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EVE New Citizens Q&A

 
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How common are Relic & Data Sites in EVE?

Author
Neverdie Abbot
Viziam
Amarr Empire
#1 - 2013-10-24 12:32:57 UTC
Hallo,
I know i have just started, my skills are low and all, but i wonder how frequently i can stumble upon Relic & Data Sites?
I scanned (probed) like 7 - 8 solar systems, found mostly Combat sites and Wormholes (in HI-SEC, but most 0.6 - 0.7 systems)
before i finnaly pinned down a Data site.
And, yes, i have moved away form the corwded places...Thank you.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#2 - 2013-10-24 12:37:05 UTC
In highsec, this is more or less to be expected. You even got a bit lucky. If you want to find more sites, move out of highsec. It isn't as bad as you might think.
Daniel Plain
Doomheim
#3 - 2013-10-24 12:53:07 UTC
from my small experience with the current exploration system, relic and data sites are pretty common. as has been stated already, lowsec sites are much more abundant and profitable.

it is also not difficult to succeed in lowsec; you just have to learn to be vigilant and minimize risks.

I should buy an Ishtar.

Neverdie Abbot
Viziam
Amarr Empire
#4 - 2013-10-24 12:58:22 UTC
Thank you guys. Yes, i will go down to low sec. want to do it asap, just to get some basic skills up and the cloak. and as soon as i have them, i`m down there :)
Woeful Animation
Ascendent.
Test Alliance Please Ignore
#5 - 2013-10-24 14:49:14 UTC
Here's the deal with Exploration sites. The more crowded the area, specifically the more explorers, the less likely you are to find a site. SItes in general have a respawn timer, which appears, (no technical data) to use a daily running average of sites in a particular region. If you log in during prime time you are less likely to find an active site.

My advice is to move out into low sec for the time being. The sites are generally more plentiful. Once you have the skills Hacking, Arch, and if you can fly a T2 with a covert ops cloak, Null sec becomes an option. The sites are generally less plentiful but worth tons more. A 20 hop loop through null sec can get you 50 to 150 mill. If all you like to do is exploration sites, I would suggest you train the skills asap and move into NPC controlled space in Null sec, and start exploring. Train to fly a blockade runner, and haul your stuff to market once a week or so.
Neverdie Abbot
Viziam
Amarr Empire
#6 - 2013-10-24 14:57:13 UTC
TY a bnunch for the info :) Ill definetly try it all out.
Dkeh Weis
Digital Innovations
#7 - 2013-10-24 15:00:50 UTC
I am fresh from my first foray into Null Sec exploration.
A word of warning- just because you can beat the mini game in hi-sec, don't assume you can beat it in Null sec. The game is much harder with low skills. Restoration nodes...damn I hate them.

Eve will make you work a solid month all on your own for your first cookie. Then kick you in the nuts and take that cookie, and laugh at you for thinking you could have a cookie at all.

Woeful Animation
Ascendent.
Test Alliance Please Ignore
#8 - 2013-10-24 15:48:34 UTC  |  Edited by: Woeful Animation
With less than ideal skills you need to fit your T-2 to handle the sites, and expect to lose a few cans. There are certain combinations that are "no win". Accept it and move on. You would be surprised however about how many puzzles can be solved by dashing diagonally however, and remember that what you didn't ever have wasn't really lost. You have good days and bad days, and even if you crack the can that doesn't mean you will be able to get the right can on board. There are a lot of variables.

If I had one lesson to pass on. Null sec is much more profitable and much less scary than it seems to the new player. Are there bubbles? Sure, but with time you learn what's important to your neighbors and what is not. The bubble doesn't decloak you ship unless its a dirty gate, which means you were screwed anyway. Null sec by in large is empty. You can easily go 10 jumps without seeing another ship. If you do, assume its there to kill you and take appropriate action. If it is hunting you, move on. You are not there to fight, you are there to make ISK.

Set up watch points in the area you intend to explore. Watch points are 200 -250 km spots off a gate at a random angle, generally above or below the gate. Warp to the spot and see if there is anything on the gate, if you are worried. When you pick your npc station, make an undock. Just turn on you MWD and burn out to 200 km and set a book mark. It won't save you from a bubble, but it might save you from a random guy who might shoot you for fun. So in otherwords. Plan your route. Scout, recon, set up book mark points, know your area, learn the systems to avoid, and practice good d-scan discipline. Keep an eye on local. Finally don't become predictable. Have 2-3 routes ready. Don't move your goods on the same day at the same time every week. Someone may notice and lay a trap. Be respectful and friendly in local. Chances are they haven't seen anyone in 10 jumps either, and may be saying hey, just because. . . and you are warned off a site. Do it, move on, they are probably already on the site. Don't draw unnecessary attention to yourself.
Neverdie Abbot
Viziam
Amarr Empire
#9 - 2013-10-24 16:08:09 UTC
Woeful Animation wrote:
With less than ideal skills you need to fit your T-2 to handle the sites, and expect to lose a few cans. There are certain combinations that are "no win". Accept it and move on. You would be surprised however about how many puzzles can be solved by dashing diagonally however, and remember that what you didn't ever have wasn't really lost. You have good days and bad days, and even if you crack the can that doesn't mean you will be able to get the right can on board. There are a lot of variables.

If I had one lesson to pass on. Null sec is much more profitable and much less scary than it seems to the new player. Are there bubbles? Sure, but with time you learn what's important to your neighbors and what is not. The bubble doesn't decloak you ship unless its a dirty gate, which means you were screwed anyway. Null sec by in large is empty. You can easily go 10 jumps without seeing another ship. If you do, assume its there to kill you and take appropriate action. If it is hunting you, move on. You are not there to fight, you are there to make ISK.

Set up watch points in the area you intend to explore. Watch points are 200 -250 km spots off a gate at a random angle, generally above or below the gate. Warp to the spot and see if there is anything on the gate, if you are worried. When you pick your npc station, make an undock. Just turn on you MWD and burn out to 200 km and set a book mark. It won't save you from a bubble, but it might save you from a random guy who might shoot you for fun. So in otherwords. Plan your route. Scout, recon, set up book mark points, know your area, learn the systems to avoid, and practice good d-scan discipline. Keep an eye on local. Finally don't become predictable. Have 2-3 routes ready. Don't move your goods on the same day at the same time every week. Someone may notice and lay a trap. Be respectful and friendly in local. Chances are they haven't seen anyone in 10 jumps either, and may be saying hey, just because. . . and you are warned off a site. Do it, move on, they are probably already on the site. Don't draw unnecessary attention to yourself.



Thank you a lot for this post, realy nice insight of 0.0.
Neverdie Abbot
Viziam
Amarr Empire
#10 - 2013-10-24 16:55:36 UTC
One more thing - do you guys usually use conv ops frigates for low sec and 0.0, or u risk the standart one`s ?
TY.
Dkeh Weis
Digital Innovations
#11 - 2013-10-24 17:12:47 UTC
Yesterday I went with a partner. I went in a Probe, he went in a Helios (a cov-op).
The benefit of my probe was I had larger cargo space to haul our loot, the benefit of his Helios was he could cloak and slowboat fairly quickly.

Each has their own advantage in null sec.

Eve will make you work a solid month all on your own for your first cookie. Then kick you in the nuts and take that cookie, and laugh at you for thinking you could have a cookie at all.

Sabriz Adoudel
Move along there is nothing here
#12 - 2013-10-24 22:16:39 UTC
I recommend quiet lowsec.

The Solitude region has good access to trade hubs, is quiet, and so is not a bad spot to get used to exploring in dangerous space.

Every time you get a decent haul, DOCK AND DROP IT OFF ASAP. You don't want to be the idiot that gets popped carrying the faction tower BPC that dropped seven sites ago, or a stack of five optimized decryptors that have dropped over several sites.

Also know your ship's combat capabilities (if any).

I support the New Order and CODE. alliance. www.minerbumping.com

Neverdie Abbot
Viziam
Amarr Empire
#13 - 2013-10-25 08:13:37 UTC
Thank you everyone for the feedback :)
I bet ill have more questins once i get to low sec.
Amaranthe Emberd
Aliastra
Gallente Federation
#14 - 2013-10-25 10:57:09 UTC
Here's a guide on low-sec survival that I found very helpful when I was first venturing out there to do some exploration.

One thing I'm not sure the guide mentions is how to use the map to check for activity in a system. If you go to F10 -> World Map Control Panel -> Star Map -> Stars -> Statistics folder you can observe activities such as Pods/Ships killed in the last hour/24 hours, average number of pilots in space in the last half hour, pilots currently docked and active, number of jumps etc. If you see a high-sec -> low-sec gate with a lot of kills during the last hour and a high number of active pilots in space, it might not be a good idea to jump in.

I personally did low-sec exploration in a t1 frigate without a cloak. Back then cloaks were selling for 8-12 mill which made them too expensive for me, prices are a lot lower now, so investing in one might be a good idea.

I'd personally recommend waiting to get into a t2, before heading to null-sec. The most dangerous place in null are the gates and there are many "pipes" (systems with only 2 gates in them), so it's relatively easy to chase people down. Gangs passing through wont let you go if they encounter you at a gate. And catching a t1 frigate is much easier than catching a t2 one, regardless of whether they have a warp bubble with them or not.

Something that explorers do is use wormholes to go from high-sec to null-sec and back again in order to bypass bubbled gates and get to deep null-sec.
Neverdie Abbot
Viziam
Amarr Empire
#15 - 2013-10-25 11:14:01 UTC
TY a lot for this one :) i`ll try low sec in a few days as i get the cloak up and then ill tell how it went :)
Riel Saigo
Facta.Non.Verba
#16 - 2013-10-25 18:38:08 UTC
High sec exploration sites are good for one thing and one thing only:

Practice.

You can familiarize yourself with the mini-game, get competent at catching the loot cans, and above all - practice scanning. The scanning skills with serve you well in stuff way beyond exploration.

Once you're good enough that it doesn't take you forever to find stuff with your probes, and you can clear sites quickly, and you are practiced enough that you can pay attention to more important things while hacking (like your D-scan!), then probably time to move into lowsec and explore there.
ketkrokur
Silent Storm Technologies
#17 - 2013-10-26 14:53:59 UTC
Seeing as you are starting to explore data and relic sites you might also find a list of the stuff you can find in the mini-containers useful.
Neverdie Abbot
Viziam
Amarr Empire
#18 - 2013-10-27 18:23:35 UTC
So as promissed her`s an update - today i did my 1`st low sec exploring and managed to find 2 sites with a total loot to 12 mil.

Inxentas Ultramar
Ultramar Independent Contracting
#19 - 2013-10-27 22:56:10 UTC
Tip for lowsec: get a 'routine' like driving a car. By that I mean:

1. Click 3 nodes.
2. Check local.
3. Check d-scan.

Pirates that stalk data / relic sites make use of an explorer's lowered awareness when doing the minigame. If you regularly explore and get caught inside a site, you may want to keep that pilot on your watchlist, or at least set him to bad standings.
Baggo Hammers
#20 - 2013-10-28 00:04:56 UTC
Inxentas Ultramar wrote:
Tip for lowsec: get a 'routine' like driving a car. By that I mean:

1. Click 3 nodes.
2. Check local.
3. Check d-scan.

Pirates that stalk data / relic sites make use of an explorer's lowered awareness when doing the minigame. If you regularly explore and get caught inside a site, you may want to keep that pilot on your watchlist, or at least set him to bad standings.



Hey now!

If you don't know where you're going, any road will take you there.