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Ermegerd another AFK Cloak solution

First post
Author
Mary Annabelle
Moonlit Bonsai
#21 - 2013-10-23 21:24:34 UTC
Nikk Narrel wrote:
Ecoskii wrote:
Fewer niave, simplistic comments..... there is no 'bravery' involved in pixels, there is just little point undocking an expensive pve ship while there are permanent afk cloakers in system, nor is there much point getting an anti-hotdrop fleet sitting around to wait for someone who isn't there. It works for a night or two but can't work for weeks on end. I've been based in null for 5+ years, done most things but this mechanic is simply unbalanced and kills fun. There have been lots of suggestions that would provide more content - but nothing.....

No bravery, but you are implying fear of loss exists.

Lets keep this simple, and say that those able to function, despite this fear, could be described as brave.

It is a game, after all.

And why would you use expensive PvE ships, when plainly those are not appropriate as you have described them?
Use something cheaper.

The ships exist, you don't need an anti-hotdrop fleet unless you are going to be aggressive, and not playing is about the worst possible option to choose.

Victory and survival have no meaning, if you never lose or die.
If you are afraid to lose and die, in a game, and that stops you from playing?
You have already lost.

Not literally, but the effect is the same, really.

What do you lose, if your little ships are all destroyed? The ability to play.
What's the difference between someone who won't play, and someone who can't? none at all...
Xcom
US Space Force
Black Rose.
#22 - 2013-10-24 03:04:47 UTC
Apollo Eros wrote:
So at EVE-VEGAS the devs brought up that when they rebalance cloaks they want to turn it into a kind of cat and mouse game.


Is there a link to the video, blog or something regarding this news?
Nikk Narrel
Moonlit Bonsai
#23 - 2013-10-24 13:26:19 UTC
Xcom wrote:
Apollo Eros wrote:
So at EVE-VEGAS the devs brought up that when they rebalance cloaks they want to turn it into a kind of cat and mouse game.


Is there a link to the video, blog or something regarding this news?

I would also appreciate more details.

I think this makes the most sense, with cloaked ships pigeon holed as a lesser threat to ships not balanced for cloaking, and the leverage from cynos too often feared beyond reason, they really need a better way to interact.
Trii Seo
Goonswarm Federation
#24 - 2013-10-24 13:36:40 UTC
What basically happened was that someone took whining about AFK cloaking to a new level and did it live. And I'm hoping the dev team looks into the issue before they deploy the sledgehammer solution.

The issue behind AFK cloaking is long and bad, it's a player-made 'mechanic' designed to counter perfect intel and certain behaviour in dangerous space. It's not an issue tied to the use of cynos, as I've recently found - in hisec, New Order people actually managed to AFK cloak in non-cyno areas.

With current system, the ability of directly getting rid of a cloaker would be just plain ol' godawful, negatively impacting 0.0 once more.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Lucas Kell
Solitude Trading
S.N.O.T.
#25 - 2013-10-24 13:49:16 UTC
Good lord I'm tired of hearing the words "perfect intel" from the same group of people in every single AFK cloak thread. Local exists, it exists by design, it's existed for a long time and that's unlikely to change.

And while yes, the reason people can see a cloaker is there is local, and removing local would remove the ability to see them, this does NOT mean it's the cause OR that it's the only fix. It's the equivalent of getting rid of your monitor to block an unwanted popup. Sure, the popup can only annoy you because the monitor shows it, and removing the monitor really does solve the issue, but it's not the cause and not the only fix.

Just remember: Correlation does not imply causation.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mary Annabelle
Moonlit Bonsai
#26 - 2013-10-24 14:02:59 UTC
Lucas Kell wrote:
Good lord I'm tired of hearing the words "perfect intel" from the same group of people in every single AFK cloak thread. Local exists, it exists by design, it's existed for a long time and that's unlikely to change.

And while yes, the reason people can see a cloaker is there is local, and removing local would remove the ability to see them, this does NOT mean it's the cause OR that it's the only fix. It's the equivalent of getting rid of your monitor to block an unwanted popup. Sure, the popup can only annoy you because the monitor shows it, and removing the monitor really does solve the issue, but it's not the cause and not the only fix.

Just remember: Correlation does not imply causation.

You want to use a pop up as an analogy here? AWESOME

MAIN SOLUTION: Use a frakking anti-virus so the pop up can't actually hurt your PC

After THAT, if the pop up still bugs you:
Solution one! Stop going to that buggy website
Solution two! Get a pop up blocker
Solution three! Work around the goofy thing, minimize it, whatever.

Not using your monitor at all is like not undocking at all, and shows poor understanding.

Idea The more you know....
Trii Seo
Goonswarm Federation
#27 - 2013-10-24 14:23:02 UTC
What does someone's name in local give you?

- corp/alliance -> known/not known? Known for hotdrops? Known for WH operations? Known for solo?
- name -> killboard check -> possible ship types

- Presence in system, five-ten seconds before he even finishes loading grid.

Local exists, existed for a long time and for a long time it's been an intel tool. An intel tool that's so good AFK cloakiness had to be invented (and that's an old tactic on its own) to 'counter' it.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Lucas Kell
Solitude Trading
S.N.O.T.
#28 - 2013-10-24 16:15:06 UTC  |  Edited by: Lucas Kell
Mary Annabelle wrote:
Lucas Kell wrote:
Good lord I'm tired of hearing the words "perfect intel" from the same group of people in every single AFK cloak thread. Local exists, it exists by design, it's existed for a long time and that's unlikely to change.

And while yes, the reason people can see a cloaker is there is local, and removing local would remove the ability to see them, this does NOT mean it's the cause OR that it's the only fix. It's the equivalent of getting rid of your monitor to block an unwanted popup. Sure, the popup can only annoy you because the monitor shows it, and removing the monitor really does solve the issue, but it's not the cause and not the only fix.

Just remember: Correlation does not imply causation.

You want to use a pop up as an analogy here? AWESOME

MAIN SOLUTION: Use a frakking anti-virus so the pop up can't actually hurt your PC

After THAT, if the pop up still bugs you:
Solution one! Stop going to that buggy website
Solution two! Get a pop up blocker
Solution three! Work around the goofy thing, minimize it, whatever.

Not using your monitor at all is like not undocking at all, and shows poor understanding.

Idea The more you know....
Erm yes, I know, there are other solutions. That was my point.
And no, not using my monitor is like getting rid of local. If I were docked, I can still see the cloaker is there (you know local doesn't disappear while docked right?).

You are some special level of genius. But thanks for supporting my point.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#29 - 2013-10-24 16:24:39 UTC  |  Edited by: CCP Eterne
Trii Seo wrote:
What does someone's name in local give you?

- corp/alliance -> known/not known? Known for hotdrops? Known for WH operations? Known for solo?
- name -> killboard check -> possible ship types

- Presence in system, five-ten seconds before he even finishes loading grid.

Local exists, existed for a long time and for a long time it's been an intel tool. An intel tool that's so good AFK cloakiness had to be invented (and that's an old tactic on its own) to 'counter' it.

Bull. I call bull.
AFK cloaking is not a counter to local, it doesn't counter the effects of local. All it does is cause people to move to another system. It's a way for people to negatively affect their enemies while AFK 24/7. I love how all other forms of AFK play are universally hated, but you guys AFK cloaking, how dare we not like that!

And lets face it, if there were some other intel tool that still could be used to show there were a player in system, AFK cloaking would STILL exist. Even if I had to do some kind of ping and got an "unknown" hit, it would still exist. The only way it would "fix" AFK cloaking is if local were dropped and the rest of the system left as is, which would hugely overpower cloakers, allowing them to hide completely until on grid with you.

And if your system takes 5-10 seconds to load a grid, after the tunnel effect (since you don't appear on local until after TC has finished) you need a new machine. I can multibox 88 clients and still get a faster loadtime than that.

Please do not post uncensored profanity - CCP Eterne

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mary Annabelle
Moonlit Bonsai
#30 - 2013-10-24 16:25:57 UTC
Lucas Kell wrote:
Mary Annabelle wrote:
Lucas Kell wrote:
Good lord I'm tired of hearing the words "perfect intel" from the same group of people in every single AFK cloak thread. Local exists, it exists by design, it's existed for a long time and that's unlikely to change.

And while yes, the reason people can see a cloaker is there is local, and removing local would remove the ability to see them, this does NOT mean it's the cause OR that it's the only fix. It's the equivalent of getting rid of your monitor to block an unwanted popup. Sure, the popup can only annoy you because the monitor shows it, and removing the monitor really does solve the issue, but it's not the cause and not the only fix.

Just remember: Correlation does not imply causation.

You want to use a pop up as an analogy here? AWESOME

MAIN SOLUTION: Use a frakking anti-virus so the pop up can't actually hurt your PC

After THAT, if the pop up still bugs you:
Solution one! Stop going to that buggy website
Solution two! Get a pop up blocker
Solution three! Work around the goofy thing, minimize it, whatever.

Not using your monitor at all is like not undocking at all, and shows poor understanding.

Idea The more you know....
Erm yes, I know, there are other solutions. That was my point.
And no, not using my monitor is like getting rid of local. If I were docked, I can still see the cloaker is there (you know local doesn't disappear while docked right?).

You are some special level of genius. But thanks for supporting my point.

ROFFLES!!

I wouldn't call it supporting your point so much, the analogy is garbage.

You are not going to get rid of the nutters causing the popups. Live with it.
You do not know where you will encounter them either, but if you travel to the null equivalent of the interwebz, you can expect to find all kinds of things. Null seems to be where this has meaning, so whatever. There is no local equivalent for your analogy, more like a wormhole.
You know them nutters are out there, but you can't see them till they POP UP on yer grid.
You got two choices, either stay in the safe part of the webz, or take your chances.
You can't be in the null security interwebz with the same expectation of safety as the high sec version.

Are we still talking about cloaking even?
Soldarius
Dreddit
Test Alliance Please Ignore
#31 - 2013-10-24 17:24:11 UTC
Angeal MacNova wrote:
So what's the point probes that simply tells you what local already does?


This, unless CCP removes cloaked ships from local. Would be a major hit to botters.

http://youtu.be/YVkUvmDQ3HY

Nikk Narrel
Moonlit Bonsai
#32 - 2013-10-24 17:46:18 UTC
Soldarius wrote:
Angeal MacNova wrote:
So what's the point probes that simply tells you what local already does?


This, unless CCP removes cloaked ships from local. Would be a major hit to botters.

Agreed, the probe is providing no useful information.
Local already made the hostile pilot's presence known to you.

If the pilot was not already revealed by local, it would be balanced to let you even hunt them, since you would need to make an effort from start to finish knowing they were there and finding them.

Here is a secret: Local is protecting cloaked pilots.
So long as they can be listed freely in local, it is not balanced to detect them on top of that.
Therefore: Local is protecting them by keeping it unbalanced to locate and hunt them.
Xcom
US Space Force
Black Rose.
#33 - 2013-10-25 02:07:03 UTC
I managed to find the response from the EVE Vegas QnA section if anyone is interested.

http://www.twitch.tv/ccp/b/471606839

Question asked at 3:01:00

For anyone who doesn't want to open the link. The question about AFK cloaking was asked and one of the devs CCP Fuzzy I believe said if they change things they will try and make cloaking interactive and form some form of cat and mouse system around it. The gist I got from it was that they don't have plans for it anytime soon.
Nikk Narrel
Moonlit Bonsai
#34 - 2013-10-25 13:58:33 UTC
Xcom wrote:
I managed to find the response from the EVE Vegas QnA section if anyone is interested.

http://www.twitch.tv/ccp/b/471606839

Question asked at 3:01:00

For anyone who doesn't want to open the link. The question about AFK cloaking was asked and one of the devs CCP Fuzzy I believe said if they change things they will try and make cloaking interactive and form some form of cat and mouse system around it. The gist I got from it was that they don't have plans for it anytime soon.

I suspect this is more of a hot button on both sides, than the forums would imply.

The people who post here do not always represent a proportional amount of those playing.
(It makes sense if you really think about it long enough)

The people we do not hear from, are those who resolve the issues in the game itself, and see no need to complain on the forums.
Why would they come here? They don't see a problem, so coming here for a solution has no cause.
We only see players who see a problem, and cannot resolve it in game.
OR
Those players who like the game, but for whatever reason are unable to play it enough to be satisfied, but can access the forums from their jobs, and think... Hey, I'll go ahead and read up about the next expansion, or cool new ideas being pitched.
Then they discover threads created by people who could not resolve an issue in the game, they read up on both sides, and take their own experiences on the topic to sift fact from opinion.

Yeah, they show up too.... cough - cough....
Jint Hikaru
OffWorld Exploration Inc
#35 - 2013-10-25 14:06:17 UTC
Lucas Kell wrote:
The only way it would "fix" AFK cloaking is if local were dropped and the rest of the system left as is, which would hugely overpower cloakers, allowing them to hide completely until on grid with you.


ZOMG... It would almost be like they were cloaked or something !!!!!! Shocked

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Nikk Narrel
Moonlit Bonsai
#36 - 2013-10-25 14:26:44 UTC
Jint Hikaru wrote:
Lucas Kell wrote:
The only way it would "fix" AFK cloaking is if local were dropped and the rest of the system left as is, which would hugely overpower cloakers, allowing them to hide completely until on grid with you.


ZOMG... It would almost be like they were cloaked or something !!!!!! Shocked

LOL

The quoted section, suggesting that local being dropped as the only change, is about the most ridiculous straw man argument which ever shows up.

Of course that idea can be beaten, which is why it is never considered as a complete solution by anyone serious on the subject.

The REAL debates usually end up like this:


Anti-Cloaking: I want local left completely intact, and cloaks limited so they cannot tie up my PvE experience. I see no reason to change my game play because someone figured out how to keep a hostile ship in my space.

Pro-Mutual change: No problem, we can even let you hunt cloaked ships, but we want to keep the balance on the expectation that the devs are NOT clueless idiots who arbitrarily threw this together one night after binge drinking.
For that reson, we want to take away the free intel, in exchange for you being able to use effort to get more complete intel.
The amount of effort would relate to the quality and amount of intel you got, working as a team would really boost it, and you can absolutely keep cloaked ships out of your PvE system if you want to make the effort.

Anti-Cloaking: What part of "I want local left completely intact", did you not understand?



While the posts are usually longer, and contain some wild opinions about how people will quite EVE, move to high sec, or adopt llamas as pets, they essentially can be reduced to those key points.
Lucas Kell
Solitude Trading
S.N.O.T.
#37 - 2013-10-25 14:39:12 UTC  |  Edited by: Lucas Kell
Nikk Narrel wrote:
Jint Hikaru wrote:
Lucas Kell wrote:
The only way it would "fix" AFK cloaking is if local were dropped and the rest of the system left as is, which would hugely overpower cloakers, allowing them to hide completely until on grid with you.


ZOMG... It would almost be like they were cloaked or something !!!!!! Shocked

LOL

The quoted section, suggesting that local being dropped as the only change, is about the most ridiculous straw man argument which ever shows up.

Of course that idea can be beaten, which is why it is never considered as a complete solution by anyone serious on the subject.

The REAL debates usually end up like this:


Anti-Cloaking: I want local left completely intact, and cloaks limited so they cannot tie up my PvE experience. I see no reason to change my game play because someone figured out how to keep a hostile ship in my space.

Pro-Mutual change: No problem, we can even let you hunt cloaked ships, but we want to keep the balance on the expectation that the devs are NOT clueless idiots who arbitrarily threw this together one night after binge drinking.
For that reson, we want to take away the free intel, in exchange for you being able to use effort to get more complete intel.
The amount of effort would relate to the quality and amount of intel you got, working as a team would really boost it, and you can absolutely keep cloaked ships out of your PvE system if you want to make the effort.

Anti-Cloaking: What part of "I want local left completely intact", did you not understand?



While the posts are usually longer, and contain some wild opinions about how people will quite EVE, move to high sec, or adopt llamas as pets, they essentially can be reduced to those key points.

You call it "pro-Mutual" but it's not really mutual. It's mostly a benefit to the cloaker and a nerf to everyone else. For it to be mutual it would need to actually be balanced, which it's not. You have not provided the idea of a balnaced change. Your idea would require several people, a sum of isk, a POS, and advanced setup in order to counter a single individual. Why does the individual not have to also put in effort?

I'm pretty tired of you continuously calling everything a straw man when you refuse to fact that it's imbalanced. Take your dumbass idea to make cloakers the best PvPers and shove it up your ass.

EDIT: Oh and I just want to re-highlight this:
"working as a team would really boost it"
Whey exactly does the cloaker not have to work as a team?
Oh yeah, because you want them to be amazing PVPers omgwtfbbqgrass, because obviously cloaking is cool, and you want to be cool, and cool people win therefore you, cloaking, should win.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#38 - 2013-10-25 16:17:44 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
LOL

The quoted section, suggesting that local being dropped as the only change, is about the most ridiculous straw man argument which ever shows up.

Of course that idea can be beaten, which is why it is never considered as a complete solution by anyone serious on the subject.

The REAL debates usually end up like this:


Anti-Cloaking: I want local left completely intact, and cloaks limited so they cannot tie up my PvE experience. I see no reason to change my game play because someone figured out how to keep a hostile ship in my space.

Pro-Mutual change: No problem, we can even let you hunt cloaked ships, but we want to keep the balance on the expectation that the devs are NOT clueless idiots who arbitrarily threw this together one night after binge drinking.
For that reson, we want to take away the free intel, in exchange for you being able to use effort to get more complete intel.
The amount of effort would relate to the quality and amount of intel you got, working as a team would really boost it, and you can absolutely keep cloaked ships out of your PvE system if you want to make the effort.

Anti-Cloaking: What part of "I want local left completely intact", did you not understand?



While the posts are usually longer, and contain some wild opinions about how people will quite EVE, move to high sec, or adopt llamas as pets, they essentially can be reduced to those key points.

1> You call it "pro-Mutual" but it's not really mutual. It's mostly a benefit to the cloaker and a nerf to everyone else. For it to be mutual it would need to actually be balanced, which it's not. You have not provided the idea of a balnaced change. Your idea would require several people, a sum of isk, a POS, and advanced setup in order to counter a single individual. Why does the individual not have to also put in effort?

2> I'm pretty tired of you continuously calling everything a straw man when you refuse to fact that it's imbalanced. Take your dumbass idea to make cloakers the best PvPers and shove it up your ass.

EDIT: Oh and I just want to re-highlight this:
"working as a team would really boost it"
3> Whey exactly does the cloaker not have to work as a team?
Oh yeah, because you want them to be amazing PVPers omgwtfbbqgrass, because obviously cloaking is cool, and you want to be cool, and cool people win therefore you, cloaking, should win.

I love this part. He really cannot see what he just said except in the context of his bias.

I numbered the bits above, to respond to, so it can be understood what I respond to.

1. Both sides are being changed, hence mutual.
Both sides would need to also adapt, obviously.
More effort would be needed from the cloaked pilot, since they would have almost no warning about being hunted, until the hostiles showed up on grid with them to ambush. They would want to keep moving around, if they liked not being ambushed.
More effort would be needed from the PvE pilot, as in clicking d-scan. This goes so far as to assume it may not be automated, but require clicking like wormhole pilots use it. Many ideas automate it to toggle on for this.

The bits about it not being balanced, well, those are called opinions, since there is no basis to use in order to verify any of it.

2. His opinions about the devs ability to balance EVE, summed up on one line here.

3. This one is funny, once you pursue the logic and what it implies.
If the "cloaker" was working alone, they would have absolutely no threat to project beyond their immediate ship itself.
That would mean a cyno would be pointless, as there would be noone ready to come through if they found that target.
It also suggests that the cloaked vessel is, at most, bluffing about it's ability to attack, since the majority of cloaked ships are simply not cost effective at attacking a target with any potential of defending itself.
(That comes back around to how they were balanced to be weaker in exchange for the ability to cloak, which is well established in the game)

Oh, and just in case anyone was unaware, I am a miner. My killboard can be easily found and demonstrated absent of meaningful ganks that would support any involvement in that type of PvP.
SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#39 - 2013-10-25 17:40:37 UTC
This is the 37th cloak thread I have responded to. And once again it is just as bad as before.

No.

You cannot carebear with immunity.

Cloaking is DESIGNED to be completely invisible. It is camoflauge, not a shield of invincibility.

If you want to stop an AFK cloaker... then you MUST go on the offensive and actively hunt them.

This is what smart bombs and stealth bombers are good for... both are area of effect weapons.

You fly a battleship with multiple smart bombs out to each point in the solar system one after the next, and then you warp back in on that points line at varying distances and pop your smart bombs. If the cloaker is anywhere in the range of your smarts... you kill him.
Xcom
US Space Force
Black Rose.
#40 - 2013-10-25 19:57:22 UTC  |  Edited by: Xcom
Nikk Narrel wrote:
Xcom wrote:
I managed to find the response from the EVE Vegas QnA section if anyone is interested.

http://www.twitch.tv/ccp/b/471606839

Question asked at 3:01:00

For anyone who doesn't want to open the link. The question about AFK cloaking was asked and one of the devs CCP Fuzzy I believe said if they change things they will try and make cloaking interactive and form some form of cat and mouse system around it. The gist I got from it was that they don't have plans for it anytime soon.

I suspect this is more of a hot button on both sides, than the forums would imply.

The people who post here do not always represent a proportional amount of those playing.
(It makes sense if you really think about it long enough)

The people we do not hear from, are those who resolve the issues in the game itself, and see no need to complain on the forums.
Why would they come here? They don't see a problem, so coming here for a solution has no cause.
We only see players who see a problem, and cannot resolve it in game.
OR
Those players who like the game, but for whatever reason are unable to play it enough to be satisfied, but can access the forums from their jobs, and think... Hey, I'll go ahead and read up about the next expansion, or cool new ideas being pitched.
Then they discover threads created by people who could not resolve an issue in the game, they read up on both sides, and take their own experiences on the topic to sift fact from opinion.

Yeah, they show up too.... cough - cough....


Unlike the other questions some people started to clap when the question was asked. The response had a bit more vocal response as well. It is quite clear its quite a heated topic and kinda big deal. Its not just any other random balance fix. Its one of the older balance fix debates that is growing as more fuel is pored into it by CCP.