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Player Features and Ideas Discussion

 
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EVE "Player Police/Hitmen/Bandits/Whatever"

Author
Daskalos Naviadan
Federal Navy Academy
Gallente Federation
#1 - 2013-10-19 03:04:12 UTC  |  Edited by: Daskalos Naviadan
Here is a question: Do you like how bounty hunting works now?
Another question: Were you a bounty hunter but now you can't make a decent profit from it because you only get a portion of the bounty depending on the target's value?

I have something in mind.

For one, when I started playing EVE I eventually realized during the Trial week that the faction police was run by bots.
I wondered why we couldn't play as the "police"

I hereby propose this idea hoping that you will consider this:

Players should be able to work as a "special kind of police". They join a new corporation that is enlisted in this activity funded by the faction itself (Caldari, Gallente, etc.) or the player himself may enlist as a lone wolf, although his experience will be rougher. Much rougher.

You may enlist in this activity in stations. The required standings must be above 5.00 with the corporation offering you payment for your services in this "police" activity. It will work like you are hunting people down and getting paid for it, depending on their bounty and how bad their standings are for the corporation you are working for. Much like a hitman, let's say.

Your job for these corporations when enlisted in this activity for them will be to first build something like a POS, but it is like a prison. In space. For capsules. This is required for the activity to be done correctly and so you can be paid. This is why I said working as a lone wolf may prove difficult for this job.

Let's say you hunt your target and kill him, if you catch his pod, there will be a new module you can fit in the low slot of your ship that basically puts a special hold in your ship, for holding pods. Your skill for operating this holds affects the holds' capacity. You scramble the pod, and you can put the pod in your ship's special hold. Gather the pods and take them back to the "prison" and the players you have captured will be sentenced a certain time there. This could be from 10 minutes to 3 hours. Now you may say "this is harsh" but my friends, this is how the "police" will work.

You can be rewarded in either ISK or LPs, or both, depending on who you are working for. The lower the security of the system you operate in, the higher the rewards will be. The rewards will be from 20 million up to a billion and more depending on the bounty, standings and system the target is in. LP rewards will be much lower, though.

Certain corporations may work as "pirate" corporations, let's say that you can capture ANYONE you want and hold them in your "prison" and you'll be paid for his bounty, standings, location, etc. etc. But these corporations that basically allow you to capture anyone freely can only be found in lowsec systems below 0.3.


HighSec Reward: 100 ISK - 50mil ISK
LowSec Reward: 100mil ISK - 300mil ISK
NullSec Reward: 500mil ISK - 1 billion (possibly more) You will only get above 1 billion if you capture more than 10 targets.
WH Space Reward: 1 billion - 2 billion ISK

If the target has these standings:
-10.00= 25% bonus to payment
-9.00= 20% bonus
-8.00= 18% bonus
-7.00= 15% bonus
-3.00 - -6.00= 10% bonus
0.00 - -2.00= 3% bonus

Bounty Rewards:

You will get half the bounty of the target you kill no matter what.

Then I'm not entirely sure on if this is possible, but if the character you kill has your same IP address then you won't get a reward

The target can't be in your contacts, not even with bad standings and such
ShahFluffers
Ice Fire Warriors
#2 - 2013-10-19 03:18:42 UTC  |  Edited by: ShahFluffers
Overly draconian punishments in a game because "it'd be like real life!" Check.

System that produces another unchecked ISK faucet "just 'cause." Check.

Easily exploitable "new" bounty system that doesn't take into account alts and/or friends and/or ship insurance. Check.

Assumption that there needs to be "official" mechanics for a certain profession when, in fact, you can already perform it without said system. Check.


Now go to the corner OP and think about why your idea wouldn't work based on the "hints" I gave above.
Shivanthar
#3 - 2013-10-19 10:04:03 UTC
ShahFluffers wrote:
Overly draconian punishments in a game because "it'd be like real life!" Check.


Even tough I liked some of the OP idea, that statement you gave up there has been beating me for last 10 minutes. Can't stop LMAO xDDDD

_Half _the lies they tell about me **aren't **true.