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Player Features and Ideas Discussion

 
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Caldari Kinetic Love

Author
Arthur Aihaken
CODE.d
#1 - 2013-10-19 07:51:13 UTC
These ships are all a tad underpowered in terms of DPS. Particularly the Drake.
Drake Navy Issue, Raven, Raven Navy Issue, Scorpion and Scorpion Navy Issue.
• +5% kinetic missile damage per level for all ships.

I am currently away, traveling through time and will be returning last week.

TehCloud
Guardians of the Dodixie
#2 - 2013-10-19 07:56:40 UTC
CNR, underpowered DPS. What are you smoking?

My Condor costs less than that module!

Arthur Aihaken
CODE.d
#3 - 2013-10-19 08:05:20 UTC
TehCloud wrote:
CNR, underpowered DPS. What are you smoking?

Come to think of it, I forgot one - add the Golem Marauder to the list as well.

I am currently away, traveling through time and will be returning last week.

Vaju Enki
Secular Wisdom
#4 - 2013-10-19 08:20:28 UTC
TehCloud wrote:
CNR, underpowered DPS. What are you smoking?


He's a themeparker carebear, what did you expect?

The Tears Must Flow

Malcolm Malicious
Suddenly a Covert Cyno
The Initiative.
#5 - 2013-10-19 08:26:22 UTC
Nothing wrong with the drake or any other Caldari cruiser hull. They just need to buff heavies and hams a bit. All other missile systems are in good shape.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#6 - 2013-10-20 01:13:22 UTC
Malcolm Malicious wrote:
Nothing wrong with the drake or any other Caldari cruiser hull. They just need to buff heavies and hams a bit. All other missile systems are in good shape.

Are you kidding?
Missiles as a weapon group are busted all to hell
Reaver Glitterstim
The Scope
Gallente Federation
#7 - 2013-10-20 05:10:38 UTC
I'd rather fly a Navy Drake, and that has LESS DPS. It's not about the DPS son. Golem has insane Torp DPS and might have the highest DPS of any battleship, but it's all for naught when you do 40% reduced damage on a battleship you can't seem to stay in range of.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Humang
Sudden Buggery
Sending Thots And Players
#8 - 2013-10-20 11:57:31 UTC
I agree that rocket, light and cruise missiles are fine where they are, with heavy, ham and torps needing a little bit more damage application. (not going to mention citadel missiles)

I also agree that caldari ships seems to have missed the mark slightly with missile.
For a weapon systems that screams "adaptability" with selectable damage types, steady damage, with the same effectiveness at any range; it seems odd that quite a few caldari ships only take advantage of two of these's aspects.

I would like to see more roles to increase the damage application with caldari missile boats and allow them to take advantage of the weapon systems full potential without sacrificing effectiveness.

But, this all comes down to balance; projectiles also have selectable damage, but are less flexible than missiles, and each ammo type has its disadvantages; however at the same time missiles can be shot down, and suffer from the delay as they fly to the target, so it's a difficult subject to argue.

To sum up, would love to see caldari take full advantage of missiles (being able to select damage, and not limit it to winmatar in terms of effectiveness) just care needs to be taken when doing so.

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