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[Rubicon] Ghost Sites & Ascendancy Implant Set

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#121 - 2013-10-21 07:52:01 UTC  |  Edited by: Falkor1984
OK, since CCP is threathening to moderate the thread now (aka shutting down the dissonant voices that ask for some entertaining stuff for their cash), I will stay on topic. (BTW CCP desperately trying to silence protests sounds earily like the months leading up to the Summer of Rage. Just saying.)

About this stuff you are creating:
These sites are mediocre, they are too easily accesible and they are basically the same as the plexes we had before. Also they provide items that we only need to fix a mechanic that CCP broke on purpose. So bad, bad, bad.

Be more creative, stop handing out cookies to players who lack skills, stop breaking stuff and stop presenting this stuff as content while it is only a bandaid for stuff that is broken elsewhere.
Minmatar Republic
#122 - 2013-10-21 08:36:31 UTC
Hi CCP Affinity

Will this site require either hacking module or analysing module (so hacking skill or archaeology skill) ?

James Arget for CSM 8! http://csm.fcftw.org 

Gallente Federation
#123 - 2013-10-21 09:05:52 UTC
Falkor1984 wrote:
OK, since CCP is threathening to moderate the thread now (aka shutting down the dissonant voices that ask for some entertaining stuff for their cash), I will stay on topic. (BTW CCP desperately trying to silence protests sounds earily like the months leading up to the Summer of Rage. Just saying.)

About this stuff you are creating:
These sites are mediocre, they are too easily accesible and they are basically the same as the plexes we had before. Also they provide items that we only need to fix a mechanic that CCP broke on purpose. So bad, bad, bad.

Be more creative, stop handing out cookies to players who lack skills, stop breaking stuff and stop presenting this stuff as content while it is only a bandaid for stuff that is broken elsewhere.


You've gotten to try an alpha version of the sites?

Did you upload a video of your experience? I don't have special Dev Only first access privileges and would like to actually see someone play through a few sites, or play through some myself before forming my own informed opinion!
Test Alliance Please Ignore
#124 - 2013-10-21 09:43:59 UTC
Will you guys consider adding other, more interesting implant sets other than this warp speed set? Theres a few interesting niches you could look at, as y'now, this one is a bit lacklustre.

Empyrean Warriors - Recruiting now.

#125 - 2013-10-21 10:09:38 UTC  |  Edited by: gascanu
hello there CCP Affinity .

i don't do sites so i won't comment on that part;

what i will comment on is the implant set and the time when this set will become available:

atm, on test server small ships are warping so fast, that the d- scan is becoming almost worthless;
there are several topics right on this subforum, where ppl are complaining that small tackle just "pop" right next to your ship, at about the same time they appear on your d-scaner, or even faster in some cases;

so, adding such an implant set, right at this moment will imbalance things even more?!
now, if someone at CCP considered this scenario, and concluded this is a good thing for eve, i can live with that.
but i'm more inclined to think that that noone did, since this change is a bad one, esp for wh space, where d- scan is one of the most important surviving tools ppl have Roll
#126 - 2013-10-21 10:10:51 UTC
double post Oops
C C P Alliance
#127 - 2013-10-21 10:30:17 UTC
Cheng Musana wrote:
I would like to know which module type will be required for the hacking in the sites. Will it be the data or relic analyzer? Or maybe both? Will cans explode when you fail twice aswell like it is now?



Both will work and the cans will explode after 1 failed attempt

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Team Astro Sparkle

C C P Alliance
#128 - 2013-10-21 10:35:35 UTC
Sabriz Adoudel wrote:
Circumstantial Evidence wrote:
Affinity has said the loot needed to build the implants will be spread around different sec space with the best blueprint dropping in WH - so its premature to get worked up that a noob finding one of these rare anoms in highsec is going to out-win EVE, compared to older characters who will be finding the best stuff in null and WH, just like they always do.


My understanding of the drops from posts so far is that the implant set will be somewhat similar to this:

Blueprints:
- Alpha in highsec only
- Beta in high and low
- Gamma in low only
- Delta in low, non-sov null and sov null
- Epsilon in non-sov null and sov null
- Omega in WHs only

Plus there will be requirements for both standard materials some unique materials that only come from these sites.

Want a full set? You can't get it an any single type of space, and the most dangerous* space has the better implants. Highsec explorers will get heaps of the BPCs of the alphas and betas, the others will be quite a bit rarer.


* Sovereign nullsec is arguably safer than lowsec, but that's just the way it is.


There will be no blueprints for the implants available in high sec at all. The high sec sites will only have access to the material needed to build the implants. If you want a blueprint - you need to go out of your comfort zone and go to low, null or WH space.

♥ CCP Affinity ♥

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Game Designer for EVE Online

Team Astro Sparkle

C C P Alliance
#129 - 2013-10-21 10:36:56 UTC
Elindreal wrote:
Can we has lore please?
Who are the ghosts? Why Is their technology increasing our warp capabilities? Are they awakened infomorphs? Why are these sites appearing throughout known and unknown space?

I want to know their secrets


coming soon :) and lots of it

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

C C P Alliance
#130 - 2013-10-21 10:40:37 UTC
Koban Agalder wrote:
Hi CCP Affinity

Will this site require either hacking module or analysing module (so hacking skill or archaeology skill) ?



either will work :)

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

C C P Alliance
#131 - 2013-10-21 10:42:03 UTC
gascanu wrote:
hello there CCP Affinity .

i don't do sites so i won't comment on that part;

what i will comment on is the implant set and the time when this set will become available:

atm, on test server small ships are warping so fast, that the d- scan is becoming almost worthless;
there are several topics right on this subforum, where ppl are complaining that small tackle just "pop" right next to your ship, at about the same time they appear on your d-scaner, or even faster in some cases;

so, adding such an implant set, right at this moment will imbalance things even more?!
now, if someone at CCP considered this scenario, and concluded this is a good thing for eve, i can live with that.
but i'm more inclined to think that that noone did, since this change is a bad one, esp for wh space, where d- scan is one of the most important surviving tools ppl have Roll



both the warp speeds and implants are still being balanced :)

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

C C P Alliance
#132 - 2013-10-21 11:06:53 UTC
Good morning all!

I wanted to chime in on the implant set.


  • The set will follow the standard pirate high-grade sets.
  • All implants will provide a +3 in their respective Character Attribute.
  • We chose high-grades over low-grades due to the rarity level we wanted them to be at
  • The ingredients will be a mix of PI materials, some trit and items dropped from the ghost sites
  • The implants can be manufactured in all stations that have manufacturing lines and in Equipment Assembly Arrays
  • The current total bonus to warp speed is 53.6% with all 6 slots (Alpha-Omega)
  • The current stats might not be the final numbers as we want to look at over-all speeds and make sure it's not breaking something unexpected. (Everything is still WIP obviously)


Overall I believe this implant set will be a nice additional choice for you to make, but we obviously want to make sure things aren't breaking.

CCP Fear
#133 - 2013-10-21 11:16:44 UTC  |  Edited by: gascanu
CCP Affinity wrote:
gascanu wrote:
hello there CCP Affinity .

i don't do sites so i won't comment on that part;

what i will comment on is the implant set and the time when this set will become available:

atm, on test server small ships are warping so fast, that the d- scan is becoming almost worthless;
there are several topics right on this subforum, where ppl are complaining that small tackle just "pop" right next to your ship, at about the same time they appear on your d-scaner, or even faster in some cases;

so, adding such an implant set, right at this moment will imbalance things even more?!
now, if someone at CCP considered this scenario, and concluded this is a good thing for eve, i can live with that.
but i'm more inclined to think that that noone did, since this change is a bad one, esp for wh space, where d- scan is one of the most important surviving tools ppl have Roll



both the warp speeds and implants are still being balanced :)


ok, we'll just wait and pray then :P

p.s. and thx for your quick answers in this thread, it's been a while since i've seen someone from CCP doing such a good job; this is how feedback sounds like, not putting an op and then add some 4-5 words 2-3 weeks later;
maybe some others will learn how this it's supposed to work, now that they see it for real Blink


late edit:

Quote:
The current total bonus to warp speed is 53.6% with all 6 slots (Alpha-Omega)


huh, that much about praying Cry
C C P Alliance
#134 - 2013-10-21 11:23:24 UTC
Elindreal wrote:
Can we has lore please?
Who are the ghosts? Why Is their technology increasing our warp capabilities? Are they awakened infomorphs? Why are these sites appearing throughout known and unknown space?

I want to know their secrets

Let's see: Sure. Military term for the sites. Chronicle will tell you some, and more will come out later. Nope. Chronicle again, though only tangentially.

In short, there is A Plan, and we're revealing little bits of it now Smile
#135 - 2013-10-21 11:38:08 UTC
Are Ghost sites added to Drone Space?

Baddest poster ever

Minmatar Republic
#136 - 2013-10-21 12:02:12 UTC
CCP Affinity wrote:
Koban Agalder wrote:
Hi CCP Affinity

Will this site require either hacking module or analysing module (so hacking skill or archaeology skill) ?



either will work :)

Thanks for answer! (and grats for keeping with the thread!)

One more question.

It was said in the thread that NPC spawn will happen after ~5-20m from entering the site. It was also said that it will be only possible to try to hack a can once (and KABOM). Are you going to put several cans in one site, or is there a iteration to the hacking mechanic which will force us to stay on grid when NPC spawns? (currently hacking a can ONCE takes much less time than 5m)

Or did I miss something?

James Arget for CSM 8! http://csm.fcftw.org 

Minmatar Republic
#137 - 2013-10-21 12:02:39 UTC
handige harrie wrote:
Are Ghost sites added to Drone Space?

Is it part of the Kspace?

James Arget for CSM 8! http://csm.fcftw.org 

#138 - 2013-10-21 12:21:06 UTC
So the implants give a 53.6% increase in warp speed. Im not really sure how the new warp acceleration works but my question is: does this affect warp acceleration as well or just warp speed?
In other words: is warp acceleration proportional to the ship type or the warp speed? i.e. do warp speed rigs and implants also affect acceleration or is it just a new fixed number for each ship class?
#139 - 2013-10-21 12:44:16 UTC
these make inties warp speed massively OP inties warp speed is too good now

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Amarr Empire
#140 - 2013-10-21 12:51:39 UTC
CCP Fear wrote:
Good morning all!

I wanted to chime in on the implant set.


  • The set will follow the standard pirate high-grade sets.
  • All implants will provide a +3 in their respective Character Attribute.
  • We chose high-grades over low-grades due to the rarity level we wanted them to be at
  • The ingredients will be a mix of PI materials, some trit and items dropped from the ghost sites
  • The implants can be manufactured in all stations that have manufacturing lines and in Equipment Assembly Arrays
  • The current total bonus to warp speed is 53.6% with all 6 slots (Alpha-Omega)
  • The current stats might not be the final numbers as we want to look at over-all speeds and make sure it's not breaking something unexpected. (Everything is still WIP obviously)


Overall I believe this implant set will be a nice additional choice for you to make, but we obviously want to make sure things aren't breaking.

CCP Fear


Thx for the info.

Three questions:

1. Why did you decide not to make it probable? With the introduction of easy-peasy scanning it shouldn't be a big issue and add a little spice / difficulty.
2. So either module will open the cans, I won't need both of em (relic/data)?
3. Will the high-grades only be available in WH or also in 0.0?

Thx in advance, always love new stuff
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