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Obsolete CONCORD - Could It Work?

Author
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#1 - 2013-10-18 18:11:06 UTC
Could this game go without CONCORD?

I know some of you are thinking "hell no, I'd quit" while some of you are drooling at the thought. Well, the following will change those thoughts (probably 180).

First thought is to remove CONCORD but in turn, make use of the safety feature instead. It's simple. .5 to 1.0, you are forced green. In .1 to .4, you are allowed yellow (you just can't go red). In 0.0 and lower, you are not restricted.

See what I mean by 180 where those that thought "hell no" are probably the ones drooling while those that were drooling are now the ones saying "hell no"?

But wait, the next thought allows ganking to still happen, and even without CONCORD coming!

If your security status is below 0 but above -5, you can set your safety to yellow in .5 and higher sec systems. You just can't set it to red. If your security status is -5 or lower, you can set your safety to red in any space (even hi-sec) but since you have a sec status of -5 or lower, you can be attacked by anyone at any time. Even by people who have their safety set to green. The fact that you are a suspect or a criminal would show in local (can't remember off hand right now if it's already like that or not).

Hi-sec space can now refer to .1 and higher instead of .5 and higher. Systems that are -0.1 to -1.0 would now be refered to as low-sec.

War dec'ing is so that you can engage non criminals in hi-sec without having to change your safety and without taking a hit to your sec status (basically the status quo).

If this proves to be too much freedom for ganking (droves of -5 sec people enter hi-sec and gank without consequence), then a gate restriction on ship class might work. The higher sec system you enter as a criminal, the smaller class ship you have to use.

Sec .1 - You can enter with any ship at any time as a criminal
Sec .2 - You can't bring in a titan
Sec .3 - You can't bring in a super cap
Sec .4 - You can't bring in a cap
Sec .5 - You can't bring in a BS
Sec .6 - You can't bring in a BC
Sec .7 - You can't bring in a Cruiser
Sec .8 - You can't bring in a Destroyer
Sec .9 - You can't bring in a Frigate


The exceptions would be non combat ships (Pod, Shuttle, Freighters). If you dock up in, say, Dodixie and think you can just buy and fit a combat ship. You can, but you'll be denied when you try and undock with it.

What's to stop someone from bring a ship into a system inside a freighter then? The stargate would prevent the freighter from entering the system based on ships in any cargo hold, hanger, etc.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Icarus Able
Refuse.Resist
#2 - 2013-10-18 18:20:18 UTC
Um if you cant criminally attack someone, how the hell are you supposed to get low sec status?
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#3 - 2013-10-18 18:39:10 UTC
Between from .1 to .4 you can set your safety to yellow. This allows you to steal from other people.

- Flip cans
- Steal from wrecks
- Steal from POS (which I think is in the up coming expansion)
- Steal their drones (scoop them up)


With the current system, if you set your safety to yellow, you can commit crimes that will only flag you as suspect. People can openly attack you but CONCORD will not blow your ass up. These acts still cause you to suffer a security status hit (if they don't, they should).

Now that I think about it, you'd only need to do it once to get a sec status less than 0 and then you can set your safety to yellow in .5 and higher. So I'm thinking that you may neet to get your sec status to -0.5 or even -1.0 before you can set your safety to yellow in .5 and higher systems. Just so there is some progression to it.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2013-10-18 18:45:37 UTC
Angeal MacNova wrote:
Between from .1 to .4 you can set your safety to yellow. This allows you to steal from other people.

- Flip cans
- Steal from wrecks
- Steal from POS (which I think is in the up coming expansion)
- Steal their drones (scoop them up)


With the current system, if you set your safety to yellow, you can commit crimes that will only flag you as suspect. People can openly attack you but CONCORD will not blow your ass up. These acts still cause you to suffer a security status hit (if they don't, they should).

Now that I think about it, you'd only need to do it once to get a sec status less than 0 and then you can set your safety to yellow in .5 and higher. So I'm thinking that you may neet to get your sec status to -0.5 or even -1.0 before you can set your safety to yellow in .5 and higher systems. Just so there is some progression to it.



No, none of those touch your sec status. Shooting people does that, and since you can't shoot anyone until you're under -5...
Batelle
Federal Navy Academy
#5 - 2013-10-18 18:53:03 UTC
can we have CCP rename this subforum to Features & Terrible Ideas Discussion?

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

ShahFluffers
Ice Fire Warriors
#6 - 2013-10-18 18:54:43 UTC
Your idea is unworkable as people in high-sec will simply run and hide instead of attack people they are allowed to attack... and every low-sec and null-sec organization will roam high-sec and attack anything that moves.

Research the corporation "MoO"... they proved what was possible when CONCORD was tankable (see they shut down an entire choke point between trade hubs for days and killed everyone. It took a GM to intervene and teleport them to the edge of null sec to get them to stop).
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#7 - 2013-10-18 19:46:06 UTC
Danika Princip wrote:
Angeal MacNova wrote:
Between from .1 to .4 you can set your safety to yellow. This allows you to steal from other people.

- Flip cans
- Steal from wrecks
- Steal from POS (which I think is in the up coming expansion)
- Steal their drones (scoop them up)


With the current system, if you set your safety to yellow, you can commit crimes that will only flag you as suspect. People can openly attack you but CONCORD will not blow your ass up. These acts still cause you to suffer a security status hit (if they don't, they should).

Now that I think about it, you'd only need to do it once to get a sec status less than 0 and then you can set your safety to yellow in .5 and higher. So I'm thinking that you may neet to get your sec status to -0.5 or even -1.0 before you can set your safety to yellow in .5 and higher systems. Just so there is some progression to it.



No, none of those touch your sec status. Shooting people does that, and since you can't shoot anyone until you're under -5...


Not empty quoting.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Akiko Sciuto
Caldari Provisions
Caldari State
#8 - 2013-10-18 20:03:13 UTC
Batelle wrote:
can we have CCP rename this subforum to Features & Terrible Ideas Discussion?


Idea supported!
paritybit
Stimulus
#9 - 2013-10-18 20:27:20 UTC
I would love to see more negative security status people flying around high-security space (and also have security status be more meaningful), but I don't think this is the way to make that happen.

I'd prefer to see effort go toward removing faction navy spawns for criminal status individuals so that criminals (like myself) feel safer in high-security space. This would give "law-abiding" citizens a chance to fight us where the odds are not automatically against us because of the faction navy spawn.
Tilly Delnero
Doomheim
#10 - 2013-10-18 20:27:55 UTC
Yeah, this forum really needs a downvote feature.

Look mum, I'm posting in another 'get rid of highsec' thread.
Sarah Stallman
Pen2 Logistics
#11 - 2013-10-18 22:10:25 UTC
It needs to be possible to gank in high sec. Too much of the game depends on acknowledging that one is never safe.
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#12 - 2013-10-18 22:13:15 UTC
Tilly Delnero wrote:
Yeah, this forum really needs a downvote feature.

Look mum, I'm posting in another 'get rid of highsec' thread.


Lol

It's a 'replace CONCORD and their god mode ship with a system that that is a little more believable and immersive, preventative without being restrictive, and actually expands what is now 'hi-sec' to include .1 to .4' thread.

L2R

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Danika Princip
GoonWaffe
Goonswarm Federation
#13 - 2013-10-18 22:17:08 UTC
Angeal MacNova wrote:
Tilly Delnero wrote:
Yeah, this forum really needs a downvote feature.

Look mum, I'm posting in another 'get rid of highsec' thread.


Lol

It's a 'replace CONCORD and their god mode ship with a system that that is a little more believable and immersive, preventative without being restrictive, and actually expands what is now 'hi-sec' to include .1 to .4' thread.

L2R



But your system makes it physically impossible to kill anyone in highsec, since you can't turn off your 'safety' without dropping to -5 sec status, which you cannot do because you cannot turn off your safety...
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#14 - 2013-10-18 22:35:21 UTC
Danika Princip wrote:
Angeal MacNova wrote:
Tilly Delnero wrote:
Yeah, this forum really needs a downvote feature.

Look mum, I'm posting in another 'get rid of highsec' thread.


Lol

It's a 'replace CONCORD and their god mode ship with a system that that is a little more believable and immersive, preventative without being restrictive, and actually expands what is now 'hi-sec' to include .1 to .4' thread.

L2R



But your system makes it physically impossible to kill anyone in highsec, since you can't turn off your 'safety' without dropping to -5 sec status, which you cannot do because you cannot turn off your safety...


You'll be able to turn your safety to yellow in .1 to .4 space

Flipping other people's cans and wrecks as well as stealing people's drones would be changed to result in a security status hit.


You can then go to any .1 to .4 system, switch to yellow, steal some ****, and once you get your sec status down a bit (-.5 or maybe -1.0), you can now go to any .5 to 1.0 sec system and do some more stealing there. Get a -5 security status and now you can switch to red and do some ganking.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Velicitia
XS Tech
#15 - 2013-10-18 22:35:23 UTC
Angeal MacNova wrote:
Between from .1 to .4 you can set your safety to yellow.


What is this "yellow" safety?

Fly red.Blink

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Saber1
Federal Navy Academy
Gallente Federation
#16 - 2013-10-18 22:36:52 UTC
Not supported.

Someone wants a different kind of game that caters to them.

Biomass yourself. Big smile
Gigan Amilupar
Viziam
Amarr Empire
#17 - 2013-10-18 23:39:52 UTC
So, you want to replace CONCORD, a mechanic that responds to player choice with an appropriate consequence, with a system that doesn't allow for player choice in all areas of the game? That's going backwards. I don't see any improvement to the game here.

-1
Sean Parisi
Blackrise Vanguard
#18 - 2013-10-18 23:42:30 UTC
Why fix a mechanic that works?
ShahFluffers
Ice Fire Warriors
#19 - 2013-10-18 23:54:57 UTC
Since the OP seems to honestly believe that his idea will work despite all history and evidence pointing otherwise... I challenge the OP move down to low-sec and live there full time without ever getting anything from high-sec.

Why this challenge? Because it simulates what high-sec might more or less be like under this proposed system.
Velicitia
XS Tech
#20 - 2013-10-19 00:41:02 UTC
ShahFluffers wrote:
Since the OP seems to honestly believe that his idea will work despite all history and evidence pointing otherwise... I challenge the OP move down to low-sec and live there full time without ever getting anything from high-sec.

Why this challenge? Because it simulates what high-sec might more or less be like under this proposed system.


empty? Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

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