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Help. I am totally overmatched doing "The Blockade".

Author
Menkary Hardluck
Federal Navy Academy
Gallente Federation
#1 - 2013-10-22 00:52:53 UTC
This is sort of embarrassing. I just got obliterated doing a level 3 mission. I have done a level 3 security grind from 0 to 8.0 with one npc corp, and then almost did it with another one when this mission came along.

"The Blockade" that I have gotten seems to be far worse than the one on Eve Survival. The only ships I get are these heavily tanked out fast moving cruisers that take forever and a day to kill. They rush me in huge numbers and just waste me. The amount of fire power coming in is absolutely tremendous. I am fighting the Angel Cartel and yes, I did kill some trigger ships. They were the first ones to rush me.

I need a new fit for this mission (and a new ship). My old one was a Myrmidon, and that seemed to work well until this happened. The only other option is a Brutix. Can somebody suggest a new fit, just for this one mission? Or perhaps I should just white flag it, fail the mission and take the rep hit.

I have never seen a mission any where near as bad as this one.
Sabriz Adoudel
Move along there is nothing here
#2 - 2013-10-22 01:05:04 UTC  |  Edited by: Sabriz Adoudel
Ah, the Blockade. I put that mission (well, the level 4 Blood Raiders version) to good use on the weekend, getting a filthy rich incursioner to join my corp, help me run that mission, then at the end, warp scram, offer a ransom, then when that was denied, blow up his 2500m ship and scoop loot.

Back on topic, though, the thing that is nastiest in the Blockade missions is the electronic warfare, IIRC. Depending upon the specific Blockade you are running, you either want to be at ultra long range (Blood Raiders, Angels) or very close (Serpentis).

Can you fly a battleship? If so, any sniper fit with a Micro Jump Drive is likely ideal. Just jump 100km away from the hostiles, stop completely and get to sniping. (A sniper fit means a ship with your racial long range weapon systems - railguns, long range ammo, and several modules that increase optimum range and/or falloff, and targetting distance).

Alternately, if you do not mind spending 150m on a smaller ship and have some drone skills, a Vexor Navy Issue with Republic Fleet Bouncers (long range sentry drones, the tech 1 version are horrible so don't use them), a microwarp drive, and drone range increasing modules will work. Get ~90km away from all the hostiles, come to a COMPLETE stop, drop your drones, snipe until they get inside 40km, then return drones, run another 90km away and repeat.

The cheap option of a Vexor with that last fit will work too, but will be very, very slow.

I support the New Order and CODE. alliance. www.minerbumping.com

Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2013-10-22 01:11:07 UTC
I'll be online in about an hour if you want help.

I usually do The Blockade and most level 3 missions in a blaster Harpy.
Lady Naween
Ministry of War
Amarr Empire
#4 - 2013-10-22 01:50:49 UTC  |  Edited by: Lady Naween
myrm is the better mission ship if you have good drone skills. blockade is a nasty mission make no mistake about it. It is the one mission where if you eff up the triggers you are in a world of hurt :)

What you can try, is just get range on them. Since you can warp in at any range just warp in at say 70. this will give you time to pop the incomming ships as they come towards you, and always try to keep moving. Even if you are moving slowly you still mitigate damage this way, if you use sentries just orbit one of em.

And forgive my next comment but you never know: you did fit mission specific hardeners no?

But my main advice, use range. Yes angels will rush you, but you still get some extra time to blap em. And when they start getting to close you can always warp out of you are feeling cowar.. i mean.. cautious ^^

EDIT: and please I know a lot of my fellow pvpers will go.. haha noob pve is so easy.. well.. yeah in faction fit top of the line stuff. we where all young once. I lost my first ship in pve (a gila) to that mission. It isnt something to be embarrased about. and I would offer to help but.. darn high sec police has this irrational hatred towards me. ^^
Thomas Builder
Center for Advanced Studies
Gallente Federation
#5 - 2013-10-22 03:32:55 UTC  |  Edited by: Thomas Builder
Ah, Blockade 3 in a BC. I'd say it's harder than Blockade 4 in a BS, as micro jump drives are OP.

A couple of pointers:
1) Angel's is actually the least annoying blockade, as all they do is target paint you. Much nicer than the ECM of the other pirates. OTOH the painters mean that there's more incoming damage.
2) Look around. That mission is in normal space and there's a lot of cr**, pardon, "large collidable objects" and structures floating around. You can warp to them, which allows you to reposition yourself.
3) Don't be to proud to warp away and back in. If you are not sure if you can take them, keep aligned to something at all times.
4) As this is normal space you can choose at what distance you warp in when you warp back.
5) Don't shoot trigger ships until you've cleared the rest. If they rush you, either ignore them (you should be able to tank one ship) or warp to the other side of the area.
6) As the lady said, use mission specific hardeners. Angels do mostly explosive damage, so that should be your main resist.

Edit: If you have trouble killing them, how much dps do you have and what type of damage do you deal?
Elena Thiesant
The Scope
Gallente Federation
#6 - 2013-10-22 07:24:01 UTC
Myrmidon works very well for blockade level 3 when using sentry drones. Just don't shoot the trigger ships til last. If you do the amount of incoming DPS can quickly get out of hand.

Warp in to about 50 when you start the mission, take out the stasis tower as a priority, then take out the ships in order of DPS, leaving the triggers til last.
Mara Rinn
Cosmic Goo Convertor
#7 - 2013-10-22 08:46:06 UTC
There is an ingame channel "HelpMyMission" where you can ask for (and sometimes actually receive) help in completing missions.
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#8 - 2013-10-22 09:12:53 UTC
I usually run L4s easily with pretty good skills (T2 guns and T2 tank and all that).
That one time however, I was grinding L3s for standings with a certain NPC Corp and decided to use a Command ship for that, easy mode and all that, just sitting at warp-in, ignoring triggers and blasting away, trying to do them as quickly as possible. That worked perfectly (hell, it usually works with L4s for me most of the time) until I tried that with The Blockade... before I even realized it, I was swamped by rats and, well, nearly lost my vessel, a fücking COMMAND ship.

Had to actually warp out repeatedly before I started to kite to pick them off.
Suffice to say, it´s now a VERY long time a mission has given me this much trouble....

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

Je suis Berlin // Fort Lauderdale // London // St. Petersburg // Stockholm

Je suis [?]

Keno Skir
#9 - 2013-10-22 12:25:32 UTC  |  Edited by: Keno Skir
Myrm really should be running Blockade3 fine. If it isn't its not the ship it's you :D I mean that in the least personal way. Myrms can tank like a monster while projecting decent damage quite a long way. Assuming your fit is cookie cutter hard tanking pve with drones I'd suggest its most likely a question of tactics. Keep yourself from being surrounded at all cost, always remain in control of the fight and your range to targets. I'm in hisec next few days so get in touch if you want a hand.

Fly safe (ish)


Nerath Naaris wrote:
swamped by rats and, well, nearly lost my vessel, a fücking COMMAND ship.
....


My command ship used to tank the Titan fleet :/ never even been scratched by a hisec mission :o which one did you use?
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#10 - 2013-10-22 13:40:39 UTC
Keno Skir wrote:
Myrm really should be running Blockade3 fine. If it isn't its not the ship it's you :D I mean that in the least personal way. Myrms can tank like a monster while projecting decent damage quite a long way. Assuming your fit is cookie cutter hard tanking pve with drones I'd suggest its most likely a question of tactics. Keep yourself from being surrounded at all cost, always remain in control of the fight and your range to targets. I'm in hisec next few days so get in touch if you want a hand.

Fly safe (ish)


Nerath Naaris wrote:
swamped by rats and, well, nearly lost my vessel, a fücking COMMAND ship.
....


My command ship used to tank the Titan fleet :/ never even been scratched by a hisec mission :o which one did you use?


A Sleipnir.
Though granted, the tank consisted of only an Invul Field II and a Shield Booster II. Two Tracking Computers and an MWD to complement this. High and low slots and rigs for damage. So, yes, the tank certainly was not optimized, but it served adequately enough in the other L3s.

But apparently not enough for the L3 Blockade if you shoot the triggers, then sit still while trying to DPS-tank though, this one can be a nasty surprise...What?

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

Je suis Berlin // Fort Lauderdale // London // St. Petersburg // Stockholm

Je suis [?]

aya nasta
Sebiestor Tribe
Minmatar Republic
#11 - 2013-10-22 21:47:18 UTC
Part of me loves this mission, for re-teaching me the basics, and part of me hates it for the sheer difficulty of the mission.

Basically, if your skills aren't great, and you're not willing to ask a friend to help, you'll have to try multiple fits and do some extra skill training to finish the mission. You get seven days to complete it, and it'll reset each downtime, so just research what skills you need to do more dps and pour the next few days of skills into them until you can complete the mission. For my alt, flying a Drake, the skills were those that improved the heavy missile dps... missile launcher to 4, then warhead upgrades, rapid launch etc along with a mix of Ballistic Control Systems (in low slots) and resistance modules (in mid slots) to get the right "balance".

It's a nasty mission, but a great tutorial. When you beat it, celebrate, because all the other missions will be easy by comparison, and you'll have learned a lot about skills, fitting and your ship.
Menkary Hardluck
Federal Navy Academy
Gallente Federation
#12 - 2013-10-22 23:32:55 UTC
Ok, I have refitted a new ship and will be trying again tomorrow. As I have been thinking about it, I have done this mission before, but not with the Angels. The thing that is getting me with this mission is just how hard these ships are to destroy. Normally I just sit in one spot, drop sentries and grind whole fleets to dust like they are nothing.

Now that being said, I was asked about how I was tanked. These are the angels, so I was tanking Thermal, Kinetic, and Explosive.

I also heard that missions reset each downtime. That sort of bums me out because I had a whole bunch of ships destroyed.

At any rate, I made some changes to hopefully up my dps. Any pointers on how to tell what the trigger ship is?
Elena Thiesant
The Scope
Gallente Federation
#13 - 2013-10-22 23:39:34 UTC
Thomas Builder
Center for Advanced Studies
Gallente Federation
#14 - 2013-10-23 00:22:27 UTC
Menkary Hardluck wrote:
At any rate, I made some changes to hopefully up my dps. Any pointers on how to tell what the trigger ship is?
As Elena implied with that link, look up the mission on ever-survival.

It can sometimes be a bit difficult to know which ship exactly is the trigger if you have many ships with the same name. Always kill all the other ships first and then you have to guess.

As for your dps, you do know that you should use Minmatar drones (i.e. Bouncers) against Angels? Especially against those HACs it'll make a big difference.
erg cz
Federal Jegerouns
#15 - 2013-10-23 07:29:29 UTC
I've done Blockade L3 mission against Angels just yesterday. I have less then 5 mio skill points char and Harbinger. So totaly wrong damage type. It took me quite a long but I have had to warp out only twice and done it with my very first attempt. ;)

1. Warp in, make a bookmark.
2. Warp out, warp back to 70 km from bookmark.
3. Ignore devouter, although it is first to come into the range.
4. Slowly kitting away and kill all ships but devouter (very low damage comes from it) , 2 slowest ships and the tower.
5. Warp out, warp in to bookmark.
6. Destroy the tower.
7. Kill 2 slow ships and as the last one - devouter.
8. Kitting away the rest, always focus on one group.
9. Repeat the point 8 for the next 2 hours.
10. Put crying daughter to sleep.
11. Finish the mission.
Elena Thiesant
The Scope
Gallente Federation
#16 - 2013-10-23 07:39:19 UTC
erg cz wrote:
1. Warp in, make a bookmark.
2. Warp out, warp back to 70 km from bookmark.


It's not a gated mission, so you can warp in at 70 the first time.
Inxentas Ultramar
Ultramar Independent Contracting
#17 - 2013-10-23 20:55:19 UTC  |  Edited by: Inxentas Ultramar
The mission being non-gated helped me a lot. I ran it in a well tanked artillery cane, nothing fancy. Just hang back, blap the rats from distance and avoid the triggers. I kited them back by aligning to a station, to which I warped back from time to time to quickly replenish shields. Then I'd jump back on increasing distances, creating a string of dead enemies.

Angel rats will bumrush you, and target paint you with multiple ships. This is why the DPS in that mission is so overwhelming. Take a look in your overview, find out which rats are painting you (hint: Angel Nomads). Kill TP-capable rats first to diminish DPS thrown against you. The same principles apply to running the harder Angel Cartel anomalies.

I've found this mission to be slightly more difficult nowadays due to the recent changes in Angel Cartel rats.
Sadatay Foont
#18 - 2013-10-23 22:01:44 UTC
Elena Thiesant wrote:
erg cz wrote:
1. Warp in, make a bookmark.
2. Warp out, warp back to 70 km from bookmark.


It's not a gated mission, so you can warp in at 70 the first time.



Plus you can warp within the mission.
Menkary Hardluck
Federal Navy Academy
Gallente Federation
#19 - 2013-10-24 00:53:06 UTC
I thought I would update everyone. I managed to complete the mission without warping in and out. It was get in there, drop sentry drones and blow them up as they came in for the most part. The main changes I made from what I normally do was to get bigger guns and change from thermal drones to explosive.

What gets me is that I have completed this mission before (just not against the Angels) and have now grinded 8.0 standings with 2 different corps by doing level 3 security missions. There was never any reason to change what I was doing before this. I think that level 3 missions should offer slightly more of a variety in how difficult they are. They would be a better teacher if that were the case.

Time to let this thread die.
Sabriz Adoudel
Move along there is nothing here
#20 - 2013-10-24 04:02:50 UTC
Menkary Hardluck wrote:

Time to let this thread die.


Or it could wear necropants?

On a serious note, the lesson you can take from this is that ship fittings are a tool, and sometimes what works for one situation is hopelessly outmatched in another.

I would fit an Ishtar (my favorite ship to fly) very, very differently for PVP against a Vindicator, to PVP against an Interceptor, to PVE.

I support the New Order and CODE. alliance. www.minerbumping.com

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