These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Possibility to separate Overview tabs into different windows

Author
Ethan Marlock
Prima Gallicus
#1 - 2013-10-24 13:43:50 UTC  |  Edited by: Ethan Marlock
I think this would be a very nice feature :
Overview windows should be working like the others on the "tab" level :
If you have N tab with alternate overview settings, you could just split them into seperated windows. reciprocally, separated overview windows could be merged in one widonw with tabs. Each window may have its own sorting criteria.

Why I think it would be a must have :
Overview readability is capital : Put everything you need, and you get a confusing list of friend, foe, or random-space-objects. Manage different filters on multiple tab, and you have to switch from on tab to another, when sometimes you want to see simoultaneously ordered but different kind of information.
Overview clicking is also critical, especialy in combat situation. To lock a target (sometimes a matter of fraction of seconds), to warp out of danger, to directionnal scan multiple beacons, gate and other warpable... Cliking a huge list with different nature of items may be tricky, even if the sorting is freezed while the mouse is over.
So... Giving a user the opportunity to have multiple overview windows, with alternate settings would solve most of those issues :
- The capsuleur may configure, organize and hierachise (by size and position) the different windows, managing different kind of information.
- This allow a clean display and easy clickable items while reducing the risk of miss click.
- it is 100% reversible. User can still maintain one only window, for a similar behavior as it works now.

Why I think it would be totallly doable :
It's already working that way to most tab windows.
I think it would be a 100% UI / 100% client side feature, since information from server to user would remain the same.

Exemple of what would allow this feature (among many others)
Every Capsuler could have a dedicated window with warpable only, to facilitate navigation.
PVPer would have distinct window in big fleet management to sort ennemy ships that are a threat (inties, long range DPS) versus potential targets (ennemy support, remotable friendlies for exemple).
Miners would a windows of minable, potential threats, and those good friend like hauler, miners, and capital industrials...
and many more i can't think of but the system will allow...
PVEer could have targets on a side, and salvageable, loots and others on another window.

Actually, I don't understand why this feat' is not already working, considering the tab managment for all other windows already works that way and seems to be native to the EVE UI. It may be a technical limitation making this difficult to implement, but I cant' figure out what could it be. So please, just push the "activate-this-amazing-feature" button for rubicon. :)
BugraT WarheaD
#2 - 2013-10-24 14:19:47 UTC
Don't try to compensate the fact that you're bad at something by putting some new stuff in the UI !!!! Roll

[jerk mode off]
I support my mate ! Pirate
Akaryatrh
The Scope
Gallente Federation
#3 - 2013-10-24 14:25:55 UTC
You had my curiosity, but now you have my attention !

+1 for this über great feature Cool
Ethan Marlock
Prima Gallicus
#4 - 2013-10-24 14:33:59 UTC  |  Edited by: Ethan Marlock
BugraT WarheaD wrote:
Don't try to compensate the fact that you're bad at something by putting some new stuff in the UI !!!! Roll

[jerk mode off]
I support my mate ! Pirate


hehe. Lost my pod recently. I like my new clone... but if it would not have append if i didn't missclick my tab for pod warp out.
True Story.

Save some pods, support this feat'.

(Problem with the UI making better player : it makes the bad guy better too !)
Barmy Failure
Astromechanica Maxima
#5 - 2013-10-24 15:04:04 UTC
+1 for multiple overview windows.
Let's unstack those tabs.
Ulyss
Prima Gallicus
#6 - 2013-10-24 15:04:48 UTC  |  Edited by: Ulyss
Ethan Marlock wrote:
(Problem with the UI making better player : it makes the bad guy better too !)

Lol!


+1 for this Idea.
That would be marvelous! Big smile
Ethan Marlock
Prima Gallicus
#7 - 2013-10-25 10:05:42 UTC
Until now, it's a 100% support. Big smile

So I guess it's more a matter of feasibility ?

Any blue poster to clarify this ? I'm surprised this subject never came up, as I did a little digging whithout finding anything.
Schmata Bastanold
In Boobiez We Trust
#8 - 2013-10-25 10:38:22 UTC
Oh it came up many times. Most of times without any dev response or shred of interest. And when there was dev posting it was always about legacy code, to-do lists, talking/thinking/not doing anything because :reasons:

But +1 from me anyway, good idea is good regardless of devs being unable to change more than one line of code per "expansion".

Invalid signature format

raawe
Imperial Shipment
Amarr Empire
#9 - 2013-10-25 11:53:57 UTC
Would be great! +1
Oberine Noriepa
#10 - 2013-10-25 12:47:57 UTC
I would like this, but the overview is in need of an overhaul in general.

Ethan Marlock
Prima Gallicus
#11 - 2013-10-25 14:14:48 UTC
Schmata Bastanold wrote:
Oh it came up many times. Most of times without any dev response or shred of interest. And when there was dev posting it was always about legacy code, to-do lists, talking/thinking/not doing anything because :reasons:

But +1 from me anyway, good idea is good regardless of devs being unable to change more than one line of code per "expansion".


I extended my digging, it appears you're right.

I even found this : http://eve-search.com/thread/1460006-0
CMS prompted to update UI, uncluding the "multiple overviews" from Early 2011. Can't find a single good reason why this subject is so vaslty ignored.
FlinchingNinja Kishunuba
Crunchy Crunchy
#12 - 2013-10-25 15:23:21 UTC
+1 also have it so that you can select which tab you want for the dscan settings rather than just scan everything or the current tab selected. Would need this to support multiple active tabs anyways.
GeeShizzle MacCloud
#13 - 2013-10-25 15:40:10 UTC
i already use multiple overviews with a filtered list of different objects / hostiles / friendlies in space, but i get where you're coming from that switching tabs can seem unnecessary.

quick question though, what overview, of the several that would theoretically be open in different windows, controls the brackets in space? it cant be all of them and it cant be the active window cause theyd all be active at the same time.

also i would note that the overview code is still ancient legacy code and if you think of the areas of the game it directly entangles itself in you'll notice that theyre the parts that barely if ever get any overhaul on (UI or mechanically) and thats because its old, its complex, no one wrote down how the system operates, and the people who coded it arent at CCP anymore.

i think someone needs to point Veritas' talents of re-coding curiosity at it and let him go to town!
Schmata Bastanold
In Boobiez We Trust
#14 - 2013-10-25 19:13:43 UTC
Nobody says code is easy to deal with in overview areas but for God's sake this is a frikking game not software for automatic brain surgery - new implementations and solutions can be tested and improved without killing prisoners with death sentences.

Invalid signature format