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Lowsec Population Changes

Author
Evangelina Nolen
Sama Guild
#1 - 2013-10-22 11:47:32 UTC
Step 1: Change warp disruptors/scrams/infini-points to require 0.0 or lower sec.
Thats it Pirate
Takari
Promised Victorious Entropy
#2 - 2013-10-22 12:07:32 UTC
This kind of defeats the point of having more people in lowsec, doesn't it?

The idea is to have more people in lowsec to run around and blow each other up.

Bringing in more people who are only there because they can run away brings in people who would basically be leeches, sucking up lowsec resources with minimal effort and greatly increased safety.

The only thing this would accomplish is to cause lowsec corps to gear up more alpha-fleets. If I can't warp scramble you and then blow you up, then I'll have to just skip to the "blowing you up" part.

I might be willing to meet you half-way on this, though. No warp-stoppers in lowsec against pods. Best of both worlds here really. People may be willing to risk ships if they know they aren't putting their implants at as much risk.

"Roll the dice, don't think twice. This is the way of things. Welcome to EVE." ~ CCP Falcon

"Good luck, shoot straight and don't back down." - Serendipity Lost

Evangelina Nolen
Sama Guild
#3 - 2013-10-22 12:10:49 UTC
How about pod & warp scram immunity? Disruptor still ok.
No Means No
meh fackit
#4 - 2013-10-22 12:13:09 UTC

points are for noobs anyway


american style doesnt give you time to even lock let alone use your useless warp disruptor
Johnny Marzetti
Imperial Shipment
Amarr Empire
#5 - 2013-10-22 12:24:27 UTC  |  Edited by: Johnny Marzetti
Edit: never mind, I'm sick of these dumb threads.
Caviar Liberta
The Scope
Gallente Federation
#6 - 2013-10-22 14:18:47 UTC  |  Edited by: Caviar Liberta
No Means No wrote:

points are for noobs anyway


american style doesnt give you time to even lock let alone use your useless warp disruptor


instalockers take care of that.

Arti instalock thrashers with preheated, guns and warp disruptor for the win.