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First post
Author
Necrosius DeathGuard
#1 - 2013-10-21 11:02:33 UTC
Hi,
Yesterday I instaled the test server and connected to it (dx9).
The problem is that I dont see ANY difference between the normal server. Shouldnt be there:
-New Commandship models
-Reworked Maraurders (including the new Module for them?)
-New Golem model


Or what are the changes on the test server compared to the normal server atm?


Regards,
Necrosius
Enta Ozuwara
State War Academy
Caldari State
#2 - 2013-10-21 11:11:34 UTC
Currently only the warp speed changes, some WIP modules you can't get yet and the (also unobtainable) WIP SOE faction ships are on Singularity as far as I know.
Psyren Gaterau
Me and my muli
#3 - 2013-10-21 11:22:43 UTC
It was there. Marauder changes, new Golem, Kronos model, early versions of the interbus ship tree and the new char select screen and the warp changes.

Relogged today to try it after the new mirror, now that I can actually do something (the old mirror had 1,5m SP) but all the Rubicon stuff seems gone. Even the warpspeed is back to TQ warp.
CCP Habakuk
C C P
C C P Alliance
#4 - 2013-10-21 11:23:02 UTC
Singularity is currently running the version, which is planned for release to Tranquility tomorrow. It only includes multiple characters in training and some bug fixes.
With the next patch all the features for Rubicon will return.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Mara Rinn
Cosmic Goo Convertor
#5 - 2013-10-21 11:59:45 UTC
CCP Habakuk wrote:
Singularity is currently running the version, which is planned for release to Tranquility tomorrow. It only includes multiple characters in training and some bug fixes.
With the next patch all the features for Rubicon will return.


Release to TQ without testing on Singularity, the players complain.

Release to Singularity for testing before TQ, the players complain.

The only way to win … is not to play the game? Twisted

Thank you for taking the time to release to Singularity first!
Necrosius DeathGuard
#6 - 2013-10-21 12:06:02 UTC
First thanks for the fast answere!

Then, when will the new patch be applied on the test server?
Matthew97
#7 - 2013-10-21 12:50:53 UTC
Necrosius DeathGuard wrote:
First thanks for the fast answere!

Then, when will the new patch be applied on the test server?



Standard Answer before someone else says it - The patch will come when it comes.


More useful answer - Most likely either the day of the patch or 1 or 2 days after its deployed to give them time to fix any last minute issues.
Romana Erebus
Syndicate Enterprise
Sigma Grindset
#8 - 2013-10-21 19:30:28 UTC
For the love of all that is good and holy please please dont give everyone all lvl 5's again. Just the bastion skill will do. There's already clamoring for free titan lvl 5's now.
Solhild
Doomheim
#9 - 2013-10-21 20:22:43 UTC
Romana Erebus wrote:
For the love of all that is good and holy please please dont give everyone all lvl 5's again. Just the bastion skill will do. There's already clamoring for free titan lvl 5's now.


I have no doubt that there are enough people with marauder and bastion skills already. Any others that need it can simply use test reward skill points to top out any gaps they have.
Matthew Birkin
Dreddit
Test Alliance Please Ignore
#10 - 2013-10-21 21:28:59 UTC  |  Edited by: Matthew Birkin
Solhild wrote:
Romana Erebus wrote:
For the love of all that is good and holy please please dont give everyone all lvl 5's again. Just the bastion skill will do. There's already clamoring for free titan lvl 5's now.


I have no doubt that there are enough people with marauder and bastion skills already. Any others that need it can simply use test reward skill points to top out any gaps they have.


I wish that was true. For a new player of 6 months like me, I don't have the SP to fly a marauder. A mass test would help, sure, but there's a few problems with that.
1) I'm a new player, and only recently found out about them.
2) My skill points are spent in more useful things.
3) There haven't been any in a while.

Uwotm8

CCP Habakuk
C C P
C C P Alliance
#11 - 2013-10-21 21:53:11 UTC
Necrosius DeathGuard wrote:
First thanks for the fast answere!

Then, when will the new patch be applied on the test server?


We are planning to apply the new patch on Wednesday, just in time for a mass test, which is planned for Thursday (more information tomorrow).

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#12 - 2013-10-22 00:45:23 UTC
New T-shirts suppose to be accessible on this build before it goes live?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Adam Zalonis
Federal Navy Academy
Gallente Federation
#13 - 2013-10-22 12:04:55 UTC
Romana Erebus wrote:
For the love of all that is good and holy please please dont give everyone all lvl 5's again. Just the bastion skill will do. There's already clamoring for free titan lvl 5's now.


How would reducing the number of people who can test Marauders improve the testing of Marauders?
Alberik
Eusebius Corporation
#14 - 2013-10-22 16:29:46 UTC
Adam Zalonis wrote:
Romana Erebus wrote:
For the love of all that is good and holy please please dont give everyone all lvl 5's again. Just the bastion skill will do. There's already clamoring for free titan lvl 5's now.


How would reducing the number of people who can test Marauders improve the testing of Marauders?


i didnt heard much request to get into a large null-sec alliance on sisi when dominion was announced...
how would increasing the number of people testing marauders on sisi without any knowledge on marauders "as is" help in any matter?
on the other hand i understand that everyone likes testing new stuff before training for them on trani.. including myself.

there is testing the feature and testing for personal purpose.
Tikitina
Doomheim
#15 - 2013-10-22 16:43:33 UTC
Oddly, there is no bastion skill.

At least not the last time I tested the mod on Sisi.

King Rothgar
Deadly Solutions
#16 - 2013-10-22 21:06:29 UTC
There is, sort of, in the form of the high energy physics skill which is otherwise of zero value to a combat toon.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]