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Dual Rep Incursus woes

Author
Yang Aurilen
State War Academy
Caldari State
#1 - 2013-10-17 04:38:41 UTC
Hello all,

Recently I started off-plexing again and keep seeing Incursuses in D-Scan inside plexes. Naturally I'd avoid them on my brawler kestrel but got a good reminder of why they are the gods of T1 frigs and died when both of us landed on gate at the same time. So I switched tactics and ships and went for the YE OLDE kiting Condor. Went into a plex and saw an Incursus on long scan and there was only 1 WT in local so I insulted his mother to fight me. Well I got it alright and he just repped all my damage until I ran out of ammo while he sat there being 19 km off unable to escape due to long point. We parted ways after I went back from attending to nature.

So here's my question. Is there a way to counter Incursus on a T1 frig? How much DPS do I need to break the tank of a dual rep Incursus? What's the range of their blasters? Optimal and fall-off? How to pull range if we're both brawlers and are both web and scrammed? Ships that are natural predators to Incursus? Do energy neutralizers and vampires work against them? What are the most common Incursus builds?

Post with your NPC alt main and not your main main alt!

Tetsuo Tsukaya
Perkone
Caldari State
#2 - 2013-10-17 04:57:50 UTC
Dual rep incursus is terrible and can be countered by literally every single ship you put a web on.

Neutron Merlin works, but so does literally every single thing that has a web and isn't using ion blasters
IbanezLaney
The Church of Awesome
#3 - 2013-10-17 05:02:04 UTC
There is a bit of guesswork involved.

A rocket kessy will usually beat a blaster incursis (will beat any T1 blaster frig tbh)
You just have to orbit 8 km ish and stay out of his blasters.
Kestrels also work well with a 400 plate and dual webs + scram + AB.


Add to that - most people are stupid and only carry Null ammo cause it makes big numbers appear during fitting = rockets for the win.


If they are rail fit - a condor/kessy/hookbill with Tracking disruptors should do the trick.
Just kill the drones 1st and then chip away at them.

OR

Take friends and splode them so fast their reps wont matter.
Bad Messenger
Rehabilitation Clinic
#4 - 2013-10-17 06:00:03 UTC  |  Edited by: Bad Messenger
you can kill incursus with AB, scram, web kestrel, it will take some time so kill drone 1st and take enough range and kite until incursus runs out of cap charges. If you are buffer fitted kestrel it may be close fight if incursus has null ammo, at least if you do not have warfare links for tackle range, but if it takes too long you should always be able to take more range and escape.
Gorn Arming
Deep Core Mining Inc.
Caldari State
#5 - 2013-10-17 06:29:10 UTC
Bring more ammo. He's burning cap charges to keep the reps going.
Danny John-Peter
Blue Canary
Watch This
#6 - 2013-10-17 08:32:45 UTC
Anything with a web basically.

Dual rep Incursus are pretty terrible, they have awful range control and poor projection, a Railcursus should take one EZ mode, sit at 8-9k, 10k with a heated scram if he is still hitting you, which he shouldn't.
Meditril
Hoplite Brigade
Ushra'Khan
#7 - 2013-10-17 10:04:06 UTC  |  Edited by: Meditril
Tracking Range Disruptor works wonders against blasters if you can keep range control. So the best combo is to go with AB + Scram + Web + Tracking Disruptor in the medium slots. Just stay at 6 km range and kite him.

And if you notice he is rail fitted... then go 500m close orbit and switch to Tracking Speed Disruption script.
Mnemosyne Gloob
#8 - 2013-10-17 11:03:51 UTC
small neuts and drones.
Sean Parisi
Blackrise Vanguard
#9 - 2013-10-17 13:59:55 UTC
Inferior Gallentean technology.
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#10 - 2013-10-17 14:27:20 UTC
the standard web/ab/scram rocket kestrel will beat him. Orbit at 6-7k so even Null has a hard time hitting you with tracking problems. Kill his drone. Sure, he'll tank like 9k dmg but with nova rockets you should win easily.
Tetsuo Tsukaya
Perkone
Caldari State
#11 - 2013-10-17 14:43:18 UTC
Honestly you guys are over thinking this.

Dual rep incursus typically fits ions so the damage it can do at 6km even with null loaded is going to be somewhere in the realm of single digits

Dual rep incursus forgoes a web for a cap injector which means that an AB+web setup will have a speed advantage of between 500-1000 m/s depending what you are flying

Sit at 6km with barrage, with scorch, with drones, with rails loaded with CNAM, with rockets, with artillery, with neutrons loaded with null, all will work.

The question being asked is "how do I beat a ship with the worst damage projection and no range control?", it's a pretty easy one.
Anslo
Scope Works
#12 - 2013-10-17 15:02:14 UTC
DUAL REP INCURSUS TOO STRONK!!!!

(but no most here are right, slow him down, neut him out, watch him cry)

[center]-_For the Proveldtariat_/-[/center]

Major Killz
inglorious bastards.
#13 - 2013-10-17 15:50:57 UTC  |  Edited by: Major Killz
I'm not sure the Incursus is good at destroying other ships? They seem to just be an object in space doing whatever objects in space do = (Incursus mitigate a lot of damage and not much else).

An Incursus with a plate and armor repair seem to be the best setup in most cases (go with railguns or blasters from there).

As others have said. Most ships with an ab, scram and web capable of doing at least 120 dps will win against an Incursus. eventually. So, Rocket kestrel or Condor will do well.

[u]Ich bin ein Pirat ![/u]

Veskrashen
Deep Core Mining Inc.
Caldari State
#14 - 2013-10-17 16:19:57 UTC
Problem with dual rep Incursus is not that it's difficult to control range or kite. It's that it takes for effing ever to break it's tank. Most can easily tank 175+ DPS, 150+ pure explosive. Not many T1 frigates can crank that kind of DPS out without overheating, especially at scram kite ranges. Any DPS you do get through that has to chew through another 3k+ EHP.

So a Derptron kicking 120DPS unheated will never break that tank. A dual web DCU tanked T2 rocket kessie only throws about 160DPS explosive, so would take almost 5 minutes to break a dual-rep Incursus. Most other T1 frigates are in the same, if not worse, boat.

Better bets are any destroyer, really - they can generally throw 250+ DPS and still have a good tank, more than enough to handle the Incursus' DPS. Comets can crank out enough DPS, either running a TD or Scram Kiting (Null Neutrons or 150mm CNAM would work). Other FW faction frigs generally can't crank out enough DPS.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Kahega Amielden
Rifterlings
#15 - 2013-10-17 16:23:06 UTC
Quote:
So a Derptron kicking 120DPS unheated will never break that tank.


It will when he runs out of cap charges. Granted, that can take forever, but it'll work eventually.

Veskrashen
Deep Core Mining Inc.
Caldari State
#16 - 2013-10-17 16:27:21 UTC
Kahega Amielden wrote:
Quote:
So a Derptron kicking 120DPS unheated will never break that tank.


It will when he runs out of cap charges. Granted, that can take forever, but it'll work eventually.



Problem with that plan is that by the time he runs out of charges, the Derptron is already dead.

Neuts + drones is probably your best solo bet for T1 frigs. Tristans for example could do pretty well.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Logical Chaos
Very Italian People
The Initiative.
#17 - 2013-10-17 16:32:23 UTC
Gorn Arming wrote:
Bring more ammo. He's burning cap charges to keep the reps going.


Prolly not for a kiting *** low dps Condor :P
Catherine Woodville
Higher Than Everest
#18 - 2013-10-17 20:04:53 UTC
Dual rep incursus is one of the easiest ships to solo. AB, scram, web and neut. Keep at 6kms and just wait for them to cap out.

Now the rail incursus is a whole different story...
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#19 - 2013-10-18 00:36:25 UTC
Yang Aurilen wrote:
Hello all,

Recently I started off-plexing again and keep seeing Incursuses in D-Scan inside plexes. Naturally I'd avoid them on my brawler kestrel but got a good reminder of why they are the gods of T1 frigs and died when both of us landed on gate at the same time. So I switched tactics and ships and went for the YE OLDE kiting Condor. Went into a plex and saw an Incursus on long scan and there was only 1 WT in local so I insulted his mother to fight me. Well I got it alright and he just repped all my damage until I ran out of ammo while he sat there being 19 km off unable to escape due to long point. We parted ways after I went back from attending to nature.

So here's my question. Is there a way to counter Incursus on a T1 frig? How much DPS do I need to break the tank of a dual rep Incursus? What's the range of their blasters? Optimal and fall-off? How to pull range if we're both brawlers and are both web and scrammed? Ships that are natural predators to Incursus? Do energy neutralizers and vampires work against them? What are the most common Incursus builds?


Pretty much all frigates in the game can quite easily kill a dual rep incursus

Seeing how its **** at just about everything (MWD dual rep is kinda fun though)

BYDI recruitment closed-ish

Zappity
New Eden Tank Testing Services
#20 - 2013-10-18 03:42:33 UTC
Dual rep is most useful for hunting larger ratting ships. That's about it. Fit Incursus for speed and deeps or reach and deeps.

I can't remember the last time I lost one to a Kestrel btw. Most people do not fly/fit them well. Kestrels should be the natural Incursus killer.

Zappity's Adventures for a taste of lowsec and nullsec.

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