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Player Features and Ideas Discussion

 
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Gaining standing by manufacturing

Author
AJ Kazakov
The Spire.
GaNg BaNg TeAm
#1 - 2013-10-22 19:28:07 UTC
Hello.
I have a basic idea for gaining standing points towards a corporation with every manufacture job you install in their stations. This seems logical - you are practically becoming their regular customer - and it also removes the necessity for an industrialist to run lots and lots of missions in order to manufacture more efficiently. Of course the increase in standing for a single job should be small and dependent on the magnitude of the job (quantity and quality wise).
What are your thoughts about this?
Mara Pahrdi
The Order of Anoyia
#2 - 2013-10-22 22:17:08 UTC  |  Edited by: Mara Pahrdi
AJ Kazakov wrote:
What are your thoughts about this?

That I' d like to get standings too when I


  • rent an office
  • use the LP shop
  • repair my ship
  • upgrade my clone
  • reprocess loot
  • refine ore
  • rent an office! !!


And since we're at it: How about a bonus for using CQ. I mean, looking at that locked door deserves getting a bonus, doesn't it`?

Remove standings and insurance.

AJ Kazakov
The Spire.
GaNg BaNg TeAm
#3 - 2013-10-23 11:13:04 UTC
Mara Pahrdi wrote:
AJ Kazakov wrote:
What are your thoughts about this?

That I' d like to get standings too when I


  • rent an office
  • use the LP shop
  • repair my ship
  • upgrade my clone
  • reprocess loot
  • refine ore
  • rent an office! !!


And since we're at it: How about a bonus for using CQ. I mean, looking at that locked door deserves getting a bonus, doesn't it`?


Using sarcasm won't hide the fact that you missed the point.
Silvetica Dian
Imperial Shipment
Amarr Empire
#4 - 2013-10-23 11:32:09 UTC
When you do mission you are providing them with a service.
When you rent their machines they are providing you with a service.
So it is you that missed the point that the sarcastic (and correct) one was making.

I can see why the change would suit you but what about your trading brethren? should they not get boosts for trading?

oh wait no they shouldn't.
If you think of a another change that exactly suits your style of play and no other please write it down on a piece of paper and not onto these forums.
ta ever so.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#5 - 2013-10-23 12:04:36 UTC
Make ISK by manufacturing.
Pay a standings correction service.
AJ Kazakov
The Spire.
GaNg BaNg TeAm
#6 - 2013-10-23 12:27:09 UTC
I was just asking for a simple opinion on that matter and not sarcastic or angry comments. If you think that you are smarter than others to make such remarks, you should know what those same remarks tell others about you.

Quote:
When you do mission you are providing them with a service.
When you rent their machines they are providing you with a service.


So, you think that if a party pays you for your service they should like you and if you pay them consistently for their service they shouldn't like you.

Quote:
I can see why the change would suit you but what about your trading brethren? should they not get boosts for trading?

oh wait no they shouldn't.


I don't recall saying that they shouldn't. As a matter of fact, they should. My idea is that you don't get a significant bonus by placing a sell/buy order or a manufacture/research job, but by placing lots of orders/jobs of a considerable total value. Of course you will get standings a bit slower than running missions, but this minor effect will better your manufacture/refining/reprocessing/selling efficiency day by day.
culo duro
Center for Advanced Studies
Gallente Federation
#7 - 2013-10-23 12:52:41 UTC
AJ Kazakov wrote:
Quote:
When you do mission you are providing them with a service.
When you rent their machines they are providing you with a service.


So, you think that if a party pays you for your service they should like you and if you pay them consistently for their service they shouldn't like you.


I'm pretty sure pay is the keyword.
Just because someone pays me to do a job, doesn't mean i have to like them for it, in fact they might be a ****** customer.

I've starting blogging http://www.epvpc.blogspot.comĀ 

Quintessen
The Scope
Gallente Federation
#8 - 2013-10-23 15:22:29 UTC
Might I suggest a mission that gives you BPC and allows you to manufacture something. The result of which is the item that needs to be turned in.

I do agree that manufacturers need ways to raise standings that aren't mining and hauling. And frankly this shouldn't be too difficult to do as most of the tools are already in the game since we've already seen it in the tutorials.

The jobs should take awhile and the items that are required should be unique to that mission. Failure should impose enough of a penalty that it's prohibitive to farm/biomass to collect them to sell on the market -- which I think is the biggest concern.

There should be ways to improve the efficiency of the mission as there is for the other mission types. Also some of them could require non-mineral components. Also they could provide some basic component to you that is required to make the items. It could even be the weird minerals they keep asking for in mining missions.
Edwin McAlister
Empire Hooligans
#9 - 2013-10-23 16:14:22 UTC
Security missions..
Transport missions..
Mining missions..

why not manufacturing "missions"... make stuff, turn it in, just like a mission.... different levels would equate to different quantities or items that require higher skills to make..

lv 1.. make lots of ammo
lv 2.. make ammo/drones
lv 3.. modules
lv 4.. small/medium ships
lv 5.. T2 modules/ammo/drones

eh, makes sense, you would end up selling them to the npc corp and get isk and standing
not as much isk as player market
and no, you could not just buy it else were and just turn it in, would require a "flag" that you have actually made the item

eh possible, but is it necessary??
Quintessen
The Scope
Gallente Federation
#10 - 2013-10-23 17:44:01 UTC
Edwin McAlister wrote:
Security missions..
Transport missions..
Mining missions..

why not manufacturing "missions"... make stuff, turn it in, just like a mission.... different levels would equate to different quantities or items that require higher skills to make..

lv 1.. make lots of ammo
lv 2.. make ammo/drones
lv 3.. modules
lv 4.. small/medium ships
lv 5.. T2 modules/ammo/drones

eh, makes sense, you would end up selling them to the npc corp and get isk and standing
not as much isk as player market
and no, you could not just buy it else were and just turn it in, would require a "flag" that you have actually made the item

eh possible, but is it necessary??


See my post above that covers basically the same thing. The difference is that the item wouldn't actually be usable and would only be producible the the blueprint they gave you.