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4 Man Gang setup for NPC Null "Amarr Only"... any ideas?

Author
Kara Trix
Deep Core Mining Inc.
Caldari State
#1 - 2013-10-17 19:09:26 UTC
I posted about what the best Amarr PVP ship and I got the answers I was looking for and decided on the Arbitrator. Thanks for all the great responses too.

Arbitrator as the ship my personal PVP guy is going to fly,... but I have 3 teenage boys that I've talked into also logging into EVE with me sometimes and I have made accounts for them. We are all going for the Roll Play thing with Amarr ships.

Question?

If you were going to setup a 4 man PVP squad with your kids (I'm the leader,,,,who knows nothing, but they don't know that yet), which 4 Amarr ship setups would you pick with the Arbitrator already as one?

I was thinking all cruisers, but didn't want to limit the gang. we'll most likely get owned, but it will be fun anyways - with your help.

To make it easy on new PVP players, could we just all fly variations of the Arbitrator?

Chessur
Full Broadside
Deepwater Hooligans
#2 - 2013-10-17 19:25:53 UTC  |  Edited by: Chessur
So the arbitrator is really a bad ship for pvp. I would suggest against using it.

The 'Ideal' 4 man amarr gang would be this:

2 Omen navy issues + 2 Oracles or 3 Omen nvay issues + 1 Oracle (if you are dealing with more light tackle)
or

Curse (heavy neut or standard shield nano) + 2 oracles + Omen navy issue

In your case, cruiser only I would suggest:

4 Omen navy issues

The reason I would suggest these ships are quite simple.

The omen navy issue, is hands down one of the best small gang / solo DPS support / anti-tackle ships availble.

Active armor nano fit- 4 well flown Nomens (with or with out links) have the ability to fight just about any gang or gang size. Their speed + projection allows them to quickly engage and disengage from the field. With a proper nomen fit, you also get a medium cap booster- this is really nice for cap stability and long burns. Throw that on top of a hull that has 400+ un heated DPS at 50K, carrys a flight of ec-600s and goes faster than 3K/S, and you have a very potent small gang / solo platorm.

The arbitrator on the other hand- brings none of those things (except the drones) to a fight.

If you want some more in-depth fitting / engagement advice, just ask.

But stay away from the arbitrator, its a horrible ship.
Gorn Arming
Deep Core Mining Inc.
Caldari State
#3 - 2013-10-17 20:18:13 UTC
Chessur wrote:
So the arbitrator is really a bad ship for pvp. I would suggest against using it.

You can't be serious.
Chessur
Full Broadside
Deepwater Hooligans
#4 - 2013-10-17 20:31:45 UTC
Gorn Arming wrote:
Chessur wrote:
So the arbitrator is really a bad ship for pvp. I would suggest against using it.

You can't be serious.


100% infact. Arbi is a bad ship, and I stand by that statement.
Mra Rednu
Vanishing Point.
#5 - 2013-10-17 20:39:27 UTC
Chessur wrote:
Gorn Arming wrote:
Chessur wrote:
So the arbitrator is really a bad ship for pvp. I would suggest against using it.

You can't be serious.


100% infact. Arbi is a bad ship, and I stand by that statement.


Then you are wrong.
Robert Morningstar
Morningstar Excavations LTD
Business Alliance of Manufacturers and Miners
#6 - 2013-10-17 20:42:43 UTC
I would suggest 3 navy omens and a neut legion/pilgrim. But that is me.
Chessur
Full Broadside
Deepwater Hooligans
#7 - 2013-10-17 21:47:52 UTC
Mra Rednu wrote:
Chessur wrote:
Gorn Arming wrote:
Chessur wrote:
So the arbitrator is really a bad ship for pvp. I would suggest against using it.

You can't be serious.


100% infact. Arbi is a bad ship, and I stand by that statement.


Then you are wrong.


Then please tell me why I am wrong? Or even better- give me your typical small gang idea why arbis would be more effective than Nomens?

Actually now that i skim over your kill boards, you don't have any small gang or solo experience. So forget that I asked, as your oppinion is irrelevant to me.
Danny John-Peter
Blue Canary
Watch This
#8 - 2013-10-17 23:14:26 UTC  |  Edited by: Danny John-Peter
Chessur wrote:
Mra Rednu wrote:
Chessur wrote:
Gorn Arming wrote:
Chessur wrote:
So the arbitrator is really a bad ship for pvp. I would suggest against using it.

You can't be serious.


100% infact. Arbi is a bad ship, and I stand by that statement.


Then you are wrong.


Then please tell me why I am wrong? Or even better- give me your typical small gang idea why arbis would be more effective than Nomens?

Actually now that i skim over your kill boards, you don't have any small gang or solo experience. So forget that I asked, as your oppinion is irrelevant to me.

Somebodys cranky today.

The arbitrator is a good ship but it doesn't lend itself to the environment very well, you will get blobbed pretty quickly and that will be unfortunate.

The Nomen is a good choice although a little meek on the DPS, 4 Man Amarr gang for NPC null, honestly.

2 Nano Oracles, Pulse, 2 LSE
1 Antisupport Zealot, MWD/Point/LSE, Heavy pulse and a mix of locus and metastasis rigs.
Nano Curse, 3-4 Med Neuts and 1 Small, Point, Tank and maybe a TD.

The Zealot and the Curse make a mean premise for small tackle and the Oracle adds amazing DPS with great projection.

And yes I do have small gang PVP experience before you get your knickers in a twist.
Chessur
Full Broadside
Deepwater Hooligans
#9 - 2013-10-17 23:39:48 UTC
Danny John-Peter wrote:

Somebodys cranky today.

The arbitrator is a good ship but it doesn't lend itself to the environment very well, you will get blobbed pretty quickly and that will be unfortunate.

The Nomen is a good choice although a little meek on the DPS, 4 Man Amarr gang for NPC null, honestly.

2 Nano Oracles, Pulse, 2 LSE
1 Antisupport Zealot, MWD/Point/LSE, Heavy pulse and a mix of locus and metastasis rigs.
Nano Curse, 3-4 Med Neuts and 1 Small, Point, Tank and maybe a TD.

The Zealot and the Curse make a mean premise for small tackle and the Oracle adds amazing DPS with great projection.

And yes I do have small gang PVP experience before you get your knickers in a twist.



See this post is completly different.

1. You actually have relevant things to say
2. Your in RvB which is not a bad place to be for PvP
3. I agree with everything you said, except for the zealot. Which i feel is too slow in the current meta, and is basically a worse Nomen.
Danny John-Peter
Blue Canary
Watch This
#10 - 2013-10-17 23:48:50 UTC
Nice thing about the Zealot is the improved Cap and fittings as well as DPS, and with the Curse and Oracles already in play you don't necessarily need the extra speed, the extra DPS helps more.

The Nomen would fill the same role fine though yes.
Kara Trix
Deep Core Mining Inc.
Caldari State
#11 - 2013-10-17 23:56:23 UTC
Thanks so much for the responses.

The thing is, we are going to be pretty new at this and I expect we'll get blown up more than we blow others up.
I mission with 4 HS alts and make about 100m ISK together an hour doing it for SOE, and with the proceeds, I am funding our ship replacement program, (because they REFUSE to mission).... basically have a bunch fitted in station to roll back out after we see the dead body screen. .... so...The reason I was thinking the Arbitrator was the general use LOW cost fits we could get by with and Ewar may be an advantage for less skilled players. I figured 30m for a fitted Cruiser each loss to learn with is cheap, but if it's just a wreck waiting to happen, then I don't want to ruin the experience with the kids either. So I'd go for the Navy ships, but PVP less often as those would bring me in the 150m each fit range on average. T2 Curse is out for now, since the characters are new and we're going to skill for 90 days then start battling. So each toon will have a decent fit for T1 stuff with T2 Hammerheads or Guns, but not both in that time.

I figured we'd PVP about 4 or 5 hours on a weekend, so the lower cost of a T1 cruiser was preferred due to wanting to get back in the game. I didn't want to fly frigs because we suck and wanted a tiny bit of cushion to make mistakes with more EHP and firepower. I've flown both frigs and cruiser and frigs go insta pop too often if you don't know what's up, and a cruiser is a less painful slower, OMG type of maybe I'll make it, but most likely not sort of death.

Chessur
Full Broadside
Deepwater Hooligans
#12 - 2013-10-18 00:45:42 UTC  |  Edited by: Chessur
Kara Trix wrote:
Thanks so much for the responses.

The thing is, we are going to be pretty new at this and I expect we'll get blown up more than we blow others up.
I mission with 4 HS alts and make about 100m ISK together an hour doing it for SOE, and with the proceeds, I am funding our ship replacement program, (because they REFUSE to mission).... basically have a bunch fitted in station to roll back out after we see the dead body screen. .... so...The reason I was thinking the Arbitrator was the general use LOW cost fits we could get by with and Ewar may be an advantage for less skilled players. I figured 30m for a fitted Cruiser each loss to learn with is cheap, but if it's just a wreck waiting to happen, then I don't want to ruin the experience with the kids either. So I'd go for the Navy ships, but PVP less often as those would bring me in the 150m each fit range on average. T2 Curse is out for now, since the characters are new and we're going to skill for 90 days then start battling. So each toon will have a decent fit for T1 stuff with T2 Hammerheads or Guns, but not both in that time.

I figured we'd PVP about 4 or 5 hours on a weekend, so the lower cost of a T1 cruiser was preferred due to wanting to get back in the game. I didn't want to fly frigs because we suck and wanted a tiny bit of cushion to make mistakes with more EHP and firepower. I've flown both frigs and cruiser and frigs go insta pop too often if you don't know what's up, and a cruiser is a less painful slower, OMG type of maybe I'll make it, but most likely not sort of death.



It sounds like you might want someone to talk with / head out on a roam with. If you would be interested, I feel that I could provide you with some advice.

Because from the way it sounds to me, you want to provide a fun PvP experience and enjoy quality time with your kids.

Now if fun to you is winning fights, and killing more than you lose- then trying to use 'cheap' amarr t1 cruisers is the wrong way to go. If you feel up to it- I would be more than willing to chill out with you on TS and explain some basic PvP stuff to you, or if you want I have no problem heading out on a roam with you. Hit me up if your interested- becauase right now, you seem a little lost, and you also strike me as being so new to PvP that you are not yet asking the right questions :)
Major Killz
inglorious bastards.
#13 - 2013-10-18 01:38:37 UTC
3 Oracle, 1 Curse,
1 Oracle, 2 Omen Navy Issue, Curse
3 Omen Navy Issue, 1 Curse
2 Oracle, 2 Retribution
2 Oracle, Curse, Malediction
2 Oracle, Curse, Vengeance

1 Sentinel, 3 Retribution
2 Sentinel, 2 Retribution
2 Sentinel, 2 Coercer
1 Sentinel, 3 Coercer
3 Retribution, Malediction
3 Coercer, Malediction

2 Sacrilege, Malediction, Retribution
2 Zealot, Malediction, Vengeance
4 Curse (4x rapid light missile launcher, 1 Neutraliser)

[u]Ich bin ein Pirat ![/u]

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#14 - 2013-10-18 17:05:42 UTC
theres alot of combinations of amarr ships you can fly, all have different purposes and no amarr ship is bad. GL have fun with the RP

Amarr Militia Representative - A jar of nitro

Mra Rednu
Vanishing Point.
#15 - 2013-10-18 18:45:57 UTC
Chessur wrote:
Mra Rednu wrote:
Chessur wrote:
Gorn Arming wrote:
Chessur wrote:
So the arbitrator is really a bad ship for pvp. I would suggest against using it.

You can't be serious.


100% infact. Arbi is a bad ship, and I stand by that statement.


Then you are wrong.


Then please tell me why I am wrong? Or even better- give me your typical small gang idea why arbis would be more effective than Nomens?

Actually now that i skim over your kill boards, you don't have any small gang or solo experience. So forget that I asked, as your oppinion is irrelevant to me.


Oh I never said Arbi's would be better than Nomens, just saying the Arbi is not a bad ship like you were making out, in fact if the first time I heard it said it is a bad ship.

Also I really not care if my opinion is revelant to you or not or wether anyone cares to take the time to look at my KB which is not great but is beter than some, unsure what a small gang is if my kills are supposed to be big blobs Lol
Baggo Hammers
#16 - 2013-10-18 20:42:56 UTC
No harbs?

If you don't know where you're going, any road will take you there.

Rynnik
Evasion Gaming
The Ancients.
#17 - 2013-10-18 23:44:12 UTC  |  Edited by: Rynnik
Chessur wrote:
Gorn Arming wrote:
Chessur wrote:
So the arbitrator is really a bad ship for pvp. I would suggest against using it.

You can't be serious.


100% infact. Arbi is a bad ship, and I stand by that statement.


I'll kill or force off your NOmen in my Arbi 100% of the time if you would like a practical demonstration of how bad it isn't, and I stand by that statement. Blink

There are different approaches of course and your advice about the kiting setups in NPC Null is valid advice, but it isn't the only way to successfully approach NPC Null PvP - and an arbi is a great ship to take some of those angles with. Saying the Arbi is a bad ship is really poor phrasing - it is certainly a bad kiting ship if that is what you meant.

---

That said, op, unless you really enjoy that 4 box mission running cost will be a factor.

The popular risk adverse style being proposed with the kiting laser ships is a great way to maximize pvp for isk. They are VERY good ships (when flown well) for choosing engagements and getting kills in dangerous situations without seriously endangering their own safety. The combination of tools they bring to the field for that job are found in few other ships. You can try it in an Omen very cheaply to see if that style appeals to you but that hull loses a lot of the advantages the faction and T2 versions bring.

If you don't mind allowing others to be able to force the fights, ie losing a bit of your survival flexibility through being able to run away, the dragoon->arbi->prophecy (->geddon but I doubt you want to go that far for 4 person new player gangs) path is very interesting and viable in the Amarr T1 lineup.

Feel free to experiment a bit with the Amarr frig, destroyer, cruiser lineup while it is cheap and clones you will all lose to the NPC Null regulars don't hurt much! You will quickly figure out which of the approaches appeals to you most for kiting, brawling, EWAR control setups or whatever else you come up with.

If you haven't thought about it before I HIGHLY recommend you check out my old corpmates in Agony Unleashed. They run awesome basic PvP training regularly. http://www.agony-unleashed.com/

Have fun!