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Player Features and Ideas Discussion

 
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Time to reintroduce mines?

Author
Wolf Kyosuke
Garoun Investment Bank
Gallente Federation
#1 - 2013-10-18 18:29:42 UTC
With a bit of reworking I think they could add some interesting game play options.

BP's or the mines themselves could be bought through the various faction LP stores
Despawn timer (maybe 1-2 hours after which they self detonate), to prevent massive impassible mine fields
Can't be deployed within X km of another mine/gate/can/etc.
Perhaps have gate/station guns automatically target mines in low-sec, but give them enough EHP that they would stick around on field long enough for someone to be able to get caught in it

Just some of the ideas I remember seeing from a thread on Reddit the other day.
ShahFluffers
Ice Fire Warriors
#2 - 2013-10-18 19:20:05 UTC
drag bubbles + mine spam

mine spam around POSs

Basically, mines are an easy way to get kills and defend places with minimal effort. Not supported.
Wolf Kyosuke
Garoun Investment Bank
Gallente Federation
#3 - 2013-10-18 19:52:48 UTC  |  Edited by: Wolf Kyosuke
ShahFluffers wrote:
drag bubbles + mine spam

mine spam around POSs

Basically, mines are an easy way to get kills and defend places with minimal effort. Not supported.



Wolf Kyosuke wrote:
Can't be deployed within X km of another mine/gate/can/etc.



I wasn't about to list all possibilities regarding mine spam, but thought the idea of a restriction on deployment range would help alleviate that problem. To expand on this, you can have the deployment range restriction higher than the explosion radius (effectively creating a safe zone between bombs) and also have mines damage anyone who ventures to closely. Likewise, the despawn timer means that mines would have to be constantly replaced if they're deployed around POS's, bubbles, gates, etc.. Maybe 1-2 hours is to long and 30 minutes would be better, the figures I were just numbers I came up with to start the discussion.

*Edit*

Speaking of minimal ways to to get kills, people already anchor cans on the edge of bubbles placed at deathstar POS's all the time and those are permanent until destroyed or taken down.
Nikk Narrel
Moonlit Bonsai
#4 - 2013-10-18 20:41:22 UTC
Forget mine fields.

Create a single device, with a limited life span.

For reference, use a interdiction sphere.
20km range.

The first thing that gets into it's range, detonates it.
It will last two minutes, then self detonate if nothing triggers it.
Damage limited to vessels inside the radius when detonated.
All the vessels, so the launching ship should get out fast too.

Damage equal to a large smartbomb.
Limiting effect, if one detonates in proximity to another, they chain detonate.

Like the interdiction sphere launcher, only one can be dropped every 118 seconds.
Octoven
Stellar Production
#5 - 2013-10-18 20:55:04 UTC
I wouldnt like to see mines return. The issues are still around in terms of performance. Aside from computers CCP STILL has issues with lag this is why they put tidi into effect. Mines are just too large of a performance hog on resources.
Immortis Vexx
Onyx Moon Industries
#6 - 2013-10-18 21:06:42 UTC
Octoven wrote:
I wouldnt like to see mines return. The issues are still around in terms of performance. Aside from computers CCP STILL has issues with lag this is why they put tidi into effect. Mines are just too large of a performance hog on resources.



Maybe if you weren't running EVE on a mac from the 1980s you might have better performance Lol

On a more serious note; I would also like to see mines return but the possibilities for exploit and over-indulgent 'emergent gameplay' would ruin it.

Vexx
Alvatore DiMarco
Capricious Endeavours Ltd
#7 - 2013-10-18 21:20:25 UTC
Immortis Vexx wrote:
Octoven wrote:
I wouldnt like to see mines return. The issues are still around in terms of performance. Aside from computers CCP STILL has issues with lag this is why they put tidi into effect. Mines are just too large of a performance hog on resources.



Maybe if you weren't running EVE on a mac from the 1980s you might have better performance Lol

On a more serious note; I would also like to see mines return but the possibilities for exploit and over-indulgent 'emergent gameplay' would ruin it.

Vexx


A part of why we have TiDi is because the server process is only single-threaded. Once CCP finishes untwisting all the legacy code and (probably) replacing it, they can (unless they already are) get around to the daunting and terrible task of refactoring it into something multi-threaded. That should see EVE speed up dramatically even on a 1980s mac.
Wolf Kyosuke
Garoun Investment Bank
Gallente Federation
#8 - 2013-10-18 21:24:14 UTC
Octoven wrote:
I wouldnt like to see mines return. The issues are still around in terms of performance. Aside from computers CCP STILL has issues with lag this is why they put tidi into effect. Mines are just too large of a performance hog on resources.


From a logic perspective, they should operate about the same as a bubble or a bomb. So I can't imagine the performance hit would be any worse than a dictor dropping a bubble in a fleet fight.
Octoven
Stellar Production
#9 - 2013-10-18 21:28:59 UTC
Wolf Kyosuke wrote:
Octoven wrote:
I wouldnt like to see mines return. The issues are still around in terms of performance. Aside from computers CCP STILL has issues with lag this is why they put tidi into effect. Mines are just too large of a performance hog on resources.


From a logic perspective, they should operate about the same as a bubble or a bomb. So I can't imagine the performance hit would be any worse than a dictor dropping a bubble in a fleet fight.


Yah except when mines used to be in the game they would deploy about 10x more mines than bubbles Lol
Wolf Kyosuke
Garoun Investment Bank
Gallente Federation
#10 - 2013-10-18 21:48:25 UTC
Octoven wrote:
Wolf Kyosuke wrote:
Octoven wrote:
I wouldnt like to see mines return. The issues are still around in terms of performance. Aside from computers CCP STILL has issues with lag this is why they put tidi into effect. Mines are just too large of a performance hog on resources.


From a logic perspective, they should operate about the same as a bubble or a bomb. So I can't imagine the performance hit would be any worse than a dictor dropping a bubble in a fleet fight.


Yah except when mines used to be in the game they would deploy about 10x more mines than bubbles Lol


Deployment range restriction would solve that issue pretty easily. P Besides, the meta is a lot different now than it used to be as well.
Petrified
Old and Petrified Syndication
#11 - 2013-10-18 21:52:45 UTC
ShahFluffers wrote:
...
Basically... defend places with minimal effort...


That is kind of the point of mines.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Alstevar Eastern
Caldari State
#12 - 2013-10-18 21:56:29 UTC
Why not retry all ideas at the beginning with mines detonate only against cloaked ships ?

Your effective personal standings need to be higher to see the player's signature.

Little Dragon Khamez
Guardians of the Underworld
#13 - 2013-10-18 22:11:51 UTC
Alstevar Eastern wrote:
Why not retry all ideas at the beginning with mines detonate only against cloaked ships ?


Troll post detected...

Dumbing down of Eve Online will result in it's destruction...

Sarah Stallman
Pen2 Logistics
#14 - 2013-10-18 22:15:21 UTC
An option to dispense a mine-field would be quite interesting.

Alternatively, have a dedicated ship module, limit one, that produces a minefield in a sphere around the ship. It expands slowly over time, and needs to be maintained or it will slowly collapse. It would take minimal effort to maintain it, but someone would have to actually pay attention every day or it would delete itself.

Then limit to null, like the interdiction spheres, to keep it from getting spammed all over high & low.
Little Dragon Khamez
Guardians of the Underworld
#15 - 2013-10-18 22:16:52 UTC
ShahFluffers wrote:
drag bubbles + mine spam

mine spam around POSs

Basically, mines are an easy way to get kills and defend places with minimal effort. Not supported.


You can treat mines like pos guns and make it so that the corp gets the kills not the player deploying them, thus reducing killboard spam.

Dumbing down of Eve Online will result in it's destruction...

Alstevar Eastern
Caldari State
#16 - 2013-10-18 22:34:25 UTC
I don't try to troll, with detonated only on cloaked ship, we can use them for these new frigates speed mecanics and rapid siphon deployment. All with less restrictions than mines detonate at range of any ships.

Your effective personal standings need to be higher to see the player's signature.

Saber1
Federal Navy Academy
Gallente Federation
#17 - 2013-10-18 22:35:46 UTC
Not supported.
ShahFluffers
Ice Fire Warriors
#18 - 2013-10-18 22:48:14 UTC
The problem with putting restrictions on mines is that it takes away their purpose of existing in the first place (which is to be spammed and prevent people from crossing it).

If you can't put them near gates, then people will spam them all around drag bubbles 50km away from a gate. If you can't put them near drag bubbles, cans, gates, POSs, stations etc. then what is their point? How will you get people to run into them? Baiting at planets? That will work at first and the never again.


As far as "lazy kills" goes... yes. Lazy. If used the way mines are supposed to be used the you are basically talking about putting armed POSs next to structures, gates, and stations. It's no-effort defense for null sec alliances (the big ones in particular).
Octoven
Stellar Production
#19 - 2013-10-19 06:42:54 UTC
I think the only way to truly minimize performance impacts you would need some type of limitation. For example, bombs can only be launched in specific periods of time with a cool-down period. I would imagine mines would need to be in the same fashion. Not really launched but some type of time limitation to prevent massive amounts from just spamming space.

There would probably need to be a limitation in the amount of time they would remain in space as well. Say...2-4 weeks? Either way its to keep space from getting too cluttered up in areas that receive little to no traffic. bubbles are already cluttering up enough. Granted they do get destroyed.

As for distance from objects...they should operate on the same principle as bubbles. The idea for mines isn't to trap someone like a bubble does, but to engage a target.

Cloaked ships...meh I do not think mines should detonate solely on cloaked ships; however, just as a smart bomb and bomb or any other aoe causes damage...so too should mines. If a cloaked ship detonates a mine at say 5km it will take damage but NOT decloak unless the mine is actually 2km like normal objects are. If the mine has a 10km detonation range and it blows up with no ship showing, then you know that its a cloaked ship somewhere in the 8-10 radius of the mine. At least thats my point of view on it.
Malcolm Malicious
A Blessed Bean
Pandemic Horde
#20 - 2013-10-19 06:59:54 UTC
Make it so you can haul mines behind you with tractor beams. That would be fun.