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Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon

First post First post First post
Author
IrJosy
Club 1621
#521 - 2013-10-18 00:06:43 UTC
Tiye Q wrote:
xttz wrote:
It should be a bit of a red flag when CCP come up with the cheapest griefing tool in EVE for years, and GoonSwarm are the ones saying "hang on that's a bit much".

What exactly do you lot think this is going to do to the Tech 2 market when virtually no one is getting moon materials without interruption? We are actually in by far the best position, in that we have a bunch of newbies who will run around finding and killing these things for a bounty. Can smaller alliances and corps say that?

The Tech 2 materials market has just been handed back to big alliances. We're going to grief the **** out of everyone if this remains unchanged, and make bank while doing so.


CFC space is not behind some impregnable wall. Anyone can get into CFC systems at anytime, and with the new interceptor changes, people will be able to get in much easier. CFC/GSF will not be able to grief EVE with this feature. In fact the opposite will occur. Random entities will start to grief every CFC/GSF system, and I'm not talking about renter systems.



Please come to deklein. Every time people say this we get a few more kills then it inevitably dies off and stagnates like now.
Khador Vess
Pandemic Horde Inc.
Pandemic Horde
#522 - 2013-10-18 00:07:52 UTC
Khoul Ay'd wrote:
Cockaigne wrote:
Vatek wrote:
Making these 20m3 in size and having no limit on how many can be placed on one tower is a horrible design decision. One pilot in a blockade runner could seed a nullsec region with hundreds of these and shut down all moon mining income until the owners of the towers show up to pos gun them all to death.

Then they can just go get more and do it again and again and again.


You say that like it's a bad thing... Big smile


Right, because we all know Tech2 climbing through the roof is good for everyone Roll


Alchemy my dear boy.... its all about alchemy. oh wait isnt that worthless now... nevermind
Alavaria Fera
GoonWaffe
#523 - 2013-10-18 00:09:00 UTC
This will be great. Since a director said so, clearly this must be the case.

Keep rolling out the siphons, especially excited to see what functionality the bigger ones have Smile

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Varius Xeral
Doomheim
#524 - 2013-10-18 00:11:47 UTC
Yes, finally a gameplay element that favours high degrees of coordination, large numbers, and a willingness to spam and grind structures.

Goons are so screwed.

Official Representative of The Nullsec Zealot Cabal

Alavaria Fera
GoonWaffe
#525 - 2013-10-18 00:12:13 UTC
Varius Xeral wrote:
Yes, finally a gameplay element that favours high-degrees of coordination, large numbers, and a willingness to spam and grind structures.

Goons are so screwed.

Heh... heh......

and more ....................

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lekgoa
Free State Project
#526 - 2013-10-18 00:14:47 UTC
Just make it so they stop siphoning when full and make it possible to put items into them. Open enemy siphon, fill it with worthless junk, leave it. Problem solved.
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#527 - 2013-10-18 00:16:36 UTC
CCP Tuxford wrote:
Marlona Sky wrote:
CCP Tuxford wrote:
Two step wrote:
Sounds pretty neat. One issue: Using the API, people can tell when stuff is missing from silos. Has this been thought about?


Yes we did. We do track how much is siphoned from what and where it would end up and the API then reports those numbers. It's a bit evil abusing the API in this way but I think it's for the good of the feature.

Will a player or program, using the API, be able to tell if a siphon is on their POS or not?


Not. The API will lie about the content. Sorry thought that was clear.


Let the tears flow...

How much herp could a herp derp derp if a herp derp could herp derp.

Mr Beardsley
Royal Amarr Institute
Amarr Empire
#528 - 2013-10-18 00:22:38 UTC
This is the definitive proof that CCP has decided that EVE in its current form, with a completely stagnant user base, is just a cash cow to support their console efforts. From now on it's going to be nothing but adding more zero-risk griefing in order to move us further into MOBA spreadsheet territory. I think at this point a lot of people must be realizing that pushing PLEX has become not only CCP's main job, but its only job.
Klyith
Republic Military School
Minmatar Republic
#529 - 2013-10-18 00:23:47 UTC
The dumbest thing about this is that siphons were originally proposed (by Jade Constantine, no less!) as a way for small gang PVPers to force fights from larger alliances that usually just ignore irritants that doesn't threaten sov. You'd use a siphon and the big guys would get a "someone's stealing your moongoo" alert, and they'd be forced to assemble a gang to go deal with it.

That original idea had problems from timezone issues. But this implementation will see zero fights over siphons. Zero. They can be dropped by a cloaky covops, they'll be killed by solo semi-AFK drone boats (hover your domi 10 meters outside the pos shield and let heavies do the work) .


So an idea that was about generating more PVP has become a boringly safe annoyance. Even if (that's a big IF) it's successful at harming the sprawling goon empire, it will do so is the most tedious way possible. GSF will tire of upkeep on the moons of Delve and sell the region to Russians or something. Pubbies will cheer at Goons being forced to retreat. 6 months from now, after the excitement has worn off, siphons will only be used by those more interested in grief than profit. Another dull feature in an increasing dull game that continually de-emphasizes it's sole exciting feature, PVP.
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#530 - 2013-10-18 00:27:26 UTC  |  Edited by: M1k3y Koontz
I like the siphons, if people use the systems where their moon goo empire lies they wont have a problem with people spamming these siphons without their knowledge. If people have vast swaths of unoccupied space, as the nullblocs (like Goonswam who is crying all over this thread) do, then this might actually have an impact. A good "use it or loose it" mechanic nullsec has needed for a long time.


+1, I just wish this came out during the reign of technetium.

(Inb4 post about how I'm one of those "grr goons" people)


Courthouse wrote:
Deathwalley wrote:

But why in this topic, over 70% of all comments are by goons? And all of them, is about how bad siphons are, and how they will crush all of us.


For the uninitiated, rule #1 is never stop posting.


I thought rule #1 was don't talk about fight club Smile

How much herp could a herp derp derp if a herp derp could herp derp.

Zappity
New Eden Tank Testing Services
#531 - 2013-10-18 00:27:29 UTC
Mr Beardsley wrote:
This is the definitive proof that CCP has decided that EVE in its current form, with a completely stagnant user base, is just a cash cow to support their console efforts. From now on it's going to be nothing but adding more zero-risk griefing in order to move us further into MOBA spreadsheet territory. I think at this point a lot of people must be realizing that pushing PLEX has become not only CCP's main job, but its only job.


I don't understand this comment. I think the implementation is flawed but CCP appears to be trying to change to way nullsec operates away from precisely what you describe.

Zappity's Adventures for a taste of lowsec and nullsec.

Varius Xeral
Doomheim
#532 - 2013-10-18 00:29:00 UTC
Klyith wrote:
The dumbest thing about this is that siphons were originally proposed (by Jade Constantine, no less!) as a way for small gang PVPers to force fights from larger alliances that usually just ignore irritants that doesn't threaten sov. You'd use a siphon and the big guys would get a "someone's stealing your moongoo" alert, and they'd be forced to assemble a gang to go deal with it.

That original idea had problems from timezone issues. But this implementation will see zero fights over siphons. Zero. They can be dropped by a cloaky covops, they'll be killed by solo semi-AFK drone boats (hover your domi 10 meters outside the pos shield and let heavies do the work) .


So an idea that was about generating more PVP has become a boringly safe annoyance. Even if (that's a big IF) it's successful at harming the sprawling goon empire, it will do so is the most tedious way possible. GSF will tire of upkeep on the moons of Delve and sell the region to Russians or something. Pubbies will cheer at Goons being forced to retreat. 6 months from now, after the excitement has worn off, siphons will only be used by those more interested in grief than profit. Another dull feature in an increasing dull game that continually de-emphasizes it's sole exciting feature, PVP.


Hey, saved me the typing I couldnt be assed to do.

Hi5s, brohammer. More structure spam and grind is the last thing nullsec needs.

Official Representative of The Nullsec Zealot Cabal

Zappity
New Eden Tank Testing Services
#533 - 2013-10-18 00:29:28 UTC
Klyith wrote:
The dumbest thing about this is that siphons were originally proposed (by Jade Constantine, no less!) as a way for small gang PVPers to force fights from larger alliances that usually just ignore irritants that doesn't threaten sov. You'd use a siphon and the big guys would get a "someone's stealing your moongoo" alert, and they'd be forced to assemble a gang to go deal with it.

That original idea had problems from timezone issues. But this implementation will see zero fights over siphons. Zero. They can be dropped by a cloaky covops, they'll be killed by solo semi-AFK drone boats (hover your domi 10 meters outside the pos shield and let heavies do the work) .


So an idea that was about generating more PVP has become a boringly safe annoyance. Even if (that's a big IF) it's successful at harming the sprawling goon empire, it will do so is the most tedious way possible. GSF will tire of upkeep on the moons of Delve and sell the region to Russians or something. Pubbies will cheer at Goons being forced to retreat. 6 months from now, after the excitement has worn off, siphons will only be used by those more interested in grief than profit. Another dull feature in an increasing dull game that continually de-emphasizes it's sole exciting feature, PVP.


Remember that they have spoken about new versions of the siphon (eg a larger, fueled variety). Perhaps they will achieve what you describe. I think this one was meant to be a nuisance version.

Zappity's Adventures for a taste of lowsec and nullsec.

Abla Tive
#534 - 2013-10-18 00:32:02 UTC
As a high sec miner, I *love* the concept of lots of 10m isk thingies being blowed up.

It is good for business.
Alavaria Fera
GoonWaffe
#535 - 2013-10-18 00:32:35 UTC
Varius Xeral wrote:
Klyith wrote:
The dumbest thing about this is that siphons were originally proposed (by Jade Constantine, no less!) as a way for small gang PVPers to force fights from larger alliances that usually just ignore irritants that doesn't threaten sov. You'd use a siphon and the big guys would get a "someone's stealing your moongoo" alert, and they'd be forced to assemble a gang to go deal with it.

That original idea had problems from timezone issues. But this implementation will see zero fights over siphons. Zero. They can be dropped by a cloaky covops, they'll be killed by solo semi-AFK drone boats (hover your domi 10 meters outside the pos shield and let heavies do the work) .


So an idea that was about generating more PVP has become a boringly safe annoyance. Even if (that's a big IF) it's successful at harming the sprawling goon empire, it will do so is the most tedious way possible. GSF will tire of upkeep on the moons of Delve and sell the region to Russians or something. Pubbies will cheer at Goons being forced to retreat. 6 months from now, after the excitement has worn off, siphons will only be used by those more interested in grief than profit. Another dull feature in an increasing dull game that continually de-emphasizes it's sole exciting feature, PVP.


Hey, saved me the typing I couldnt be assed to do.

Hi5s, brohammer. More structure spam and grind is the last thing nullsec needs.

Shut up, we need more large signature radius unmoving objects.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Kenneth Skybound
Gallifrey Resources
#536 - 2013-10-18 00:34:26 UTC
Okay, a lot has been said (with many recurring themes) so let's work through this step by step.

Scenario 1 - Siphon is used to make money.

Requirements: Thief has to place the siphon(s) and be in a position to collect the stolen goods AND transport them to a place for sale.

Taking Neodymium at 30k/unit, siphoning 48 units per hour (20% waste factored in here) comes to 1.44m/hour for one siphon running at max. From what I've read, the other siphon would only be able to claim 32units per hour, 960k/hour. With two siphons running, that is a 20m investment, 2.4m/hour return potential. After 9 cycles, we are seeing a profit.

This means 9 cycles in which:

  • The siphon is not destroyed
  • The siphon is not looted
  • The Thief is not caught
  • The thief is able to return to their loot

A longer wait time for more profit also risks being found/looted. As for capacity, that's 80m^3/hour with Neo. 9 hour, 720. Definitely looking at blockade runner volumes.

UNLESS. The Thief comes to the loot every hour or two. More on that later.

Scenario 2 - Siphon used to annoy.

Requirements: Thief has to place the siphon(s). The siphon(s) should be considered lost to the thief, along with contents generated.

Straight up 20m investment for 2 siphons on just 1 POS. The thief is gaining no additional value out of this. The thief may choose to scoop and blow up the loot. If they make any reasonable cash from it, we're moving towards the there for profit. I'll consider a hybrid in a moment. For the POS owner, this is annoying as these modules will just nab stuff, although at 50k hp removing them once found is not too big an issue.

Scenario 3 - Harass and profit.

Catch it, kill it, Thief loses 20m, owner loses 20%-100% of material, depending if a third party steals the loot.

Don't catch it, thief returns, thief has method to collect material. See above for profit time on Neo (R64).

For the thief, this doesn't strike me as all that great a return. For those worried about hundreds being dropped, a covert hauler of 10k could carry 500 of these, costing the thief 5 billion ISK. 5 billion. 250 Poses could be touched in this way, but the cost to the POS owner would take a significant time to reach 5 billion, especially if the owner catches the siphon and loots back upto 80%.

So how about reasonable times to maintain? 1 Thief, 1 POS runner, the thief has the advantage of knowing when they placed the Siphon and can check on the owner to know when they typically come online. With greater investment in intel gathering comes more secure reard.

1 Thief, 4 POS runners. I'm expanding POS runner here to mean someone to whom the POS is blue and would do something regards to removing discovered siphons. 4 people can easily check the POS and, depending on time zones, get a roughly even split. With just a casual d-scan, boom, any active siphons in range are detected and can be isolated.

1 very active thief, 1 inactive POS runner. Thief comes on every hour, scoops the loot. Kudos for being so bloody active, dontcha think? Since when does 1 POS owner become infinitely capable to deal with 1 other player when they don't put in the time?

1 Thief, 4 POS runners, 1 roaming gang. POS has been siphoned for 3 hours, no POS runner has yet detected it, third party comes along and grabs the free goo. Thief is out 20m and no return for 3 hours, POS is out 3 hours goo for not being available.

============

That's scenarios, factoids and other tidbits of interest. In my honest opinion, I feel it not unwarranted to say that those blue (eg, corp, alliance, allies) to the area could do with checking the area with a fleeting directional scan. Anyone passing through can give a quick blink.

You obviously have the issue of blues looting your own POS and leaving the siphon there, profit for themselves as line members sticking it to the man but then that's what happens when people aren't exactly honorable. A potential fix here is to allow the structure to be destroyed and looted, not just looted. Downside for roaming gangs collecting pennies mind you.

Considerations about activity are countered by simply having decent members help out. Just a quick flick across direction scan, oh look, it is clear, move on with life. Welcome to eve, where solo play isn't as easy as group play. Who would have thought it. For a thief to claim their stuff, they have to be more active than the POS owner. Without that activity, they siphon 20% off the POS. Annoying but not game breaking, and market variation can help accommodate that.

  • Keep the structures locked in place. A minimum cost is good.
  • Remove the ability for anyone to loot the module
  • Make the module drop 100% of contents upon destruction

That final point just ensures the 80% return for semi active POS runners, and the looting helps enforce some friendly assistance; although they can still bunk off with the looted goo, they've popped the siphon. Should they wait (to steal more goo for themselves), the thief or POS owner might be back by then.

Thinking this through, it has very little opportunity for profit off installations where the owner/friendlies check the area while giving a somewhat more potent harassment tool. However, the module should be made accessible only by the thief (permission option for corp/alliance?).
Miner Hottie
The Scope
Gallente Federation
#537 - 2013-10-18 00:34:55 UTC
CCP Tuxford wrote:
Marlona Sky wrote:
CCP Tuxford wrote:
Two step wrote:
Sounds pretty neat. One issue: Using the API, people can tell when stuff is missing from silos. Has this been thought about?


Yes we did. We do track how much is siphoned from what and where it would end up and the API then reports those numbers. It's a bit evil abusing the API in this way but I think it's for the good of the feature.

Will a player or program, using the API, be able to tell if a siphon is on their POS or not?


Not. The API will lie about the content. Sorry thought that was clear.


Well that quite frankly is pants on head and set on fire stupid. What is the point of the API if the data isn't correct? Also, if something seems like it might not be balanced as one dev noted, how about you don't release it until it is balanced?

Come to think of this, how about CCP stops and thinks for 3 micro seconds about this? I see above people talking about POS's being easy money and requiring about 3 minutes work. Only someone who doesn't manage a POS and hasn't spent the endless hours, waiting to online a POS and the mods, handle to the logistics of the fuel, shuffled product between reaction towers would think this. Not to mention the time taken to conquer the space, clear dead POS's from the moon etc, etc, etc.

How about instead of mucking around giving talentless anti-social mouth breathers more tools to continue their crusade to measure their self worth in in game hate mail, CCP actually fixes POS interface, gameplay, flexibility and useability? Or will that be like balancing these siphons and happen after due time and review?

It's all about how hot my mining lasers get.

Varius Xeral
Doomheim
#538 - 2013-10-18 00:39:15 UTC
Upon a little reflection, this is so benign in its stupidity that i can't really muster the ~care.

After the first couple months of novelty wear off, this feature will be largely unused by anything resembling a guerrilla force, and become yet another tool for the biggest and most organized blocs to structure grief the other side into not logging in for sov wars. If anything, it will hasten a meaningful nullsec fix by compounding the already existing problems with sov gameplay. In the meantime I'll be getting filthy rich #jitafourtyfour


Official Representative of The Nullsec Zealot Cabal

GetSirrus
Imperial Academy
Amarr Empire
#539 - 2013-10-18 01:00:16 UTC
so, afk cloaking is now issue after at this time - because goons are affected. who knew?!
GeeShizzle MacCloud
#540 - 2013-10-18 01:06:01 UTC
GetSirrus wrote:
so, afk cloaking is now issue after at this time - because goons are affected. who knew?!


how little u know.