant. It reduces cycle time of energy emission weapons like the talisman implants. Except its hardware..

It's not a reduction in activation cost.. in actuality the implant will put MORE of a strain on your cap

Also if you want to know bubble mechanics come to Doril more than enough testing for you there
Mona X
Caldari Provisions
Caldari State
#14 - 2011-09-13 11:55:26 UTC
Apollo-Moor wrote:

It's not a reduction in activation cost.. in actuality the implant will put MORE of a strain on your cap


implant's description wrote:
A neural interface upgrade that boosts the pilot's skill with energy emission systems.

I need new signature.

Apollo-Moor
Republic Military School
Minmatar Republic
#15 - 2011-09-13 12:11:42 UTC  |  Edited by: Apollo-Moor
Mona X wrote:
Apollo-Moor wrote:

It's not a reduction in activation cost.. in actuality the implant will put MORE of a strain on your cap


implant's description wrote:
A neural interface upgrade that boosts the pilot's skill with energy emission systems.



Yes and I believe it mentions -5% to duration and not -5% to cost.. which would be what I said.. I could be wrong but I'm not thinking so..

Could argue for faster duration than cap saved possibly..

Energy Emissions is just the skill to use nuets..Nuets don't get activation cost bonuses, they get duration bonuses.. nesting faster.. meaning they cycle faster.. meaning MOAR strain on cap

MY EDIT: Confirmed my error it is a reduction in cost and not durations.. in the case a 3% isn't going to do truely enough for you.. Nuets suck power big time.. you prob wouldn't get much result with a -5%.. you could train for overall cap or implant for addition raw cap.. that would more benefit especially if using one neut..

I do appreciate quotes but without words its is pointless to me, that fact does stand get more RAW cap if your really trying to increase your run time on that neut..