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Getting newbies out of their comfort zone

First post
Author
Remiel Pollard
Aliastra
Gallente Federation
#81 - 2013-10-19 23:47:24 UTC
Good Posting wrote:
Doc Severide wrote:
My first thought is Mind Your Own Business and leave people alone to play how THEY want to.

But as someone who spends most of their time in an NPC Corp I have answers... I avoid taxes easily. I have my main(s) in my own corp and pay none. I have this and a few other alts to hang out in various NPC chats so I can interact a little with others.

I simply have no interest in player corps and can play just fine on my own. I refuse to jump through the fire just to APPLY to get into a corp. API, 100 questions, a blood test, semen samples, etc, etc, etc.
Oh, but I wont ever get into a "good" corp without all that. I don't care, I don't want to get in a corp. I'm not interested in playing with melodramatic jerks making demands on my playing time.

NOTHING CCP does will force me out of an NPC corp. I will quit first...so MYOB...


Spoken well! Damn, this is good posting.


Not really. He said himself he has his own corp - that just happens to be a player-run corp, one that he controls himself. Secondly, he is blowing things out of proportion regarding what many corps require of new players, and he knows it. There are many corps that a new player can get into quite easily. Finally, he missed the entire point of the thread, as so many others who have posted here have done.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

polly papercut
Royal Amarr Institute
Amarr Empire
#82 - 2013-10-19 23:57:10 UTC
Remiel Pollard wrote:
polly papercut wrote:
Coming from someone that just moved out to null.
Nothing other than my self made me make that move.
There is noone or nothing that could have forced me into it.

I made my choice I am happy I did. I like it better than the hisec life.
How ever post like this that make you seem desperate for targets is what made me take so long to make the jump.
Hi sec if fine the way it is the pay isn't super great and there are still plenty of griefers and gankers to make it unsafe.

Offer more benefits to null and low keep hisec the same.
LVL 4 Missions are not the problem as I make much more per tick doing anoms or complexes.
And they are just as easy as a LVL 4 Mission is.

Stop being desperate for targets and people might be more easy about going to null


First, please re-read the thread. Then, please indicate the part where I alluded to wanting more targets. When you can't find it, apologise, and I may be able to take you seriously.

Again, this isn't about high/low/nul. I've seen plenty of players in NPC corps ratting in Providence during my time there. The topic is NPC corps, not security status. Despite the opinion of some of the commentary, this is not a "nerf high sec" thread.

Posting in a stealth nerf hi sec thread.
Iudicium Vastus
Doomheim
#83 - 2013-10-20 00:02:34 UTC
instead of relying on mechanics to quite literally force people into particular things, why not take the sandbox nature and the beauty we have in EVE with 'player made content'.

By that I mean corps/alliances can throw recruiting events or party type instances to show what can be done outside an NPC corp. Basically more like a job fair rather than a military draft. I've seen some corps camp on or least near noob systems & stations with huge shiny faction BSs and give a laser light and fireworks show and actively chatting it up with everyone there, maybe even giving prizes and isk.

Some mechanic that forces a player at a certain age or SP mark to "advance to the next area" just reeks of themepark.

If anything mechanic-wise, then buff [hisec] player corps and their abilities both within corp, and their interactions with the empires. Don't nerf the starting points worse.
Oh, and hisec POCOs likely aren't going to be a viable incentive to hisec player corps. All they'll be is just for null entity alts.

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Rexxorr
Perkone
Caldari State
#84 - 2013-10-20 00:11:52 UTC
Hmm, when the npc corp tax was first imposed, I left the npc corp and made my own crop.

Raise taxes higher and more will leave the npc corps, but most likely they wont be going low,null,wh to provide easy lol kill mails.

Does not matter how badly high sec gets nerfed, you wont force many into taking more risk, most likely you will force the majority of high sec to quit the game all together.
Asuri Kinnes
Perkone
Caldari State
#85 - 2013-10-20 00:17:07 UTC
Remiel Pollard wrote:
First, please re-read the thread. Then, please indicate the part where I alluded to wanting more targets. When you can't find it, apologise, and I may be able to take you seriously.

Again, this isn't about high/low/nul. I've seen plenty of players in NPC corps ratting in Providence during my time there. The topic is NPC corps, not security status. Despite the opinion of some of the commentary, this is not a "nerf high sec" thread.

This discussion has been going on since before I started playing Eve (02/2008).

There are so many different motivations for even being in NPC corps that you are going to need to differentiate between the different groups (i.e.: 0.0 alts, cyno alts, lvl 4 alts (of whatever stripe), logistics alts, etc., etc., etc., ad-nauseum), then begin addressing the motivations of the different groups for leaving NPC corps.

Multiple thread topics.


However, in the OP you specifically call out "new players" and forcing them out of NPC corps, so I don't think you should be surprised when people assume you're talking about "forcing new players" to do something:

Remiel Pollard wrote:
For one, we talked about a more in-your-face approach by CCP by way of perhaps a set of NPC corporations that new players will 'graduate' to when they hit a certain number of SP, or by some other grading measure. When they hit this 'level' they are bumped out of whatever starter corporation they were in into the new one, which is subject to the same war declaration mechanics as a player run corporation. We understand that there are a few flaws with this idea, such as the wide range of corporations that would automatically wardec such corporations if they were to be introduced.

So, another idea we talked about was perhaps an incremental increase in tax rates for players that remain in NPC corporations for extended periods of time. For example, tack on an extra 5% a week or something with a notification to the player stating that joining a player-run corporation with lower tax rates would improve their income.

Remiel Pollard wrote:
they don't really address the problem of the difficulty a new player may have in joining a corp without being made immediately aware of new-player-friendly corps like Brave Newbies, EVE Uni or RvB and they don't really encourage inclusiveness.

Also, while you said nothing, per-se, about "targets" - that has been the perceived ulterior motive behind other threads of this type over the last 6 years (and sometimes, the explicit point of the OP in those threads). Yours just fell into the same mold, because it *looked* the same.

Also, the players "ratting" in Providence probably *aren't* the players who would need to be "graduated" to a wardecable NPC corp.

Bob is the god of Wormholes.

That's all you need to know.

Remiel Pollard
Aliastra
Gallente Federation
#86 - 2013-10-20 00:33:20 UTC  |  Edited by: Remiel Pollard
Asuri Kinnes wrote:

However, in the OP you specifically call out "new players" and forcing them out of NPC corps, so I don't think you should be surprised when people assume you're talking about "forcing new players" to do something:


Oh I wasn't surprised at all that people weren't reading the entire post.

Quote:
Also, while you said nothing, per-se, about "targets" - that has been the perceived ulterior motive behind other threads of this type over the last 6 years (and sometimes, the explicit point of the OP in those threads). Yours just fell into the same mold, because it *looked* the same.


I also wasn't surprised at people in GD jumping to unsubstantiated conclusions about my motives based on appearances. It wasn't just per se, it was nothing at all. But again, we're back to something this thread isn't about, and that's getting new players to fight. Since when does encouraging new players to experience more of the game automatically equate to making them easy targets? My interest is quite specifically in making them more challenging targets by virtue of learning from more experienced players and groups of players, and shedding the illusion of safety in EVE. They're still easy targets in an NPC corp, which brings me to....

Quote:
Also, the players "ratting" in Providence probably *aren't* the players who would need to be "graduated" to a wardecable NPC corp.


Oh you're absolutely right. They could have 'graduated' long ago. Additionally, those players are a very good example of why any safety perceived by being in an NPC corp is fleeting at best.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Asuri Kinnes
Perkone
Caldari State
#87 - 2013-10-20 00:48:31 UTC  |  Edited by: Asuri Kinnes
So, what you need to do is identify, specifically, which group you're talking about, the perceived problem *you think they are suffering from* and then try to work on solutions, because a solution that works for one group is probably not going to be universally effective.

Full Disclosure: I was against CCP's 11% corp tax, because it failed to achieve the stated goal, to encourage players to group up in PC corps., and I've been against any changes to the NPC corps all along.

I don't see any need.


Also, the title of the thread is "newbies".....

Ugh

Bob is the god of Wormholes.

That's all you need to know.

Alavaria Fera
GoonWaffe
#88 - 2013-10-20 01:22:06 UTC
Rexxorr wrote:
Hmm, when the npc corp tax was first imposed, I left the npc corp and made my own crop.

Raise taxes higher and more will leave the npc corps, but most likely they wont be going low,null,wh to provide easy lol kill mails.

Does not matter how badly high sec gets nerfed, you wont force many into taking more risk, most likely you will force the majority of high sec to quit the game all together.

Yep, a 1man corp, and if you get wardec, just leave and create a new one.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Skeln Thargensen
Doomheim
#89 - 2013-10-20 01:26:39 UTC
once you have mastered of the cloaking you will mock them and possibly stalk them to see if they are spengs and also kill them lol.

nobody has decced me yet despite running m,y mouth on the forums Sad

forums.  serious business.

Fey Ivory
Center for Advanced Studies
Gallente Federation
#90 - 2013-10-20 02:30:19 UTC
Remiel Pollard wrote:
I'm "text" ...


First of all, Eve is a sandbox, its a game for Pvp, pve, roleplaying, its not just one of those things, its all of them, and we all share Eve since its single shard... I am still in CAS, for many reasons, first of all i enjoy the comunity, CAS is basically run like a loose corporation, you have nullroams, people will set up tournamnets, organice mining operations, bascially anything Eveish

But back to your dilemma, how to make new people or people in starter corps try, I am as i said in CAS couse of the comunity and couse i enjoy helping new players, i am in no way a veteran, or have no where near the skill that some have or some of the vets in CAS, but a few little things, tips stuff i got helped with, i can help with, and one of those questions that come up, time and time again by new players is, "If i leave CAS, can i come back", and the sad answear is NO, once you leave there is no going back, and many just dont want to risk what they have, wich works, for a unknown, and then might be burned, Eve can be a very lonely and cold place, so IF people could go back to their starter corps if things dont turn out well, i personally think people would test more real corps, wich would be a good thing, i might be in CAS, or promote it,but being so i still advocate players to test all aspects of Eve and not get stuck !, but in the end, it is a sandbox, and players shouldent be forced, its their choise !


Remiel Pollard
Aliastra
Gallente Federation
#91 - 2013-10-20 03:11:51 UTC
Fey Ivory wrote:
Remiel Pollard wrote:
I'm "text" ...


First of all, Eve is a sandbox, its a game for Pvp, pve, roleplaying, its not just one of those things, its all of them, and we all share Eve since its single shard... I am still in CAS, for many reasons, first of all i enjoy the comunity, CAS is basically run like a loose corporation, you have nullroams, people will set up tournamnets, organice mining operations, bascially anything Eveish

But back to your dilemma, how to make new people or people in starter corps try, I am as i said in CAS couse of the comunity and couse i enjoy helping new players, i am in no way a veteran, or have no where near the skill that some have or some of the vets in CAS, but a few little things, tips stuff i got helped with, i can help with, and one of those questions that come up, time and time again by new players is, "If i leave CAS, can i come back", and the sad answear is NO, once you leave there is no going back, and many just dont want to risk what they have, wich works, for a unknown, and then might be burned, Eve can be a very lonely and cold place, so IF people could go back to their starter corps if things dont turn out well, i personally think people would test more real corps, wich would be a good thing, i might be in CAS, or promote it,but being so i still advocate players to test all aspects of Eve and not get stuck !, but in the end, it is a sandbox, and players shouldent be forced, its their choise !




Once again, you should read all of that text instead of just the part that annoys you. I never suggested forcing anyone without explaining why it's a bad idea, I'm not talking about how to 'make' anyone do anything, I'm talking about how to ENCOURAGE. I've used that word on multiple posts in this thread now, including the OP. If you're going to comment on something, please educate yourself on what you're commenting on or your opinion is going to be invalid.

Of course they have a choice. We all have a choice. Every day, someone is choosing to gank a newb still in an NPC corp who doesn't know how to defend himself or fight back. Why just last week, a noob concorded himself against an associate of mine that he had killrights on because he didn't realise you had to activate them first.

Of course, everything he did, he chose to do, including the part where he chose to play entirely solo, chose to not seek advice on his predicament, and chose to switch his safety from green to red and open fire on someone who wasn't presently suspect in a high security system. All of this could have been avoided, but now he's learned a hard lesson. Whether he stays to play more of the game or not as a result is also his choice. Power to him if he heeds the lesson and sticks around, but I'll bet you there are many instances like this one where players have up an quit and never come back.

On the flip side, EVE is a better place in general for it. If they can't hack it, they shouldn't be on it. Regardless of opinions to the contrary, EVE is not dying. However, as I've also stated in this thread, I actually genuinely care. So the point is, how do we encourage new players to branch out, not how do we make them.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Erotica 1
Krypteia Operations
#92 - 2013-10-20 03:55:40 UTC

While I firmly believe more people should see Eve as a multiplayer game, I do not agree that players should be forced into an NPC corp. People should be able to pay their tax directly to the empire of their choosing (or where they are located) and be able to have zero corp chat. Taxes could be higher for this choice. Of course a player could make her own corp, but that's not the point. I would support wardec mechanics against individuals choosing this option.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#93 - 2013-10-20 04:28:16 UTC
Telling people how they should play Eve is failmode level 10.

internet spaceships

are serious business sir.

and don't forget it

Ishtanchuk Fazmarai
#94 - 2013-10-20 07:58:00 UTC  |  Edited by: Ishtanchuk Fazmarai
Paraphrasing some American Idol, "methink the OP protests too much".

I've read the OP several times and yet i only come with a way to interpretate it.

Paragraphs 1, 2 and 3: "we discussed ways to encourage leaving NPC corps by either kicking them out or messing with them more than now"

Issue: WHY should they leave NPC corps? WHY does it matter you?

Paragraph 4: "we didn't liked our ideas because they don't adress other issues like finding the right corps, elitism, paranoia and people who want to play an MMO solo"

Issue: admiteddly this last line makes me go ballistic. Have a literal quotation of it:

"they don't directly address the "I'm going to play an MMO solo" attitude that many such players that remain in NPC corps are often afflicted by."

Look at him, the Man Who Knows How To Play A MMO, and in his endless benevolence, he asks for suggestions so nobody does different than him. He himself has detemined that "I'm going to play an MMO solo" is an issue and he wants a solution. And we, poor wretches who actually want to play solo a MMO, don't get him and actually mistake him for every last troll, griefer and CCP developer who's tried to mess our way of playing because he knew better how should we spend our money and play the sandbox. Roll

And now that I've read your post (three times) and you know my issues with it, will you answer?

What makes you think that people will pay for the privilege of being dragged forcibly outside of their comfort zone?

I play solo and I like it. I've been to three player run corporations and collected three disastrous experiences which almsot amde me quit the game (was wardecced for a month, almost was stolen in nullsec, and was kicked because of poor time & SP integration). Paraphrasing some Nobel Prize of Literature, "he only trusted his d*ck, because it was the only one who would never f*ck his ass".

And certainly if a newbie wants to play solo, I would rather encourage him to withstand the massive pressure he will suffer, set up a corp to avoid taxes, keep a low profile and then ask CCP to follow him to his gameplay style rather than keep dragging him outside of his comfort zone.

And by the way, the same applies not just to soloers, but also to hiseccers, casuals, PvErs and carebears. Everyone who's got an issue with "not playing EVE right".

Roses are red / Violets are blue / I am an Alpha / And so it's you

TharOkha
0asis Group
#95 - 2013-10-20 08:02:51 UTC
Hey OP. Just what part of the word "SANDBOX" you don't understand?
Onictus
Federal Navy Academy
Gallente Federation
#96 - 2013-10-20 08:03:44 UTC
Skeln Thargensen wrote:
my general perception of null is that the politics are horrible, people tell you what to do and if a CTA goes out then you have to drop IRL **** to play a feckin videogame.

and that's probably either a complete misconception or a stereotype of a corp/alliance that just plain sucks but i don't think i'm alone in this.



Lol

In the two years I've lived in null the only times I've alarm clocked was because I wanted to.

I have NEVER been told to "be on an op or else" not once.

The "politics" are quite easy to avoid, diplos do politics I'm perfectly happy being a gun, point me at someone to shoot, that is how much I worry about politics.
Alavaria Fera
GoonWaffe
#97 - 2013-10-20 08:22:41 UTC
Onictus wrote:
Skeln Thargensen wrote:
my general perception of null is that the politics are horrible, people tell you what to do and if a CTA goes out then you have to drop IRL **** to play a feckin videogame.

and that's probably either a complete misconception or a stereotype of a corp/alliance that just plain sucks but i don't think i'm alone in this.

Lol

In the two years I've lived in null the only times I've alarm clocked was because I wanted to.

I have NEVER been told to "be on an op or else" not once.

The "politics" are quite easy to avoid, diplos do politics I'm perfectly happy being a gun, point me at someone to shoot, that is how much I worry about politics.

Alarmclocking like mad isn't healthy.

Let me just remind all N3 pilots serving under progodlegend, if you're alarmclocking to rep structures because goons in torp bombers shot them up earlier, keep in mind we're happy to shoot all the structures over and over.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Onictus
Federal Navy Academy
Gallente Federation
#98 - 2013-10-20 08:48:07 UTC
If I'm clocking at all is for a fight I've put significant energy into.

CJ-6 or 6VDT .....nothing less.
Renegade Heart
Doomheim
#99 - 2013-10-20 09:17:40 UTC
The problem for many players in NPC corps is that even after playing for a while, moving to low sec, and getting into fights, there is still no great reason to join many corps.

Instead of nerfing high sec we need more casual corps that cater to casual players like me. Ie, lack of caring about teamspeak, no mandatory ops, or sacred killboard stats.

The fact remains that for a lot of guys who want to play more casually it's easier for them to stay in high sec. Making high sec even less casual that it already is will just force people out of the game!
Vaju Enki
Secular Wisdom
#100 - 2013-10-20 09:22:00 UTC
The ability to wardec a single player on a NPC corp would solve this problem.

The Tears Must Flow