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Are you satisfied with the final Hybrid re-balance?

Author
ClusterFook
Doomheim
#1 - 2011-11-17 07:28:59 UTC
Just want to see how many people think CCP has made Hybrids a desirable weapon system with their finished changes basically if you think they did an acceptable job balancing them. They stated that the changes on Sisi will go live and will be revisited after a few months* to see if further tweaks are needed (so bacially they are done for a long time). Not looking for reasons or suggestions.

+1 if you think CCP has done a good job balancing the hybrids
-1 If you think the changes are not enough



For those who dont know here are the final changes (tried to condense) :

All hybrid turrets:

Hybrid turret reload time will be 5 seconds.
Hybrid ammo will be 50% smaller (and turret capacity reduced to keep same number of charges)
-30% capacitor use
-12% Powergrid usage. ** Exceptions: Light Electron Blasters, Light Ion Blasters, 125mm Railguns, 75mm Railguns
XL Turrets: -5 CPU
L Turrets: -3 CPU
M Turrets: -2 CPU
S Turrets: -1 CPU ** Exception: 75mm Railguns


Tracking Speed Increase:
Blaster tracking: +20%
Railgun tracking: +5%
** Exception: XL turrets

Damage Increase:
Railgun railgun: +10% to Damage modifier
Blaster damage +5% to Damage modifier
** Exception: XL turrets

Tech II Ammo

Javelin (all sizes): Removed cap penalty
Javelin, Gleam and Quake (all sizes): Removed tracking speed penalty, added 25% tracking speed bonus
Hail (all sizes): -25% falloff from -50%



Hybrid turret ships:
Max Velocity +10 on the following ships:

Arazu, Astarte, Brutix, Catalyst, Deimos, Dominix, Dominix Navy Issue, Enyo, Eos, Falcon, Guardian-Vexor, Helios, Incursus, Ishtar, Lachesis, Maulus, Megathron, Megathron Federate Issue, Megathron Navy Issue, Thorax, Tristan, Utu, Vexor, Vexor Navy Issue, Vigilant

Max Velocity +5 on the following ships:
Cormorant, Federation Navy Comet, Hyperion, Kronos, Sin, Vindicator


Inertia Modifier -5% on the following ships:

Adrestia, Arazu, Ares, Astarte, Atron, Brutix, Catalyst, Celestis, Cormorant, Daredevil, Deimos, Dominix, Dominix Navy Issue, Eagle, Enyo, Eos, Eris, Exequror Navy Issue, Falcon, Federation Navy Comet, Ferox, Guardian-Vexor, Harpy, Helios, Hyperion, Incursus, Ishkur, Ishtar, Kronos, Lachesis, Maulus, Megathron, Megathron Federate Issue, Megathron Navy Issue, Merlin, Moa, Phobos, Raptor, Rokh, Sin, Taranis, Thorax, Tristan, Utu, Vexor, Vexor Navy Issue, Vigilant, Vindicator, Vulture
Malcanis
Vanishing Point.
The Initiative.
#2 - 2011-11-17 07:38:17 UTC
That's by far the largest boost I've ever seen applied since I started playing in 2006. I think it's enough for now. If CCP Tallest is genuinely committed to iterating on the issue, then what we're looking at is a pretty good starting point to go live with.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Zagdul
Federal Navy Academy
Gallente Federation
#3 - 2011-11-17 07:40:41 UTC
I'll take what I can get.

Is it enough? Only time will tell.

Dual Pane idea: Click!

CCP Please Implement

Shadow Lord77
Shadow Industries I
#4 - 2011-11-17 07:53:31 UTC  |  Edited by: Shadow Lord77
This looks pretty good.
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#5 - 2011-11-17 08:03:40 UTC
These changes are a good start, certainly an improvement over what we have to deal with currently on TQ.
I especially welcome the tracking and the ship velocity updates.

+1
For now.
ACE McFACE
Federal Navy Academy
Gallente Federation
#6 - 2011-11-17 08:23:12 UTC
These changes are good and will hopefully make blasters and railguns more viable for PvP +1

INB4 blasters should kill anything in 1 second crowd

Now, more than ever, we need a dislike button.

Takseen
Federal Defense Union
Gallente Federation
#7 - 2011-11-17 08:23:14 UTC
I'm happy enough with it. Hybrids may not be wtfawesome, but I'll no longer feel like an idiot for choosing them over lasers or projectiles on droneboats like the Vexor and Dominix.
Handsome Hussein
#8 - 2011-11-17 08:31:37 UTC
+1

I started training Medium Hybrids V because I Believe.

Actually, I just finished Medium Projectiles V and figured what the hell.

Leaves only the fresh scent of pine.

Dunmur
Tempered Logic
#9 - 2011-11-17 08:33:27 UTC
If pipe dreams help you sleep at night.
Roime
Mea Culpa.
Shadow Cartel
#10 - 2011-11-17 08:38:37 UTC
+1

I like this buff as it does not change the role of blaster boats, only makes them better in their style of fighting. Will blasters be the answer to fotm kiting? No, blaster pilots need to come up with new tactics, keep the game evolving.

This is certainly not a too small buff, danger of overbuffing ships like Vexor, Myrm and Domi is real. Dominix especially might become a real beast this winter.

Railguns will be very nice for PVE after the buff.

.

Opertone
State War Academy
Caldari State
#11 - 2011-11-17 08:51:27 UTC
what about us caldari?

We still have the ultimate optimal bonus on all of our ships, now we need the damage.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

JackStraw56
Run Like an Antelope
#12 - 2011-11-17 08:57:45 UTC
Still not sure medium hybrids will be viable, this does make large hybrids look nicer though.
Tore Vest
#13 - 2011-11-17 09:05:34 UTC
Hybrid re-balance can be good enough... time will tell..
Its blaster boates that needs a look over.
Maby 10% more armor hitpoints so ship can survive on its way to optimal range ?
I would love a afterburner speed boost...
And some better sensor strength P

Dont take away gallentes drones

No troll.

baltec1
Bat Country
Pandemic Horde
#14 - 2011-11-17 09:08:36 UTC
I struggle to think of any issues that have not been fixed and very much look forwards to all of the ships that will now be viable. I have even started training rails so I am going to be having fun experimenting with new setups for monthsBig smile
DeLaBu
CAF Industries
#15 - 2011-11-17 09:18:20 UTC
After last night painfully chipping away at a covops in my blaster ceptor (yeah, lol), I would say +1.

Have enough been done to make the hybrid platforms that are supposed to carry them better at carrying them? Maybe not.

But it's a good start. Just don't leave it there, and go wandering off after space barbies (too much), please CCP.
Mag's
Azn Empire
#16 - 2011-11-17 09:32:33 UTC
CCP have stated this is not the final, but an on going buff. Time will tell if it's enough, but I say no.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Dr Karsun
Coffee Lovers Brewing Club
#17 - 2011-11-17 09:52:34 UTC
I really love hybrids and find it awesome that finally my primary weapon will get a boost to be in par with others, but ther's one issue:

Quote:
-30% capacitor use


If that is true, it's quite insane, since it'll bring all gallente battleships using those huge rails in par with minmatar non-cap using ships. I've checked on sisi and my fears were right. Even without any cap mods a pvp-sniper fitted megathron (which used to be quite cap-draining even with my maxed out cap skills) is stable and in fact, very well cap stable to the point where you could mwd and shoot for up to 15 minutes. Mind that I don't have maxed out mwd skills so I guess it could be stable with a lil' bit of work.

And that's without cap rigs, without cap mods of any kind. Keeping the cap booster just for anti-neuting purposes seems silly especially in big fleets with guardians. In small gangs it'll still be in use but just as a precaution against neut fleets.

The rest of the changes, imo, will finally bring the hybrids up to the level of all other primary weapons, so I'm not objecting to those. Not sure if the tracking boost for blastes is enough, but surely it'll make more people use them.

"Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=363976#post363976

Poetic Stanziel
The Scope
Gallente Federation
#18 - 2011-11-17 10:02:24 UTC  |  Edited by: Poetic Stanziel
+1

Are these changes making it into Crucible? I read something the other day that stated the hybrid changes were not going to be part of the Crucible update. It could have just been someone trolling. I was not able to find any post that stated either way with surety.
non judgement
Without Fear
Flying Burning Ships Alliance
#19 - 2011-11-17 10:15:56 UTC
Poetic Stanziel wrote:
+1

Are these changes making it into Crucible? I read something the other day that stated the hybrid changes were not going to be part of the Crucible update. It could have just been someone trolling. I was not able to find any post that stated either way with surety.

They are making it into the expansion. They are the changes that are on sisi now, I believe.

+1 should be interesting. Some of the ships having more cap recharge means freeing up some slots for other things instead of cap modules. I can't wait to see what happens when they hit TQ.
Onictus
Federal Navy Academy
Gallente Federation
#20 - 2011-11-17 10:21:39 UTC
For now there is no compelling reason to fly hybrids over projectiles. I will from time to time, but I do anyway.

My frigates (that weren't broken anyway) just got a bit better, so that is nice, and playing with station huggers is going to be a bit easier.

I'll still be in my canes or and stabbers and such a lot.
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